mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-10 21:09:07 +01:00
123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
/*
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vgui_int.c - vgui dll interaction
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the author gives permission
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to link the code of this program with VGUI library developed by
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Valve, L.L.C ("Valve"). You must obey the GNU General Public License
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in all respects for all of the code used other than VGUI library.
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If you modify this file, you may extend this exception to your
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version of the file, but you are not obligated to do so. If
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you do not wish to do so, delete this exception statement
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from your version.
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*/
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#include "vgui_main.h"
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#include "xash3d_types.h"
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namespace vgui_support {
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vguiapi_t *g_api;
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Panel *rootpanel = NULL;
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CEngineSurface *surface = NULL;
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CEngineApp staticApp;
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void VGui_Startup( int width, int height )
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{
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if( rootpanel )
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{
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rootpanel->setSize( width, height );
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return;
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}
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rootpanel = new Panel;
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rootpanel->setSize( width, height );
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rootpanel->setPaintBorderEnabled( false );
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rootpanel->setPaintBackgroundEnabled( false );
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rootpanel->setVisible( true );
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rootpanel->setCursor( new Cursor( Cursor::dc_none ));
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staticApp.start();
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staticApp.setMinimumTickMillisInterval( 0 );
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surface = new CEngineSurface( rootpanel );
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rootpanel->setSurfaceBaseTraverse( surface );
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//ASSERT( rootpanel->getApp() != NULL );
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//ASSERT( rootpanel->getSurfaceBase() != NULL );
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g_api->DrawInit ();
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}
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void VGui_Shutdown( void )
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{
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staticApp.stop();
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delete rootpanel;
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delete surface;
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rootpanel = NULL;
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surface = NULL;
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}
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void VGui_Paint( void )
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{
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int w, h;
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//if( cls.state != ca_active || !rootpanel )
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// return;
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if( !g_api->IsInGame() || !rootpanel )
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return;
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// setup the base panel to cover the screen
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Panel *pVPanel = surface->getEmbeddedPanel();
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if( !pVPanel ) return;
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//SDL_GetWindowSize(host.hWnd, &w, &h);
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//host.input_enabled = rootpanel->isVisible();
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rootpanel->getSize(w, h);
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EnableScissor( true );
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staticApp.externalTick ();
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pVPanel->setBounds( 0, 0, w, h );
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pVPanel->repaint();
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// paint everything
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pVPanel->paintTraverse();
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EnableScissor( false );
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}
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void *VGui_GetPanel( void )
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{
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return (void *)rootpanel;
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}
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}
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#ifdef INTERNAL_VGUI_SUPPORT
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#define InitAPI InitVGUISupportAPI
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#endif
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extern "C" EXPORT void InitAPI(vguiapi_t * api)
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{
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g_api = api;
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g_api->Startup = VGui_Startup;
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g_api->Shutdown = VGui_Shutdown;
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g_api->GetPanel = VGui_GetPanel;
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g_api->Paint = VGui_Paint;
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g_api->Mouse = VGUI_Mouse;
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g_api->MouseMove = VGUI_MouseMove;
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g_api->Key = VGUI_Key;
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}
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