.. |
vgl_shim
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psvita: use crtlib where possible
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2023-03-11 07:09:19 +03:00 |
exports.txt
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gl_alias.c
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ref: add size argument to COM_FileBase calls
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2023-04-26 05:20:45 +03:00 |
gl_backend.c
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ref: gl: track current bound texture index in gl_textures array in separate glState field
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2023-05-16 23:44:52 +03:00 |
gl_beams.c
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gl_context.c
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engine: client: move some RenderAPI GetParm queries to engine
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2023-05-19 05:03:25 +03:00 |
gl_cull.c
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ref: gl: cleanup unused functions in frustum
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2023-04-03 05:05:32 +03:00 |
gl_dbghulls.c
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gl_decals.c
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ref: add size argument to COM_FileBase calls
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2023-04-26 05:20:45 +03:00 |
gl_draw.c
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gl_export.h
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gl_frustum.c
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ref: gl: cleanup unused functions in frustum
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2023-04-03 05:05:32 +03:00 |
gl_frustum.h
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ref: gl: cleanup unused functions in frustum
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2023-04-03 05:05:32 +03:00 |
gl_image.c
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ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
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2023-05-19 04:37:53 +03:00 |
gl_local.h
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ref: gl: turn magic skybox numbers into defined macros
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2023-05-19 04:36:05 +03:00 |
gl_opengl.c
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ref: gl: replace va function calls.
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2023-03-11 17:56:05 +03:00 |
gl_rlight.c
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ref: gl: cleanup unused functions
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2023-04-03 05:09:33 +03:00 |
gl_rmain.c
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ref: gl: add immediate mode shim for psvita
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2023-03-11 07:09:18 +03:00 |
gl_rmath.c
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ref: gl: cleanup unused functions
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2023-04-03 05:09:33 +03:00 |
gl_rmisc.c
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engine: client: implement v_dark in engine, instead of making it ref-specific
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2023-04-28 16:52:22 +03:00 |
gl_rpart.c
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gl_rsurf.c
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ref: gl: track current bound texture index in gl_textures array in separate glState field
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2023-05-16 23:44:52 +03:00 |
gl_sprite.c
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ref: gl: replace va function calls.
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2023-03-11 17:56:05 +03:00 |
gl_studio.c
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ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
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2023-05-17 17:23:35 +03:00 |
gl_triapi.c
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ref: gl: Goldsrc compatible fog implementation
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2023-05-20 23:36:04 +03:00 |
gl_vgui.c
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gl_warp.c
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ref: gl: turn magic skybox numbers into defined macros
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2023-05-19 04:36:05 +03:00 |
wscript
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ref: gl: add immediate mode shim for psvita
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2023-03-11 07:09:18 +03:00 |