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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 11:19:59 +01:00
xash3d-fwgs/engine
2024-11-06 19:46:22 +03:00
..
client engine: client: replace illegal for infostring characters in server info got from TSource Engine Query 2024-11-06 19:46:22 +03:00
common engine: reorder mstudiocache_t fields for better memory efficiency 2024-11-06 01:39:46 +03:00
platform engine: platform: android: sprinkle it with more const modifiers 2024-10-28 14:32:57 +03:00
server engine: server: fix possible NULL dereference 2024-11-06 01:39:46 +03:00
alias.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
customentity.h
edict.h
eiface.h engine: client: implement correct clc_fileconsistency response for GoldSrc 2024-10-11 00:08:21 +03:00
key_modifiers.h
keydefs.h
menu_int.h engine: add pfnIsCvarReadOnly to mainui API 2024-10-25 05:09:02 +03:00
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 2024-02-05 15:01:03 +03:00
physint.h engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
progdefs.h Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
ref_api.h ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
shake.h
sprite.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
studio.h
vgui_api.h
warpsin.h
wscript wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00