xash3d-fwgs/engine/server/sv_query.c

201 lines
4.6 KiB
C

/*
sv_query.c - Source-engine like server querying
Copyright (C) 2023 jeefo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "server.h"
#define SOURCE_QUERY_DETAILS 'T'
#define SOURCE_QUERY_DETAILS_RESPONSE 'I'
#define SOURCE_QUERY_RULES 'V'
#define SOURCE_QUERY_RULES_RESPONSE 'E'
#define SOURCE_QUERY_PLAYERS 'U'
#define SOURCE_QUERY_PLAYERS_RESPONSE 'D'
/*
==================
SV_SourceQuery_Details
==================
*/
static void SV_SourceQuery_Details( netadr_t from )
{
sizebuf_t buf;
char answer[2048];
int bot_count, client_count;
SV_GetPlayerCount( &client_count, &bot_count );
client_count += bot_count; // bots are counted as players in this reply
MSG_Init( &buf, "TSourceEngineQuery", answer, sizeof( answer ));
MSG_WriteByte( &buf, SOURCE_QUERY_DETAILS_RESPONSE );
MSG_WriteByte( &buf, PROTOCOL_VERSION );
MSG_WriteString( &buf, hostname.string );
MSG_WriteString( &buf, sv.name );
MSG_WriteString( &buf, GI->gamefolder );
MSG_WriteString( &buf, svgame.dllFuncs.pfnGetGameDescription( ));
MSG_WriteShort( &buf, 0 );
MSG_WriteByte( &buf, client_count );
MSG_WriteByte( &buf, svs.maxclients );
MSG_WriteByte( &buf, bot_count );
MSG_WriteByte( &buf, Host_IsDedicated( ) ? 'd' : 'l' );
#if XASH_WIN32
MSG_WriteByte( &buf, 'w' );
#elif XASH_APPLE
MSG_WriteByte( &buf, 'm' );
#else
MSG_WriteByte( &buf, 'l' );
#endif
if( SV_HavePassword( ))
MSG_WriteByte( &buf, 1 );
else MSG_WriteByte( &buf, 0 );
MSG_WriteByte( &buf, GI->secure );
MSG_WriteString( &buf, XASH_VERSION );
Netchan_OutOfBand( NS_SERVER, from, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ));
}
/*
==================
SV_SourceQuery_Rules
==================
*/
static void SV_SourceQuery_Rules( netadr_t from )
{
const cvar_t *cvar;
sizebuf_t buf;
char answer[MAX_PRINT_MSG - 4];
int pos;
uint cvar_count = 0;
MSG_Init( &buf, "TSourceEngineQueryRules", answer, sizeof( answer ));
MSG_WriteByte( &buf, SOURCE_QUERY_RULES_RESPONSE );
pos = MSG_GetNumBitsWritten( &buf );
MSG_WriteShort( &buf, 0 );
for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
{
if( !FBitSet( cvar->flags, FCVAR_SERVER ))
continue;
MSG_WriteString( &buf, cvar->name );
if( FBitSet( cvar->flags, FCVAR_PROTECTED ))
{
if( COM_CheckStringEmpty( cvar->string ) && Q_stricmp( cvar->string, "none" ))
MSG_WriteString( &buf, "1" );
else MSG_WriteString( &buf, "0" );
}
else MSG_WriteString( &buf, cvar->string );
cvar_count++;
}
if( cvar_count != 0 )
{
int total = MSG_GetNumBytesWritten( &buf );
MSG_SeekToBit( &buf, pos, SEEK_SET );
MSG_WriteShort( &buf, cvar_count );
Netchan_OutOfBand( NS_SERVER, from, total, MSG_GetData( &buf ));
}
}
/*
==================
SV_SourceQuery_Players
==================
*/
static void SV_SourceQuery_Players( netadr_t from )
{
sizebuf_t buf;
char answer[MAX_PRINT_MSG - 4];
int i, count = 0;
int pos;
// respect players privacy
if( !sv_expose_player_list.value || SV_HavePassword( ))
return;
MSG_Init( &buf, "TSourceEngineQueryPlayers", answer, sizeof( answer ));
MSG_WriteByte( &buf, SOURCE_QUERY_PLAYERS_RESPONSE );
pos = MSG_GetNumBitsWritten( &buf );
MSG_WriteByte( &buf, 0 );
for( i = 0; i < svs.maxclients; i++ )
{
const sv_client_t *cl = &svs.clients[i];
if( cl->state < cs_connected )
continue;
MSG_WriteByte( &buf, count );
MSG_WriteString( &buf, cl->name );
MSG_WriteLong( &buf, cl->edict->v.frags );
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
MSG_WriteFloat( &buf, -1.0f );
else MSG_WriteFloat( &buf, host.realtime - cl->connection_started );
count++;
}
if( count != 0 )
{
int total = MSG_GetNumBytesWritten( &buf );
MSG_SeekToBit( &buf, pos, SEEK_SET );
MSG_WriteByte( &buf, count );
Netchan_OutOfBand( NS_SERVER, from, total, MSG_GetData( &buf ));
}
}
/*
==================
SV_SourceQuery_HandleConnnectionlessPacket
==================
*/
qboolean SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from )
{
switch( c[0] )
{
case SOURCE_QUERY_DETAILS:
SV_SourceQuery_Details( from );
return true;
case SOURCE_QUERY_RULES:
SV_SourceQuery_Rules( from );
return true;
case SOURCE_QUERY_PLAYERS:
SV_SourceQuery_Players( from );
return true;
default:
return false;
}
return false;
}