2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 21:50:08 +01:00
xash3d-fwgs/ref_gl
2019-08-08 05:57:33 +03:00
..
gl-wes-v2@4529654a3f ref_gl: update wrappers 2019-08-08 05:57:33 +03:00
nanogl@c2a6b83ca5 ref_gl: update wrappers 2019-08-08 05:57:33 +03:00
gl_alias.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
gl_backend.c ref_gl: enable VBO for GLES targets, slightly refactor extensions checking, fix UB when initializing glwes 2019-08-08 05:53:34 +03:00
gl_beams.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_context.c ref_gl: change gl_round_down flag, remove executing configs, implement GetConfigName call 2019-07-28 00:26:56 +03:00
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_dbghulls.c ref: fix all undefined references 2019-03-11 17:37:58 +03:00
gl_decals.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_draw.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_export.h Merge 4529 update 2019-07-02 23:44:42 +03:00
gl_frustum.c ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00
gl_frustum.h
gl_image.c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
gl_local.h ref_gl: enable VBO for GLES targets, slightly refactor extensions checking, fix UB when initializing glwes 2019-08-08 05:53:34 +03:00
gl_opengl.c ref_gl: enable VBO for GLES targets, slightly refactor extensions checking, fix UB when initializing glwes 2019-08-08 05:53:34 +03:00
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_rmain.c engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
gl_rmath.c
gl_rmisc.c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
gl_rpart.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_rsurf.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
gl_sprite.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
gl_studio.c engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
gl_triapi.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_warp.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
wscript android: initial port 2019-05-02 18:07:03 +03:00