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gl-wes-v2@11384d5cf6
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ref_gl: update gl-wes-v2 submodule
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2019-12-01 01:42:27 +03:00 |
nanogl@b5a056408b
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wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
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2019-10-11 03:42:20 +03:00 |
gl_alias.c
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ref_gl: fix wrong type
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2019-10-18 07:51:11 +03:00 |
gl_backend.c
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ref_gl: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
gl_beams.c
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xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
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2019-11-05 01:41:35 +03:00 |
gl_context.c
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ref: add enum for screen rotation
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2019-11-04 20:27:46 +07:00 |
gl_cull.c
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
gl_dbghulls.c
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ref: fix all undefined references
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2019-03-11 17:37:58 +03:00 |
gl_decals.c
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ref_gl: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
gl_draw.c
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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2019-03-06 16:23:33 +03:00 |
gl_export.h
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Merge 4529 update
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2019-07-02 23:44:42 +03:00 |
gl_frustum.c
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ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
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2019-02-27 06:23:03 +07:00 |
gl_frustum.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
gl_image.c
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engine: slightly update RefAPI
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2019-11-02 08:56:07 +03:00 |
gl_local.h
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ref_gl: bring back glDrawRangeElements support
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2019-11-17 18:51:03 +03:00 |
gl_opengl.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
gl_rlight.c
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
gl_rmain.c
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xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
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2019-11-05 01:41:35 +03:00 |
gl_rmath.c
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ref_gl: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
gl_rmisc.c
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ref: move R_DrawTree from refdll to engine, implement using ref's triapi
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2019-07-27 13:27:40 +03:00 |
gl_rpart.c
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ref_gl: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
gl_rsurf.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
gl_sprite.c
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engine: fix -Wincompatible-pointer-types, add it to Werror list
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2019-11-28 19:18:50 +03:00 |
gl_studio.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
gl_triapi.c
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Merge 4483 update
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2019-05-25 02:44:24 +03:00 |
gl_vgui.c
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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2019-03-06 16:23:33 +03:00 |
gl_warp.c
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ref_gl: temporarily fix water drawing on GLES
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2019-11-17 18:51:39 +03:00 |
wscript
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wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
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2019-11-05 01:01:33 +03:00 |