2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-03 23:51:14 +01:00
xash3d-fwgs/engine/common/con_utils.c
2018-11-27 16:11:26 +03:00

1072 lines
26 KiB
C

/*
con_utils.c - console helpers
Copyright (C) 2008 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "const.h"
#include "../cl_dll/kbutton.h"
extern convar_t *con_gamemaps;
typedef struct autocomplete_list_s
{
const char *name;
qboolean (*func)( const char *s, char *name, int length );
} autocomplete_list_t;
/*
=======================================================================
FILENAME AUTOCOMPLETION
=======================================================================
*/
/*
=====================================
Cmd_GetMapList
Prints or complete map filename
=====================================
*/
qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
{
search_t *t;
file_t *f;
string message;
string compiler;
string generator;
string matchbuf;
byte buf[MAX_SYSPATH]; // 1 kb
int i, nummaps;
t = FS_Search( va( "maps/%s*.bsp", s ), true, con_gamemaps->value );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, nummaps = 0; i < t->numfilenames; i++ )
{
char entfilename[MAX_QPATH];
const char *ext = COM_FileExtension( t->filenames[i] );
int ver = -1, lumpofs = 0, lumplen = 0;
char *ents = NULL, *pfile;
qboolean validmap = false;
int version = 0;
if( Q_stricmp( ext, "bsp" )) continue;
Q_strncpy( message, "^1error^7", sizeof( message ));
Q_strncpy( compiler, "", sizeof( compiler ));
Q_strncpy( generator, "", sizeof( generator ));
f = FS_Open( t->filenames[i], "rb", con_gamemaps->value );
if( f )
{
dheader_t *header;
dextrahdr_t *hdrext;
memset( buf, 0, sizeof( buf ));
FS_Read( f, buf, sizeof( buf ));
header = (dheader_t *)buf;
ver = header->version;
// check all the lumps and some other errors
if( Mod_TestBmodelLumps( t->filenames[i], buf, true ))
{
lumpofs = header->lumps[LUMP_ENTITIES].fileofs;
lumplen = header->lumps[LUMP_ENTITIES].filelen;
ver = header->version;
}
hdrext = (dextrahdr_t *)((byte *)buf + sizeof( dheader_t ));
if( hdrext->id == IDEXTRAHEADER ) version = hdrext->version;
Q_strncpy( entfilename, t->filenames[i], sizeof( entfilename ));
COM_StripExtension( entfilename );
COM_DefaultExtension( entfilename, ".ent" );
ents = FS_LoadFile( entfilename, NULL, true );
if( !ents && lumplen >= 10 )
{
FS_Seek( f, lumpofs, SEEK_SET );
ents = (char *)Mem_Calloc( host.mempool, lumplen + 1 );
FS_Read( f, ents, lumplen );
}
if( ents )
{
// if there are entities to parse, a missing message key just
// means there is no title, so clear the message string now
char token[2048];
message[0] = 0; // remove 'error'
pfile = ents;
while(( pfile = COM_ParseFile( pfile, token )) != NULL )
{
if( !Q_strcmp( token, "{" )) continue;
else if( !Q_strcmp( token, "}" )) break;
else if( !Q_strcmp( token, "message" ))
{
// get the message contents
pfile = COM_ParseFile( pfile, message );
}
else if( !Q_strcmp( token, "compiler" ) || !Q_strcmp( token, "_compiler" ))
{
// get the message contents
pfile = COM_ParseFile( pfile, compiler );
}
else if( !Q_strcmp( token, "generator" ) || !Q_strcmp( token, "_generator" ))
{
// get the message contents
pfile = COM_ParseFile( pfile, generator );
}
}
Mem_Free( ents );
}
}
if( f ) FS_Close(f);
COM_FileBase( t->filenames[i], matchbuf );
switch( ver )
{
case Q1BSP_VERSION:
Q_strncpy( buf, "Quake", sizeof( buf ));
break;
case QBSP2_VERSION:
Q_strncpy( buf, "Darkplaces BSP2", sizeof( buf ));
break;
case HLBSP_VERSION:
switch( version )
{
case 1: Q_strncpy( buf, "XashXT old format", sizeof( buf )); break;
case 2: Q_strncpy( buf, "Paranoia 2: Savior", sizeof( buf )); break;
case 4: Q_strncpy( buf, "Half-Life extended", sizeof( buf )); break;
default: Q_strncpy( buf, "Half-Life", sizeof( buf )); break;
}
break;
default: Q_strncpy( buf, "??", sizeof( buf )); break;
}
Con_Printf( "%16s (%s) ^3%s^7 ^2%s %s^7\n", matchbuf, buf, message, compiler, generator );
nummaps++;
}
Con_Printf( "\n^3 %i maps found.\n", nummaps );
Mem_Free( t );
// cut shortestMatch to the amount common with s
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
return true;
}
/*
=====================================
Cmd_GetDemoList
Prints or complete demo filename
=====================================
*/
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, numdems;
// lookup only in gamedir
t = FS_Search( va( "%s*.dem", s ), true, true );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numdems = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "dem" ))
continue;
COM_FileBase( t->filenames[i], matchbuf );
Con_Printf( "%16s\n", matchbuf );
numdems++;
}
Con_Printf( "\n^3 %i demos found.\n", numdems );
Mem_Free( t );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetMovieList
Prints or complete movie filename
=====================================
*/
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, nummovies;
t = FS_Search( va( "media/%s*.avi", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, nummovies = 0; i < t->numfilenames; i++)
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "avi" ))
continue;
COM_FileBase( t->filenames[i], matchbuf );
Con_Printf( "%16s\n", matchbuf );
nummovies++;
}
Con_Printf( "\n^3 %i movies found.\n", nummovies );
Mem_Free( t );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetMusicList
Prints or complete background track filename
=====================================
*/
qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, numtracks;
t = FS_Search( va( "media/%s*.*", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numtracks = 0; i < t->numfilenames; i++)
{
const char *ext = COM_FileExtension( t->filenames[i] );
if( Q_stricmp( ext, "wav" ) && Q_stricmp( ext, "mp3" ))
continue;
COM_FileBase( t->filenames[i], matchbuf );
Con_Printf( "%16s\n", matchbuf );
numtracks++;
}
Con_Printf( "\n^3 %i soundtracks found.\n", numtracks );
Mem_Free(t);
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetSavesList
Prints or complete savegame filename
=====================================
*/
qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, numsaves;
t = FS_Search( va( "%s%s*.sav", DEFAULT_SAVE_DIRECTORY, s ), true, true ); // lookup only in gamedir
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numsaves = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "sav" ))
continue;
COM_FileBase( t->filenames[i], matchbuf );
Con_Printf( "%16s\n", matchbuf );
numsaves++;
}
Con_Printf( "\n^3 %i saves found.\n", numsaves );
Mem_Free( t );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetConfigList
Prints or complete .cfg filename
=====================================
*/
qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, numconfigs;
t = FS_Search( va( "%s*.cfg", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numconfigs = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "cfg" ))
continue;
COM_FileBase( t->filenames[i], matchbuf );
Con_Printf( "%16s\n", matchbuf );
numconfigs++;
}
Con_Printf( "\n^3 %i configs found.\n", numconfigs );
Mem_Free( t );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetSoundList
Prints or complete sound filename
=====================================
*/
qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, numsounds;
t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
if( !t ) return false;
Q_strncpy( matchbuf, t->filenames[0] + Q_strlen( DEFAULT_SOUNDPATH ), MAX_STRING );
COM_StripExtension( matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numsounds = 0; i < t->numfilenames; i++)
{
const char *ext = COM_FileExtension( t->filenames[i] );
if( Q_stricmp( ext, "wav" ) && Q_stricmp( ext, "mp3" ))
continue;
Q_strncpy( matchbuf, t->filenames[i] + Q_strlen( DEFAULT_SOUNDPATH ), MAX_STRING );
COM_StripExtension( matchbuf );
Con_Printf( "%16s\n", matchbuf );
numsounds++;
}
Con_Printf( "\n^3 %i sounds found.\n", numsounds );
Mem_Free( t );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetItemsList
Prints or complete item classname (weapons only)
=====================================
*/
qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, numitems;
if( !clgame.itemspath[0] ) return false; // not in game yet
t = FS_Search( va( "%s/%s*.txt", clgame.itemspath, s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numitems = 0; i < t->numfilenames; i++)
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "txt" ))
continue;
COM_FileBase( t->filenames[i], matchbuf );
Con_Printf( "%16s\n", matchbuf );
numitems++;
}
Con_Printf( "\n^3 %i items found.\n", numitems );
Mem_Free( t );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetCustomList
Prints or complete .HPK filenames
=====================================
*/
qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
int i, numitems;
t = FS_Search( va( "%s*.hpk", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numitems = 0; i < t->numfilenames; i++)
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "hpk" ))
continue;
COM_FileBase( t->filenames[i], matchbuf );
Con_Printf( "%16s\n", matchbuf );
numitems++;
}
Con_Printf( "\n^3 %i items found.\n", numitems );
Mem_Free( t );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetGameList
Prints or complete gamedir name
=====================================
*/
qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
{
int i, numgamedirs;
string gamedirs[MAX_MODS];
string matchbuf;
// stand-alone games doesn't have cmd "game"
if( !Cmd_Exists( "game" ))
return false;
// compare gamelist with current keyword
for( i = 0, numgamedirs = 0; i < SI.numgames; i++ )
{
if(( *s == '*' ) || !Q_strnicmp( SI.games[i]->gamefolder, s, Q_strlen( s )))
Q_strcpy( gamedirs[numgamedirs++], SI.games[i]->gamefolder );
}
if( !numgamedirs ) return false;
Q_strncpy( matchbuf, gamedirs[0], MAX_STRING );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( numgamedirs == 1 ) return true;
for( i = 0; i < numgamedirs; i++ )
{
Q_strncpy( matchbuf, gamedirs[i], MAX_STRING );
Con_Printf( "%16s\n", matchbuf );
}
Con_Printf( "\n^3 %i games found.\n", numgamedirs );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
/*
=====================================
Cmd_GetCDList
Prints or complete CD command name
=====================================
*/
qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
{
int i, numcdcommands;
string cdcommands[8];
string matchbuf;
const char *cd_command[] =
{
"info",
"loop",
"off",
"on",
"pause",
"play",
"resume",
"stop",
};
// compare CD command list with current keyword
for( i = 0, numcdcommands = 0; i < 8; i++ )
{
if(( *s == '*' ) || !Q_strnicmp( cd_command[i], s, Q_strlen( s )))
Q_strcpy( cdcommands[numcdcommands++], cd_command[i] );
}
if( !numcdcommands ) return false;
Q_strncpy( matchbuf, cdcommands[0], MAX_STRING );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( numcdcommands == 1 ) return true;
for( i = 0; i < numcdcommands; i++ )
{
Q_strncpy( matchbuf, cdcommands[i], MAX_STRING );
Con_Printf( "%16s\n", matchbuf );
}
Con_Printf( "\n^3 %i commands found.\n", numcdcommands );
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
return true;
}
qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
{
qboolean use_filter = false;
byte buf[MAX_SYSPATH];
string mpfilter;
char *buffer;
string result;
int i, size;
search_t *t;
file_t *f;
if( FS_FileSize( "maps.lst", onlyingamedir ) > 0 && !fRefresh )
return true; // exist
// setup mpfilter
Q_snprintf( mpfilter, sizeof( mpfilter ), "maps/%s", GI->mp_filter );
t = FS_Search( "maps/*.bsp", false, onlyingamedir );
if( !t )
{
if( onlyingamedir )
{
// mod doesn't contain any maps (probably this is a bot)
return Cmd_CheckMapsList_R( fRefresh, false );
}
return false;
}
buffer = Mem_Calloc( host.mempool, t->numfilenames * 2 * sizeof( result ));
use_filter = Q_strlen( GI->mp_filter ) ? true : false;
for( i = 0; i < t->numfilenames; i++ )
{
char *ents = NULL, *pfile;
int lumpofs = 0, lumplen = 0;
string mapname, message, entfilename;
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "bsp" ))
continue;
if( use_filter && !Q_strnicmp( t->filenames[i], mpfilter, Q_strlen( mpfilter )))
continue;
f = FS_Open( t->filenames[i], "rb", onlyingamedir );
COM_FileBase( t->filenames[i], mapname );
if( f )
{
int num_spawnpoints = 0;
dheader_t *header;
memset( buf, 0, MAX_SYSPATH );
FS_Read( f, buf, MAX_SYSPATH );
header = (dheader_t *)buf;
// check all the lumps and some other errors
if( !Mod_TestBmodelLumps( t->filenames[i], buf, true ))
{
FS_Close( f );
continue;
}
// after call Mod_TestBmodelLumps we gurantee what map is valid
lumpofs = header->lumps[LUMP_ENTITIES].fileofs;
lumplen = header->lumps[LUMP_ENTITIES].filelen;
Q_strncpy( entfilename, t->filenames[i], sizeof( entfilename ));
COM_StripExtension( entfilename );
COM_DefaultExtension( entfilename, ".ent" );
ents = FS_LoadFile( entfilename, NULL, true );
if( !ents && lumplen >= 10 )
{
FS_Seek( f, lumpofs, SEEK_SET );
ents = Z_Calloc( lumplen + 1 );
FS_Read( f, ents, lumplen );
}
if( ents )
{
// if there are entities to parse, a missing message key just
// means there is no title, so clear the message string now
char token[MAX_TOKEN];
qboolean worldspawn = true;
Q_strncpy( message, "No Title", MAX_STRING );
pfile = ents;
while(( pfile = COM_ParseFile( pfile, token )) != NULL )
{
if( token[0] == '}' && worldspawn )
worldspawn = false;
else if( !Q_strcmp( token, "message" ) && worldspawn )
{
// get the message contents
pfile = COM_ParseFile( pfile, message );
}
else if( !Q_strcmp( token, "classname" ))
{
pfile = COM_ParseFile( pfile, token );
if( !Q_strcmp( token, GI->mp_entity ) || use_filter )
num_spawnpoints++;
}
if( num_spawnpoints ) break; // valid map
}
Mem_Free( ents );
}
if( f ) FS_Close( f );
if( num_spawnpoints )
{
// format: mapname "maptitle"\n
Q_sprintf( result, "%s \"%s\"\n", mapname, message );
Q_strcat( buffer, result ); // add new string
}
}
}
if( t ) Mem_Free( t ); // free search result
size = Q_strlen( buffer );
if( !size )
{
if( buffer ) Mem_Free( buffer );
if( onlyingamedir )
return Cmd_CheckMapsList_R( fRefresh, false );
return false;
}
// write generated maps.lst
if( FS_WriteFile( "maps.lst", buffer, Q_strlen( buffer )))
{
if( buffer ) Mem_Free( buffer );
return true;
}
return false;
}
qboolean Cmd_CheckMapsList( qboolean fRefresh )
{
return Cmd_CheckMapsList_R( fRefresh, true );
}
autocomplete_list_t cmd_list[] =
{
{ "map_background", Cmd_GetMapList },
{ "changelevel2", Cmd_GetMapList },
{ "changelevel", Cmd_GetMapList },
{ "playdemo", Cmd_GetDemoList, },
{ "timedemo", Cmd_GetDemoList, },
{ "playvol", Cmd_GetSoundList },
{ "hpkval", Cmd_GetCustomList },
{ "entpatch", Cmd_GetMapList },
{ "music", Cmd_GetMusicList, },
{ "movie", Cmd_GetMovieList },
{ "exec", Cmd_GetConfigList },
{ "give", Cmd_GetItemsList },
{ "drop", Cmd_GetItemsList },
{ "game", Cmd_GetGamesList },
{ "save", Cmd_GetSavesList },
{ "load", Cmd_GetSavesList },
{ "play", Cmd_GetSoundList },
{ "map", Cmd_GetMapList },
{ "cd", Cmd_GetCDList },
{ NULL }, // termiantor
};
/*
===============
Cmd_CheckName
compare first argument with string
===============
*/
static qboolean Cmd_CheckName( const char *name )
{
if( !Q_stricmp( Cmd_Argv( 0 ), name ))
return true;
if( !Q_stricmp( Cmd_Argv( 0 ), va( "\\%s", name )))
return true;
return false;
}
/*
============
Cmd_AutocompleteName
Autocomplete filename
for various cmds
============
*/
qboolean Cmd_AutocompleteName( const char *source, char *buffer, size_t bufsize )
{
autocomplete_list_t *list;
for( list = cmd_list; list->name; list++ )
{
if( Cmd_CheckName( list->name ))
return list->func( source, buffer, bufsize );
}
return false;
}
/*
============
Cmd_WriteVariables
Appends lines containing "set variable value" for all variables
with the archive flag set to true.
============
*/
static void Cmd_WriteOpenGLCvar( const char *name, const char *string, const char *desc, void *f )
{
if( !COM_CheckString( desc ))
return; // ignore cvars without description (fantom variables)
FS_Printf( f, "%s \"%s\"\n", name, string );
}
static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc, void *f )
{
int length;
if( !desc || !Q_strcmp( desc, "" ))
return; // ignore fantom cmds
if( name[0] == '+' || name[0] == '-' )
return; // key bindings
length = 3 - (Q_strlen( name ) / 10); // Asm_Ed default tab stop is 10
if( length == 3 ) FS_Printf( f, "%s\t\t\t\"%s\"\n", name, desc );
if( length == 2 ) FS_Printf( f, "%s\t\t\"%s\"\n", name, desc );
if( length == 1 ) FS_Printf( f, "%s\t\"%s\"\n", name, desc );
if( length == 0 ) FS_Printf( f, "%s \"%s\"\n", name, desc );
}
void Cmd_WriteOpenGLVariables( file_t *f )
{
Cvar_LookupVars( FCVAR_GLCONFIG, NULL, f, Cmd_WriteOpenGLCvar );
}
/*
===============
Host_WriteConfig
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfig( void )
{
kbutton_t *mlook = NULL;
kbutton_t *jlook = NULL;
file_t *f;
if( !clgame.hInstance ) return;
f = FS_Open( "config.cfg", "w", false );
if( f )
{
Con_Reportf( "Host_WriteConfig()\n" );
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\tconfig.cfg - archive of cvars\n" );
FS_Printf( f, "//=======================================================================\n" );
Key_WriteBindings( f );
Cvar_WriteVariables( f, FCVAR_ARCHIVE );
Info_WriteVars( f );
if( clgame.hInstance )
{
mlook = (kbutton_t *)clgame.dllFuncs.KB_Find( "in_mlook" );
jlook = (kbutton_t *)clgame.dllFuncs.KB_Find( "in_jlook" );
}
if( mlook && ( mlook->state & 1 ))
FS_Printf( f, "+mlook\n" );
if( jlook && ( jlook->state & 1 ))
FS_Printf( f, "+jlook\n" );
FS_Printf( f, "exec userconfig.cfg" );
FS_Close( f );
}
else Con_DPrintf( S_ERROR "Couldn't write config.cfg.\n" );
}
/*
===============
Host_WriteServerConfig
save serverinfo variables into server.cfg (using for dedicated server too)
===============
*/
void Host_WriteServerConfig( const char *name )
{
file_t *f;
SV_InitGameProgs(); // collect user variables
// FIXME: move this out until menu parser is done
CSCR_LoadDefaultCVars( "settings.scr" );
if(( f = FS_Open( name, "w", false )) != NULL )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\tgame.cfg - multiplayer server temporare config\n" );
FS_Printf( f, "//=======================================================================\n" );
Cvar_WriteVariables( f, FCVAR_SERVER );
CSCR_WriteGameCVars( f, "settings.scr" );
FS_Close( f );
}
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
SV_FreeGameProgs(); // release progs with all variables
}
/*
===============
Host_WriteOpenGLConfig
save opengl variables into opengl.cfg
===============
*/
void Host_WriteOpenGLConfig( void )
{
file_t *f;
f = FS_Open( "opengl.cfg", "w", false );
if( f )
{
Con_Reportf( "Host_WriteGLConfig()\n" );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t opengl.cfg - archive of opengl extension cvars\n");
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "\n" );
Cmd_WriteOpenGLVariables( f );
FS_Close( f );
}
else Con_DPrintf( S_ERROR "can't update opengl.cfg.\n" );
}
/*
===============
Host_WriteVideoConfig
save render variables into video.cfg
===============
*/
void Host_WriteVideoConfig( void )
{
file_t *f;
f = FS_Open( "video.cfg", "w", false );
if( f )
{
Con_Reportf( "Host_WriteVideoConfig()\n" );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\tvideo.cfg - archive of renderer variables\n");
FS_Printf( f, "//=======================================================================\n" );
Cvar_WriteVariables( f, FCVAR_RENDERINFO );
FS_Close( f );
}
else Con_DPrintf( S_ERROR "can't update video.cfg.\n" );
}
void Key_EnumCmds_f( void )
{
file_t *f;
FS_AllowDirectPaths( true );
if( FS_FileExists( "../help.txt", false ))
{
Con_Printf( "help.txt already exist\n" );
FS_AllowDirectPaths( false );
return;
}
f = FS_Open( "../help.txt", "w", false );
if( f )
{
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\thelp.txt - xash commands and console variables\n");
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "\n\n\t\t\tconsole variables\n\n");
Cvar_LookupVars( 0, NULL, f, Cmd_WriteHelp );
FS_Printf( f, "\n\n\t\t\tconsole commands\n\n");
Cmd_LookupCmds( NULL, f, Cmd_WriteHelp );
FS_Printf( f, "\n\n");
FS_Close( f );
Con_Printf( "help.txt created\n" );
}
else Con_Printf( S_ERROR "couldn't write help.txt.\n");
FS_AllowDirectPaths( false );
}