mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-24 10:50:58 +01:00
Alibek Omarov
5e4fc64430
The goal is to share filesystem code between engine and utilities and provide C++ VFileSystem interface in the future
51 lines
852 B
Python
51 lines
852 B
Python
#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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# stub
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return
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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return
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if conf.options.SUPPORT_BSP2_FORMAT:
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conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
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conf.env.append_unique('DEFINES', 'REF_DLL')
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def build(bld):
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if bld.env.DEDICATED:
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return
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libs = [ 'public', 'M' ]
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source = bld.path.ant_glob(['*.c'])
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includes = ['.',
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'../filesystem',
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'../engine',
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'../engine/common',
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'../engine/server',
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'../engine/client',
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'../public',
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'../common',
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'../pm_shared' ]
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bld.shlib(
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source = source,
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target = 'ref_soft',
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features = 'c',
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includes = includes,
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use = libs,
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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