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https://github.com/FWGS/xash3d-fwgs
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30 lines
1.5 KiB
C
30 lines
1.5 KiB
C
/*
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features.h - engine features that can be enabled by mod-maker request
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Copyright (C) 2012 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef FEATURES_H
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#define FEATURES_H
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// list of engine features that can be enabled through callback SV_CheckFeatures
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#define ENGINE_WRITE_LARGE_COORD (1<<0) // replace standard message WRITE_COORD with big message for support more than 8192 units in world
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#define ENGINE_QUAKE_COMPATIBLE (1<<1) // make engine compatible with quake (flags and effects)
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#define ENGINE_LOAD_DELUXEDATA (1<<2) // loading deluxemap for map (if present)
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#define ENGINE_PHYSICS_PUSHER_EXT (1<<3) // enable sets of improvements for MOVETYPE_PUSH physics
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#define ENGINE_LARGE_LIGHTMAPS (1<<4) // change lightmap sizes from 128x128 to 1024x1024
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#define ENGINE_COMPENSATE_QUAKE_BUG (1<<5) // compensate stupid quake bug (inverse pitch) for mods where this bug is fixed
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// reserved
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#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
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#define ENGINE_FIXED_FRAMERATE (1<<8) // keep constant rate for client and server (but don't clamp renderer calls)
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#endif//FEATURES_H
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