mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-23 17:25:24 +01:00
152 lines
5.2 KiB
Python
152 lines
5.2 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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grp = opt.add_option_group('Engine options')
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grp.add_option('--enable-stdin-input', action = 'store_true', dest = 'USE_SELECT', default = False,
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help = 'enable console input from stdin (always enabled for dedicated) [default: %default]')
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grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False,
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help = 'build fbdev-only software-only engine')
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grp.add_option('--disable-async-resolve', action = 'store_true', dest = 'NO_ASYNC_RESOLVE', default = False,
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help = 'disable multithreaded operations(asynchronous name resolution)')
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grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False,
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help = 'enable custom swap allocator. For devices with no swap support')
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grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False,
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help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %default]')
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grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
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help = 'build static binary(not recommended, --single-binary required) [default: %default]')
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opt.load('sdl2')
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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if conf.env.DEST_OS == 'linux':
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conf.check_cc(lib='rt')
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conf.define('XASH_DEDICATED', 1)
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elif conf.env.DEST_OS == 'android': # Android doesn't need SDL2
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for i in ['android', 'log', 'EGL']:
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conf.check_cc(lib = i)
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elif conf.options.FBDEV_SW:
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# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
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# conf.define('XASH_FBDEV', 1)
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conf.check_cc( lib = 'asound' )
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conf.check_cc( lib = 'rt' )
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elif conf.options.SDL12:
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conf.define('XASH_SDL', 12)
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conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' )
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if conf.env.DEST_OS == 'linux':
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conf.check_cc( lib='rt' )
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conf.env.HAVE_SDL2 = True
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else:
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
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conf.define('XASH_SDL', 2)
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if conf.options.USE_SELECT == None:
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conf.options.USE_SELECT = conf.options.DEDICATED
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if conf.options.STATIC:
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conf.env.STATIC = True
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conf.define('XASH_NO_LIBDL',1)
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if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
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conf.load('pthreads')
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conf.check_pthread_flag()
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conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
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conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
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conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
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conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY)
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conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
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conf.define_cond('XASH_USE_SELECT', conf.options.USE_SELECT or conf.options.DEDICATED)
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conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
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conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4)
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conf.define_cond('DBGHELP', conf.env.DEST_OS == 'win32')
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conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
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def build(bld):
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is_cxx_link = False
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libs = [ 'public', 'dllemu' ]
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source = bld.path.ant_glob([
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'common/*.c',
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'common/imagelib/*.c',
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'common/soundlib/*.c',
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'common/soundlib/libmpg/*.c',
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'server/*.c'])
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# basic build: dedicated only, no dependencies
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if bld.env.DEST_OS != 'win32':
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libs += [ 'M', 'RT', 'PTHREAD', 'ASOUND']
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if not bld.env.STATIC:
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libs += ['DL']
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source += bld.path.ant_glob(['platform/posix/*.c'])
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else:
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ]
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source += bld.path.ant_glob(['platform/win32/*.c'])
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if bld.env.DEST_OS == 'linux':
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source += bld.path.ant_glob(['platform/linux/*.c'])
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if bld.get_define('XASH_CUSTOM_SWAP'):
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source += bld.path.ant_glob(['platform/misc/kmalloc.c', 'platform/misc/sbrk.c'])
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if bld.env.STATIC_LINKING:
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source += bld.path.ant_glob(['platform/misc/lib_static.c'])
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is_cxx_link = True
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if bld.env.HAVE_SDL2:
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libs.append('SDL2')
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source += bld.path.ant_glob(['platform/sdl/*.c'])
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if bld.env.MAGX:
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libs.append('MAGX')
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source += bld.path.ant_glob(['platform/magx/*.cpp'])
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is_cxx_link = True
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if bld.env.DEST_OS == 'android':
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libs += ['LOG', 'EGL', 'ANDROID']
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source += bld.path.ant_glob(['platform/android/*.cpp', 'platform/android/*.c', 'platform/linux/*.c'])
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# add client files
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if not bld.env.DEDICATED:
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source += bld.path.ant_glob([
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'client/*.c',
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'client/vgui/*.c',
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'client/avi/*.c'])
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# HACK: public headers must be put before SDK common, so we don't get wrong mathlib included
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includes = ['common', 'server', 'client', 'client/vgui', '.', '../public', '../common', '../pm_shared' ]
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if bld.env.SINGLE_BINARY:
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install_path = bld.env.BINDIR
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program = 'cxxprogram' if is_cxx_link else 'cprogram'
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if bld.env.STATIC:
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program += '_static'
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features = ['c', program]
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else:
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install_path = bld.env.LIBDIR
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features = ['c', 'cxxshlib' if is_cxx_link else 'cshlib']
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bld(source = source,
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target = 'xash',
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features = features,
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includes = includes,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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