mirror of
https://github.com/FWGS/xash3d-fwgs
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137 lines
3.1 KiB
C
137 lines
3.1 KiB
C
/*
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cl_mobile.c - common mobile interface
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Copyright (C) 2015 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "mobility_int.h"
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#include "library.h"
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#include "input.h"
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#include "platform/platform.h"
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mobile_engfuncs_t *gMobileEngfuncs;
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convar_t *vibration_length;
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convar_t *vibration_enable;
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static void pfnVibrate( float life, char flags )
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{
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if( !vibration_enable->value )
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return;
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if( life < 0.0f )
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{
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Con_Reportf( S_WARN "Negative vibrate time: %f\n", life );
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return;
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}
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//Con_Reportf( "Vibrate: %f %d\n", life, flags );
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// here goes platform-specific backends
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Platform_Vibrate( life * vibration_length->value, flags );
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}
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static void Vibrate_f( void )
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{
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if( Cmd_Argc() != 2 )
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{
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Msg( S_USAGE "vibrate <time>\n" );
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return;
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}
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pfnVibrate( Q_atof( Cmd_Argv(1) ), VIBRATE_NORMAL );
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}
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static void pfnEnableTextInput( int enable )
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{
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Key_EnableTextInput( enable, false );
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}
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static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b, float scale )
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{
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int width = clgame.scrInfo.charWidths[number] * scale * hud_scale->value;
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int height = clgame.scrInfo.iCharHeight * scale * hud_scale->value;
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if( !cls.creditsFont.valid )
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return 0;
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x *= hud_scale->value;
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y *= hud_scale->value;
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number &= 255;
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number = Con_UtfProcessChar( number );
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if( number < 32 )
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return 0;
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if( y < -height )
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return 0;
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pfnPIC_Set( cls.creditsFont.hFontTexture, r, g, b, 255 );
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pfnPIC_DrawAdditive( x, y, width, height, &cls.creditsFont.fontRc[number] );
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return width;
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}
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static void *pfnGetNativeObject( const char *obj )
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{
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if( !obj )
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return NULL;
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// Backend should consider that obj is case-sensitive
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return Platform_GetNativeObject( obj );
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}
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static mobile_engfuncs_t gpMobileEngfuncs =
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{
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MOBILITY_API_VERSION,
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pfnVibrate,
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pfnEnableTextInput,
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Touch_AddClientButton,
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Touch_AddDefaultButton,
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Touch_HideButtons,
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Touch_RemoveButton,
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(void*)Touch_SetClientOnly,
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Touch_ResetDefaultButtons,
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pfnDrawScaledCharacter,
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Sys_Warn,
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pfnGetNativeObject,
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ID_SetCustomClientID
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};
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qboolean Mobile_Init( void )
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{
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qboolean success = false;
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pfnMobilityInterface ExportToClient;
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// find a mobility interface
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ExportToClient = COM_GetProcAddress( clgame.hInstance, MOBILITY_CLIENT_EXPORT );
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gMobileEngfuncs = &gpMobileEngfuncs;
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if( ExportToClient && !ExportToClient( gMobileEngfuncs ) )
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success = true;
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Cmd_AddCommand( "vibrate", (xcommand_t)Vibrate_f, "Vibrate for specified time");
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vibration_length = Cvar_Get( "vibration_length", "1.0", FCVAR_ARCHIVE, "Vibration length");
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vibration_enable = Cvar_Get( "vibration_enable", "1", FCVAR_ARCHIVE, "Enable vibration");
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return success;
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}
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void Mobile_Shutdown( void )
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{
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Cmd_RemoveCommand( "vibrate" );
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}
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