mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-11 05:19:01 +01:00
308 lines
8.4 KiB
C
308 lines
8.4 KiB
C
/*
|
|
cl_part.c - particles and tracers
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#include "r_local.h"
|
|
#include "r_efx.h"
|
|
#include "event_flags.h"
|
|
#include "entity_types.h"
|
|
#include "triangleapi.h"
|
|
#include "pm_local.h"
|
|
#include "studio.h"
|
|
|
|
static float gTracerSize[11] = { 1.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f };
|
|
static color24 gTracerColors[] =
|
|
{
|
|
{ 255, 255, 255 }, // White
|
|
{ 255, 0, 0 }, // Red
|
|
{ 0, 255, 0 }, // Green
|
|
{ 0, 0, 255 }, // Blue
|
|
{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
|
|
{ 255, 167, 17 }, // Yellow-orange sparks
|
|
{ 255, 130, 90 }, // Yellowish streaks (garg)
|
|
{ 55, 60, 144 }, // Blue egon streak
|
|
{ 255, 130, 90 }, // More Yellowish streaks (garg)
|
|
{ 255, 140, 90 }, // More Yellowish streaks (garg)
|
|
{ 200, 130, 90 }, // More red streaks (garg)
|
|
{ 255, 120, 70 }, // Darker red streaks (garg)
|
|
};
|
|
|
|
/*
|
|
================
|
|
CL_DrawParticles
|
|
|
|
update particle color, position, free expired and draw it
|
|
================
|
|
*/
|
|
void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_particles, float partsize )
|
|
{
|
|
particle_t *p;
|
|
vec3_t right, up;
|
|
color24 color;
|
|
int alpha;
|
|
float size;
|
|
|
|
if( !cl_active_particles )
|
|
return; // nothing to draw?
|
|
|
|
//pglEnable( GL_BLEND );
|
|
//pglDisable( GL_ALPHA_TEST );
|
|
//pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
GL_SetRenderMode( kRenderTransAdd );
|
|
|
|
GL_Bind( XASH_TEXTURE0, tr.particleTexture );
|
|
//pglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
|
//pglDepthMask( GL_FALSE );
|
|
|
|
for( p = cl_active_particles; p; p = p->next )
|
|
{
|
|
if(( p->type != pt_blob ) || ( p->packedColor == 255 ))
|
|
{
|
|
size = partsize; // get initial size of particle
|
|
|
|
// scale up to keep particles from disappearing
|
|
size += (p->org[0] - RI.vieworg[0]) * RI.cull_vforward[0];
|
|
size += (p->org[1] - RI.vieworg[1]) * RI.cull_vforward[1];
|
|
size += (p->org[2] - RI.vieworg[2]) * RI.cull_vforward[2];
|
|
|
|
if( size < 20.0f ) size = partsize;
|
|
else size = partsize + size * 0.002f;
|
|
|
|
// scale the axes by radius
|
|
VectorScale( RI.cull_vright, size, right );
|
|
VectorScale( RI.cull_vup, size, up );
|
|
|
|
p->color = bound( 0, p->color, 255 );
|
|
color = tr.palette[p->color];
|
|
|
|
alpha = 255 * (p->die - gp_cl->time) * 16.0f;
|
|
if( alpha > 255 || p->type == pt_static )
|
|
alpha = 255;
|
|
|
|
//TriColor4ub( gEngfuncs.LightToTexGamma( color.r ),
|
|
// gEngfuncs.LightToTexGamma( color.g ),
|
|
// gEngfuncs.LightToTexGamma( color.b ), alpha );
|
|
//TriBrightness( alpha / 255.0f );
|
|
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
|
|
|
|
TriBegin( TRI_QUADS );
|
|
TriTexCoord2f( 0.0f, 1.0f );
|
|
TriVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
|
|
TriTexCoord2f( 0.0f, 0.0f );
|
|
TriVertex3f( p->org[0] + right[0] + up[0], p->org[1] + right[1] + up[1], p->org[2] + right[2] + up[2] );
|
|
TriTexCoord2f( 1.0f, 0.0f );
|
|
TriVertex3f( p->org[0] + right[0] - up[0], p->org[1] + right[1] - up[1], p->org[2] + right[2] - up[2] );
|
|
TriTexCoord2f( 1.0f, 1.0f );
|
|
TriVertex3f( p->org[0] - right[0] - up[0], p->org[1] - right[1] - up[1], p->org[2] - right[2] - up[2] );
|
|
TriEnd();
|
|
r_stats.c_particle_count++;
|
|
}
|
|
|
|
gEngfuncs.CL_ThinkParticle( frametime, p );
|
|
}
|
|
|
|
TriEnd();
|
|
//pglDepthMask( GL_TRUE );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_CullTracer
|
|
|
|
check tracer bbox
|
|
================
|
|
*/
|
|
static qboolean CL_CullTracer( particle_t *p, const vec3_t start, const vec3_t end )
|
|
{
|
|
vec3_t mins, maxs;
|
|
int i;
|
|
return false;
|
|
/*
|
|
// compute the bounding box
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( start[i] < end[i] )
|
|
{
|
|
mins[i] = start[i];
|
|
maxs[i] = end[i];
|
|
}
|
|
else
|
|
{
|
|
mins[i] = end[i];
|
|
maxs[i] = start[i];
|
|
}
|
|
|
|
// don't let it be zero sized
|
|
if( mins[i] == maxs[i] )
|
|
{
|
|
maxs[i] += gTracerSize[p->type] * 2.0f;
|
|
}
|
|
}
|
|
|
|
// check bbox
|
|
return R_CullBox( mins, maxs );*/
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_DrawTracers
|
|
|
|
update tracer color, position, free expired and draw it
|
|
================
|
|
*/
|
|
void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
|
|
{
|
|
float scale, atten, gravity;
|
|
vec3_t screenLast, screen;
|
|
vec3_t start, end, delta;
|
|
particle_t *p;
|
|
|
|
// update tracer color if this is changed
|
|
if( FBitSet( tracerred->flags|tracergreen->flags|tracerblue->flags|traceralpha->flags, FCVAR_CHANGED ))
|
|
{
|
|
color24 *customColors = &gTracerColors[4];
|
|
customColors->r = (byte)(tracerred->value * traceralpha->value * 255);
|
|
customColors->g = (byte)(tracergreen->value * traceralpha->value * 255);
|
|
customColors->b = (byte)(tracerblue->value * traceralpha->value * 255);
|
|
ClearBits( tracerred->flags, FCVAR_CHANGED );
|
|
ClearBits( tracergreen->flags, FCVAR_CHANGED );
|
|
ClearBits( tracerblue->flags, FCVAR_CHANGED );
|
|
ClearBits( traceralpha->flags, FCVAR_CHANGED );
|
|
}
|
|
|
|
if( !cl_active_tracers )
|
|
return; // nothing to draw?
|
|
|
|
GL_SetRenderMode( kRenderTransAdd );
|
|
|
|
if( !TriSpriteTexture( gEngfuncs.GetDefaultSprite( REF_DOT_SPRITE ), 0 ))
|
|
return;
|
|
|
|
//pglEnable( GL_BLEND );
|
|
//pglBlendFunc( GL_SRC_ALPHA, GL_ONE );
|
|
//pglDisable( GL_ALPHA_TEST );
|
|
//pglDepthMask( GL_FALSE );
|
|
|
|
gravity = frametime * tr.movevars->gravity;
|
|
scale = 1.0 - (frametime * 0.9);
|
|
if( scale < 0.0f ) scale = 0.0f;
|
|
|
|
for( p = cl_active_tracers; p; p = p->next )
|
|
{
|
|
atten = (p->die - gp_cl->time);
|
|
if( atten > 0.1f ) atten = 0.1f;
|
|
|
|
VectorScale( p->vel, ( p->ramp * atten ), delta );
|
|
VectorAdd( p->org, delta, end );
|
|
VectorCopy( p->org, start );
|
|
|
|
if( !CL_CullTracer( p, start, end ))
|
|
{
|
|
vec3_t verts[4], tmp2;
|
|
vec3_t tmp, normal;
|
|
color24 color;
|
|
short alpha = p->packedColor;
|
|
|
|
// Transform point into screen space
|
|
TriWorldToScreen( start, screen );
|
|
TriWorldToScreen( end, screenLast );
|
|
|
|
// build world-space normal to screen-space direction vector
|
|
VectorSubtract( screen, screenLast, tmp );
|
|
|
|
// we don't need Z, we're in screen space
|
|
tmp[2] = 0;
|
|
VectorNormalize( tmp );
|
|
|
|
// build point along noraml line (normal is -y, x)
|
|
VectorScale( RI.cull_vup, tmp[0] * gTracerSize[p->type], normal );
|
|
VectorScale( RI.cull_vright, -tmp[1] * gTracerSize[p->type], tmp2 );
|
|
VectorSubtract( normal, tmp2, normal );
|
|
|
|
// compute four vertexes
|
|
VectorSubtract( start, normal, verts[0] );
|
|
VectorAdd( start, normal, verts[1] );
|
|
VectorAdd( verts[0], delta, verts[2] );
|
|
VectorAdd( verts[1], delta, verts[3] );
|
|
|
|
if( p->color > sizeof( gTracerColors ) / sizeof( gTracerColors[0] ))
|
|
{
|
|
gEngfuncs.Con_Printf( S_ERROR "UserTracer with color(%d) > %zu\n", p->color, sizeof( gTracerColors ) / sizeof( gTracerColors[0] ));
|
|
p->color = 0;
|
|
}
|
|
|
|
color = gTracerColors[p->color];
|
|
//TriColor4ub( color.r, color.g, color.b, p->packedColor );
|
|
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
|
|
|
|
|
|
TriBegin( TRI_QUADS );
|
|
TriTexCoord2f( 0.0f, 0.8f );
|
|
TriVertex3fv( verts[2] );
|
|
TriTexCoord2f( 1.0f, 0.8f );
|
|
TriVertex3fv( verts[3] );
|
|
TriTexCoord2f( 1.0f, 0.0f );
|
|
TriVertex3fv( verts[1] );
|
|
TriTexCoord2f( 0.0f, 0.0f );
|
|
TriVertex3fv( verts[0] );
|
|
TriEnd();
|
|
}
|
|
|
|
// evaluate position
|
|
VectorMA( p->org, frametime, p->vel, p->org );
|
|
|
|
if( p->type == pt_grav )
|
|
{
|
|
p->vel[0] *= scale;
|
|
p->vel[1] *= scale;
|
|
p->vel[2] -= gravity;
|
|
|
|
p->packedColor = 255 * (p->die - gp_cl->time) * 2;
|
|
if( p->packedColor > 255 ) p->packedColor = 255;
|
|
}
|
|
else if( p->type == pt_slowgrav )
|
|
{
|
|
p->vel[2] = gravity * 0.05;
|
|
}
|
|
}
|
|
|
|
//pglDepthMask( GL_TRUE );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_DrawParticlesExternal
|
|
|
|
allow to draw effects from custom renderer
|
|
===============
|
|
*/
|
|
void GAME_EXPORT CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, float frametime )
|
|
{
|
|
ref_instance_t oldRI = RI;
|
|
|
|
memcpy( &oldRI, &RI, sizeof( ref_instance_t ));
|
|
R_SetupRefParams( rvp );
|
|
R_SetupFrustum();
|
|
// R_SetupGL( false ); // don't touch GL-states
|
|
|
|
// setup PVS for frame
|
|
memcpy( RI.visbytes, tr.visbytes, gpGlobals->visbytes );
|
|
tr.frametime = frametime;
|
|
|
|
gEngfuncs.CL_DrawEFX( frametime, trans_pass );
|
|
|
|
// restore internal state
|
|
memcpy( &RI, &oldRI, sizeof( ref_instance_t ));
|
|
}
|