xash3d-fwgs/engine/server
Alibek Omarov d9fd6aa05c engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
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server.h engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
sv_client.c engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
sv_cmds.c engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
sv_custom.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sv_filter.c server: fix wrong xashid key on server, it's uuid now 2021-03-28 01:57:40 +03:00
sv_frame.c engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
sv_game.c engine: server: fix ParseFile calls 2021-10-08 17:31:32 +03:00
sv_init.c engine: server: fix ParseFile calls 2021-10-08 17:31:32 +03:00
sv_log.c engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
sv_main.c engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
sv_move.c public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
sv_phys.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sv_pmove.c engine: fix predicting oldbuttons 2021-03-12 00:10:51 +03:00
sv_save.c engine: server: implemented instant game library loading 2021-10-03 04:38:05 +03:00
sv_world.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00