mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-28 21:10:16 +01:00
147 lines
4.4 KiB
Python
147 lines
4.4 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from __future__ import print_function
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from waflib import Logs, Options
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import sys
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import os
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sys.path.append(os.path.realpath('scripts/waflib'))
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# print(sys.path)
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import fwgslib
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VERSION = '0.99'
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APPNAME = 'xash3d-fwgs'
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SUBDIRS = [ 'engine', 'game_launch', 'mainui', 'vgui_support' ]
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top = '.'
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def options(opt):
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opt.load('xcompile compiler_cxx compiler_c')
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if sys.platform == 'win32':
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opt.load('msvc msvs')
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opt.add_option(
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'--build-type', action='store', type='string', dest='BUILD_TYPE', default = None,
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help = 'build type: debug, release or none(custom flags)')
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opt.add_option(
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'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
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help = 'build Xash Dedicated Server(XashDS)')
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opt.add_option(
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'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine')
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opt.add_option(
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'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
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help = 'install like Windows build, ignore prefix, useful for development')
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opt.recurse(SUBDIRS)
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def configure(conf):
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conf.start_msg('Build type')
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if conf.options.BUILD_TYPE == None:
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conf.end_msg('not set', color='RED')
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conf.fatal('Please set a build type, for example "--build-type=release"')
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elif not conf.options.BUILD_TYPE in ['release', 'debug', 'none']:
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conf.end_msg(conf.options.BUILD_TYPE, color='RED')
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conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
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conf.end_msg(conf.options.BUILD_TYPE)
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# Force XP compability, all build targets should add
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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conf.load('xcompile compiler_c compiler_cxx gitversion')
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if sys.platform == 'win32':
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conf.load('msvc msvs')
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# print(conf.options.ALLOW64)
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
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conf.env.BIT32_ALLOW64 = conf.options.ALLOW64
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conf.load('force_32bit')
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if conf.env.DEST_SIZEOF_VOID_P == 4:
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Logs.info('NOTE: will build engine for 32-bit target')
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else:
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Logs.warn('WARNING: 64-bit engine may be unstable')
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linker_flags = {
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'common': {
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'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries
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'gcc': ['-Wl,--no-undefined']
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}
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}
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compiler_c_cxx_flags = {
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'common': {
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'msvc': ['/D_USING_V110_SDK71_'],
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'default': ['-g']
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},
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'release': {
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'msvc': ['/Zi', '/O2'],
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'default': ['-O3']
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},
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'debug': {
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'msvc': ['/Z7'],
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'clang': ['-O0', '-gdwarf-2'],
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'default': ['-O0']
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}
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}
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conf.env.append_unique('CFLAGS', fwgslib.get_flags_by_type(
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.append_unique('CXXFLAGS', fwgslib.get_flags_by_type(
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.append_unique('LINKFLAGS', fwgslib.get_flags_by_type(
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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if conf.env.DEST_OS == 'linux':
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conf.check_cc( lib='dl' )
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if conf.env.DEST_OS != 'win32':
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conf.check_cc( lib='m' )
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if conf.env.DEST_OS2 != 'android':
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conf.check_cc( lib='pthread' )
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else:
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# Common Win32 libraries
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# Don't check them more than once, to save time
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# Usually, they are always available
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# but we need them in uselib
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conf.check_cc( lib='user32' )
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conf.check_cc( lib='shell32' )
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conf.check_cc( lib='gdi32' )
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conf.check_cc( lib='advapi32' )
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conf.check_cc( lib='dbghelp' )
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conf.check_cc( lib='psapi' )
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# indicate if we are packaging for Linux/BSD
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if(not conf.options.WIN_INSTALL and
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conf.env.DEST_OS != 'win32' and
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conf.env.DEST_OS != 'darwin'):
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conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
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else:
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
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conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="{0}"'.format(conf.env.GIT_VERSION if conf.env.GITVERSION else 'notset'))
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for i in SUBDIRS:
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conf.setenv(i, conf.env) # derive new env from global one
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conf.env.ENVNAME = i
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conf.msg(msg='--> ' + i, result='in progress', color='BLUE')
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# configure in standalone env
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conf.recurse(i)
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conf.msg(msg='<-- ' + i, result='done', color='BLUE')
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conf.setenv('')
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def build(bld):
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for i in SUBDIRS:
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bld.recurse(SUBDIRS)
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