mirror of
https://github.com/FWGS/xash3d-fwgs
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37255354d4
There were a couple of out-of-range/post-free accesses going on, which caused the Mac build to crash when optimisations were turned on.
38 lines
639 B
Python
38 lines
639 B
Python
#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Logs
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import os
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import sys
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top = '.'
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def options(opt):
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return
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def configure(conf):
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if conf.env.DEST_OS == 'win32':
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conf.load('winres')
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def build(bld):
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source = ['game.cpp']
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includes = '. ../common ../public'
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libs = []
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if bld.env.DEST_OS != 'win32':
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libs += [ 'DL' ]
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else:
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libs += ['USER32', 'SHELL32']
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source += ['game.rc']
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bld(
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source = source,
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target = 'xash3d', # hl.exe
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features = 'c cxx cxxprogram',
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includes = includes,
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use = libs,
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install_path = bld.env.BINDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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