mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 11:19:59 +01:00
1699 lines
39 KiB
C
1699 lines
39 KiB
C
/*
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gl_rmain.c - renderer main loop
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "r_local.h"
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#include "xash3d_mathlib.h"
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#include "library.h"
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// #include "beamdef.h"
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// #include "particledef.h"
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#include "entity_types.h"
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#include "mod_local.h"
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int r_cnumsurfs;
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#define IsLiquidContents( cnt ) ( cnt == CONTENTS_WATER || cnt == CONTENTS_SLIME || cnt == CONTENTS_LAVA )
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ref_instance_t RI;
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// quake defines. will be refactored
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// view origin
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//
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//
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// screen size info
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//
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float xcenter, ycenter;
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float xscale, yscale;
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float xscaleinv, yscaleinv;
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// float xscaleshrink, yscaleshrink;
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float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
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int r_screenwidth;
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//
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// refresh flags
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//
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// int d_spanpixcount;
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// int r_polycount;
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// int r_drawnpolycount;
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// int r_wholepolycount;
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int r_viewcluster, r_oldviewcluster;
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CVAR_DEFINE_AUTO( sw_clearcolor, "48999", 0, "screen clear color" );
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CVAR_DEFINE_AUTO( sw_drawflat, "0", FCVAR_CHEAT, "" );
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CVAR_DEFINE_AUTO( sw_draworder, "0", FCVAR_CHEAT, "" );
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CVAR_DEFINE_AUTO( sw_maxedges, "32", 0, "" );
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static CVAR_DEFINE_AUTO( sw_maxsurfs, "0", 0, "" );
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CVAR_DEFINE_AUTO( sw_mipscale, "1", FCVAR_GLCONFIG, "nothing" );
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CVAR_DEFINE_AUTO( sw_mipcap, "0", FCVAR_GLCONFIG, "nothing" );
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CVAR_DEFINE_AUTO( sw_surfcacheoverride, "0", 0, "" );
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static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing" );
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static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)" );
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CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)" );
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CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
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CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither" );
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static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
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DEFINE_ENGINE_SHARED_CVAR_LIST()
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int r_viewcluster, r_oldviewcluster;
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float d_sdivzstepu, d_tdivzstepu, d_zistepu;
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float d_sdivzstepv, d_tdivzstepv, d_zistepv;
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float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
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fixed16_t sadjust, tadjust, bbextents, bbextentt;
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pixel_t *cacheblock;
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int cachewidth;
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pixel_t *d_viewbuffer;
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short *d_pzbuffer;
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unsigned int d_zrowbytes;
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unsigned int d_zwidth;
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mvertex_t *r_pcurrentvertbase;
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// int c_surf;
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qboolean r_surfsonstack;
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int r_clipflags;
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byte r_warpbuffer[WARP_WIDTH * WARP_HEIGHT];
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int r_numallocatededges;
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float r_aliasuvscale = 1.0;
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static int R_RankForRenderMode( int rendermode )
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{
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switch( rendermode )
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{
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case kRenderTransTexture:
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return 1; // draw second
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case kRenderTransAdd:
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return 2; // draw third
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case kRenderGlow:
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return 3; // must be last!
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}
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return 0;
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}
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void GAME_EXPORT R_AllowFog( qboolean allowed )
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{
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}
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/*
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===============
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R_OpaqueEntity
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Opaque entity can be brush or studio model but sprite
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===============
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*/
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qboolean R_OpaqueEntity( cl_entity_t *ent )
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{
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int rendermode = R_GetEntityRenderMode( ent );
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if( rendermode == kRenderNormal )
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{
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switch( ent->curstate.renderfx )
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{
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case kRenderFxNone:
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case kRenderFxDeadPlayer:
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case kRenderFxLightMultiplier:
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case kRenderFxExplode:
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return true;
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}
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}
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if( sw_notransbrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransTexture )
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return true;
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if( sw_noalphabrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransAlpha )
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return true;
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return false;
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}
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/*
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===============
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R_TransEntityCompare
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Sorting translucent entities by rendermode then by distance
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===============
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*/
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static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
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{
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cl_entity_t *ent1, *ent2;
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vec3_t vecLen, org;
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float dist1, dist2;
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int rendermode1;
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int rendermode2;
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ent1 = (cl_entity_t *)*a;
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ent2 = (cl_entity_t *)*b;
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rendermode1 = R_GetEntityRenderMode( ent1 );
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rendermode2 = R_GetEntityRenderMode( ent2 );
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// sort by distance
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if(( ent1->model && ent1->model->type != mod_brush ) || rendermode1 != kRenderTransAlpha )
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{
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VectorAverage( ent1->model->mins, ent1->model->maxs, org );
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VectorAdd( ent1->origin, org, org );
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VectorSubtract( RI.vieworg, org, vecLen );
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dist1 = DotProduct( vecLen, vecLen );
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}
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else
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dist1 = 1000000000;
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if(( ent1->model && ent2->model->type != mod_brush ) || rendermode2 != kRenderTransAlpha )
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{
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VectorAverage( ent2->model->mins, ent2->model->maxs, org );
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VectorAdd( ent2->origin, org, org );
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VectorSubtract( RI.vieworg, org, vecLen );
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dist2 = DotProduct( vecLen, vecLen );
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}
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else
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dist2 = 1000000000;
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if( dist1 > dist2 )
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return -1;
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if( dist1 < dist2 )
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return 1;
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// then sort by rendermode
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if( R_RankForRenderMode( rendermode1 ) > R_RankForRenderMode( rendermode2 ))
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return 1;
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if( R_RankForRenderMode( rendermode1 ) < R_RankForRenderMode( rendermode2 ))
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return -1;
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return 0;
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}
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/*
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===============
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R_WorldToScreen
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Convert a given point from world into screen space
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Returns true if we behind to screen
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===============
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*/
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int R_WorldToScreen( const vec3_t point, vec3_t screen )
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{
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matrix4x4 worldToScreen;
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qboolean behind;
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float w;
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if( !point || !screen )
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return true;
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Matrix4x4_Copy( worldToScreen, RI.worldviewProjectionMatrix );
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screen[0] = worldToScreen[0][0] * point[0] + worldToScreen[0][1] * point[1] + worldToScreen[0][2] * point[2] + worldToScreen[0][3];
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screen[1] = worldToScreen[1][0] * point[0] + worldToScreen[1][1] * point[1] + worldToScreen[1][2] * point[2] + worldToScreen[1][3];
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w = worldToScreen[3][0] * point[0] + worldToScreen[3][1] * point[1] + worldToScreen[3][2] * point[2] + worldToScreen[3][3];
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screen[2] = 0.0f; // just so we have something valid here
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if( w < 0.001f )
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{
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behind = true;
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}
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else
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{
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float invw = 1.0f / w;
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screen[0] *= invw;
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screen[1] *= invw;
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behind = false;
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}
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return behind;
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}
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/*
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===============
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R_ScreenToWorld
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Convert a given point from screen into world space
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===============
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*/
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void GAME_EXPORT R_ScreenToWorld( const vec3_t screen, vec3_t point )
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{
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matrix4x4 screenToWorld;
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float w;
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if( !point || !screen )
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return;
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Matrix4x4_Invert_Full( screenToWorld, RI.worldviewProjectionMatrix );
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point[0] = screen[0] * screenToWorld[0][0] + screen[1] * screenToWorld[0][1] + screen[2] * screenToWorld[0][2] + screenToWorld[0][3];
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point[1] = screen[0] * screenToWorld[1][0] + screen[1] * screenToWorld[1][1] + screen[2] * screenToWorld[1][2] + screenToWorld[1][3];
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point[2] = screen[0] * screenToWorld[2][0] + screen[1] * screenToWorld[2][1] + screen[2] * screenToWorld[2][2] + screenToWorld[2][3];
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w = screen[0] * screenToWorld[3][0] + screen[1] * screenToWorld[3][1] + screen[2] * screenToWorld[3][2] + screenToWorld[3][3];
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if( w != 0.0f )
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VectorScale( point, ( 1.0f / w ), point );
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}
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/*
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===============
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R_PushScene
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===============
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*/
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void GAME_EXPORT R_PushScene( void )
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{
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if( ++tr.draw_stack_pos >= MAX_DRAW_STACK )
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gEngfuncs.Host_Error( "draw stack overflow\n" );
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tr.draw_list = &tr.draw_stack[tr.draw_stack_pos];
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}
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/*
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===============
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R_PopScene
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===============
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*/
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void GAME_EXPORT R_PopScene( void )
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{
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if( --tr.draw_stack_pos < 0 )
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gEngfuncs.Host_Error( "draw stack underflow\n" );
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tr.draw_list = &tr.draw_stack[tr.draw_stack_pos];
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}
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/*
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===============
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R_ClearScene
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===============
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*/
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void GAME_EXPORT R_ClearScene( void )
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{
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tr.draw_list->num_solid_entities = 0;
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tr.draw_list->num_trans_entities = 0;
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tr.draw_list->num_beam_entities = 0;
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tr.draw_list->num_edge_entities = 0;
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// clear the scene befor start new frame
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if( gEngfuncs.drawFuncs->R_ClearScene != NULL )
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gEngfuncs.drawFuncs->R_ClearScene();
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}
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/*
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===============
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R_AddEntity
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===============
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*/
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qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
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{
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if( !r_drawentities->value )
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return false; // not allow to drawing
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if( !clent || !clent->model )
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return false; // if set to invisible, skip
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if( FBitSet( clent->curstate.effects, EF_NODRAW ))
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return false; // done
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if( !R_ModelOpaque( clent->curstate.rendermode ) && CL_FxBlend( clent ) <= 0 )
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return true; // invisible
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if( type == ET_FRAGMENTED )
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r_stats.c_client_ents++;
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if( R_OpaqueEntity( clent ))
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{
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if( clent->model->type == mod_brush )
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{
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if( tr.draw_list->num_edge_entities >= MAX_VISIBLE_PACKET )
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return false;
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tr.draw_list->edge_entities[tr.draw_list->num_edge_entities] = clent;
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tr.draw_list->num_edge_entities++;
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return true;
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}
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// opaque
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if( tr.draw_list->num_solid_entities >= MAX_VISIBLE_PACKET )
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return false;
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tr.draw_list->solid_entities[tr.draw_list->num_solid_entities] = clent;
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tr.draw_list->num_solid_entities++;
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}
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else
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{
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// translucent
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if( tr.draw_list->num_trans_entities >= MAX_VISIBLE_PACKET )
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return false;
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tr.draw_list->trans_entities[tr.draw_list->num_trans_entities] = clent;
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tr.draw_list->num_trans_entities++;
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}
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return true;
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}
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/*
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=============
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R_Clear
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=============
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*/
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static void R_Clear( int bitMask )
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{
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memset( vid.buffer, 0, vid.width * vid.height * 2 );
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}
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// =============================================================================
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/*
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===============
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R_GetFarClip
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===============
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*/
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static float R_GetFarClip( void )
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{
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if( WORLDMODEL && RI.drawWorld )
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return tr.movevars->zmax * 1.73f;
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return 2048.0f;
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}
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/*
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===============
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R_SetupFrustum
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===============
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*/
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void R_SetupFrustum( void )
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{
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// build the transformation matrix for the given view angles
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AngleVectors( RI.viewangles, RI.vforward, RI.vright, RI.vup );
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{
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VectorCopy( RI.vieworg, RI.cullorigin );
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VectorCopy( RI.vforward, RI.cull_vforward );
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VectorCopy( RI.vright, RI.cull_vright );
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VectorCopy( RI.vup, RI.cull_vup );
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}
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}
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/*
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=============
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R_SetupProjectionMatrix
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=============
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*/
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static void R_SetupProjectionMatrix( matrix4x4 m )
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{
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float xMin, xMax, yMin, yMax, zNear, zFar;
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if( RI.drawOrtho )
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{
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const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
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Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
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return;
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}
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RI.farClip = R_GetFarClip();
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zNear = 4.0f;
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zFar = Q_max( 256.0f, RI.farClip );
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yMax = zNear * tan( RI.fov_y * M_PI_F / 360.0f );
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yMin = -yMax;
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xMax = zNear * tan( RI.fov_x * M_PI_F / 360.0f );
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xMin = -xMax;
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Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
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}
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/*
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=============
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R_SetupModelviewMatrix
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=============
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*/
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static void R_SetupModelviewMatrix( matrix4x4 m )
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{
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Matrix4x4_CreateModelview( m );
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Matrix4x4_ConcatRotate( m, -RI.viewangles[2], 1, 0, 0 );
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Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
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Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
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Matrix4x4_ConcatTranslate( m, -RI.vieworg[0], -RI.vieworg[1], -RI.vieworg[2] );
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}
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/*
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=============
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R_LoadIdentity
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=============
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*/
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void R_LoadIdentity( void )
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{
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}
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/*
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=============
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R_RotateForEntity
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=============
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*/
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void R_RotateForEntity( cl_entity_t *e )
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{
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}
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/*
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=============
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R_TranslateForEntity
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=============
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*/
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void R_TranslateForEntity( cl_entity_t *e )
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{
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}
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/*
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===============
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R_FindViewLeaf
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===============
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*/
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void R_FindViewLeaf( void )
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{
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RI.oldviewleaf = RI.viewleaf;
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RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.pvsorigin, WORLDMODEL->nodes );
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}
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/*
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===============
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R_SetupFrame
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===============
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*/
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static void R_SetupFrame( void )
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{
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// setup viewplane dist
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RI.viewplanedist = DotProduct( RI.vieworg, RI.vforward );
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// if( !gl_nosort->value )
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{
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// sort translucents entities by rendermode and distance
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qsort( tr.draw_list->trans_entities, tr.draw_list->num_trans_entities, sizeof( cl_entity_t * ), (void *)R_TransEntityCompare );
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}
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// current viewleaf
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if( RI.drawWorld )
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{
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RI.isSkyVisible = false; // unknown at this moment
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R_FindViewLeaf();
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}
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// setup twice until globals fully refactored
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R_SetupFrameQ();
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}
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/*
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=============
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R_RecursiveFindWaterTexture
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using to find source waterleaf with
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watertexture to grab fog values from it
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=============
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*/
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static image_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mnode_t *ignore, qboolean down )
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{
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image_t *tex = NULL;
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// assure the initial node is not null
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// we could check it here, but we would rather check it
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// outside the call to get rid of one additional recursion level
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Assert( node != NULL );
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// ignore solid nodes
|
|
if( node->contents == CONTENTS_SOLID )
|
|
return NULL;
|
|
|
|
if( node->contents < 0 )
|
|
{
|
|
mleaf_t *pleaf;
|
|
msurface_t **mark;
|
|
int i, c;
|
|
|
|
// ignore non-liquid leaves
|
|
if( node->contents != CONTENTS_WATER && node->contents != CONTENTS_LAVA && node->contents != CONTENTS_SLIME )
|
|
return NULL;
|
|
|
|
// find texture
|
|
pleaf = (mleaf_t *)node;
|
|
mark = pleaf->firstmarksurface;
|
|
c = pleaf->nummarksurfaces;
|
|
|
|
for( i = 0; i < c; i++, mark++ )
|
|
{
|
|
if(( *mark )->flags & SURF_DRAWTURB && ( *mark )->texinfo && ( *mark )->texinfo->texture )
|
|
return R_GetTexture(( *mark )->texinfo->texture->gl_texturenum );
|
|
}
|
|
|
|
// texture not found
|
|
return NULL;
|
|
}
|
|
|
|
// this is a regular node
|
|
// traverse children
|
|
if( node->children[0] && ( node->children[0] != ignore ))
|
|
{
|
|
tex = R_RecursiveFindWaterTexture( node->children[0], node, true );
|
|
if( tex )
|
|
return tex;
|
|
}
|
|
|
|
if( node->children[1] && ( node->children[1] != ignore ))
|
|
{
|
|
tex = R_RecursiveFindWaterTexture( node->children[1], node, true );
|
|
if( tex )
|
|
return tex;
|
|
}
|
|
|
|
// for down recursion, return immediately
|
|
if( down )
|
|
return NULL;
|
|
|
|
// texture not found, step up if any
|
|
if( node->parent )
|
|
return R_RecursiveFindWaterTexture( node->parent, node, false );
|
|
|
|
// top-level node, bail out
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_DrawEntitiesOnList
|
|
=============
|
|
*/
|
|
static void R_DrawEntitiesOnList( void )
|
|
{
|
|
int i;
|
|
// extern int d_aflatcolor;
|
|
// d_aflatcolor = 0;
|
|
tr.blend = 1.0f;
|
|
// GL_CheckForErrors();
|
|
// RI.currententity = CL_GetEntityByIndex(0);
|
|
d_pdrawspans = R_PolysetFillSpans8;
|
|
GL_SetRenderMode( kRenderNormal );
|
|
// first draw solid entities
|
|
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
|
{
|
|
RI.currententity = tr.draw_list->solid_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
// d_aflatcolor += 500;
|
|
|
|
Assert( RI.currententity != NULL );
|
|
Assert( RI.currentmodel != NULL );
|
|
|
|
switch( RI.currentmodel->type )
|
|
{
|
|
case mod_brush:
|
|
R_DrawBrushModel( RI.currententity );
|
|
break;
|
|
case mod_alias:
|
|
// R_DrawAliasModel( RI.currententity );
|
|
break;
|
|
case mod_studio:
|
|
R_SetUpWorldTransform();
|
|
R_DrawStudioModel( RI.currententity );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
R_SetUpWorldTransform();
|
|
// draw sprites seperately, because of alpha blending
|
|
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
|
{
|
|
RI.currententity = tr.draw_list->solid_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
|
|
Assert( RI.currententity != NULL );
|
|
Assert( RI.currentmodel != NULL );
|
|
|
|
switch( RI.currentmodel->type )
|
|
{
|
|
case mod_sprite:
|
|
R_DrawSpriteModel( RI.currententity );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !RI.onlyClientDraw )
|
|
{
|
|
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
|
}
|
|
|
|
if( RI.drawWorld )
|
|
gEngfuncs.pfnDrawNormalTriangles();
|
|
|
|
d_pdrawspans = R_PolysetDrawSpans8_33;
|
|
// then draw translucent entities
|
|
for( i = 0; i < tr.draw_list->num_trans_entities && !RI.onlyClientDraw; i++ )
|
|
{
|
|
RI.currententity = tr.draw_list->trans_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
|
|
// handle studiomodels with custom rendermodes on texture
|
|
if( RI.currententity->curstate.rendermode != kRenderNormal )
|
|
tr.blend = CL_FxBlend( RI.currententity ) / 255.0f;
|
|
else
|
|
tr.blend = 1.0f; // draw as solid but sorted by distance
|
|
|
|
if( tr.blend <= 0.0f )
|
|
continue;
|
|
|
|
Assert( RI.currententity != NULL );
|
|
Assert( RI.currentmodel != NULL );
|
|
|
|
switch( RI.currentmodel->type )
|
|
{
|
|
case mod_brush:
|
|
R_DrawBrushModel( RI.currententity );
|
|
break;
|
|
case mod_alias:
|
|
// R_DrawAliasModel( RI.currententity );
|
|
break;
|
|
case mod_studio:
|
|
R_SetUpWorldTransform();
|
|
R_DrawStudioModel( RI.currententity );
|
|
break;
|
|
case mod_sprite:
|
|
R_SetUpWorldTransform();
|
|
R_DrawSpriteModel( RI.currententity );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( RI.drawWorld )
|
|
{
|
|
gEngfuncs.pfnDrawTransparentTriangles();
|
|
}
|
|
|
|
if( !RI.onlyClientDraw )
|
|
{
|
|
R_AllowFog( false );
|
|
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
|
R_AllowFog( true );
|
|
}
|
|
|
|
GL_SetRenderMode( kRenderNormal );
|
|
R_SetUpWorldTransform();
|
|
if( !RI.onlyClientDraw )
|
|
R_DrawViewModel();
|
|
gEngfuncs.CL_ExtraUpdate();
|
|
|
|
}
|
|
|
|
qboolean insubmodel;
|
|
|
|
/*
|
|
=============
|
|
R_BmodelCheckBBox
|
|
=============
|
|
*/
|
|
int R_BmodelCheckBBox( float *minmaxs )
|
|
{
|
|
int i, *pindex, clipflags;
|
|
vec3_t acceptpt, rejectpt;
|
|
float d;
|
|
|
|
clipflags = 0;
|
|
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
// generate accept and reject points
|
|
// FIXME: do with fast look-ups or integer tests based on the sign bit
|
|
// of the floating point values
|
|
|
|
pindex = qfrustum.pfrustum_indexes[i];
|
|
|
|
rejectpt[0] = minmaxs[pindex[0]];
|
|
rejectpt[1] = minmaxs[pindex[1]];
|
|
rejectpt[2] = minmaxs[pindex[2]];
|
|
|
|
d = DotProduct( rejectpt, qfrustum.view_clipplanes[i].normal );
|
|
d -= qfrustum.view_clipplanes[i].dist;
|
|
|
|
if( d <= 0 )
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
acceptpt[0] = minmaxs[pindex[3 + 0]];
|
|
acceptpt[1] = minmaxs[pindex[3 + 1]];
|
|
acceptpt[2] = minmaxs[pindex[3 + 2]];
|
|
|
|
d = DotProduct( acceptpt, qfrustum.view_clipplanes[i].normal );
|
|
d -= qfrustum.view_clipplanes[i].dist;
|
|
|
|
if( d <= 0 )
|
|
clipflags |= ( 1 << i );
|
|
}
|
|
|
|
return clipflags;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
R_FindTopNode
|
|
===================
|
|
*/
|
|
static mnode_t *R_FindTopnode( vec3_t mins, vec3_t maxs )
|
|
{
|
|
mplane_t *splitplane;
|
|
int sides;
|
|
mnode_t *node;
|
|
|
|
node = WORLDMODEL->nodes;
|
|
|
|
while( 1 )
|
|
{
|
|
if( node->visframe != tr.visframecount )
|
|
return NULL; // not visible at all
|
|
|
|
if( node->contents < 0 )
|
|
{
|
|
if( node->contents != CONTENTS_SOLID )
|
|
return node; // we've reached a non-solid leaf, so it's
|
|
// visible and not BSP clipped
|
|
return NULL; // in solid, so not visible
|
|
}
|
|
|
|
splitplane = node->plane;
|
|
sides = BOX_ON_PLANE_SIDE( mins, maxs, splitplane );
|
|
|
|
if( sides == 3 )
|
|
return node; // this is the splitter
|
|
|
|
// not split yet; recurse down the contacted side
|
|
if( sides & 1 )
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
RotatedBBox
|
|
|
|
Returns an axially aligned box that contains the input box at the given rotation
|
|
=============
|
|
*/
|
|
void RotatedBBox( vec3_t mins, vec3_t maxs, vec3_t angles, vec3_t tmins, vec3_t tmaxs )
|
|
{
|
|
vec3_t tmp, v;
|
|
int i, j;
|
|
vec3_t forward, right, up;
|
|
|
|
if( !angles[0] && !angles[1] && !angles[2] )
|
|
{
|
|
VectorCopy( mins, tmins );
|
|
VectorCopy( maxs, tmaxs );
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
tmins[i] = 99999;
|
|
tmaxs[i] = -99999;
|
|
}
|
|
|
|
AngleVectors( angles, forward, right, up );
|
|
|
|
for( i = 0; i < 8; i++ )
|
|
{
|
|
if( i & 1 )
|
|
tmp[0] = mins[0];
|
|
else
|
|
tmp[0] = maxs[0];
|
|
|
|
if( i & 2 )
|
|
tmp[1] = mins[1];
|
|
else
|
|
tmp[1] = maxs[1];
|
|
|
|
if( i & 4 )
|
|
tmp[2] = mins[2];
|
|
else
|
|
tmp[2] = maxs[2];
|
|
|
|
|
|
VectorScale( forward, tmp[0], v );
|
|
VectorMA( v, -tmp[1], right, v );
|
|
VectorMA( v, tmp[2], up, v );
|
|
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
if( v[j] < tmins[j] )
|
|
tmins[j] = v[j];
|
|
if( v[j] > tmaxs[j] )
|
|
tmaxs[j] = v[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
R_DrawBEntitiesOnList
|
|
=============
|
|
*/
|
|
static void R_DrawBEntitiesOnList( void )
|
|
{
|
|
int i, clipflags;
|
|
vec3_t oldorigin;
|
|
vec3_t mins, maxs;
|
|
float minmaxs[6];
|
|
mnode_t *topnode;
|
|
|
|
VectorCopy( tr.modelorg, oldorigin );
|
|
insubmodel = true;
|
|
|
|
for( i = 0; i < tr.draw_list->num_edge_entities && !RI.onlyClientDraw; i++ )
|
|
{
|
|
int k;
|
|
RI.currententity = tr.draw_list->edge_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
if( !RI.currentmodel )
|
|
continue;
|
|
if( RI.currentmodel->nummodelsurfaces == 0 )
|
|
continue; // clip brush only
|
|
if( RI.currentmodel->type != mod_brush )
|
|
continue;
|
|
// see if the bounding box lets us trivially reject, also sets
|
|
// trivial accept status
|
|
RotatedBBox( RI.currentmodel->mins, RI.currentmodel->maxs,
|
|
RI.currententity->angles, mins, maxs );
|
|
VectorAdd( mins, RI.currententity->origin, minmaxs );
|
|
VectorAdd( maxs, RI.currententity->origin, ( minmaxs + 3 ));
|
|
|
|
clipflags = R_BmodelCheckBBox( minmaxs );
|
|
if( clipflags == BMODEL_FULLY_CLIPPED )
|
|
continue; // off the edge of the screen
|
|
// clipflags = 0;
|
|
|
|
topnode = R_FindTopnode( minmaxs, minmaxs + 3 );
|
|
if( !topnode )
|
|
continue; // no part in a visible leaf
|
|
|
|
VectorCopy( RI.currententity->origin, r_entorigin );
|
|
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
|
|
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
|
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel();
|
|
|
|
// calculate dynamic lighting for bmodel
|
|
for( k = 0; k < MAX_DLIGHTS; k++ )
|
|
{
|
|
dlight_t *l = &tr.dlights[k];
|
|
vec3_t origin_l, oldorigin;
|
|
|
|
if( l->die < gp_cl->time || !l->radius )
|
|
continue;
|
|
|
|
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
|
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
|
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
|
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
|
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
|
VectorCopy( oldorigin, l->origin ); // restore lightorigin
|
|
}
|
|
|
|
RI.currententity->topnode = topnode;
|
|
if( topnode->contents >= 0 )
|
|
{
|
|
// not a leaf; has to be clipped to the world BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons( RI.currentmodel, topnode );
|
|
}
|
|
else
|
|
{
|
|
// falls entirely in one leaf, so we just put all the
|
|
// edges in the edge list and let 1/z sorting handle
|
|
// drawing order
|
|
R_DrawSubmodelPolygons( RI.currentmodel, clipflags, topnode );
|
|
}
|
|
RI.currententity->topnode = NULL;
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy( RI.base_vpn, RI.vforward );
|
|
VectorCopy( RI.base_vup, RI.vup );
|
|
VectorCopy( RI.base_vright, RI.vright );
|
|
VectorCopy( oldorigin, tr.modelorg );
|
|
R_TransformFrustum();
|
|
}
|
|
|
|
insubmodel = false;
|
|
}
|
|
|
|
extern qboolean alphaspans;
|
|
/*
|
|
=============
|
|
R_DrawBEntitiesOnList
|
|
=============
|
|
*/
|
|
void R_DrawBrushModel( cl_entity_t *pent )
|
|
{
|
|
int i, clipflags;
|
|
vec3_t oldorigin;
|
|
vec3_t mins, maxs;
|
|
float minmaxs[6];
|
|
mnode_t *topnode;
|
|
int k;
|
|
edge_t ledges[NUMSTACKEDGES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( edge_t )) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
|
|
|
if( !RI.drawWorld )
|
|
return;
|
|
|
|
if( auxedges )
|
|
{
|
|
r_edges = auxedges;
|
|
}
|
|
else
|
|
{
|
|
r_edges = (edge_t *)
|
|
(((uintptr_t)&ledges[0] + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
}
|
|
|
|
if( r_surfsonstack )
|
|
{
|
|
surfaces = (surf_t *)(((uintptr_t)&lsurfs[0] + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
memset( &surfaces[0], 0, sizeof( surf_t ));
|
|
surfaces--;
|
|
R_SurfacePatch();
|
|
}
|
|
|
|
|
|
R_BeginEdgeFrame();
|
|
|
|
VectorCopy( tr.modelorg, oldorigin );
|
|
insubmodel = true;
|
|
|
|
if( !RI.currentmodel )
|
|
return;
|
|
if( RI.currentmodel->nummodelsurfaces == 0 )
|
|
return; // clip brush only
|
|
if( RI.currentmodel->type != mod_brush )
|
|
return;
|
|
// see if the bounding box lets us trivially reject, also sets
|
|
// trivial accept status
|
|
RotatedBBox( RI.currentmodel->mins, RI.currentmodel->maxs,
|
|
RI.currententity->angles, mins, maxs );
|
|
VectorAdd( mins, RI.currententity->origin, minmaxs );
|
|
VectorAdd( maxs, RI.currententity->origin, ( minmaxs + 3 ));
|
|
|
|
clipflags = R_BmodelCheckBBox( minmaxs );
|
|
if( clipflags == BMODEL_FULLY_CLIPPED )
|
|
return; // off the edge of the screen
|
|
// clipflags = 0;
|
|
|
|
topnode = R_FindTopnode( minmaxs, minmaxs + 3 );
|
|
if( !topnode )
|
|
return; // no part in a visible leaf
|
|
|
|
alphaspans = true;
|
|
VectorCopy( RI.currententity->origin, r_entorigin );
|
|
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
|
|
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
|
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel();
|
|
|
|
// calculate dynamic lighting for bmodel
|
|
for( k = 0; k < MAX_DLIGHTS; k++ )
|
|
{
|
|
dlight_t *l = &tr.dlights[k];
|
|
vec3_t origin_l, oldorigin;
|
|
|
|
if( l->die < gp_cl->time || !l->radius )
|
|
continue;
|
|
|
|
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
|
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
|
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
|
tr.modelviewIdentity = false;
|
|
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
|
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
|
VectorCopy( oldorigin, l->origin ); // restore lightorigin*/
|
|
}
|
|
|
|
RI.currententity->topnode = topnode;
|
|
if( topnode->contents >= 0 )
|
|
{
|
|
// not a leaf; has to be clipped to the world BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons( RI.currentmodel, topnode );
|
|
}
|
|
else
|
|
{
|
|
// falls entirely in one leaf, so we just put all the
|
|
// edges in the edge list and let 1/z sorting handle
|
|
// drawing order
|
|
R_DrawSubmodelPolygons( RI.currentmodel, clipflags, topnode );
|
|
}
|
|
RI.currententity->topnode = NULL;
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy( RI.base_vpn, RI.vforward );
|
|
VectorCopy( RI.base_vup, RI.vup );
|
|
VectorCopy( RI.base_vright, RI.vright );
|
|
VectorCopy( oldorigin, tr.modelorg );
|
|
R_TransformFrustum();
|
|
|
|
|
|
insubmodel = false;
|
|
R_ScanEdges();
|
|
alphaspans = false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_EdgeDrawing
|
|
================
|
|
*/
|
|
static void R_EdgeDrawing( void )
|
|
{
|
|
edge_t ledges[NUMSTACKEDGES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( edge_t )) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
|
|
|
if( !RI.drawWorld )
|
|
return;
|
|
|
|
if( auxedges )
|
|
{
|
|
r_edges = auxedges;
|
|
}
|
|
else
|
|
{
|
|
r_edges = (edge_t *)
|
|
(((uintptr_t)&ledges[0] + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
}
|
|
|
|
if( r_surfsonstack )
|
|
{
|
|
surfaces = (surf_t *)(((uintptr_t)&lsurfs + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
|
|
memset( surfaces, 0, sizeof( surf_t ));
|
|
surfaces--;
|
|
R_SurfacePatch();
|
|
}
|
|
|
|
R_BeginEdgeFrame();
|
|
|
|
// this will prepare edges
|
|
R_RenderWorld();
|
|
|
|
// move brushes to separate list to merge with edges?
|
|
R_DrawBEntitiesOnList();
|
|
|
|
// display all edges
|
|
R_ScanEdges();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_MarkLeaves
|
|
===============
|
|
*/
|
|
static void R_MarkLeaves( void )
|
|
{
|
|
byte *vis;
|
|
mnode_t *node;
|
|
int i;
|
|
|
|
if( r_oldviewcluster == r_viewcluster && !r_novis.value && r_viewcluster != -1 )
|
|
return;
|
|
|
|
tr.visframecount++;
|
|
r_oldviewcluster = r_viewcluster;
|
|
|
|
gEngfuncs.R_FatPVS( RI.pvsorigin, REFPVS_RADIUS, RI.visbytes, FBitSet( RI.params, RP_OLDVIEWLEAF ), false );
|
|
vis = RI.visbytes;
|
|
|
|
for( i = 0; i < WORLDMODEL->numleafs; i++ )
|
|
{
|
|
if( vis[i >> 3] & ( 1 << ( i & 7 )))
|
|
{
|
|
node = (mnode_t *) &WORLDMODEL->leafs[i + 1];
|
|
do
|
|
{
|
|
if( node->visframe == tr.visframecount )
|
|
break;
|
|
node->visframe = tr.visframecount;
|
|
node = node->parent;
|
|
}
|
|
while( node );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_RenderScene
|
|
|
|
R_SetupRefParams must be called right before
|
|
================
|
|
*/
|
|
void GAME_EXPORT R_RenderScene( void )
|
|
{
|
|
if( !WORLDMODEL && RI.drawWorld )
|
|
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
|
|
|
// frametime is valid only for normal pass
|
|
if( RP_NORMALPASS( ))
|
|
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
|
else
|
|
tr.frametime = 0.0;
|
|
|
|
// begin a new frame
|
|
tr.framecount++;
|
|
|
|
if( tr.map_unload )
|
|
{
|
|
D_FlushCaches();
|
|
tr.map_unload = false;
|
|
}
|
|
|
|
|
|
R_SetupFrustum();
|
|
R_SetupFrame();
|
|
|
|
R_PushDlights();
|
|
R_SetupModelviewMatrix( RI.worldviewMatrix );
|
|
R_SetupProjectionMatrix( RI.projectionMatrix );
|
|
|
|
Matrix4x4_Concat( RI.worldviewProjectionMatrix, RI.projectionMatrix, RI.worldviewMatrix );
|
|
tr.modelviewIdentity = true;
|
|
|
|
// R_SetupGL( true );
|
|
// R_Clear( ~0 );
|
|
|
|
R_MarkLeaves();
|
|
// R_PushDlights (r_worldmodel); ??
|
|
// R_DrawWorld();
|
|
R_EdgeDrawing();
|
|
|
|
gEngfuncs.CL_ExtraUpdate(); // don't let sound get messed up if going slow
|
|
|
|
R_DrawEntitiesOnList();
|
|
|
|
// R_DrawWaterSurfaces();
|
|
|
|
// R_EndGL();
|
|
}
|
|
|
|
void R_GammaChanged( qboolean do_reset_gamma )
|
|
{
|
|
if( do_reset_gamma ) // unused
|
|
return;
|
|
|
|
D_FlushCaches( );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_BeginFrame
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_BeginFrame( qboolean clearScene )
|
|
{
|
|
R_Set2DMode( true );
|
|
|
|
// draw buffer stuff
|
|
// pglDrawBuffer( GL_BACK );
|
|
|
|
// update texture parameters
|
|
// if( FBitSet( gl_texture_nearest->flags|gl_lightmap_nearest->flags|gl_texture_anisotropy->flags|gl_texture_lodbias->flags, FCVAR_CHANGED ))
|
|
// R_SetTextureParameters();
|
|
|
|
gEngfuncs.CL_ExtraUpdate();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_SetupRefParams
|
|
|
|
set initial params for renderer
|
|
===============
|
|
*/
|
|
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
|
{
|
|
RI.params = RP_NONE;
|
|
RI.drawWorld = FBitSet( rvp->flags, RF_DRAW_WORLD );
|
|
RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW );
|
|
|
|
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
|
|
RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
|
|
else
|
|
RI.drawOrtho = false;
|
|
|
|
// setup viewport
|
|
RI.viewport[0] = rvp->viewport[0];
|
|
RI.viewport[1] = rvp->viewport[1];
|
|
RI.viewport[2] = rvp->viewport[2];
|
|
RI.viewport[3] = rvp->viewport[3];
|
|
|
|
// calc FOV
|
|
RI.fov_x = rvp->fov_x;
|
|
RI.fov_y = rvp->fov_y;
|
|
|
|
VectorCopy( rvp->vieworigin, RI.vieworg );
|
|
VectorCopy( rvp->viewangles, RI.viewangles );
|
|
VectorCopy( rvp->vieworigin, RI.pvsorigin );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_RenderFrame
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_RenderFrame( const ref_viewpass_t *rvp )
|
|
{
|
|
if( r_norefresh->value )
|
|
return;
|
|
|
|
// prevent cache overrun
|
|
if( gpGlobals->height > vid.height || gpGlobals->width > vid.width )
|
|
return;
|
|
|
|
// setup the initial render params
|
|
R_SetupRefParams( rvp );
|
|
|
|
// completely override rendering
|
|
if( gEngfuncs.drawFuncs->GL_RenderFrame != NULL )
|
|
{
|
|
tr.fCustomRendering = true;
|
|
|
|
if( gEngfuncs.drawFuncs->GL_RenderFrame( rvp ))
|
|
{
|
|
// R_GatherPlayerLight();
|
|
tr.realframecount++;
|
|
tr.fResetVis = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
tr.fCustomRendering = false;
|
|
if( !RI.onlyClientDraw )
|
|
R_RunViewmodelEvents();
|
|
|
|
tr.realframecount++; // right called after viewmodel events
|
|
R_RenderScene();
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_EndFrame
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_EndFrame( void )
|
|
{
|
|
// flush any remaining 2D bits
|
|
R_Set2DMode( false );
|
|
|
|
// blit pixels
|
|
R_BlitScreen();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_DrawCubemapView
|
|
===============
|
|
*/
|
|
void R_DrawCubemapView( const vec3_t origin, const vec3_t angles, int size )
|
|
{
|
|
ref_viewpass_t rvp;
|
|
|
|
// basic params
|
|
rvp.flags = rvp.viewentity = 0;
|
|
SetBits( rvp.flags, RF_DRAW_WORLD );
|
|
SetBits( rvp.flags, RF_DRAW_CUBEMAP );
|
|
|
|
rvp.viewport[0] = rvp.viewport[1] = 0;
|
|
rvp.viewport[2] = rvp.viewport[3] = size;
|
|
rvp.fov_x = rvp.fov_y = 90.0f; // this is a final fov value
|
|
|
|
// setup origin & angles
|
|
VectorCopy( origin, rvp.vieworigin );
|
|
VectorCopy( angles, rvp.viewangles );
|
|
|
|
R_RenderFrame( &rvp );
|
|
|
|
RI.viewleaf = NULL; // force markleafs next frame
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_NewMap
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_NewMap( void )
|
|
{
|
|
int i;
|
|
model_t *world = WORLDMODEL;
|
|
|
|
r_viewcluster = -1;
|
|
|
|
tr.draw_list->num_solid_entities = 0;
|
|
tr.draw_list->num_trans_entities = 0;
|
|
tr.draw_list->num_beam_entities = 0;
|
|
tr.draw_list->num_edge_entities = 0;
|
|
|
|
R_ClearDecals(); // clear all level decals
|
|
R_StudioResetPlayerModels();
|
|
|
|
r_cnumsurfs = sw_maxsurfs.value;
|
|
|
|
if( r_cnumsurfs <= MINSURFACES )
|
|
r_cnumsurfs = MINSURFACES;
|
|
|
|
if( r_cnumsurfs > NUMSTACKSURFACES )
|
|
{
|
|
surfaces = Mem_Calloc( r_temppool, r_cnumsurfs * sizeof( surf_t ));
|
|
surface_p = surfaces;
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
r_surfsonstack = false;
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
surfaces--;
|
|
R_SurfacePatch();
|
|
}
|
|
else
|
|
{
|
|
r_surfsonstack = true;
|
|
}
|
|
|
|
r_numallocatededges = sw_maxedges.value;
|
|
|
|
if( r_numallocatededges < MINEDGES )
|
|
r_numallocatededges = MINEDGES;
|
|
|
|
if( r_numallocatededges <= NUMSTACKEDGES )
|
|
{
|
|
auxedges = NULL;
|
|
}
|
|
else
|
|
{
|
|
auxedges = Mem_Malloc( r_temppool, r_numallocatededges * sizeof( edge_t ));
|
|
}
|
|
|
|
// clear out efrags in case the level hasn't been reloaded
|
|
for( i = 0; i < world->numleafs; i++ )
|
|
world->leafs[i + 1].efrags = NULL;
|
|
|
|
tr.sample_size = gEngfuncs.Mod_SampleSizeForFace( &world->surfaces[0] );
|
|
|
|
for( i = 1; i < world->numsurfaces; i++ )
|
|
{
|
|
int sample_size = gEngfuncs.Mod_SampleSizeForFace( &world->surfaces[i] );
|
|
if( sample_size != tr.sample_size )
|
|
{
|
|
tr.sample_size = -1;
|
|
break;
|
|
}
|
|
}
|
|
tr.sample_bits = -1;
|
|
|
|
if( tr.sample_size != -1 )
|
|
{
|
|
uint sample_pot;
|
|
|
|
tr.sample_bits = 0;
|
|
|
|
for( sample_pot = 1; sample_pot < tr.sample_size; sample_pot <<= 1, tr.sample_bits++ )
|
|
;
|
|
}
|
|
|
|
gEngfuncs.Con_Printf( "Map sample size is %d\n", tr.sample_size );
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_InitTurb
|
|
================
|
|
*/
|
|
static void R_InitTurb( void )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < 1280; i++ )
|
|
{
|
|
sintable[i] = AMP + sin( i * 3.14159 * 2 / CYCLE ) * AMP;
|
|
intsintable[i] = AMP2 + sin( i * 3.14159 * 2 / CYCLE ) * AMP2; // AMP2, not 20
|
|
blanktable[i] = 0; // PGM
|
|
}
|
|
}
|
|
|
|
|
|
|
|
qboolean GAME_EXPORT R_Init( void )
|
|
{
|
|
qboolean glblit = false;
|
|
|
|
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
|
|
|
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_clearcolor );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_drawflat );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_draworder );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_maxedges );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_maxsurfs );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_mipscale );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_mipcap );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_surfcacheoverride );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_waterwarp );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_notransbrushes );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_noalphabrushes );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
|
|
#ifndef DISABLE_TEXFILTER
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_texfilt );
|
|
#endif
|
|
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
|
|
|
r_temppool = Mem_AllocPool( "ref_soft zone" );
|
|
|
|
glblit = !!gEngfuncs.Sys_CheckParm( "-glblit" );
|
|
|
|
// create the window and set up the context
|
|
if( !glblit && !gEngfuncs.R_Init_Video( REF_SOFTWARE )) // request software blitter
|
|
{
|
|
gEngfuncs.R_Free_Video();
|
|
gEngfuncs.Con_Printf( "failed to initialize software blitter, fallback to glblit\n" );
|
|
glblit = true;
|
|
}
|
|
|
|
if( glblit && !gEngfuncs.R_Init_Video( REF_GL )) // request GL context
|
|
{
|
|
gEngfuncs.R_Free_Video();
|
|
return false;
|
|
}
|
|
|
|
// see R_ProcessEntData for tr.entities initialization
|
|
tr.movevars = (movevars_t *)ENGINE_GET_PARM( PARM_GET_MOVEVARS_PTR );
|
|
tr.palette = (color24 *)ENGINE_GET_PARM( PARM_GET_PALETTE_PTR );
|
|
tr.viewent = (cl_entity_t *)ENGINE_GET_PARM( PARM_GET_VIEWENT_PTR );
|
|
tr.texgammatable = (byte *)ENGINE_GET_PARM( PARM_GET_TEXGAMMATABLE_PTR );
|
|
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
|
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
|
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
|
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
|
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
|
|
|
if( !R_InitBlit( glblit ))
|
|
{
|
|
gEngfuncs.R_Free_Video();
|
|
return false;
|
|
}
|
|
|
|
R_InitImages();
|
|
// init draw stack
|
|
tr.draw_list = &tr.draw_stack[0];
|
|
tr.draw_stack_pos = 0;
|
|
qfrustum.view_clipplanes[0].leftedge = true;
|
|
qfrustum.view_clipplanes[1].rightedge = true;
|
|
qfrustum.view_clipplanes[1].leftedge = qfrustum.view_clipplanes[2].leftedge = qfrustum.view_clipplanes[3].leftedge = false;
|
|
qfrustum.view_clipplanes[0].rightedge = qfrustum.view_clipplanes[2].rightedge = qfrustum.view_clipplanes[3].rightedge = false;
|
|
R_StudioInit();
|
|
R_SpriteInit();
|
|
R_InitTurb();
|
|
GL_InitRandomTable();
|
|
|
|
return true;
|
|
}
|
|
|
|
void GAME_EXPORT R_Shutdown( void )
|
|
{
|
|
R_ShutdownImages();
|
|
gEngfuncs.R_Free_Video();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_FxBlend
|
|
===============
|
|
*/
|
|
int CL_FxBlend( cl_entity_t *e )
|
|
{
|
|
int blend = 0;
|
|
float offset, dist;
|
|
vec3_t tmp;
|
|
|
|
offset = ((int)e->index ) * 363.0f; // Use ent index to de-sync these fx
|
|
|
|
switch( e->curstate.renderfx )
|
|
{
|
|
case kRenderFxPulseSlowWide:
|
|
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 2 + offset );
|
|
break;
|
|
case kRenderFxPulseFastWide:
|
|
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 8 + offset );
|
|
break;
|
|
case kRenderFxPulseSlow:
|
|
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 2 + offset );
|
|
break;
|
|
case kRenderFxPulseFast:
|
|
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
|
break;
|
|
case kRenderFxFadeSlow:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt > 0 )
|
|
e->curstate.renderamt -= 1;
|
|
else
|
|
e->curstate.renderamt = 0;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFadeFast:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt > 3 )
|
|
e->curstate.renderamt -= 4;
|
|
else
|
|
e->curstate.renderamt = 0;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxSolidSlow:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt < 255 )
|
|
e->curstate.renderamt += 1;
|
|
else
|
|
e->curstate.renderamt = 255;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxSolidFast:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt < 252 )
|
|
e->curstate.renderamt += 4;
|
|
else
|
|
e->curstate.renderamt = 255;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeSlow:
|
|
blend = 20 * sin( gp_cl->time * 4 + offset );
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeFast:
|
|
blend = 20 * sin( gp_cl->time * 16 + offset );
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeFaster:
|
|
blend = 20 * sin( gp_cl->time * 36 + offset );
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFlickerSlow:
|
|
blend = 20 * ( sin( gp_cl->time * 2 ) + sin( gp_cl->time * 17 + offset ));
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFlickerFast:
|
|
blend = 20 * ( sin( gp_cl->time * 16 ) + sin( gp_cl->time * 23 + offset ));
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxHologram:
|
|
case kRenderFxDistort:
|
|
VectorCopy( e->origin, tmp );
|
|
VectorSubtract( tmp, RI.vieworg, tmp );
|
|
dist = DotProduct( tmp, RI.vforward );
|
|
|
|
// turn off distance fade
|
|
if( e->curstate.renderfx == kRenderFxDistort )
|
|
dist = 1;
|
|
|
|
if( dist <= 0 )
|
|
{
|
|
blend = 0;
|
|
}
|
|
else
|
|
{
|
|
e->curstate.renderamt = 180;
|
|
if( dist <= 100 )
|
|
blend = e->curstate.renderamt;
|
|
else
|
|
blend = (int) (( 1.0f - ( dist - 100 ) * ( 1.0f / 400.0f )) * e->curstate.renderamt );
|
|
blend += gEngfuncs.COM_RandomLong( -32, 31 );
|
|
}
|
|
break;
|
|
default:
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
}
|
|
|
|
blend = bound( 0, blend, 255 );
|
|
|
|
return blend;
|
|
}
|
|
|