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https://github.com/FWGS/xash3d-fwgs
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41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef PM_TRACE_H
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#define PM_TRACE_H
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typedef struct
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{
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vec3_t normal;
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float dist;
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} pmplane_t;
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typedef struct pmtrace_s pmtrace_t;
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struct pmtrace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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qboolean inopen, inwater; // End point is in empty space or in water
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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pmplane_t plane; // surface normal at impact
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int ent; // entity at impact
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vec3_t deltavelocity; // Change in player's velocity caused by impact.
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// Only run on server.
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int hitgroup;
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};
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#endif//PM_TRACE_H
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