mirror of
https://github.com/FWGS/xash3d-fwgs
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365 lines
8.1 KiB
C
365 lines
8.1 KiB
C
/*
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pak.c - PAK support for filesystem
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Copyright (C) 2003-2006 Mathieu Olivier
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Copyright (C) 2000-2007 DarkPlaces contributors
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Copyright (C) 2007 Uncle Mike
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Copyright (C) 2015-2023 Xash3D FWGS contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "build.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#if XASH_POSIX
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#include <unistd.h>
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#endif
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#include <errno.h>
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#include <stddef.h>
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#include "port.h"
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#include "filesystem_internal.h"
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#include "crtlib.h"
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#include "common/com_strings.h"
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/*
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========================================================================
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PAK FILES
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The .pak files are just a linear collapse of a directory tree
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========================================================================
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*/
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// header
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#define IDPACKV1HEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') // little-endian "PACK"
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#define MAX_FILES_IN_PACK 65536 // pak
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typedef struct
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{
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int ident;
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int dirofs;
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int dirlen;
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} dpackheader_t;
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typedef struct
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{
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char name[56]; // total 64 bytes
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int filepos;
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int filelen;
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} dpackfile_t;
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// PAK errors
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#define PAK_LOAD_OK 0
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#define PAK_LOAD_COULDNT_OPEN 1
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#define PAK_LOAD_BAD_HEADER 2
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#define PAK_LOAD_BAD_FOLDERS 3
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#define PAK_LOAD_TOO_MANY_FILES 4
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#define PAK_LOAD_NO_FILES 5
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#define PAK_LOAD_CORRUPTED 6
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struct pack_s
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{
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int handle;
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int numfiles;
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time_t filetime; // common for all packed files
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dpackfile_t files[1]; // flexible
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};
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/*
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====================
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FS_SortPak
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====================
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*/
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static int FS_SortPak( const void *_a, const void *_b )
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{
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const dpackfile_t *a = _a, *b = _b;
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return Q_stricmp( a->name, b->name );
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}
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/*
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=================
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FS_LoadPackPAK
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Takes an explicit (not game tree related) path to a pak file.
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Loads the header and directory, adding the files at the beginning
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of the list so they override previous pack files.
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=================
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*/
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static pack_t *FS_LoadPackPAK( const char *packfile, int *error )
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{
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dpackheader_t header;
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int packhandle;
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int numpackfiles;
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pack_t *pack;
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fs_size_t c;
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packhandle = open( packfile, O_RDONLY|O_BINARY );
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if( packhandle < 0 )
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{
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Con_Reportf( "%s couldn't open: %s\n", packfile, strerror( errno ));
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if( error ) *error = PAK_LOAD_COULDNT_OPEN;
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return NULL;
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}
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c = read( packhandle, (void *)&header, sizeof( header ));
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if( c != sizeof( header ) || header.ident != IDPACKV1HEADER )
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{
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Con_Reportf( "%s is not a packfile. Ignored.\n", packfile );
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if( error ) *error = PAK_LOAD_BAD_HEADER;
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close( packhandle );
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return NULL;
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}
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if( header.dirlen % sizeof( dpackfile_t ))
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{
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Con_Reportf( S_ERROR "%s has an invalid directory size. Ignored.\n", packfile );
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if( error ) *error = PAK_LOAD_BAD_FOLDERS;
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close( packhandle );
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return NULL;
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}
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numpackfiles = header.dirlen / sizeof( dpackfile_t );
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if( numpackfiles > MAX_FILES_IN_PACK )
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{
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Con_Reportf( S_ERROR "%s has too many files ( %i ). Ignored.\n", packfile, numpackfiles );
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if( error ) *error = PAK_LOAD_TOO_MANY_FILES;
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close( packhandle );
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return NULL;
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}
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if( numpackfiles <= 0 )
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{
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Con_Reportf( "%s has no files. Ignored.\n", packfile );
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if( error ) *error = PAK_LOAD_NO_FILES;
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close( packhandle );
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return NULL;
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}
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pack = (pack_t *)Mem_Calloc( fs_mempool, sizeof( pack_t ) + sizeof( dpackfile_t ) * ( numpackfiles - 1 ));
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lseek( packhandle, header.dirofs, SEEK_SET );
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if( header.dirlen != read( packhandle, (void *)pack->files, header.dirlen ))
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{
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Con_Reportf( "%s is an incomplete PAK, not loading\n", packfile );
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if( error )
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*error = PAK_LOAD_CORRUPTED;
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close( packhandle );
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Mem_Free( pack );
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return NULL;
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}
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// TODO: validate directory?
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pack->filetime = FS_SysFileTime( packfile );
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pack->handle = packhandle;
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pack->numfiles = numpackfiles;
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qsort( pack->files, pack->numfiles, sizeof( pack->files[0] ), FS_SortPak );
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#ifdef XASH_REDUCE_FD
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// will reopen when needed
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close( pack->handle );
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pack->handle = -1;
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#endif
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if( error )
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*error = PAK_LOAD_OK;
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return pack;
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}
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/*
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===========
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FS_OpenPackedFile
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Open a packed file using its package file descriptor
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===========
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*/
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static file_t *FS_OpenFile_PAK( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
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{
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dpackfile_t *pfile;
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pfile = &search->pack->files[pack_ind];
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return FS_OpenHandle( search->filename, search->pack->handle, pfile->filepos, pfile->filelen );
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}
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/*
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===========
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FS_FindFile_PAK
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===========
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*/
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static int FS_FindFile_PAK( searchpath_t *search, const char *path, char *fixedname, size_t len )
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{
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int left, right, middle;
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// look for the file (binary search)
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left = 0;
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right = search->pack->numfiles - 1;
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while( left <= right )
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{
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int diff;
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middle = (left + right) / 2;
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diff = Q_stricmp( search->pack->files[middle].name, path );
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// Found it
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if( !diff )
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{
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if( fixedname )
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Q_strncpy( fixedname, search->pack->files[middle].name, len );
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return middle;
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}
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// if we're too far in the list
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if( diff > 0 )
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right = middle - 1;
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else left = middle + 1;
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}
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return -1;
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}
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/*
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===========
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FS_Search_PAK
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===========
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*/
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static void FS_Search_PAK( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
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{
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string temp;
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const char *slash, *backslash, *colon, *separator;
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int j, i;
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for( i = 0; i < search->pack->numfiles; i++ )
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{
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Q_strncpy( temp, search->pack->files[i].name, sizeof( temp ));
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while( temp[0] )
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{
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if( matchpattern( temp, pattern, true ))
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{
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for( j = 0; j < list->numstrings; j++ )
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{
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if( !Q_strcmp( list->strings[j], temp ))
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break;
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}
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if( j == list->numstrings )
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stringlistappend( list, temp );
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}
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// strip off one path element at a time until empty
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// this way directories are added to the listing if they match the pattern
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slash = Q_strrchr( temp, '/' );
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backslash = Q_strrchr( temp, '\\' );
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colon = Q_strrchr( temp, ':' );
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separator = temp;
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if( separator < slash )
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separator = slash;
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if( separator < backslash )
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separator = backslash;
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if( separator < colon )
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separator = colon;
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*((char *)separator) = 0;
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}
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}
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}
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/*
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===========
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FS_FileTime_PAK
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===========
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*/
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static int FS_FileTime_PAK( searchpath_t *search, const char *filename )
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{
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return search->pack->filetime;
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}
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/*
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===========
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FS_PrintInfo_PAK
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===========
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*/
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static void FS_PrintInfo_PAK( searchpath_t *search, char *dst, size_t size )
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{
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Q_snprintf( dst, size, "%s (%i files)", search->filename, search->pack->numfiles );
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}
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/*
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===========
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FS_Close_PAK
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===========
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*/
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static void FS_Close_PAK( searchpath_t *search )
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{
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if( search->pack->handle >= 0 )
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close( search->pack->handle );
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Mem_Free( search->pack );
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}
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/*
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================
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FS_AddPak_Fullpath
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Adds the given pack to the search path.
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The pack type is autodetected by the file extension.
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Returns true if the file was successfully added to the
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search path or if it was already included.
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If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
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plain directories.
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================
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*/
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searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
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{
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searchpath_t *search;
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pack_t *pak;
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int i, errorcode = PAK_LOAD_COULDNT_OPEN;
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pak = FS_LoadPackPAK( pakfile, &errorcode );
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if( !pak )
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{
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if( errorcode != PAK_LOAD_NO_FILES )
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Con_Reportf( S_ERROR "FS_AddPak_Fullpath: unable to load pak \"%s\"\n", pakfile );
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return NULL;
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}
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search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
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Q_strncpy( search->filename, pakfile, sizeof( search->filename ));
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search->pack = pak;
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search->type = SEARCHPATH_PAK;
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search->flags = flags;
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search->pfnPrintInfo = FS_PrintInfo_PAK;
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search->pfnClose = FS_Close_PAK;
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search->pfnOpenFile = FS_OpenFile_PAK;
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search->pfnFileTime = FS_FileTime_PAK;
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search->pfnFindFile = FS_FindFile_PAK;
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search->pfnSearch = FS_Search_PAK;
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Con_Reportf( "Adding pakfile: %s (%i files)\n", pakfile, pak->numfiles );
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return search;
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}
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