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https://github.com/FWGS/xash3d-fwgs
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5e0a0765ce
The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CUSTOM_H
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#define CUSTOM_H
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#include "const.h"
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/////////////////
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// Customization
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// passed to pfnPlayerCustomization
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// For automatic downloading.
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typedef enum
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{
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t_sound = 0,
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t_skin,
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t_model,
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t_decal,
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t_generic,
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t_eventscript,
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t_world, // Fake type for world, is really t_model
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} resourcetype_t;
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typedef struct
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{
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int size;
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} _resourceinfo_t;
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typedef struct resourceinfo_s
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{
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_resourceinfo_t info[8];
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} resourceinfo_t;
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#define RES_FATALIFMISSING (1<<0) // Disconnect if we can't get this file.
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#define RES_WASMISSING (1<<1) // Do we have the file locally, did we get it ok?
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#define RES_CUSTOM (1<<2) // Is this resource one that corresponds to another player's customization
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// or is it a server startup resource.
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#define RES_REQUESTED (1<<3) // Already requested a download of this one
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#define RES_PRECACHED (1<<4) // Already precached
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#define RES_ALWAYS (1<<5) // Download always even if available on client
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#define RES_CHECKFILE (1<<7) // Check file on client
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typedef struct resource_s
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{
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char szFileName[64]; // File name to download/precache.
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resourcetype_t type; // t_sound, t_skin, t_model, t_decal.
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int nIndex; // For t_decals
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int nDownloadSize; // Size in Bytes if this must be downloaded.
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unsigned char ucFlags;
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// for handling client to client resource propagation
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unsigned char rgucMD5_hash[16]; // To determine if we already have it.
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unsigned char playernum; // Which player index this resource is associated with,
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// if it's a custom resource.
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unsigned char rguc_reserved[32]; // For future expansion
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struct resource_s *pNext; // Next in chain.
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struct resource_s *pPrev;
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} resource_t;
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typedef struct customization_s
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{
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qboolean bInUse; // Is this customization in use;
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resource_t resource; // The resource_t for this customization
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qboolean bTranslated; // Has the raw data been translated into a useable format?
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// (e.g., raw decal .wad make into texture_t *)
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int nUserData1; // Customization specific data
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int nUserData2; // Customization specific data
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void *pInfo; // Buffer that holds the data structure that references
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// the data (e.g., the cachewad_t)
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void *pBuffer; // Buffer that holds the data for the customization
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// (the raw .wad data)
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struct customization_s *pNext; // Next in chain
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} customization_t;
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#define FCUST_FROMHPAK ( 1<<0 )
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#define FCUST_WIPEDATA ( 1<<1 )
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#define FCUST_IGNOREINIT ( 1<<2 )
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#endif // CUSTOM_H
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