xash3d-fwgs/ref/gl
mittorn c73a522872 ref_gl: new dlights implementation (do not share buffers with static array) 2023-12-27 23:22:16 +03:00
..
gl2_shim ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
vgl_shim psvita: use crtlib where possible 2023-03-11 07:09:19 +03:00
exports.txt ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_alias.c engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
gl_backend.c ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 2023-08-21 10:01:59 +03:00
gl_beams.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_context.c ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_dbghulls.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_decals.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_draw.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_export.h ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_frustum.h ref: gl: cleanup unused functions in frustum 2023-04-03 05:05:32 +03:00
gl_image.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_local.h ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
gl_opengl.c ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
gl_rlight.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_rmain.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_rmath.c ref: gl: cleanup unused functions 2023-04-03 05:09:33 +03:00
gl_rmisc.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_rpart.c ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
gl_rsurf.c ref_gl: new dlights implementation (do not share buffers with static array) 2023-12-27 23:22:16 +03:00
gl_sprite.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_studio.c engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 2023-05-20 23:36:04 +03:00
gl_vgui.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_warp.c ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
wscript ref_gl: try fix psvita 2023-10-16 06:47:55 +03:00