mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-28 21:10:16 +01:00
329 lines
9.7 KiB
C
329 lines
9.7 KiB
C
/*
|
|
bspfile.h - BSP format included q1, hl1 support
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#ifndef BSPFILE_H
|
|
#define BSPFILE_H
|
|
|
|
//#define SUPPORT_BSP2_FORMAT // allow to loading Darkplaces BSP2 maps (with broke binary compatibility)
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BRUSH MODELS
|
|
|
|
.bsp contain level static geometry with including PVS and lightning info
|
|
==============================================================================
|
|
*/
|
|
|
|
// header
|
|
#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28)
|
|
#define HLBSP_VERSION 30 // half-life regular version
|
|
#define QBSP2_VERSION (('B' << 0) | ('S' << 8) | ('P' << 16) | ('2'<<24))
|
|
|
|
#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH"
|
|
#define EXTRA_VERSION 4 // ver. 1 was occupied by old versions of XashXT, ver. 2 was occupied by old vesrions of P2:savior
|
|
// ver. 3 was occupied by experimental versions of P2:savior change fmt
|
|
|
|
#define DELUXEMAP_VERSION 1
|
|
#define IDDELUXEMAPHEADER (('T'<<24)+('I'<<16)+('L'<<8)+'Q') // little-endian "QLIT"
|
|
|
|
// worldcraft predefined angles
|
|
#define ANGLE_UP -1
|
|
#define ANGLE_DOWN -2
|
|
|
|
// bmodel limits
|
|
#define MAX_MAP_HULLS 4 // MAX_HULLS
|
|
|
|
#define SURF_PLANEBACK BIT( 1 ) // plane should be negated
|
|
#define SURF_DRAWSKY BIT( 2 ) // sky surface
|
|
#define SURF_DRAWTURB_QUADS BIT( 3 ) // all subidivided polygons are quads
|
|
#define SURF_DRAWTURB BIT( 4 ) // warp surface
|
|
#define SURF_DRAWTILED BIT( 5 ) // face without lighmap
|
|
#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND)
|
|
#define SURF_UNDERWATER BIT( 7 ) // caustics
|
|
#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP)
|
|
|
|
// lightstyle management
|
|
#define LM_STYLES 4 // MAXLIGHTMAPS
|
|
#define LS_NORMAL 0x00
|
|
#define LS_UNUSED 0xFE
|
|
#define LS_NONE 0xFF
|
|
|
|
#define MAX_MAP_CLIPNODES_HLBSP 32767
|
|
#define MAX_MAP_CLIPNODES_BSP2 524288
|
|
|
|
// these limis not using by modelloader but only for displaying 'mapstats' correctly
|
|
#ifdef SUPPORT_BSP2_FORMAT
|
|
#define MAX_MAP_MODELS 2048 // embedded models
|
|
#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough
|
|
#define MAX_MAP_PLANES 131072 // can be increased without problems
|
|
#define MAX_MAP_NODES 262144 // can be increased without problems
|
|
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_BSP2 // can be increased without problems
|
|
#define MAX_MAP_LEAFS 131072 // CRITICAL STUFF to run ad_sepulcher!!!
|
|
#define MAX_MAP_VERTS 524288 // can be increased without problems
|
|
#define MAX_MAP_FACES 262144 // can be increased without problems
|
|
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems
|
|
#else
|
|
// increased to match PrimeXT compilers
|
|
#define MAX_MAP_MODELS 1024 // embedded models
|
|
#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough
|
|
#define MAX_MAP_PLANES 65536 // can be increased without problems
|
|
#define MAX_MAP_NODES 32767 // because negative shorts are leafs
|
|
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_HLBSP // because negative shorts are contents
|
|
#define MAX_MAP_LEAFS 32767 // signed short limit
|
|
#define MAX_MAP_VERTS 65535 // unsigned short limit
|
|
#define MAX_MAP_FACES 65535 // unsigned short limit
|
|
#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit
|
|
#endif
|
|
|
|
#define MAX_MAP_ENTITIES 8192 // network limit
|
|
#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo
|
|
#define MAX_MAP_EDGES 0x100000 // can be increased but not needs
|
|
#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needs
|
|
#define MAX_MAP_TEXTURES 2048 // can be increased but not needs
|
|
#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data
|
|
#define MAX_MAP_LIGHTING 0x2000000 // 32 Mb lightmap raw data (can contain deluxemaps)
|
|
#define MAX_MAP_VISIBILITY 0x1000000 // 16 Mb visdata
|
|
#define MAX_MAP_FACEINFO 8192 // can be increased but not needs
|
|
|
|
// quake lump ordering
|
|
#define LUMP_ENTITIES 0
|
|
#define LUMP_PLANES 1
|
|
#define LUMP_TEXTURES 2 // internal textures
|
|
#define LUMP_VERTEXES 3
|
|
#define LUMP_VISIBILITY 4
|
|
#define LUMP_NODES 5
|
|
#define LUMP_TEXINFO 6
|
|
#define LUMP_FACES 7
|
|
#define LUMP_LIGHTING 8
|
|
#define LUMP_CLIPNODES 9
|
|
#define LUMP_LEAFS 10
|
|
#define LUMP_MARKSURFACES 11
|
|
#define LUMP_EDGES 12
|
|
#define LUMP_SURFEDGES 13
|
|
#define LUMP_MODELS 14 // internal submodels
|
|
#define HEADER_LUMPS 15
|
|
|
|
// extra lump ordering
|
|
#define LUMP_LIGHTVECS 0 // deluxemap data
|
|
#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
|
|
#define LUMP_CUBEMAPS 2 // cubemap description
|
|
#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
|
|
#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics
|
|
#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
|
|
#define LUMP_COLLISION 6 // physics engine collision hull dump (userdata)
|
|
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp (userdata)
|
|
#define LUMP_SHADOWMAP 8 // contains shadow map for direct light
|
|
#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics
|
|
#define LUMP_UNUSED0 10 // one lump reserved for me
|
|
#define LUMP_UNUSED1 11 // one lump reserved for me
|
|
#define EXTRA_LUMPS 12 // count of the extra lumps
|
|
|
|
// texture flags
|
|
#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision
|
|
#define TEX_WORLD_LUXELS BIT( 1 ) // alternative lightmap matrix will be used (luxels per world units instead of luxels per texels)
|
|
#define TEX_AXIAL_LUXELS BIT( 2 ) // force world luxels to axial positive scales
|
|
#define TEX_EXTRA_LIGHTMAP BIT( 3 ) // bsp31 legacy - using 8 texels per luxel instead of 16 texels per luxel
|
|
#define TEX_SCROLL BIT( 6 ) // Doom special FX
|
|
|
|
#define IsLiquidContents( cnt ) ( cnt == CONTENTS_WATER || cnt == CONTENTS_SLIME || cnt == CONTENTS_LAVA )
|
|
|
|
// ambient sound types
|
|
enum
|
|
{
|
|
AMBIENT_WATER = 0, // waterfall
|
|
AMBIENT_SKY, // wind
|
|
AMBIENT_SLIME, // never used in quake
|
|
AMBIENT_LAVA, // never used in quake
|
|
NUM_AMBIENTS, // automatic ambient sounds
|
|
};
|
|
|
|
//
|
|
// BSP File Structures
|
|
//
|
|
|
|
typedef struct
|
|
{
|
|
int fileofs;
|
|
int filelen;
|
|
} dlump_t;
|
|
|
|
typedef struct
|
|
{
|
|
int version;
|
|
dlump_t lumps[HEADER_LUMPS];
|
|
} dheader_t;
|
|
|
|
typedef struct
|
|
{
|
|
int id; // must be little endian XASH
|
|
int version;
|
|
dlump_t lumps[EXTRA_LUMPS];
|
|
} dextrahdr_t;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
vec3_t origin; // for sounds or lights
|
|
int headnode[MAX_MAP_HULLS];
|
|
int visleafs; // not including the solid leaf 0
|
|
int firstface;
|
|
int numfaces;
|
|
} dmodel_t;
|
|
|
|
typedef struct
|
|
{
|
|
int nummiptex;
|
|
int dataofs[4]; // [nummiptex]
|
|
} dmiptexlump_t;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t point;
|
|
} dvertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
int type; // PLANE_X - PLANE_ANYZ ?
|
|
} dplane_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
short children[2]; // negative numbers are -(leafs + 1), not nodes
|
|
short mins[3]; // for sphere culling
|
|
short maxs[3];
|
|
word firstface;
|
|
word numfaces; // counting both sides
|
|
} dnode_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
|
float mins[3]; // for sphere culling
|
|
float maxs[3];
|
|
int firstface;
|
|
int numfaces; // counting both sides
|
|
} dnode32_t;
|
|
|
|
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
|
|
// all other leafs need visibility info
|
|
typedef struct
|
|
{
|
|
int contents;
|
|
int visofs; // -1 = no visibility info
|
|
|
|
short mins[3]; // for frustum culling
|
|
short maxs[3];
|
|
word firstmarksurface;
|
|
word nummarksurfaces;
|
|
|
|
// automatic ambient sounds
|
|
byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255)
|
|
} dleaf_t;
|
|
|
|
typedef struct
|
|
{
|
|
int contents;
|
|
int visofs; // -1 = no visibility info
|
|
|
|
float mins[3]; // for frustum culling
|
|
float maxs[3];
|
|
|
|
int firstmarksurface;
|
|
int nummarksurfaces;
|
|
|
|
byte ambient_level[NUM_AMBIENTS];
|
|
} dleaf32_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
short children[2]; // negative numbers are contents
|
|
} dclipnode_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are contents
|
|
} dclipnode32_t;
|
|
|
|
typedef struct
|
|
{
|
|
float vecs[2][4]; // texmatrix [s/t][xyz offset]
|
|
int miptex;
|
|
short flags;
|
|
short faceinfo; // -1 no face info otherwise dfaceinfo_t
|
|
} dtexinfo_t;
|
|
|
|
typedef struct
|
|
{
|
|
char landname[16]; // name of decsription in mapname_land.txt
|
|
unsigned short texture_step; // default is 16, pixels\luxels ratio
|
|
unsigned short max_extent; // default is 16, subdivision step ((texture_step * max_extent) - texture_step)
|
|
short groupid; // to determine equal landscapes from various groups, -1 - no group
|
|
} dfaceinfo_t;
|
|
|
|
typedef word dmarkface_t; // leaf marksurfaces indexes
|
|
typedef int dmarkface32_t; // leaf marksurfaces indexes
|
|
|
|
typedef int dsurfedge_t; // map surfedges
|
|
|
|
// NOTE: that edge 0 is never used, because negative edge nums
|
|
// are used for counterclockwise use of the edge in a face
|
|
typedef struct
|
|
{
|
|
word v[2]; // vertex numbers
|
|
} dedge_t;
|
|
|
|
typedef struct
|
|
{
|
|
int v[2]; // vertex numbers
|
|
} dedge32_t;
|
|
|
|
typedef struct
|
|
{
|
|
word planenum;
|
|
short side;
|
|
|
|
int firstedge; // we must support > 64k edges
|
|
short numedges;
|
|
short texinfo;
|
|
|
|
// lighting info
|
|
byte styles[LM_STYLES];
|
|
int lightofs; // start of [numstyles*surfsize] samples
|
|
} dface_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int side;
|
|
|
|
int firstedge; // we must support > 64k edges
|
|
int numedges;
|
|
int texinfo;
|
|
|
|
// lighting info
|
|
byte styles[LM_STYLES];
|
|
int lightofs; // start of [numstyles*surfsize] samples
|
|
} dface32_t;
|
|
|
|
#endif//BSPFILE_H
|