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https://github.com/FWGS/xash3d-fwgs
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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
241 lines
9.6 KiB
C
241 lines
9.6 KiB
C
/*
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menu_int.h - interface between engine and menu
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef MENU_INT_H
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#define MENU_INT_H
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#include "cvardef.h"
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#include "gameinfo.h"
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#include "wrect.h"
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// a macro for mainui_cpp, indicating that mainui should be compiled for
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// Xash3D 1.0 interface
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#define NEW_ENGINE_INTERFACE
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typedef int HIMAGE; // handle to a graphic
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// flags for PIC_Load
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#define PIC_NEAREST (1<<0) // disable texfilter
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#define PIC_KEEP_SOURCE (1<<1) // some images keep source
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#define PIC_NOFLIP_TGA (1<<2) // Steam background completely ignore tga attribute 0x20
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typedef struct ui_globalvars_s
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{
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float time; // unclamped host.realtime
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float frametime;
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int scrWidth; // actual values
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int scrHeight;
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int maxClients;
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int developer; // boolean, changed from allow_console to make mainui_cpp compile for both engines
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int demoplayback;
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int demorecording;
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char demoname[64]; // name of currently playing demo
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char maptitle[64]; // title of active map
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} ui_globalvars_t;
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struct ref_viewpass_s;
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typedef struct ui_enginefuncs_s
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{
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// image handlers
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HIMAGE (*pfnPIC_Load)( const char *szPicName, const byte *ucRawImage, int ulRawImageSize, int flags );
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void (*pfnPIC_Free)( const char *szPicName );
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int (*pfnPIC_Width)( HIMAGE hPic );
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int (*pfnPIC_Height)( HIMAGE hPic );
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void (*pfnPIC_Set)( HIMAGE hPic, int r, int g, int b, int a );
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void (*pfnPIC_Draw)( int x, int y, int width, int height, const wrect_t *prc );
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void (*pfnPIC_DrawHoles)( int x, int y, int width, int height, const wrect_t *prc );
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void (*pfnPIC_DrawTrans)( int x, int y, int width, int height, const wrect_t *prc );
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void (*pfnPIC_DrawAdditive)( int x, int y, int width, int height, const wrect_t *prc );
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void (*pfnPIC_EnableScissor)( int x, int y, int width, int height );
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void (*pfnPIC_DisableScissor)( void );
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// screen handlers
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void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a );
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// cvar handlers
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cvar_t* (*pfnRegisterVariable)( const char *szName, const char *szValue, int flags );
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float (*pfnGetCvarFloat)( const char *szName );
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const char* (*pfnGetCvarString)( const char *szName );
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void (*pfnCvarSetString)( const char *szName, const char *szValue );
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void (*pfnCvarSetValue)( const char *szName, float flValue );
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// command handlers
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int (*pfnAddCommand)( const char *cmd_name, void (*function)(void) );
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void (*pfnClientCmd)( int execute_now, const char *szCmdString );
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void (*pfnDelCommand)( const char *cmd_name );
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int (*pfnCmdArgc)( void );
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const char* (*pfnCmdArgv)( int argc );
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const char* (*pfnCmd_Args)( void );
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// debug messages (in-menu shows only notify)
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void (*Con_Printf)( const char *fmt, ... );
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void (*Con_DPrintf)( const char *fmt, ... );
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void (*Con_NPrintf)( int pos, const char *fmt, ... );
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void (*Con_NXPrintf)( struct con_nprint_s *info, const char *fmt, ... );
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// sound handlers
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void (*pfnPlayLocalSound)( const char *szSound );
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// cinematic handlers
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void (*pfnDrawLogo)( const char *filename, float x, float y, float width, float height );
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int (*pfnGetLogoWidth)( void );
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int (*pfnGetLogoHeight)( void );
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float (*pfnGetLogoLength)( void ); // cinematic duration in seconds
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// text message system
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void (*pfnDrawCharacter)( int x, int y, int width, int height, int ch, int ulRGBA, HIMAGE hFont );
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int (*pfnDrawConsoleString)( int x, int y, const char *string );
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void (*pfnDrawSetTextColor)( int r, int g, int b, int alpha );
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void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height );
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void (*pfnSetConsoleDefaultColor)( int r, int g, int b ); // color must came from colors.lst
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// custom rendering (for playermodel preview)
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struct cl_entity_s* (*pfnGetPlayerModel)( void ); // for drawing playermodel previews
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void (*pfnSetModel)( struct cl_entity_s *ed, const char *path );
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void (*pfnClearScene)( void );
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void (*pfnRenderScene)( const struct ref_viewpass_s *rvp );
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int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent );
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// misc handlers
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void (*pfnHostError)( const char *szFmt, ... );
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int (*pfnFileExists)( const char *filename, int gamedironly );
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void (*pfnGetGameDir)( char *szGetGameDir );
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// gameinfo handlers
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int (*pfnCreateMapsList)( int fRefresh );
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int (*pfnClientInGame)( void );
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void (*pfnClientJoin)( const struct netadr_s adr );
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// parse txt files
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byte* (*COM_LoadFile)( const char *filename, int *pLength );
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char* (*COM_ParseFile)( char *data, char *token );
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void (*COM_FreeFile)( void *buffer );
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// keyfuncs
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void (*pfnKeyClearStates)( void ); // call when menu open or close
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void (*pfnSetKeyDest)( int dest );
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const char *(*pfnKeynumToString)( int keynum );
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const char *(*pfnKeyGetBinding)( int keynum );
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void (*pfnKeySetBinding)( int keynum, const char *binding );
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int (*pfnKeyIsDown)( int keynum );
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int (*pfnKeyGetOverstrikeMode)( void );
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void (*pfnKeySetOverstrikeMode)( int fActive );
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void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc
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// engine memory manager
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void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
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void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
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// collect info from engine
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int (*pfnGetGameInfo)( GAMEINFO *pgameinfo );
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GAMEINFO **(*pfnGetGamesList)( int *numGames ); // collect info about all mods
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char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); // find in files
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int (*pfnGetSaveComment)( const char *savename, char *comment );
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int (*pfnGetDemoComment)( const char *demoname, char *comment );
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int (*pfnCheckGameDll)( void ); // returns false if hl.dll is missed or invalid
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char *(*pfnGetClipboardData)( void );
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// engine launcher
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void (*pfnShellExecute)( const char *name, const char *args, int closeEngine );
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void (*pfnWriteServerConfig)( const char *name );
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void (*pfnChangeInstance)( const char *newInstance, const char *szFinalMessage );
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void (*pfnPlayBackgroundTrack)( const char *introName, const char *loopName );
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void (*pfnHostEndGame)( const char *szFinalMessage );
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// menu interface is freezed at version 0.75
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// new functions starts here
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float (*pfnRandomFloat)( float flLow, float flHigh );
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int (*pfnRandomLong)( int lLow, int lHigh );
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void (*pfnSetCursor)( void *hCursor ); // change cursor
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int (*pfnIsMapValid)( char *filename );
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void (*pfnProcessImage)( int texnum, float gamma, int topColor, int bottomColor );
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int (*pfnCompareFileTime)( const char *filename1, const char *filename2, int *iCompare );
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const char *(*pfnGetModeString)( int vid_mode );
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int (*COM_SaveFile)( const char *filename, const void *data, int len );
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int (*COM_RemoveFile)( const char *filepath );
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} ui_enginefuncs_t;
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typedef struct
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{
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int (*pfnVidInit)( void );
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void (*pfnInit)( void );
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void (*pfnShutdown)( void );
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void (*pfnRedraw)( float flTime );
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void (*pfnKeyEvent)( int key, int down );
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void (*pfnMouseMove)( int x, int y );
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void (*pfnSetActiveMenu)( int active );
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void (*pfnAddServerToList)( struct netadr_s adr, const char *info );
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void (*pfnGetCursorPos)( int *pos_x, int *pos_y );
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void (*pfnSetCursorPos)( int pos_x, int pos_y );
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void (*pfnShowCursor)( int show );
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void (*pfnCharEvent)( int key );
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int (*pfnMouseInRect)( void ); // mouse entering\leave game window
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int (*pfnIsVisible)( void );
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int (*pfnCreditsActive)( void ); // unused
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void (*pfnFinalCredits)( void ); // show credits + game end
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} UI_FUNCTIONS;
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#define MENU_EXTENDED_API_VERSION 1
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typedef struct ui_extendedfuncs_s {
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// text functions, frozen
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void (*pfnEnableTextInput)( int enable );
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int (*pfnUtfProcessChar) ( int ch );
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int (*pfnUtfMoveLeft) ( char *str, int pos );
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int (*pfnUtfMoveRight) ( char *str, int pos, int length );
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// new engine extended api start here
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// returns 1 if there are more in list, otherwise 0
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int (*pfnGetRenderers)( unsigned int num, char *shortName, size_t size1, char *readableName, size_t size2 );
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double (*pfnDoubleTime)( void );
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} ui_extendedfuncs_t;
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// deprecated export from old engine
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typedef void (*ADDTOUCHBUTTONTOLIST)( const char *name, const char *texture, const char *command, unsigned char *color, int flags );
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typedef struct
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{
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ADDTOUCHBUTTONTOLIST pfnAddTouchButtonToList;
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void (*pfnResetPing)( void );
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void (*pfnShowConnectionWarning)( void );
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void (*pfnShowUpdateDialog)( int preferStore );
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void (*pfnShowMessageBox)( const char *text );
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void (*pfnConnectionProgress_Disconnect)( void );
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void (*pfnConnectionProgress_Download)( const char *pszFileName, const char *pszServerName, int iCurrent, int iTotal, const char *comment );
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void (*pfnConnectionProgress_DownloadEnd)( void );
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void (*pfnConnectionProgress_Precache)( void );
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void (*pfnConnectionProgress_Connect)( const char *server ); // NULL for local server
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void (*pfnConnectionProgress_ChangeLevel)( void );
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void (*pfnConnectionProgress_ParseServerInfo)( const char *server );
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} UI_EXTENDED_FUNCTIONS;
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typedef int (*MENUAPI)( UI_FUNCTIONS *pFunctionTable, ui_enginefuncs_t* engfuncs, ui_globalvars_t *pGlobals );
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typedef int (*UIEXTENEDEDAPI)( int version, UI_EXTENDED_FUNCTIONS *pFunctionTable, ui_extendedfuncs_t *engfuncs );
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// deprecated interface from old engine
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typedef int (*UITEXTAPI)( ui_extendedfuncs_t* engfuncs );
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#define PLATFORM_UPDATE_PAGE "PlatformUpdatePage"
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#define GENERIC_UPDATE_PAGE "GenericUpdatePage"
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#endif//MENU_INT_H
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