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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 05:20:23 +01:00
xash3d-fwgs/engine/client
2019-12-23 06:48:17 +03:00
..
avi engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
vgui engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_cmds.c engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
cl_custom.c
cl_debug.c
cl_demo.c engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
cl_efrag.c
cl_efx.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
cl_events.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_frame.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_game.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_gameui.c
cl_main.c engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_netgraph.c lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
cl_parse.c lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
cl_pmove.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_qparse.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_remap.c
cl_render.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_scrn.c engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
cl_tent.c
cl_tent.h
cl_video.c
cl_view.c keys: add OSK 2019-10-28 12:28:52 +07:00
client.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
console.c engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
in_joy.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
in_touch.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
input.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
input.h platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
keys.c engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
mod_dbghulls.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
ref_common.c engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
ref_common.h
s_dsp.c
s_load.c xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
s_main.c
s_mix.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
s_mouth.c
s_stream.c
s_utils.c
s_vox.c engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
sound.h
titles.c
vid_common.c engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
vid_common.h engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
vox.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00