mirror of
https://github.com/FWGS/xash3d-fwgs
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532 lines
10 KiB
C
532 lines
10 KiB
C
/*
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cl_events.c - client-side event system implementation
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "event_flags.h"
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#include "net_encode.h"
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#include "con_nprint.h"
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/*
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===============
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CL_ResetEvent
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===============
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*/
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void CL_ResetEvent( event_info_t *ei )
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{
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ei->index = 0;
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memset( &ei->args, 0, sizeof( ei->args ));
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ei->fire_time = 0.0;
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ei->flags = 0;
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}
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/*
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=============
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CL_CalcPlayerVelocity
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compute velocity for a given client
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=============
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*/
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static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
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{
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clientdata_t *pcd;
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vec3_t delta;
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double dt;
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VectorClear( velocity );
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if( idx <= 0 || idx > cl.maxclients )
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return;
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if( idx == cl.playernum + 1 )
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{
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pcd = &cl.frames[cl.parsecountmod].clientdata;
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VectorCopy( pcd->velocity, velocity );
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}
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else
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{
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dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
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if( dt != 0.0 )
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{
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VectorSubtract( clgame.entities[idx].curstate.velocity, clgame.entities[idx].prevstate.velocity, delta );
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VectorScale( delta, 1.0f / dt, velocity );
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}
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else
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{
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VectorCopy( clgame.entities[idx].curstate.velocity, velocity );
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}
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}
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}
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/*
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=============
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CL_DescribeEvent
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=============
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*/
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static void CL_DescribeEvent( event_info_t *ei, int slot )
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{
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int idx = (slot & 63) * 2;
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con_nprint_t info;
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string origin_str = { 0 }; //, angles_str = { 0 };
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if( !cl_showevents.value )
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return;
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info.time_to_live = 1.0f;
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info.index = idx;
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// mark reliable as green and unreliable as red
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if( FBitSet( ei->flags, FEV_RELIABLE ))
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VectorSet( info.color, 0.5f, 1.0f, 0.5f );
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else VectorSet( info.color, 1.0f, 0.5f, 0.5f );
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if( !VectorIsNull( ei->args.origin ))
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{
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Q_snprintf( origin_str, sizeof( origin_str ), "(%.2f,%.2f,%.2f)",
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ei->args.origin[0], ei->args.origin[1], ei->args.origin[2]);
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}
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/*if( !VectorIsNull( ei->args.angles ))
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{
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Q_snprintf( angles_str, sizeof( angles_str ), "ang %.2f %.2f %.2f",
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ei->args.angles[0], ei->args.angles[1], ei->args.angles[2]);
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}*/
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Con_NXPrintf( &info, "%i %.2f %c %s %s",
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slot, cl.time,
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(FBitSet( ei->flags, FEV_CLIENT ) ? 'c' :
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FBitSet( ei->flags, FEV_SERVER ) ? 's' : '?'),
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cl.event_precache[ei->index],
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origin_str);
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info.index++;
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Con_NXPrintf( &info, "b(%i,%i) i(%i,%i) f(%.2f,%.2f)",
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ei->args.bparam1, ei->args.bparam2,
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ei->args.iparam1, ei->args.iparam2,
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ei->args.fparam1, ei->args.fparam2);
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}
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/*
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=============
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CL_SetEventIndex
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=============
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*/
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void CL_SetEventIndex( const char *szEvName, int ev_index )
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{
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cl_user_event_t *ev;
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int i;
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if( !szEvName || !*szEvName )
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return; // ignore blank names
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// search event by name to link with
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for( i = 0; i < MAX_EVENTS; i++ )
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{
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ev = clgame.events[i];
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if( !ev ) break;
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if( !Q_stricmp( ev->name, szEvName ))
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{
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ev->index = ev_index;
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return;
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}
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}
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}
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/*
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=============
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CL_EventIndex
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=============
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*/
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word CL_EventIndex( const char *name )
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{
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word i;
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if( !COM_CheckString( name ))
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return 0;
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for( i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
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{
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if( !Q_stricmp( cl.event_precache[i], name ))
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return i;
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}
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return 0;
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}
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/*
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=============
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CL_RegisterEvent
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=============
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*/
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void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
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{
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cl_user_event_t *ev;
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if( lastnum == MAX_EVENTS )
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return;
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// clear existing or allocate new one
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if( !clgame.events[lastnum] )
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clgame.events[lastnum] = Mem_Calloc( cls.mempool, sizeof( cl_user_event_t ));
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else memset( clgame.events[lastnum], 0, sizeof( cl_user_event_t ));
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ev = clgame.events[lastnum];
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// NOTE: ev->index will be set later
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Q_strncpy( ev->name, szEvName, MAX_QPATH );
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ev->func = func;
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}
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/*
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=============
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CL_FireEvent
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=============
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*/
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static qboolean CL_FireEvent( event_info_t *ei, int slot )
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{
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cl_user_event_t *ev;
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const char *name;
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int i, idx;
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if( !ei || !ei->index )
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return false;
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// get the func pointer
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for( i = 0; i < MAX_EVENTS; i++ )
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{
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ev = clgame.events[i];
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if( !ev )
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{
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idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
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Con_Reportf( S_ERROR "CL_FireEvent: %s not precached\n", cl.event_precache[idx] );
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break;
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}
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if( ev->index == ei->index )
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{
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name = cl.event_precache[ei->index];
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if( cl_trace_events.value )
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{
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Con_Printf( "^3EVENT %s AT %.2f %.2f %.2f\n" // event name
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"\t%.2f %.2f %i %i %s %s\n", // bool params
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name, ei->args.origin[0], ei->args.origin[1], ei->args.origin[2],
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ei->args.fparam1, ei->args.fparam2,
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ei->args.iparam1, ei->args.iparam2,
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ei->args.bparam1 ? "TRUE" : "FALSE", ei->args.bparam2 ? "TRUE" : "FALSE" );
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}
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if( ev->func )
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{
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CL_DescribeEvent( ei, slot );
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ev->func( &ei->args );
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return true;
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}
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Con_Reportf( S_ERROR "CL_FireEvent: %s not hooked\n", name );
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break;
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}
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}
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return false;
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}
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/*
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=============
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CL_FireEvents
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called right before draw frame
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=============
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*/
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void CL_FireEvents( void )
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{
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event_state_t *es;
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event_info_t *ei;
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int i;
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es = &cl.events;
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for( i = 0; i < MAX_EVENT_QUEUE; i++ )
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{
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ei = &es->ei[i];
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if( ei->index == 0 )
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continue;
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// delayed event!
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if( ei->fire_time && ( ei->fire_time > cl.time ))
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continue;
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CL_FireEvent( ei, i );
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// zero out the remaining fields
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CL_ResetEvent( ei );
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}
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}
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/*
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=============
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CL_FindEvent
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find first empty event
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=============
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*/
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static event_info_t *CL_FindEmptyEvent( void )
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{
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int i;
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event_state_t *es;
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event_info_t *ei;
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es = &cl.events;
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// look for first slot where index is != 0
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for( i = 0; i < MAX_EVENT_QUEUE; i++ )
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{
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ei = &es->ei[i];
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if( ei->index != 0 )
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continue;
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return ei;
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}
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// no slots available
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return NULL;
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}
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/*
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=============
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CL_FindEvent
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replace only unreliable events
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=============
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*/
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static event_info_t *CL_FindUnreliableEvent( void )
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{
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event_state_t *es;
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event_info_t *ei;
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int i;
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es = &cl.events;
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for ( i = 0; i < MAX_EVENT_QUEUE; i++ )
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{
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ei = &es->ei[i];
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if( ei->index != 0 )
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{
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// it's reliable, so skip it
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if( FBitSet( ei->flags, FEV_RELIABLE ))
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continue;
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}
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return ei;
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}
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// this should never happen
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return NULL;
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}
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/*
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=============
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CL_QueueEvent
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=============
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*/
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static void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
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{
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event_info_t *ei;
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// find a normal slot
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ei = CL_FindEmptyEvent();
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if( !ei )
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{
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if( FBitSet( flags, FEV_RELIABLE ))
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{
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ei = CL_FindUnreliableEvent();
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}
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if( !ei ) return;
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}
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ei->index = index;
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ei->packet_index = 0;
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ei->fire_time = delay ? (cl.time + delay) : 0.0f;
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ei->flags = flags;
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ei->args = *args;
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}
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/*
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=============
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CL_ParseReliableEvent
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=============
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*/
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void CL_ParseReliableEvent( sizebuf_t *msg )
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{
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int event_index;
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event_args_t nullargs, args;
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float delay = 0.0f;
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memset( &nullargs, 0, sizeof( nullargs ));
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event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
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if( MSG_ReadOneBit( msg ))
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delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
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// reliable events not use delta-compression just null-compression
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MSG_ReadDeltaEvent( msg, &nullargs, &args );
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if( args.entindex > 0 && args.entindex <= cl.maxclients )
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args.angles[PITCH] *= -3.0f;
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CL_QueueEvent( FEV_RELIABLE|FEV_SERVER, event_index, delay, &args );
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}
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/*
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=============
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CL_ParseEvent
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=============
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*/
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void CL_ParseEvent( sizebuf_t *msg )
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{
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int event_index;
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int i, num_events;
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int packet_index;
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event_args_t nullargs, args;
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entity_state_t *state;
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float delay;
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memset( &nullargs, 0, sizeof( nullargs ));
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memset( &args, 0, sizeof( args ));
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num_events = MSG_ReadUBitLong( msg, 5 );
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// parse events queue
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for( i = 0 ; i < num_events; i++ )
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{
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event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
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if( MSG_ReadOneBit( msg ))
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packet_index = MSG_ReadUBitLong( msg, cls.legacymode ? MAX_LEGACY_ENTITY_BITS : MAX_ENTITY_BITS );
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else packet_index = -1;
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if( MSG_ReadOneBit( msg ))
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{
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MSG_ReadDeltaEvent( msg, &nullargs, &args );
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}
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if( MSG_ReadOneBit( msg ))
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delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
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else delay = 0.0f;
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if( packet_index != -1 )
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{
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frame_t *frame = &cl.frames[cl.parsecountmod];
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if( packet_index < frame->num_entities )
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{
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state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
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args.entindex = state->number;
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if( VectorIsNull( args.origin ))
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VectorCopy( state->origin, args.origin );
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if( VectorIsNull( args.angles ))
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VectorCopy( state->angles, args.angles );
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COM_NormalizeAngles( args.angles );
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if( state->number > 0 && state->number <= cl.maxclients )
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{
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args.angles[PITCH] *= -3.0f;
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CL_CalcPlayerVelocity( state->number, args.velocity );
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args.ducking = ( state->usehull == 1 );
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}
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}
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else
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{
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if( args.entindex != 0 )
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{
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if( args.entindex > 0 && args.entindex <= cl.maxclients )
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args.angles[PITCH] /= -3.0f;
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}
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}
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// Place event on queue
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CL_QueueEvent( FEV_SERVER, event_index, delay, &args );
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}
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}
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}
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/*
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=============
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CL_PlaybackEvent
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=============
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*/
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void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
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float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
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{
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event_args_t args;
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if( FBitSet( flags, FEV_SERVER ))
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return;
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// first check event for out of bounds
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if( eventindex < 1 || eventindex >= MAX_EVENTS )
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{
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Con_DPrintf( S_ERROR "CL_PlaybackEvent: invalid eventindex %i\n", eventindex );
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return;
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}
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// check event for precached
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if( !CL_EventIndex( cl.event_precache[eventindex] ))
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{
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Con_DPrintf( S_ERROR "CL_PlaybackEvent: event %i was not precached\n", eventindex );
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return;
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}
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SetBits( flags, FEV_CLIENT ); // it's a client event
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ClearBits( flags, FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL );
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if( delay < 0.0f ) delay = 0.0f; // fixup negative delays
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memset( &args, 0, sizeof( args ));
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VectorCopy( origin, args.origin );
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VectorCopy( angles, args.angles );
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VectorCopy( cl.simvel, args.velocity );
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args.entindex = cl.playernum + 1;
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args.ducking = ( cl.local.usehull == 1 );
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args.fparam1 = fparam1;
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args.fparam2 = fparam2;
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args.iparam1 = iparam1;
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args.iparam2 = iparam2;
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args.bparam1 = bparam1;
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args.bparam2 = bparam2;
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CL_QueueEvent( flags, eventindex, delay, &args );
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}
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