mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 19:30:08 +01:00
239 lines
7.3 KiB
C++
239 lines
7.3 KiB
C++
// basic typedefs
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#ifndef XASH_TYPES_H
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#define XASH_TYPES_H
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#include "build.h"
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#if XASH_IRIX
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#include <port.h>
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#endif
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#if XASH_WIN32
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#include <wchar.h> // off_t
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#endif // _WIN32
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#include <sys/types.h> // off_t
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#include STDINT_H
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#include <assert.h>
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typedef unsigned char byte;
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typedef int sound_t;
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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typedef vec_t quat_t[4];
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typedef byte rgba_t[4]; // unsigned byte colorpack
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typedef byte rgb_t[3]; // unsigned byte colorpack
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typedef vec_t matrix3x4[3][4];
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typedef vec_t matrix4x4[4][4];
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typedef uint32_t poolhandle_t;
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#undef true
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#undef false
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#ifndef __cplusplus
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typedef enum { false, true } qboolean;
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#else
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typedef int qboolean;
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#endif
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typedef uint64_t longtime_t;
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#define MAX_STRING 256 // generic string
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#define MAX_INFO_STRING 256 // infostrings are transmitted across network
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#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024?
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#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients
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#define MAX_SYSPATH 1024 // system filepath
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#define MAX_VA_STRING 1024 // string length returned by va()
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#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf
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#define MAX_TOKEN 2048 // parse token length
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#define MAX_MODS 512 // environment games that engine can keep visible
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#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
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#define BIT( n ) ( 1U << ( n ))
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#define BIT64( n ) ( 1ULL << ( n ))
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#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
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#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
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#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
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#ifndef __cplusplus
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#ifdef NULL
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#undef NULL
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#endif
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#define NULL ((void *)0)
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#endif
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// color strings
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#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
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#if defined( __GNUC__ )
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#if defined( __i386__ )
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#define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
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#define GAME_EXPORT __attribute(( force_align_arg_pointer ))
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#else
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#define EXPORT __attribute__(( visibility ( "default" )))
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#define GAME_EXPORT
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#endif
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#define MALLOC __attribute__(( malloc ))
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// added in GCC 11
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#if __GNUC__ >= 11
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// might want to set noclone due to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=116893
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// but it's easier to not force mismatched-dealloc to error yet
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#define MALLOC_LIKE( x, y ) __attribute__(( malloc( x, y )))
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#else
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#define MALLOC_LIKE( x, y ) MALLOC
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#endif
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#define NORETURN __attribute__(( noreturn ))
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#define NONNULL __attribute__(( nonnull ))
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#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
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#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
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#define NO_ASAN __attribute__(( no_sanitize( "address" )))
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#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
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#define RENAME_SYMBOL( x ) asm( x )
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#else
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#if defined( _MSC_VER )
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#define EXPORT __declspec( dllexport )
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#define NO_ASAN __declspec( no_sanitize_address )
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#else
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#define EXPORT
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#define NO_ASAN
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#endif
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#define GAME_EXPORT
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#define NORETURN
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#define NONNULL
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#define _format( x )
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#define ALLOC_CHECK( x )
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#define RENAME_SYMBOL( x )
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#define MALLOC
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#define MALLOC_LIKE( x, y )
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#define WARN_UNUSED_RESULT
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#endif
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#if __GNUC__ >= 3
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#define unlikely( x ) __builtin_expect( x, 0 )
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#define likely( x ) __builtin_expect( x, 1 )
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#elif defined( __has_builtin )
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#if __has_builtin( __builtin_expect ) // this must be after defined() check
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#define unlikely( x ) __builtin_expect( x, 0 )
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#define likely( x ) __builtin_expect( x, 1 )
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#endif
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#endif
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#if !defined( unlikely ) || !defined( likely )
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#define unlikely( x ) ( x )
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#define likely( x ) ( x )
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#endif
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#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
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#define STATIC_ASSERT_( ignore, x, y ) static_assert( x, y )
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#define STATIC_ASSERT static_assert
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#elif __STDC_VERSION__ >= 201112L // in C11 it's _Static_assert
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#define STATIC_ASSERT_( ignore, x, y ) _Static_assert( x, y )
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#define STATIC_ASSERT _Static_assert
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#else
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#define STATIC_ASSERT_( id, x, y ) extern int id[( x ) ? 1 : -1]
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// need these to correctly expand the line macro
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#define STATIC_ASSERT_3( line, x, y ) STATIC_ASSERT_( static_assert_ ## line, x, y )
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#define STATIC_ASSERT_2( line, x, y ) STATIC_ASSERT_3( line, x, y )
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#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
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#endif
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// at least, statically check size of some public structures
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#if XASH_64BIT
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#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
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STATIC_ASSERT( sizeof( type ) == size64, #type " unexpected size" )
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#else
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#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
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STATIC_ASSERT( sizeof( type ) == size32, #type " unexpected size" )
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#endif
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#if !defined( __cplusplus ) && __STDC_VERSION__ >= 199101L // not C++ and C99 or newer
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#define XASH_RESTRICT restrict
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#elif _MSC_VER || __GNUC__ || __clang__ // compiler-specific extensions
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#define XASH_RESTRICT __restrict
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#else
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#define XASH_RESTRICT // nothing
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#endif
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#ifdef XASH_BIG_ENDIAN
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#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
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#define LittleLongSW(x) (x = LittleLong(x) )
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#define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8)))
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#define LittleShortSW(x) (x = LittleShort(x) )
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_inline float LittleFloat( float f )
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{
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union
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{
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float f;
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unsigned char b[4];
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} dat1, dat2;
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dat1.f = f;
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dat2.b[0] = dat1.b[3];
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dat2.b[1] = dat1.b[2];
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dat2.b[2] = dat1.b[1];
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dat2.b[3] = dat1.b[0];
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return dat2.f;
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}
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#else
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#define LittleLong(x) (x)
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#define LittleLongSW(x)
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#define LittleShort(x) (x)
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#define LittleShortSW(x)
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#define LittleFloat(x) (x)
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#endif
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typedef unsigned int dword;
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typedef unsigned int uint;
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typedef unsigned long ulong;
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typedef char string[MAX_STRING];
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typedef struct file_s file_t; // normal file
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typedef struct stream_s stream_t; // sound stream for background music playing
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typedef off_t fs_offset_t;
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#if XASH_WIN32
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typedef int fs_size_t; // return type of _read, _write funcs
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#else /* !XASH_WIN32 */
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typedef ssize_t fs_size_t;
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#endif /* !XASH_WIN32 */
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typedef struct dllfunc_s
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{
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const char *name;
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void **func;
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} dllfunc_t;
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typedef struct dll_info_s
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{
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const char *name; // name of library
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const dllfunc_t *fcts; // list of dll exports
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qboolean crash; // crash if dll not found
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void *link; // hinstance of loading library
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} dll_info_t;
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typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
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typedef void *(*pfnCreateInterface_t)( const char *, int * );
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// config strings are a general means of communication from
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// the server to all connected clients.
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// each config string can be at most CS_SIZE characters.
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#if XASH_LOW_MEMORY == 0
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#define MAX_QPATH 64 // max length of a game pathname
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#elif XASH_LOW_MEMORY == 2
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#define MAX_QPATH 32 // should be enough for singleplayer
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#elif XASH_LOW_MEMORY == 1
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#define MAX_QPATH 48
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#endif
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#define MAX_OSPATH 260 // max length of a filesystem pathname
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#define CS_SIZE 64 // size of one config string
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#define CS_TIME 16 // size of time string
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#endif // XASH_TYPES_H
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