mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 18:07:09 +01:00
1584 lines
51 KiB
C
1584 lines
51 KiB
C
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#include "gl_local.h"
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#if XASH_GL4ES
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#include "gl4es/include/gl4esinit.h"
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#include "gl4es/include/gl4eshint.h"
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#endif // XASH_GL4ES
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CVAR_DEFINE( gl_extensions, "gl_allow_extensions", "1", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "allow gl_extensions" );
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CVAR_DEFINE( gl_texture_anisotropy, "gl_anisotropy", "8", FCVAR_GLCONFIG, "textures anisotropic filter" );
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CVAR_DEFINE_AUTO( gl_texture_lodbias, "0.0", FCVAR_GLCONFIG, "LOD bias for mipmapped textures (perfomance|quality)" );
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CVAR_DEFINE_AUTO( gl_texture_nearest, "0", FCVAR_GLCONFIG, "disable texture filter" );
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CVAR_DEFINE_AUTO( gl_lightmap_nearest, "0", FCVAR_GLCONFIG, "disable lightmap filter" );
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CVAR_DEFINE_AUTO( gl_keeptjunctions, "1", FCVAR_GLCONFIG, "removing tjuncs causes blinking pixels" );
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CVAR_DEFINE_AUTO( gl_check_errors, "1", FCVAR_GLCONFIG, "ignore video engine errors" );
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CVAR_DEFINE_AUTO( gl_polyoffset, "2.0", FCVAR_GLCONFIG, "polygon offset for decals" );
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CVAR_DEFINE_AUTO( gl_wireframe, "0", FCVAR_GLCONFIG|FCVAR_SPONLY, "show wireframe overlay" );
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CVAR_DEFINE_AUTO( gl_finish, "0", FCVAR_GLCONFIG, "use glFinish instead of glFlush" );
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CVAR_DEFINE_AUTO( gl_nosort, "0", FCVAR_GLCONFIG, "disable sorting of translucent surfaces" );
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CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new features" );
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CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" );
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CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
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CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
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CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
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CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
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CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_GLCONFIG, "enable detail textures support" );
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CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
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CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" );
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CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
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CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
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CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
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CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
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CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_GLCONFIG, "draw world using VBO (known to be glitchy)" );
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CVAR_DEFINE( r_vbo_detail, "gl_vbo_detail", "0", FCVAR_GLCONFIG, "detail vbo mode (0: disable, 1: multipass, 2: singlepass, broken decal dlights)" );
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CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_GLCONFIG, "vbo dlight rendering mode (0-1)" );
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CVAR_DEFINE( r_vbo_overbrightmode, "gl_vbo_overbrightmode", "0", FCVAR_GLCONFIG, "vbo overbright rendering mode (0-1)" );
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CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
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CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
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CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
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DEFINE_ENGINE_SHARED_CVAR_LIST()
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poolhandle_t r_temppool;
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gl_globals_t tr;
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glconfig_t glConfig;
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glstate_t glState;
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glwstate_t glw_state;
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#if XASH_GL_STATIC
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#define GL_CALL( x ) #x, NULL
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#else
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#define GL_CALL( x ) #x, (void**)&p##x
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#endif
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static dllfunc_t opengl_110funcs[] =
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{
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{ GL_CALL( glClearColor ) },
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{ GL_CALL( glClear ) },
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{ GL_CALL( glAlphaFunc ) },
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{ GL_CALL( glBlendFunc ) },
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{ GL_CALL( glCullFace ) },
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{ GL_CALL( glDrawBuffer ) },
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{ GL_CALL( glReadBuffer ) },
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{ GL_CALL( glAccum ) },
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{ GL_CALL( glEnable ) },
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{ GL_CALL( glDisable ) },
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{ GL_CALL( glEnableClientState ) },
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{ GL_CALL( glDisableClientState ) },
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{ GL_CALL( glGetBooleanv ) },
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{ GL_CALL( glGetDoublev ) },
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{ GL_CALL( glGetFloatv ) },
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{ GL_CALL( glGetIntegerv ) },
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{ GL_CALL( glGetError ) },
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{ GL_CALL( glGetString ) },
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{ GL_CALL( glFinish ) },
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{ GL_CALL( glFlush ) },
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{ GL_CALL( glClearDepth ) },
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{ GL_CALL( glDepthFunc ) },
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{ GL_CALL( glDepthMask ) },
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{ GL_CALL( glDepthRange ) },
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{ GL_CALL( glFrontFace ) },
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{ GL_CALL( glDrawElements ) },
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{ GL_CALL( glDrawArrays ) },
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{ GL_CALL( glColorMask ) },
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{ GL_CALL( glIndexPointer ) },
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{ GL_CALL( glVertexPointer ) },
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{ GL_CALL( glNormalPointer ) },
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{ GL_CALL( glColorPointer ) },
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{ GL_CALL( glTexCoordPointer ) },
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{ GL_CALL( glArrayElement ) },
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{ GL_CALL( glColor3f ) },
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{ GL_CALL( glColor3fv ) },
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{ GL_CALL( glColor4f ) },
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{ GL_CALL( glColor4fv ) },
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{ GL_CALL( glColor3ub ) },
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{ GL_CALL( glColor4ub ) },
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{ GL_CALL( glColor4ubv ) },
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{ GL_CALL( glTexCoord1f ) },
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{ GL_CALL( glTexCoord2f ) },
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{ GL_CALL( glTexCoord3f ) },
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{ GL_CALL( glTexCoord4f ) },
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{ GL_CALL( glTexCoord1fv ) },
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{ GL_CALL( glTexCoord2fv ) },
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{ GL_CALL( glTexCoord3fv ) },
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{ GL_CALL( glTexCoord4fv ) },
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{ GL_CALL( glTexGenf ) },
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{ GL_CALL( glTexGenfv ) },
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{ GL_CALL( glTexGeni ) },
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{ GL_CALL( glVertex2f ) },
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{ GL_CALL( glVertex3f ) },
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{ GL_CALL( glVertex3fv ) },
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{ GL_CALL( glNormal3f ) },
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{ GL_CALL( glNormal3fv ) },
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{ GL_CALL( glBegin ) },
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{ GL_CALL( glEnd ) },
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{ GL_CALL( glLineWidth ) },
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{ GL_CALL( glPointSize ) },
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{ GL_CALL( glMatrixMode ) },
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{ GL_CALL( glOrtho ) },
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{ GL_CALL( glRasterPos2f ) },
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{ GL_CALL( glFrustum ) },
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{ GL_CALL( glViewport ) },
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{ GL_CALL( glPushMatrix ) },
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{ GL_CALL( glPopMatrix ) },
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{ GL_CALL( glPushAttrib ) },
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{ GL_CALL( glPopAttrib ) },
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{ GL_CALL( glLoadIdentity ) },
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{ GL_CALL( glLoadMatrixd ) },
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{ GL_CALL( glLoadMatrixf ) },
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{ GL_CALL( glMultMatrixd ) },
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{ GL_CALL( glMultMatrixf ) },
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{ GL_CALL( glRotated ) },
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{ GL_CALL( glRotatef ) },
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{ GL_CALL( glScaled ) },
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{ GL_CALL( glScalef ) },
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{ GL_CALL( glTranslated ) },
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{ GL_CALL( glTranslatef ) },
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{ GL_CALL( glReadPixels ) },
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{ GL_CALL( glDrawPixels ) },
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{ GL_CALL( glStencilFunc ) },
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{ GL_CALL( glStencilMask ) },
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{ GL_CALL( glStencilOp ) },
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{ GL_CALL( glClearStencil ) },
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{ GL_CALL( glIsEnabled ) },
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{ GL_CALL( glIsList ) },
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{ GL_CALL( glIsTexture ) },
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{ GL_CALL( glTexEnvf ) },
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{ GL_CALL( glTexEnvfv ) },
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{ GL_CALL( glTexEnvi ) },
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{ GL_CALL( glTexParameterf ) },
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{ GL_CALL( glTexParameterfv ) },
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{ GL_CALL( glTexParameteri ) },
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{ GL_CALL( glHint ) },
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{ GL_CALL( glPixelStoref ) },
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{ GL_CALL( glPixelStorei ) },
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{ GL_CALL( glGenTextures ) },
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{ GL_CALL( glDeleteTextures ) },
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{ GL_CALL( glBindTexture ) },
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{ GL_CALL( glTexImage1D ) },
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{ GL_CALL( glTexImage2D ) },
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{ GL_CALL( glTexSubImage1D ) },
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{ GL_CALL( glTexSubImage2D ) },
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{ GL_CALL( glCopyTexImage1D ) },
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{ GL_CALL( glCopyTexImage2D ) },
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{ GL_CALL( glCopyTexSubImage1D ) },
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{ GL_CALL( glCopyTexSubImage2D ) },
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{ GL_CALL( glScissor ) },
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{ GL_CALL( glGetTexImage ) },
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{ GL_CALL( glGetTexEnviv ) },
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{ GL_CALL( glPolygonOffset ) },
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{ GL_CALL( glPolygonMode ) },
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{ GL_CALL( glPolygonStipple ) },
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{ GL_CALL( glClipPlane ) },
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{ GL_CALL( glGetClipPlane ) },
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{ GL_CALL( glShadeModel ) },
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{ GL_CALL( glGetTexLevelParameteriv ) },
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{ GL_CALL( glGetTexLevelParameterfv ) },
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{ GL_CALL( glFogfv ) },
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{ GL_CALL( glFogf ) },
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{ GL_CALL( glFogi ) },
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{ NULL , NULL }
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};
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static dllfunc_t debugoutputfuncs[] =
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{
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{ GL_CALL( glDebugMessageControlARB ) },
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{ GL_CALL( glDebugMessageInsertARB ) },
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{ GL_CALL( glDebugMessageCallbackARB ) },
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{ GL_CALL( glGetDebugMessageLogARB ) },
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{ NULL , NULL }
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};
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static dllfunc_t multitexturefuncs[] =
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{
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{ GL_CALL( glMultiTexCoord1f ) },
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{ GL_CALL( glMultiTexCoord2f ) },
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{ GL_CALL( glMultiTexCoord3f ) },
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{ GL_CALL( glMultiTexCoord4f ) },
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{ GL_CALL( glActiveTexture ) },
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{ GL_CALL( glActiveTextureARB ) },
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{ GL_CALL( glClientActiveTexture ) },
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{ GL_CALL( glClientActiveTextureARB ) },
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{ NULL , NULL }
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};
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static dllfunc_t texture3dextfuncs[] =
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{
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{ GL_CALL( glTexImage3D ) },
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{ GL_CALL( glTexSubImage3D ) },
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{ GL_CALL( glCopyTexSubImage3D ) },
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{ NULL , NULL }
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};
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static dllfunc_t texturecompressionfuncs[] =
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{
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{ GL_CALL( glCompressedTexImage3DARB ) },
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{ GL_CALL( glCompressedTexImage2DARB ) },
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{ GL_CALL( glCompressedTexImage1DARB ) },
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{ GL_CALL( glCompressedTexSubImage3DARB ) },
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{ GL_CALL( glCompressedTexSubImage2DARB ) },
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{ GL_CALL( glCompressedTexSubImage1DARB ) },
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{ GL_CALL( glGetCompressedTexImage ) },
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{ NULL , NULL }
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};
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static dllfunc_t vbofuncs[] =
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{
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{ GL_CALL( glBindBufferARB ) },
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{ GL_CALL( glDeleteBuffersARB ) },
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{ GL_CALL( glGenBuffersARB ) },
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{ GL_CALL( glIsBufferARB ) },
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#if !XASH_GLES
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{ GL_CALL( glMapBufferARB ) },
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{ GL_CALL( glUnmapBufferARB ) },
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#endif
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{ GL_CALL( glBufferDataARB ) },
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{ GL_CALL( glBufferSubDataARB ) },
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{ NULL, NULL }
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};
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static dllfunc_t multisampletexfuncs[] =
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{
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{ GL_CALL(glTexImage2DMultisample) },
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{ NULL, NULL }
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};
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static dllfunc_t drawrangeelementsfuncs[] =
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{
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{ GL_CALL( glDrawRangeElements ) },
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{ NULL, NULL }
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};
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static dllfunc_t drawrangeelementsextfuncs[] =
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{
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{ GL_CALL( glDrawRangeElementsEXT ) },
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{ NULL, NULL }
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};
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// mangling in gl2shim???
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// still need resolve some ext dynamicly, and mangling beginend wrappers will help only with LTO
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// anyway this will not work with gl-wes/nanogl, we do not link to libGLESv2, so skip this now
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#if !XASH_GL_STATIC
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static dllfunc_t mapbufferrangefuncs[] =
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{
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{ GL_CALL( glMapBufferRange ) },
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{ GL_CALL( glFlushMappedBufferRange ) },
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#if XASH_GLES
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{ GL_CALL( glUnmapBufferARB ) },
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#endif
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{ NULL, NULL }
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};
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static dllfunc_t drawrangeelementsbasevertexfuncs[] =
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{
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{ GL_CALL( glDrawRangeElementsBaseVertex ) },
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{ NULL, NULL }
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};
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static dllfunc_t bufferstoragefuncs[] =
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{
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{ GL_CALL( glBufferStorage ) },
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{ NULL, NULL }
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};
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static dllfunc_t shaderobjectsfuncs[] =
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{
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{ GL_CALL( glDeleteObjectARB ) },
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{ GL_CALL( glGetHandleARB ) },
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{ GL_CALL( glDetachObjectARB ) },
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{ GL_CALL( glCreateShaderObjectARB ) },
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{ GL_CALL( glShaderSourceARB ) },
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{ GL_CALL( glCompileShaderARB ) },
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{ GL_CALL( glCreateProgramObjectARB ) },
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{ GL_CALL( glAttachObjectARB ) },
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{ GL_CALL( glLinkProgramARB ) },
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{ GL_CALL( glUseProgramObjectARB ) },
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{ GL_CALL( glValidateProgramARB ) },
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{ GL_CALL( glUniform1fARB ) },
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{ GL_CALL( glUniform2fARB ) },
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{ GL_CALL( glUniform3fARB ) },
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{ GL_CALL( glUniform4fARB ) },
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{ GL_CALL( glUniform1iARB ) },
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{ GL_CALL( glUniform2iARB ) },
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{ GL_CALL( glUniform3iARB ) },
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{ GL_CALL( glUniform4iARB ) },
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{ GL_CALL( glUniform1fvARB ) },
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{ GL_CALL( glUniform2fvARB ) },
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{ GL_CALL( glUniform3fvARB ) },
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{ GL_CALL( glUniform4fvARB ) },
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{ GL_CALL( glUniform1ivARB ) },
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{ GL_CALL( glUniform2ivARB ) },
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{ GL_CALL( glUniform3ivARB ) },
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{ GL_CALL( glUniform4ivARB ) },
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{ GL_CALL( glUniformMatrix2fvARB ) },
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{ GL_CALL( glUniformMatrix3fvARB ) },
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{ GL_CALL( glUniformMatrix4fvARB ) },
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{ GL_CALL( glGetObjectParameterfvARB ) },
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{ GL_CALL( glGetObjectParameterivARB ) },
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{ GL_CALL( glGetInfoLogARB ) },
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{ GL_CALL( glGetAttachedObjectsARB ) },
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{ GL_CALL( glGetUniformLocationARB ) },
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{ GL_CALL( glGetActiveUniformARB ) },
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{ GL_CALL( glGetUniformfvARB ) },
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{ GL_CALL( glGetUniformivARB ) },
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{ GL_CALL( glGetShaderSourceARB ) },
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{ GL_CALL( glVertexAttribPointerARB ) },
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{ GL_CALL( glEnableVertexAttribArrayARB ) },
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{ GL_CALL( glDisableVertexAttribArrayARB ) },
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{ GL_CALL( glBindAttribLocationARB ) },
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{ GL_CALL( glGetActiveAttribARB ) },
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{ GL_CALL( glGetAttribLocationARB ) },
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{ GL_CALL( glVertexAttrib2fARB ) },
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{ GL_CALL( glVertexAttrib2fvARB ) },
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// { GL_CALL( glVertexAttrib3fv ) },
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// { GL_CALL( glVertexAttrib4f ) },
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// { GL_CALL( glVertexAttrib4fv ) },
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// { GL_CALL( glVertexAttrib4ubv ) },
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{ NULL, NULL }
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};
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/*
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==================
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Even if *ARB functions may work in GL driver in Core context,
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renderdoc completely ignores this calls, so we cannot workaround this
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by removing ARB suffix after failed function resolve
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I desided not to remove ARB suffix from function declarations because
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it historicaly related to ARB_shader_object extension, not GL2+ functions
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and all shader code from XashXT/ancient xash3d uses it too
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Commented out lines left there intentionally to prevent usage on core/gles
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==================
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*/
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static dllfunc_t shaderobjectsfuncs_gles[] =
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{
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{ "glDeleteShader" , (void **)&pglDeleteObjectARB },
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//{ "glGetHandleARB" , (void **)&pglGetHandleARB },
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{ "glDetachShader" , (void **)&pglDetachObjectARB },
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{ "glCreateShader" , (void **)&pglCreateShaderObjectARB },
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{ "glShaderSource" , (void **)&pglShaderSourceARB },
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{ "glCompileShader" , (void **)&pglCompileShaderARB },
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{ "glCreateProgram" , (void **)&pglCreateProgramObjectARB },
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{ "glAttachShader" , (void **)&pglAttachObjectARB },
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{ "glLinkProgram" , (void **)&pglLinkProgramARB },
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{ "glUseProgram" , (void **)&pglUseProgramObjectARB },
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{ "glValidateProgram" , (void **)&pglValidateProgramARB },
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{ "glUniform1f" , (void **)&pglUniform1fARB },
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{ "glUniform2f" , (void **)&pglUniform2fARB },
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{ "glUniform3f" , (void **)&pglUniform3fARB },
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{ "glUniform4f" , (void **)&pglUniform4fARB },
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{ "glUniform1i" , (void **)&pglUniform1iARB },
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{ "glUniform2i" , (void **)&pglUniform2iARB },
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{ "glUniform3i" , (void **)&pglUniform3iARB },
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{ "glUniform4i" , (void **)&pglUniform4iARB },
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{ "glUniform1f" , (void **)&pglUniform1fvARB },
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{ "glUniform2fv" , (void **)&pglUniform2fvARB },
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{ "glUniform3fv" , (void **)&pglUniform3fvARB },
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{ "glUniform4fv" , (void **)&pglUniform4fvARB },
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{ "glUniform1iv" , (void **)&pglUniform1ivARB },
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{ "glUniform2iv" , (void **)&pglUniform2ivARB },
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{ "glUniform3iv" , (void **)&pglUniform3ivARB },
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{ "glUniform4iv" , (void **)&pglUniform4ivARB },
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{ "glUniformMatrix2fv" , (void **)&pglUniformMatrix2fvARB },
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{ "glUniformMatrix3fv" , (void **)&pglUniformMatrix3fvARB },
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{ "glUniformMatrix4fv" , (void **)&pglUniformMatrix4fvARB },
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// { "glGetShaderfv" , (void **)&pglGetObjectParameterfvARB }, // missing in ES2?
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{ "glGetShaderiv" , (void **)&pglGetObjectParameterivARB },
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{ "glGetShaderInfoLog" , (void **)&pglGetInfoLogARB },
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// { "glGetAttachedObjects" , (void **)&pglGetAttachedObjectsARB }, // missing in ES2?
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{ "glGetUniformLocation" , (void **)&pglGetUniformLocationARB },
|
|
{ "glGetActiveUniform" , (void **)&pglGetActiveUniformARB },
|
|
{ "glGetUniformfv" , (void **)&pglGetUniformfvARB },
|
|
{ "glGetUniformiv" , (void **)&pglGetUniformivARB },
|
|
{ "glGetShaderSource" , (void **)&pglGetShaderSourceARB },
|
|
{ "glVertexAttribPointer" , (void **)&pglVertexAttribPointerARB },
|
|
{ "glEnableVertexAttribArray" , (void **)&pglEnableVertexAttribArrayARB },
|
|
{ "glDisableVertexAttribArray" , (void **)&pglDisableVertexAttribArrayARB },
|
|
{ "glBindAttribLocation" , (void **)&pglBindAttribLocationARB },
|
|
{ "glGetActiveAttrib" , (void **)&pglGetActiveAttribARB },
|
|
{ "glGetAttribLocation" , (void **)&pglGetAttribLocationARB },
|
|
{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
|
|
{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
|
|
{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
|
|
|
|
// Core/GLES only
|
|
{ GL_CALL( glGetProgramiv ) },
|
|
{ GL_CALL( glDeleteProgram ) },
|
|
{ GL_CALL( glGetProgramInfoLog ) },
|
|
//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB },
|
|
//{ "glVertexAttrib4fv" , (void **)&pglVertexAttrib4fvARB },
|
|
//{ "glVertexAttrib4ubv" , (void **)&pglVertexAttrib4ubvARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t vaofuncs[] =
|
|
{
|
|
{ GL_CALL( glBindVertexArray ) },
|
|
{ GL_CALL( glDeleteVertexArrays ) },
|
|
{ GL_CALL( glGenVertexArrays ) },
|
|
{ GL_CALL( glIsVertexArray ) },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t multitexturefuncs_es[] =
|
|
{
|
|
{ GL_CALL( glActiveTexture ) },
|
|
{ GL_CALL( glActiveTextureARB ) },
|
|
{ GL_CALL( glClientActiveTexture ) },
|
|
{ GL_CALL( glClientActiveTextureARB ) },
|
|
{ NULL , NULL }
|
|
};
|
|
|
|
static dllfunc_t multitexturefuncs_es2[] =
|
|
{
|
|
{ GL_CALL( glActiveTexture ) },
|
|
{ GL_CALL( glActiveTextureARB ) },
|
|
{ NULL , NULL }
|
|
};
|
|
|
|
#endif // !XASH_GL_STATIC
|
|
|
|
/*
|
|
========================
|
|
DebugCallback
|
|
|
|
For ARB_debug_output
|
|
========================
|
|
*/
|
|
static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
|
|
{
|
|
switch( type )
|
|
{
|
|
case GL_DEBUG_TYPE_ERROR_ARB:
|
|
gEngfuncs.Con_Printf( S_OPENGL_ERROR "%s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
|
gEngfuncs.Con_Printf( S_OPENGL_WARN "%s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
|
gEngfuncs.Con_Reportf( S_OPENGL_WARN "%s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
|
case GL_DEBUG_TYPE_OTHER_ARB:
|
|
default:
|
|
gEngfuncs.Con_Printf( S_OPENGL_NOTE "%s\n", message );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_SetExtension
|
|
=================
|
|
*/
|
|
void GL_SetExtension( int r_ext, int enable )
|
|
{
|
|
if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
|
|
glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
|
|
else gEngfuncs.Con_Printf( S_ERROR "%s: invalid extension %d\n", __func__, r_ext );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_Support
|
|
=================
|
|
*/
|
|
qboolean GL_Support( int r_ext )
|
|
{
|
|
if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
|
|
return glConfig.extension[r_ext] ? true : false;
|
|
gEngfuncs.Con_Printf( S_ERROR "%s: invalid extension %d\n", __func__, r_ext );
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_MaxTextureUnits
|
|
=================
|
|
*/
|
|
int GL_MaxTextureUnits( void )
|
|
{
|
|
if( GL_Support( GL_SHADER_GLSL100_EXT ))
|
|
return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS );
|
|
return glConfig.max_texture_units;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_CheckExtension
|
|
=================
|
|
*/
|
|
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext, float minver )
|
|
{
|
|
const dllfunc_t *func;
|
|
cvar_t *parm = NULL;
|
|
const char *extensions_string;
|
|
char desc[MAX_VA_STRING];
|
|
float glver = (float)glConfig.version_major + glConfig.version_minor / 10.0f;
|
|
|
|
gEngfuncs.Con_Reportf( "%s: %s ", __func__, name );
|
|
GL_SetExtension( r_ext, true );
|
|
|
|
if( cvarname )
|
|
{
|
|
// system config disable extensions
|
|
Q_snprintf( desc, sizeof( desc ), CVAR_GLCONFIG_DESCRIPTION, name );
|
|
parm = gEngfuncs.Cvar_Get( cvarname, "1", FCVAR_GLCONFIG|FCVAR_READ_ONLY, desc );
|
|
}
|
|
|
|
if(( parm && !parm->value ) || ( !gl_extensions.value && r_ext != GL_OPENGL_110 ))
|
|
{
|
|
gEngfuncs.Con_Reportf( "- disabled\n" );
|
|
GL_SetExtension( r_ext, false );
|
|
return false; // nothing to process at
|
|
}
|
|
|
|
extensions_string = glConfig.extensions_string;
|
|
|
|
if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ) && ( glver < minver || !minver || !glver ) )
|
|
{
|
|
GL_SetExtension( r_ext, false ); // update render info
|
|
gEngfuncs.Con_Reportf( "- ^1failed\n" );
|
|
return false;
|
|
}
|
|
|
|
#if !XASH_GL_STATIC
|
|
// clear exports
|
|
for( func = funcs; func && func->name; func++ )
|
|
*func->func = NULL;
|
|
|
|
for( func = funcs; func && func->name; func++ )
|
|
{
|
|
// functions are cleared before all the extensions are evaluated
|
|
if(( *func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
|
|
{
|
|
string name;
|
|
char *end;
|
|
size_t i = 0;
|
|
#if XASH_GLES
|
|
const char *suffixes[] = { "", "EXT", "OES" };
|
|
#else
|
|
const char *suffixes[] = { "", "EXT" };
|
|
#endif
|
|
|
|
// HACK: fix ARB names
|
|
Q_strncpy( name, func->name, sizeof( name ));
|
|
if(( end = Q_strstr( name, "ARB" )))
|
|
{
|
|
*end = '\0';
|
|
}
|
|
else // I need Q_strstrnul
|
|
{
|
|
end = name + Q_strlen( name );
|
|
i++; // skip empty suffix
|
|
}
|
|
|
|
for( ; i < sizeof( suffixes ) / sizeof( suffixes[0] ); i++ )
|
|
{
|
|
void *f;
|
|
|
|
Q_strncat( name, suffixes[i], sizeof( name ));
|
|
|
|
if(( f = gEngfuncs.GL_GetProcAddress( name )))
|
|
{
|
|
// GL_GetProcAddress prints errors about missing functions, so tell user that we found it with different name
|
|
gEngfuncs.Con_Printf( S_NOTE "found %s\n", name );
|
|
|
|
*func->func = f;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
*end = '\0'; // cut suffix, try next
|
|
}
|
|
}
|
|
|
|
// not found...
|
|
if( i == sizeof( suffixes ) / sizeof( suffixes[0] ))
|
|
{
|
|
GL_SetExtension( r_ext, false );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if( GL_Support( r_ext ))
|
|
{
|
|
gEngfuncs.Con_Reportf( "- ^2enabled\n" );
|
|
return true;
|
|
}
|
|
|
|
gEngfuncs.Con_Reportf( "- ^1failed\n" );
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
GL_GetProcAddress
|
|
|
|
defined just for nanogl/glwes, so it don't link to SDL2 directly, nor use dlsym
|
|
==============
|
|
*/
|
|
void GAME_EXPORT *GL_GetProcAddress( const char *name ); // keep defined for nanogl/wes
|
|
void GAME_EXPORT *GL_GetProcAddress( const char *name )
|
|
{
|
|
return gEngfuncs.GL_GetProcAddress( name );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_SetDefaultTexState
|
|
===============
|
|
*/
|
|
static void GL_SetDefaultTexState( void )
|
|
{
|
|
|
|
int i;
|
|
|
|
memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures ));
|
|
memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode ));
|
|
memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled ));
|
|
|
|
for( i = 0; i < MAX_TEXTURE_UNITS; i++ )
|
|
{
|
|
glState.currentTextureTargets[i] = GL_NONE;
|
|
glState.texIdentityMatrix[i] = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_SetDefaultState
|
|
===============
|
|
*/
|
|
static void GL_SetDefaultState( void )
|
|
{
|
|
memset( &glState, 0, sizeof( glState ));
|
|
GL_SetDefaultTexState ();
|
|
|
|
// init draw stack
|
|
tr.draw_list = &tr.draw_stack[0];
|
|
tr.draw_stack_pos = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_SetDefaults
|
|
===============
|
|
*/
|
|
static void GL_SetDefaults( void )
|
|
{
|
|
pglFinish();
|
|
|
|
pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f );
|
|
|
|
pglDisable( GL_DEPTH_TEST );
|
|
pglDisable( GL_CULL_FACE );
|
|
pglDisable( GL_SCISSOR_TEST );
|
|
pglDepthFunc( GL_LEQUAL );
|
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
if( glState.stencilEnabled )
|
|
{
|
|
pglDisable( GL_STENCIL_TEST );
|
|
pglStencilMask( ( GLuint ) ~0 );
|
|
pglStencilFunc( GL_EQUAL, 0, ~0 );
|
|
pglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
|
|
}
|
|
|
|
pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
pglPolygonOffset( -1.0f, -2.0f );
|
|
|
|
GL_CleanupAllTextureUnits();
|
|
|
|
pglDisable( GL_BLEND );
|
|
pglDisable( GL_ALPHA_TEST );
|
|
pglDisable( GL_POLYGON_OFFSET_FILL );
|
|
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
|
|
pglEnable( GL_TEXTURE_2D );
|
|
pglShadeModel( GL_SMOOTH );
|
|
pglFrontFace( GL_CCW );
|
|
|
|
pglPointSize( 1.2f );
|
|
pglLineWidth( 1.2f );
|
|
|
|
GL_Cull( GL_NONE );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_RenderInfo_f
|
|
=================
|
|
*/
|
|
static void R_RenderInfo_f( void )
|
|
{
|
|
gEngfuncs.Con_Printf( "\n" );
|
|
gEngfuncs.Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string );
|
|
gEngfuncs.Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
gEngfuncs.Con_Printf( "GL_VERSION: %s\n", glConfig.version_string );
|
|
|
|
// don't spam about extensions
|
|
gEngfuncs.Con_Reportf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
|
|
|
|
if( glConfig.wrapper == GLES_WRAPPER_GL4ES )
|
|
{
|
|
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 );
|
|
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 );
|
|
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 );
|
|
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 );
|
|
|
|
if( vendor )
|
|
gEngfuncs.Con_Printf( "GL4ES_VENDOR: %s\n", vendor );
|
|
if( renderer )
|
|
gEngfuncs.Con_Printf( "GL4ES_RENDERER: %s\n", renderer );
|
|
if( version )
|
|
gEngfuncs.Con_Printf( "GL4ES_VERSION: %s\n", version );
|
|
if( extensions )
|
|
gEngfuncs.Con_Reportf( "GL4ES_EXTENSIONS: %s\n", extensions );
|
|
}
|
|
|
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size );
|
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE ))
|
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units );
|
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
|
|
gEngfuncs.Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size );
|
|
if( GL_Support( GL_ANISOTROPY_EXT ))
|
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy );
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
gEngfuncs.Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size );
|
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
|
|
gEngfuncs.Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers );
|
|
if( GL_Support( GL_SHADER_GLSL100_EXT ))
|
|
{
|
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords );
|
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units );
|
|
gEngfuncs.Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms );
|
|
gEngfuncs.Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs );
|
|
}
|
|
|
|
gEngfuncs.Con_Printf( "\n" );
|
|
gEngfuncs.Con_Printf( "MODE: %ix%i\n", gpGlobals->width, gpGlobals->height );
|
|
gEngfuncs.Con_Printf( "\n" );
|
|
gEngfuncs.Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" );
|
|
gEngfuncs.Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits,
|
|
glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits );
|
|
}
|
|
|
|
#if XASH_GLES
|
|
static void GL_InitExtensionsGLES( void )
|
|
{
|
|
int extid;
|
|
|
|
// intialize wrapper type
|
|
#if XASH_NANOGL
|
|
glConfig.context = CONTEXT_TYPE_GLES_1_X;
|
|
glConfig.wrapper = GLES_WRAPPER_NANOGL;
|
|
#elif XASH_WES
|
|
glConfig.context = CONTEXT_TYPE_GLES_2_X;
|
|
glConfig.wrapper = GLES_WRAPPER_WES;
|
|
#elif XASH_GLES3COMPAT
|
|
glConfig.context = CONTEXT_TYPE_GLES_2_X;
|
|
glConfig.wrapper = GLES_WRAPPER_NONE;
|
|
#else
|
|
#error "unknown gles wrapper"
|
|
#endif
|
|
|
|
glConfig.hardware_type = GLHW_GENERIC;
|
|
|
|
for( extid = GL_OPENGL_110 + 1; extid < GL_EXTCOUNT; extid++ )
|
|
{
|
|
switch( extid )
|
|
{
|
|
case GL_ARB_VERTEX_BUFFER_OBJECT_EXT:
|
|
GL_CheckExtension( "vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", extid, 1.0 );
|
|
break;
|
|
case GL_ARB_MULTITEXTURE:
|
|
if( !GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ) && glConfig.wrapper == GLES_WRAPPER_NONE )
|
|
{
|
|
#if !XASH_GL_STATIC
|
|
if( !GL_CheckExtension( "multitexture_es1", multitexturefuncs_es, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 )
|
|
&& !GL_CheckExtension( "multitexture_es2", multitexturefuncs_es2, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 2.0 ))
|
|
break;
|
|
#endif
|
|
}
|
|
GL_SetExtension( extid, true ); // required to be supported by wrapper
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
if( glConfig.max_texture_units <= 1 )
|
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_texture_units );
|
|
if( glConfig.max_texture_units <= 1 )
|
|
{
|
|
GL_SetExtension( extid, false );
|
|
glConfig.max_texture_units = 1;
|
|
}
|
|
|
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
|
break;
|
|
case GL_TEXTURE_CUBEMAP_EXT:
|
|
if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid, 0 ))
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
break;
|
|
case GL_ANISOTROPY_EXT:
|
|
glConfig.max_texture_anisotropy = 0.0f;
|
|
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid, 0 ))
|
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
|
break;
|
|
case GL_TEXTURE_LOD_BIAS:
|
|
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid, 0 ))
|
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
|
break;
|
|
case GL_ARB_TEXTURE_NPOT_EXT:
|
|
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid, 0 );
|
|
break;
|
|
#if !XASH_GL_STATIC
|
|
case GL_SHADER_OBJECTS_EXT:
|
|
GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid, 2.0 );
|
|
break;
|
|
case GL_ARB_VERTEX_ARRAY_OBJECT_EXT:
|
|
if( !GL_CheckExtension( "GL_OES_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 ))
|
|
GL_CheckExtension( "GL_EXT_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 );
|
|
break;
|
|
case GL_DRAW_RANGEELEMENTS_EXT:
|
|
if( !GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 ))
|
|
GL_CheckExtension( "GL_OES_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 );
|
|
break;
|
|
case GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT:
|
|
if( !GL_CheckExtension( "GL_OES_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 0 ))
|
|
GL_CheckExtension( "GL_EXT_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
|
break;
|
|
case GL_MAP_BUFFER_RANGE_EXT:
|
|
GL_CheckExtension( "GL_EXT_map_buffer_range", mapbufferrangefuncs, "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
|
break;
|
|
case GL_BUFFER_STORAGE_EXT:
|
|
GL_CheckExtension( "GL_EXT_buffer_storage", bufferstoragefuncs, "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 0);
|
|
break;
|
|
|
|
#endif
|
|
case GL_DEBUG_OUTPUT:
|
|
if( glw_state.extended )
|
|
GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, "gl_debug_output", extid, 0 );
|
|
else
|
|
GL_SetExtension( extid, false );
|
|
break;
|
|
// case GL_TEXTURE_COMPRESSION_EXT: NOPE
|
|
// case GL_SHADER_GLSL100_EXT: NOPE
|
|
// case GL_TEXTURE_2D_RECT_EXT: NOPE
|
|
// case GL_TEXTURE_ARRAY_EXT: NOPE
|
|
// case GL_TEXTURE_3D_EXT: NOPE
|
|
// case GL_CLAMPTOEDGE_EXT: NOPE
|
|
// case GL_CLAMP_TEXBORDER_EXT: NOPE
|
|
// case GL_ARB_TEXTURE_FLOAT_EXT: NOPE
|
|
// case GL_ARB_DEPTH_FLOAT_EXT: NOPE
|
|
// case GL_ARB_SEAMLESS_CUBEMAP: NOPE
|
|
// case GL_EXT_GPU_SHADER4: NOPE
|
|
// case GL_DEPTH_TEXTURE: NOPE
|
|
// case GL_DRAWRANGEELEMENTS_EXT: NOPE
|
|
default:
|
|
GL_SetExtension( extid, false );
|
|
}
|
|
}
|
|
#if !XASH_GL_STATIC
|
|
GL2_ShimInit();
|
|
#endif
|
|
}
|
|
#else
|
|
static void GL_InitExtensionsBigGL( void )
|
|
{
|
|
// intialize wrapper type
|
|
glConfig.context = gEngfuncs.Sys_CheckParm( "-glcore" )? CONTEXT_TYPE_GL_CORE : CONTEXT_TYPE_GL;
|
|
glConfig.wrapper = GLES_WRAPPER_NONE;
|
|
|
|
if( Q_stristr( glConfig.renderer_string, "geforce" ))
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
else if( Q_stristr( glConfig.renderer_string, "quadro fx" ))
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
else if( Q_stristr(glConfig.renderer_string, "rv770" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr(glConfig.renderer_string, "radeon hd" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "radeon" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "intel" ))
|
|
glConfig.hardware_type = GLHW_INTEL;
|
|
else glConfig.hardware_type = GLHW_GENERIC;
|
|
|
|
// gl4es may be used system-wide
|
|
if( Q_stristr( glConfig.renderer_string, "gl4es" ))
|
|
glConfig.wrapper = GLES_WRAPPER_GL4ES;
|
|
|
|
// multitexture
|
|
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
|
|
if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.3f ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
}
|
|
|
|
if( glConfig.max_texture_units == 1 )
|
|
GL_SetExtension( GL_ARB_MULTITEXTURE, false );
|
|
|
|
// 3d texture support
|
|
if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT, 2.0f ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
|
|
|
|
if( glConfig.max_3d_texture_size < 32 )
|
|
{
|
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false );
|
|
gEngfuncs.Con_Printf( S_ERROR "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" );
|
|
}
|
|
}
|
|
|
|
// 2d texture array support
|
|
if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT, 0 ))
|
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
|
|
|
|
// cubemaps support
|
|
if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT, 0 ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
|
|
// check for seamless cubemaps too
|
|
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP, 0 );
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 );
|
|
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT, 0 );
|
|
if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 2.0 )) // present in ES2
|
|
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 0 );
|
|
|
|
glConfig.max_texture_anisotropy = 0.0f;
|
|
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT, 0 ))
|
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
|
|
|
#if XASH_WIN32 // Win32 only drivers?
|
|
// g-cont. because lodbias it too glitchy on Intel's cards
|
|
if( glConfig.hardware_type != GLHW_INTEL )
|
|
#endif
|
|
{
|
|
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS, 1.4 ))
|
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT, 2.0 ); // present in ES2
|
|
|
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE, 1.4 ); // missing in gles, check GL_OES_depth_texture
|
|
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT, 0 );
|
|
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT, 0 );
|
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4, 0 ); // don't confuse users
|
|
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT, 2.0 );
|
|
GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE, 0 );
|
|
GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC, 0 );
|
|
#if !XASH_GL_STATIC
|
|
if( glConfig.context == CONTEXT_TYPE_GL_CORE )
|
|
GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
|
else
|
|
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
|
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT, 3.0 );
|
|
GL_CheckExtension( "GL_ARB_buffer_storage", bufferstoragefuncs, "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 4.4);
|
|
GL_CheckExtension( "GL_ARB_map_buffer_range", mapbufferrangefuncs, "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
|
GL_CheckExtension( "GL_ARB_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
|
#endif
|
|
if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT, 2.0 ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
|
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
|
|
|
|
// check for hardware skinning
|
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
|
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
|
|
|
|
#if XASH_WIN32 // Win32 only drivers?
|
|
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
|
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// just get from multitexturing
|
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
|
}
|
|
|
|
// rectangle textures support
|
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT, 0 );
|
|
|
|
if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) )
|
|
{
|
|
if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs,
|
|
"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ))
|
|
{
|
|
#if !XASH_GL_STATIC
|
|
pglDrawRangeElements = pglDrawRangeElementsEXT;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// this won't work without extended context
|
|
if( glw_state.extended )
|
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT, 0 );
|
|
|
|
#if XASH_PSVITA
|
|
// not all GL1.1 functions are implemented in vitaGL, but there's enough
|
|
GL_SetExtension( GL_OPENGL_110, true );
|
|
// init our immediate mode override
|
|
VGL_ShimInit();
|
|
#endif
|
|
#if !XASH_GLES && !XASH_GL_STATIC
|
|
if( gEngfuncs.Sys_CheckParm( "-gl2shim" ))
|
|
GL2_ShimInit();
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void GL_InitExtensions( void )
|
|
{
|
|
char value[MAX_VA_STRING];
|
|
GLint major = 0, minor = 0;
|
|
|
|
GL_OnContextCreated();
|
|
|
|
// initialize gl extensions
|
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110, 1.0 );
|
|
|
|
// get our various GL strings
|
|
glConfig.vendor_string = (const char *)pglGetString( GL_VENDOR );
|
|
glConfig.renderer_string = (const char *)pglGetString( GL_RENDERER );
|
|
glConfig.version_string = (const char *)pglGetString( GL_VERSION );
|
|
glConfig.extensions_string = (const char *)pglGetString( GL_EXTENSIONS );
|
|
|
|
pglGetIntegerv( GL_MAJOR_VERSION, &major );
|
|
pglGetIntegerv( GL_MINOR_VERSION, &minor );
|
|
if( !major && glConfig.version_string )
|
|
{
|
|
const char *str = glConfig.version_string;
|
|
float ver;
|
|
|
|
while( *str && ( *str < '0' || *str > '9' )) str++;
|
|
ver = Q_atof(str);
|
|
if( ver )
|
|
{
|
|
glConfig.version_major = ver;
|
|
glConfig.version_minor = (int)(ver * 10) % 10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glConfig.version_major = major;
|
|
glConfig.version_minor = minor;
|
|
}
|
|
#if !XASH_GL_STATIC
|
|
if( !glConfig.extensions_string )
|
|
{
|
|
int n = 0;
|
|
pglGetStringi = gEngfuncs.GL_GetProcAddress( "glGetStringi" );
|
|
|
|
pglGetIntegerv( GL_NUM_EXTENSIONS, &n );
|
|
if( n && pglGetStringi )
|
|
{
|
|
int i, len = 1;
|
|
char *str;
|
|
|
|
for( i = 0; i < n; i++ )
|
|
len += Q_strlen((const char *)pglGetStringi( GL_EXTENSIONS, i )) + 1;
|
|
|
|
str = (char*)Mem_Calloc( r_temppool, len );
|
|
glConfig.extensions_string = str;
|
|
|
|
for( i = 0; i < n; i++ )
|
|
{
|
|
int l = Q_strncpy( str, pglGetStringi( GL_EXTENSIONS, i ), len );
|
|
str += l;
|
|
*str++ = ' ';
|
|
len -= l + 1;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
gEngfuncs.Con_Reportf( "^3Video^7: %s\n", glConfig.renderer_string );
|
|
|
|
#if XASH_GLES
|
|
GL_InitExtensionsGLES();
|
|
#else
|
|
GL_InitExtensionsBigGL();
|
|
#endif
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
|
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
|
|
#if !XASH_GL4ES
|
|
// enable gldebug if allowed
|
|
if( GL_Support( GL_DEBUG_OUTPUT ))
|
|
{
|
|
if( gpGlobals->developer )
|
|
{
|
|
gEngfuncs.Con_Reportf( "Installing GL_DebugOutput...\n");
|
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
|
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread
|
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
|
|
|
|
}
|
|
|
|
// enable all the low priority messages
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
|
|
}
|
|
#endif
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
|
|
Q_snprintf( value, sizeof( value ), "%i", glConfig.max_2d_texture_size );
|
|
gEngfuncs.Cvar_Get( "gl_max_size", value, 0, "opengl texture max dims" );
|
|
gEngfuncs.Cvar_SetValue( "gl_anisotropy", bound( 0, gl_texture_anisotropy.value, glConfig.max_texture_anisotropy ));
|
|
|
|
if( GL_Support( GL_TEXTURE_COMPRESSION_EXT ))
|
|
gEngfuncs.Image_AddCmdFlags( IL_DDS_HARDWARE );
|
|
|
|
// MCD has buffering issues
|
|
#if XASH_WIN32
|
|
if( Q_strstr( glConfig.renderer_string, "gdi" ))
|
|
gEngfuncs.Cvar_SetValue( "gl_finish", 1 );
|
|
#endif
|
|
|
|
R_RenderInfo_f();
|
|
|
|
tr.framecount = tr.visframecount = 1;
|
|
glw_state.initialized = true;
|
|
}
|
|
|
|
void GL_ClearExtensions( void )
|
|
{
|
|
// now all extensions are disabled
|
|
memset( glConfig.extension, 0, sizeof( glConfig.extension ));
|
|
glw_state.initialized = false;
|
|
#if XASH_PSVITA
|
|
// deinit our immediate mode override
|
|
VGL_ShimShutdown();
|
|
#endif
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
/*
|
|
=================
|
|
GL_InitCommands
|
|
=================
|
|
*/
|
|
static void GL_InitCommands( void )
|
|
{
|
|
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
|
|
|
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_lighting_ambient );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_nocull );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_detailtextures );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_lockpvs );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_lockfrustum );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_shadows );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo_dlightmode );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo_overbrightmode );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
|
|
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_lightmap_nearest );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_check_errors );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_texture_anisotropy );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_texture_lodbias );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_keeptjunctions );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_finish );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_nosort );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_test );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_wireframe );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_msaa );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_round_down );
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_overbright );
|
|
|
|
// these cvar not used by engine but some mods requires this
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset );
|
|
|
|
// make sure gl_vsync is checked after vid_restart
|
|
SetBits( gl_vsync->flags, FCVAR_CHANGED );
|
|
|
|
gEngfuncs.Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" );
|
|
gEngfuncs.Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_CheckVBO
|
|
|
|
register VBO cvars and get default value
|
|
===============
|
|
*/
|
|
static void R_CheckVBO( void )
|
|
{
|
|
qboolean disable = false;
|
|
int flags = 0;
|
|
|
|
// some bad GLES1 implementations breaks dlights completely
|
|
if( glConfig.max_texture_units < 3 )
|
|
disable = true;
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|
|
|
#if XASH_MOBILE_PLATFORM
|
|
// VideoCore4 drivers have a problem with mixing VBO and client arrays
|
|
// Disable it, as there is no suitable workaround here
|
|
if( Q_stristr( glConfig.renderer_string, "VideoCore IV" ) || Q_stristr( glConfig.renderer_string, "vc4" ) )
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|
disable = true;
|
|
#endif
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|
|
|
// we do not want to write vbo code that does not use multitexture
|
|
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
|
|
{
|
|
flags = FCVAR_READ_ONLY;
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|
disable = true;
|
|
}
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|
|
|
if( disable )
|
|
{
|
|
gEngfuncs.Cvar_FullSet( r_vbo.name, "0", flags );
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|
gEngfuncs.Cvar_FullSet( r_vbo_dlightmode.name, "0", flags );
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|
}
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|
}
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|
|
|
/*
|
|
=================
|
|
GL_RemoveCommands
|
|
=================
|
|
*/
|
|
static void GL_RemoveCommands( void )
|
|
{
|
|
gEngfuncs.Cmd_RemoveCommand( "r_info" );
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|
gEngfuncs.Cmd_RemoveCommand( "timerefresh" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
qboolean R_Init( void )
|
|
{
|
|
if( glw_state.initialized )
|
|
return true;
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|
|
|
GL_InitCommands();
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|
GL_InitRandomTable();
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|
|
GL_SetDefaultState();
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|
|
r_temppool = Mem_AllocPool( "Render Zone" );
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|
// create the window and set up the context
|
|
if( !gEngfuncs.R_Init_Video( REF_GL )) // request GL context
|
|
{
|
|
GL_RemoveCommands();
|
|
gEngfuncs.R_Free_Video();
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|
// Why? Host_Error again???
|
|
// gEngfuncs.Host_Error( "Can't initialize video subsystem\nProbably driver was not installed" );
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|
Mem_FreePool( &r_temppool );
|
|
return false;
|
|
}
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|
|
|
// see R_ProcessEntData for tr.entities initialization
|
|
tr.world = (struct world_static_s *)ENGINE_GET_PARM( PARM_GET_WORLD_PTR );
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tr.movevars = (movevars_t *)ENGINE_GET_PARM( PARM_GET_MOVEVARS_PTR );
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|
tr.palette = (color24 *)ENGINE_GET_PARM( PARM_GET_PALETTE_PTR );
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tr.viewent = (cl_entity_t *)ENGINE_GET_PARM( PARM_GET_VIEWENT_PTR );
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|
tr.texgammatable = (byte *)ENGINE_GET_PARM( PARM_GET_TEXGAMMATABLE_PTR );
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|
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
|
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
|
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
|
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
|
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
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|
|
GL_SetDefaults();
|
|
R_CheckVBO();
|
|
R_InitImages();
|
|
R_SpriteInit();
|
|
R_StudioInit();
|
|
R_AliasInit();
|
|
R_ClearDecals();
|
|
R_ClearScene();
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Shutdown
|
|
===============
|
|
*/
|
|
void R_Shutdown( void )
|
|
{
|
|
if( !glw_state.initialized )
|
|
return;
|
|
|
|
GL_RemoveCommands();
|
|
R_ShutdownImages();
|
|
#if !XASH_GLES && !XASH_GL_STATIC
|
|
GL2_ShimShutdown();
|
|
#endif
|
|
|
|
Mem_FreePool( &r_temppool );
|
|
|
|
#if XASH_GL4ES
|
|
close_gl4es();
|
|
#endif // XASH_GL4ES
|
|
|
|
// shut down OS specific OpenGL stuff like contexts, etc.
|
|
gEngfuncs.R_Free_Video();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_ErrorString
|
|
convert errorcode to string
|
|
=================
|
|
*/
|
|
const char *GL_ErrorString( int err )
|
|
{
|
|
switch( err )
|
|
{
|
|
case GL_STACK_OVERFLOW:
|
|
return "GL_STACK_OVERFLOW";
|
|
case GL_STACK_UNDERFLOW:
|
|
return "GL_STACK_UNDERFLOW";
|
|
case GL_INVALID_ENUM:
|
|
return "GL_INVALID_ENUM";
|
|
case GL_INVALID_VALUE:
|
|
return "GL_INVALID_VALUE";
|
|
case GL_INVALID_OPERATION:
|
|
return "GL_INVALID_OPERATION";
|
|
case GL_OUT_OF_MEMORY:
|
|
return "GL_OUT_OF_MEMORY";
|
|
default:
|
|
return "UNKNOWN ERROR";
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_CheckForErrors
|
|
obsolete
|
|
=================
|
|
*/
|
|
void GL_CheckForErrors_( const char *filename, const int fileline )
|
|
{
|
|
int err;
|
|
|
|
if( !gl_check_errors.value )
|
|
return;
|
|
|
|
if(( err = pglGetError( )) == GL_NO_ERROR )
|
|
return;
|
|
|
|
gEngfuncs.Con_Printf( S_OPENGL_ERROR "%s (at %s:%i)\n", GL_ErrorString( err ), filename, fileline );
|
|
}
|
|
|
|
void GL_SetupAttributes( int safegl )
|
|
{
|
|
int context_flags = 0; // REFTODO!!!!!
|
|
int samples = 0;
|
|
|
|
#if XASH_GLES
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_ES );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_EGL, 1 );
|
|
#if XASH_NANOGL
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
|
|
#else // !XASH_NANOGL
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
|
|
#endif
|
|
|
|
#elif XASH_GL4ES
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_ES );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_EGL, 1 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
|
|
#else // GL1.x
|
|
if( gEngfuncs.Sys_CheckParm( "-glcore" ))
|
|
{
|
|
SetBits( context_flags, FCONTEXT_CORE_PROFILE );
|
|
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_CORE );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 3 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 3 );
|
|
}
|
|
else
|
|
{
|
|
if( !safegl )
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_COMPATIBILITY );
|
|
else
|
|
{
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
|
|
}
|
|
}
|
|
#endif // XASH_GLES
|
|
|
|
if( gEngfuncs.Sys_CheckParm( "-gldebug" ))
|
|
{
|
|
gEngfuncs.Con_Reportf( "Creating an extended GL context for debug...\n" );
|
|
SetBits( context_flags, FCONTEXT_DEBUG_ARB );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_FLAGS, REF_GL_CONTEXT_DEBUG_FLAG );
|
|
glw_state.extended = true;
|
|
}
|
|
|
|
if( safegl > SAFE_DONTCARE )
|
|
{
|
|
safegl = -1; // can't retry anymore, can only shutdown engine
|
|
return;
|
|
}
|
|
|
|
gEngfuncs.Con_Printf( "Trying safe opengl mode %d\n", safegl );
|
|
|
|
if( safegl == SAFE_DONTCARE )
|
|
return;
|
|
|
|
gEngfuncs.GL_SetAttribute( REF_GL_DOUBLEBUFFER, 1 );
|
|
|
|
if( safegl < SAFE_NOACC )
|
|
gEngfuncs.GL_SetAttribute( REF_GL_ACCELERATED_VISUAL, 1 );
|
|
|
|
gEngfuncs.Con_Printf( "bpp %d\n", gpGlobals->desktopBitsPixel );
|
|
|
|
if( safegl < SAFE_NOSTENCIL )
|
|
gEngfuncs.GL_SetAttribute( REF_GL_STENCIL_SIZE, gl_stencilbits.value );
|
|
|
|
if( safegl < SAFE_NOALPHA )
|
|
gEngfuncs.GL_SetAttribute( REF_GL_ALPHA_SIZE, 8 );
|
|
|
|
if( safegl < SAFE_NODEPTH )
|
|
gEngfuncs.GL_SetAttribute( REF_GL_DEPTH_SIZE, 24 );
|
|
else
|
|
gEngfuncs.GL_SetAttribute( REF_GL_DEPTH_SIZE, 8 );
|
|
|
|
if( safegl < SAFE_NOCOLOR )
|
|
{
|
|
if( gpGlobals->desktopBitsPixel >= 24 )
|
|
{
|
|
gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 8 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 8 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 8 );
|
|
}
|
|
else if( gpGlobals->desktopBitsPixel >= 16 )
|
|
{
|
|
gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 5 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 6 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 5 );
|
|
}
|
|
else
|
|
{
|
|
gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 3 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 3 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 2 );
|
|
}
|
|
}
|
|
|
|
if( safegl < SAFE_NOMSAA )
|
|
{
|
|
switch( (int)gEngfuncs.pfnGetCvarFloat( "gl_msaa_samples" ))
|
|
{
|
|
case 2:
|
|
case 4:
|
|
case 8:
|
|
case 16:
|
|
samples = gEngfuncs.pfnGetCvarFloat( "gl_msaa_samples" );
|
|
break;
|
|
default:
|
|
samples = 0; // don't use, because invalid parameter is passed
|
|
}
|
|
|
|
if( samples )
|
|
{
|
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLEBUFFERS, 1 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLESAMPLES, samples );
|
|
|
|
glConfig.max_multisamples = samples;
|
|
}
|
|
else
|
|
{
|
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLEBUFFERS, 0 );
|
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLESAMPLES, 0 );
|
|
|
|
glConfig.max_multisamples = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gEngfuncs.Cvar_Set( "gl_msaa_samples", "0" );
|
|
}
|
|
}
|
|
|
|
void wes_init( const char *gles2 );
|
|
int nanoGL_Init( void );
|
|
#if XASH_GL4ES
|
|
static void GL4ES_GetMainFBSize( int *width, int *height )
|
|
{
|
|
*width = gpGlobals->width;
|
|
*height = gpGlobals->height;
|
|
}
|
|
|
|
static void *GL4ES_GetProcAddress( const char *name )
|
|
{
|
|
if( !Q_strcmp(name, "glShadeModel") )
|
|
// combined gles/gles2/gl implementation exports this, but it is invalid
|
|
return NULL;
|
|
return gEngfuncs.GL_GetProcAddress( name );
|
|
}
|
|
#endif // XASH_GL4ES
|
|
|
|
void GL_OnContextCreated( void )
|
|
{
|
|
int colorBits[3];
|
|
#if XASH_NANOGL
|
|
nanoGL_Init();
|
|
#endif
|
|
|
|
gEngfuncs.GL_GetAttribute( REF_GL_RED_SIZE, &colorBits[0] );
|
|
gEngfuncs.GL_GetAttribute( REF_GL_GREEN_SIZE, &colorBits[1] );
|
|
gEngfuncs.GL_GetAttribute( REF_GL_BLUE_SIZE, &colorBits[2] );
|
|
glConfig.color_bits = colorBits[0] + colorBits[1] + colorBits[2];
|
|
|
|
gEngfuncs.GL_GetAttribute( REF_GL_ALPHA_SIZE, &glConfig.alpha_bits );
|
|
gEngfuncs.GL_GetAttribute( REF_GL_DEPTH_SIZE, &glConfig.depth_bits );
|
|
gEngfuncs.GL_GetAttribute( REF_GL_STENCIL_SIZE, &glConfig.stencil_bits );
|
|
glState.stencilEnabled = glConfig.stencil_bits ? true : false;
|
|
|
|
gEngfuncs.GL_GetAttribute( REF_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples );
|
|
gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, &glConfig.version_major );
|
|
gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MINOR_VERSION, &glConfig.version_minor );
|
|
|
|
#if XASH_WES
|
|
wes_init( "" );
|
|
#endif // XASH_WES
|
|
|
|
#if XASH_GL4ES
|
|
set_getprocaddress( GL4ES_GetProcAddress );
|
|
set_getmainfbsize( GL4ES_GetMainFBSize );
|
|
initialize_gl4es();
|
|
|
|
// merge glBegin/glEnd in beams and console
|
|
pglHint( GL_BEGINEND_HINT_GL4ES, 1 );
|
|
// dxt unpacked to 16-bit looks ugly
|
|
pglHint( GL_AVOID16BITS_HINT_GL4ES, 1 );
|
|
#endif // XASH_GL4ES
|
|
}
|