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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00
xash3d-fwgs/ref_gl/gl_export.h
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

1828 lines
91 KiB
C

/*
gl_export.h - opengl definition
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef GL_EXPORT_H
#define GL_EXPORT_H
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRY_LINKAGE
#define APIENTRY_LINKAGE extern
#endif
#if defined XASH_NANOGL || defined XASH_WES || defined XASH_REGAL
#define XASH_GLES
#define XASH_GL_STATIC
#define REF_GL_KEEP_MANGLED_FUNCTIONS
#endif
typedef uint GLenum;
typedef byte GLboolean;
typedef uint GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef byte GLubyte;
typedef word GLushort;
typedef uint GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef int GLintptrARB;
typedef int GLsizeiptrARB;
typedef char GLcharARB;
typedef uint GLhandleARB;
typedef float GLmatrix[16];
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_CULL_FACE 0x0B44
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_BLEND 0x0BE2
#define GL_ALPHA_TEST 0x0BC0
// shading model
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#define GL_ADD 0x0104
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_FALSE 0x0
#define GL_TRUE 0x1
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_HALF_FLOAT_ARB 0x140B
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_DITHER 0x0BD0
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_DEPTH_COMPONENT 0x1902
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
// texture coord name
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
// texture gen mode
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
// texture gen parameter
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
#define GL_RED_SCALE 0x0D14
#define GL_GREEN_SCALE 0x0D18
#define GL_BLUE_SCALE 0x0D1A
#define GL_ALPHA_SCALE 0x0D1C
/* AttribMask */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff
#define GL_STENCIL_TEST 0x0B90
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
// fog stuff
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_SMOOTH 0x0B20
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE0_SGIS 0x835E
#define GL_TEXTURE1_SGIS 0x835F
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_GENERATE_MIPMAP 0x8191
#define GL_ADD_SIGNED 0x8574
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_FUNC_ADD_EXT 0x8006
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_RGBA_MODE_NV 0x888E
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
//GL_ARB_vertex_buffer_object
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_SUBTRACT_ARB 0x84E7
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define GL_COLOR_SUM_ARB 0x8458
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 /*WGL_CONTEXT_ES2_PROFILE_BIT_EXT*/
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) name
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) APIENTRY p##name
#else
#define GL_FUNCTION( name ) (APIENTRY *p##name)
#endif
// helper opengl functions
APIENTRY_LINKAGE GLenum GL_FUNCTION( glGetError )(void);
APIENTRY_LINKAGE const GLubyte * GL_FUNCTION( glGetString )(GLenum name);
// base gl functions
APIENTRY_LINKAGE void GL_FUNCTION( glAccum )(GLenum op, GLfloat value);
APIENTRY_LINKAGE void GL_FUNCTION( glAlphaFunc )(GLenum func, GLclampf ref);
APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i);
APIENTRY_LINKAGE void GL_FUNCTION( glBegin )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glBindTexture )(GLenum target, GLuint texture);
APIENTRY_LINKAGE void GL_FUNCTION( glBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
APIENTRY_LINKAGE void GL_FUNCTION( glBlendFunc )(GLenum sfactor, GLenum dfactor);
APIENTRY_LINKAGE void GL_FUNCTION( glCallList )(GLuint list);
APIENTRY_LINKAGE void GL_FUNCTION( glCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
APIENTRY_LINKAGE void GL_FUNCTION( glClear )(GLbitfield mask);
APIENTRY_LINKAGE void GL_FUNCTION( glClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glClearDepth )(GLclampd depth);
APIENTRY_LINKAGE void GL_FUNCTION( glClearIndex )(GLfloat c);
APIENTRY_LINKAGE void GL_FUNCTION( glClearStencil )(GLint s);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsEnabled )( GLenum cap );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsList )( GLuint list );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsTexture )( GLuint texture );
APIENTRY_LINKAGE void GL_FUNCTION( glClipPlane )(GLenum plane, const GLdouble *equation);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3b )(GLbyte red, GLbyte green, GLbyte blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3bv )(const GLbyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3d )(GLdouble red, GLdouble green, GLdouble blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3f )(GLfloat red, GLfloat green, GLfloat blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3i )(GLint red, GLint green, GLint blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3s )(GLshort red, GLshort green, GLshort blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3ubv )(const GLubyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3ui )(GLuint red, GLuint green, GLuint blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3uiv )(const GLuint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3us )(GLushort red, GLushort green, GLushort blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3usv )(const GLushort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4bv )(const GLbyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4ubv )(const GLubyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4uiv )(const GLuint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4usv )(const GLushort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColorMaterial )(GLenum face, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glCullFace )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteLists )(GLuint list, GLsizei range);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteTextures )(GLsizei n, const GLuint *textures);
APIENTRY_LINKAGE void GL_FUNCTION( glDepthFunc )(GLenum func);
APIENTRY_LINKAGE void GL_FUNCTION( glDepthMask )(GLboolean flag);
APIENTRY_LINKAGE void GL_FUNCTION( glDepthRange )(GLclampd zNear, GLclampd zFar);
APIENTRY_LINKAGE void GL_FUNCTION( glDisable )(GLenum cap);
APIENTRY_LINKAGE void GL_FUNCTION( glDisableClientState )(GLenum array);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawArrays )(GLenum mode, GLint first, GLsizei count);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawBuffer )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlag )(GLboolean flag);
APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlagv )(const GLboolean *flag);
APIENTRY_LINKAGE void GL_FUNCTION( glEnable )(GLenum cap);
APIENTRY_LINKAGE void GL_FUNCTION( glEnableClientState )(GLenum array);
APIENTRY_LINKAGE void GL_FUNCTION( glEnd )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glEndList )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1d )(GLdouble u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1dv )(const GLdouble *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1f )(GLfloat u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1fv )(const GLfloat *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2d )(GLdouble u, GLdouble v);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2dv )(const GLdouble *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2f )(GLfloat u, GLfloat v);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2fv )(const GLfloat *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalPoint1 )(GLint i);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalPoint2 )(GLint i, GLint j);
APIENTRY_LINKAGE void GL_FUNCTION( glFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
APIENTRY_LINKAGE void GL_FUNCTION( glFinish )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glFlush )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glFogf )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glFogfv )(GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glFogi )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glFogiv )(GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glFrontFace )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
APIENTRY_LINKAGE void GL_FUNCTION( glGenTextures )(GLsizei n, GLuint *textures);
APIENTRY_LINKAGE void GL_FUNCTION( glGetBooleanv )(GLenum pname, GLboolean *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetClipPlane )(GLenum plane, GLdouble *equation);
APIENTRY_LINKAGE void GL_FUNCTION( glGetDoublev )(GLenum pname, GLdouble *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetFloatv )(GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetIntegerv )(GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetLightiv )(GLenum light, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMapdv )(GLenum target, GLenum query, GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMapfv )(GLenum target, GLenum query, GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMapiv )(GLenum target, GLenum query, GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapfv )(GLenum map, GLfloat *values);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapuiv )(GLenum map, GLuint *values);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapusv )(GLenum map, GLushort *values);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPointerv )(GLenum pname, GLvoid* *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPolygonStipple )(GLubyte *mask);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glHint )(GLenum target, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexMask )(GLuint mask);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexd )(GLdouble c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexdv )(const GLdouble *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexf )(GLfloat c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexfv )(const GLfloat *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexi )(GLint c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexiv )(const GLint *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexs )(GLshort c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexsv )(const GLshort *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexub )(GLubyte c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexubv )(const GLubyte *c);
APIENTRY_LINKAGE void GL_FUNCTION( glInitNames )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModelf )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModelfv )(GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModeli )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModeliv )(GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLightf )(GLenum light, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightfv )(GLenum light, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLighti )(GLenum light, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightiv )(GLenum light, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLineStipple )(GLint factor, GLushort pattern);
APIENTRY_LINKAGE void GL_FUNCTION( glLineWidth )(GLfloat width);
APIENTRY_LINKAGE void GL_FUNCTION( glListBase )(GLuint base);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadIdentity )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadMatrixd )(const GLdouble *m);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadMatrixf )(const GLfloat *m);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadName )(GLuint name);
APIENTRY_LINKAGE void GL_FUNCTION( glLogicOp )(GLenum opcode);
APIENTRY_LINKAGE void GL_FUNCTION( glMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
APIENTRY_LINKAGE void GL_FUNCTION( glMaterialf )(GLenum face, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glMateriali )(GLenum face, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glMaterialiv )(GLenum face, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glMatrixMode )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glMultMatrixd )(const GLdouble *m);
APIENTRY_LINKAGE void GL_FUNCTION( glMultMatrixf )(const GLfloat *m);
APIENTRY_LINKAGE void GL_FUNCTION( glNewList )(GLuint list, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3bv )(const GLbyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3i )(GLint nx, GLint ny, GLint nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3s )(GLshort nx, GLshort ny, GLshort nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
APIENTRY_LINKAGE void GL_FUNCTION( glPassThrough )(GLfloat token);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelStoref )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelStorei )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelTransferf )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelTransferi )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelZoom )(GLfloat xfactor, GLfloat yfactor);
APIENTRY_LINKAGE void GL_FUNCTION( glPointSize )(GLfloat size);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonMode )(GLenum face, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonOffset )(GLfloat factor, GLfloat units);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask);
APIENTRY_LINKAGE void GL_FUNCTION( glPopAttrib )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPopClientAttrib )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPopMatrix )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPopName )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPushAttrib )(GLbitfield mask);
APIENTRY_LINKAGE void GL_FUNCTION( glPushClientAttrib )(GLbitfield mask);
APIENTRY_LINKAGE void GL_FUNCTION( glPushMatrix )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPushName )(GLuint name);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2d )(GLdouble x, GLdouble y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2f )(GLfloat x, GLfloat y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2i )(GLint x, GLint y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2s )(GLshort x, GLshort y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3i )(GLint x, GLint y, GLint z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3s )(GLshort x, GLshort y, GLshort z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glReadBuffer )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectdv )(const GLdouble *v1, const GLdouble *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectfv )(const GLfloat *v1, const GLfloat *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectiv )(const GLint *v1, const GLint *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectsv )(const GLshort *v1, const GLshort *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glScaled )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glScalef )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glSelectBuffer )(GLsizei size, GLuint *buffer);
APIENTRY_LINKAGE void GL_FUNCTION( glShadeModel )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilFunc )(GLenum func, GLint ref, GLuint mask);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilMask )(GLuint mask);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1d )(GLdouble s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1f )(GLfloat s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1i )(GLint s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1s )(GLshort s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2d )(GLdouble s, GLdouble t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2f )(GLfloat s, GLfloat t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2i )(GLint s, GLint t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2s )(GLshort s, GLshort t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3i )(GLint s, GLint t, GLint r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3s )(GLshort s, GLshort t, GLshort r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvf )(GLenum target, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvi )(GLenum target, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnviv )(GLenum target, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGend )(GLenum coord, GLenum pname, GLdouble param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGenf )(GLenum coord, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGeni )(GLenum coord, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterf )(GLenum target, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteri )(GLenum target, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTranslated )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glTranslatef )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2d )(GLdouble x, GLdouble y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2f )(GLfloat x, GLfloat y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2i )(GLint x, GLint y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2s )(GLshort x, GLshort y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3d )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3f )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3i )(GLint x, GLint y, GLint z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3s )(GLshort x, GLshort y, GLshort z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4i )(GLint x, GLint y, GLint z, GLint w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glPointParameterfEXT )( GLenum param, GLfloat value );
APIENTRY_LINKAGE void GL_FUNCTION( glPointParameterfvEXT )( GLenum param, const GLfloat *value );
APIENTRY_LINKAGE void GL_FUNCTION( glLockArraysEXT ) (int , int);
APIENTRY_LINKAGE void GL_FUNCTION( glUnlockArraysEXT ) (void);
APIENTRY_LINKAGE void GL_FUNCTION( glActiveTextureARB )( GLenum );
APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum );
APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glActiveTexture) (GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTexture) (GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage3DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage2DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage1DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage3DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage2DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage1DARB )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteObjectARB )(GLhandleARB obj);
APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glGetHandleARB )(GLenum pname);
APIENTRY_LINKAGE void GL_FUNCTION( glDetachObjectARB )(GLhandleARB containerObj, GLhandleARB attachedObj);
APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glCreateShaderObjectARB )(GLenum shaderType);
APIENTRY_LINKAGE void GL_FUNCTION( glShaderSourceARB )(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
APIENTRY_LINKAGE void GL_FUNCTION( glCompileShaderARB )(GLhandleARB shaderObj);
APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glCreateProgramObjectARB )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glAttachObjectARB )(GLhandleARB containerObj, GLhandleARB obj);
APIENTRY_LINKAGE void GL_FUNCTION( glLinkProgramARB )(GLhandleARB programObj);
APIENTRY_LINKAGE void GL_FUNCTION( glUseProgramObjectARB )(GLhandleARB programObj);
APIENTRY_LINKAGE void GL_FUNCTION( glValidateProgramARB )(GLhandleARB programObj);
APIENTRY_LINKAGE void GL_FUNCTION( glBindProgramARB )(GLenum target, GLuint program);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteProgramsARB )(GLsizei n, const GLuint *programs);
APIENTRY_LINKAGE void GL_FUNCTION( glGenProgramsARB )(GLsizei n, GLuint *programs);
APIENTRY_LINKAGE void GL_FUNCTION( glProgramStringARB )(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
APIENTRY_LINKAGE void GL_FUNCTION( glProgramEnvParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glProgramLocalParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1fARB )(GLint location, GLfloat v0);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2fARB )(GLint location, GLfloat v0, GLfloat v1);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1iARB )(GLint location, GLint v0);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2iARB )(GLint location, GLint v0, GLint v1);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3iARB )(GLint location, GLint v0, GLint v1, GLint v2);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4iARB )(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix2fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix3fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix4fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glGetObjectParameterfvARB )(GLhandleARB obj, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetObjectParameterivARB )(GLhandleARB obj, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetInfoLogARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
APIENTRY_LINKAGE void GL_FUNCTION( glGetAttachedObjectsARB )(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
APIENTRY_LINKAGE GLint GL_FUNCTION( glGetUniformLocationARB )(GLhandleARB programObj, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
APIENTRY_LINKAGE void GL_FUNCTION( glBlendEquationEXT )(GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilOpSeparate )(GLenum, GLenum, GLenum, GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilFuncSeparate )(GLenum, GLenum, GLint, GLuint);
APIENTRY_LINKAGE void GL_FUNCTION( glActiveStencilFaceEXT )(GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttribPointerARB )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glEnableVertexAttribArrayARB )(GLuint index);
APIENTRY_LINKAGE void GL_FUNCTION( glDisableVertexAttribArrayARB )(GLuint index);
APIENTRY_LINKAGE void GL_FUNCTION( glBindAttribLocationARB )(GLhandleARB programObj, GLuint index, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveAttribARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
APIENTRY_LINKAGE GLint GL_FUNCTION( glGetAttribLocationARB )(GLhandleARB programObj, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glBindFragDataLocation )(GLuint programObj, GLuint index, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib2fARB )( GLuint index, GLfloat x, GLfloat y );
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib2fvARB )( GLuint index, const GLfloat *v );
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib3fvARB )( GLuint index, const GLfloat *v );
APIENTRY_LINKAGE void GL_FUNCTION( glBindBufferARB )(GLenum target, GLuint buffer);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteBuffersARB )(GLsizei n, const GLuint *buffers);
APIENTRY_LINKAGE void GL_FUNCTION( glGenBuffersARB )(GLsizei n, GLuint *buffers);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsBufferARB )(GLuint buffer);
APIENTRY_LINKAGE GLvoid* GL_FUNCTION( glMapBufferARB )(GLenum target, GLenum access);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glUnmapBufferARB )(GLenum target);
APIENTRY_LINKAGE void GL_FUNCTION( glBufferDataARB )(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
APIENTRY_LINKAGE void GL_FUNCTION( glBufferSubDataARB )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
APIENTRY_LINKAGE void GL_FUNCTION( glGenQueriesARB )(GLsizei n, GLuint *ids);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteQueriesARB )(GLsizei n, const GLuint *ids);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsQueryARB )(GLuint id);
APIENTRY_LINKAGE void GL_FUNCTION( glBeginQueryARB )(GLenum target, GLuint id);
APIENTRY_LINKAGE void GL_FUNCTION( glEndQueryARB )(GLenum target);
APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryivARB )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryObjectivARB )(GLuint id, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryObjectuivARB )(GLuint id, GLenum pname, GLuint *params);
typedef void ( APIENTRY *GL_DEBUG_PROC_ARB )( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLcharARB* message, GLvoid* userParam );
APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageControlARB )( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled );
APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageInsertARB )( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf );
APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageCallbackARB )( GL_DEBUG_PROC_ARB callback, void* userParam );
APIENTRY_LINKAGE GLuint GL_FUNCTION( glGetDebugMessageLogARB )( GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLuint* severities, GLsizei* lengths, char* messageLog );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsRenderbuffer )(GLuint renderbuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glBindRenderbuffer )(GLenum target, GLuint renderbuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers);
APIENTRY_LINKAGE void GL_FUNCTION( glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers);
APIENTRY_LINKAGE void GL_FUNCTION( glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glRenderbufferStorageMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsFramebuffer )(GLuint framebuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glBindFramebuffer )(GLenum target, GLuint framebuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers);
APIENTRY_LINKAGE void GL_FUNCTION( glGenFramebuffers )(GLsizei n, GLuint *framebuffers);
APIENTRY_LINKAGE GLenum GL_FUNCTION( glCheckFramebufferStatus )(GLenum target);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture1D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture3D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTextureLayer )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glBlitFramebuffer )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawBuffersARB )( GLsizei n, const GLenum *bufs );
APIENTRY_LINKAGE void GL_FUNCTION( glGenerateMipmap )( GLenum target );
APIENTRY_LINKAGE void GL_FUNCTION( glBindVertexArray )( GLuint array );
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteVertexArrays )( GLsizei n, const GLuint *arrays );
APIENTRY_LINKAGE void GL_FUNCTION( glGenVertexArrays )( GLsizei n, const GLuint *arrays );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsVertexArray )( GLuint array );
APIENTRY_LINKAGE void GL_FUNCTION( glSwapInterval ) ( int interval );
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define pglGetError glGetError
#define pglGetString glGetString
#define pglAccum glAccum
#define pglAlphaFunc glAlphaFunc
#define pglArrayElement glArrayElement
#define pglBegin glBegin
#define pglBindTexture glBindTexture
#define pglBitmap glBitmap
#define pglBlendFunc glBlendFunc
#define pglCallList glCallList
#define pglCallLists glCallLists
#define pglClear glClear
#define pglClearAccum glClearAccum
#define pglClearColor glClearColor
#define pglClearDepth glClearDepth
#define pglClearIndex glClearIndex
#define pglClearStencil glClearStencil
#define pglIsEnabled glIsEnabled
#define pglIsList glIsList
#define pglIsTexture glIsTexture
#define pglClipPlane glClipPlane
#define pglColor3b glColor3b
#define pglColor3bv glColor3bv
#define pglColor3d glColor3d
#define pglColor3dv glColor3dv
#define pglColor3f glColor3f
#define pglColor3fv glColor3fv
#define pglColor3i glColor3i
#define pglColor3iv glColor3iv
#define pglColor3s glColor3s
#define pglColor3sv glColor3sv
#define pglColor3ub glColor3ub
#define pglColor3ubv glColor3ubv
#define pglColor3ui glColor3ui
#define pglColor3uiv glColor3uiv
#define pglColor3us glColor3us
#define pglColor3usv glColor3usv
#define pglColor4b glColor4b
#define pglColor4bv glColor4bv
#define pglColor4d glColor4d
#define pglColor4dv glColor4dv
#define pglColor4f glColor4f
#define pglColor4fv glColor4fv
#define pglColor4i glColor4i
#define pglColor4iv glColor4iv
#define pglColor4s glColor4s
#define pglColor4sv glColor4sv
#define pglColor4ub glColor4ub
#define pglColor4ubv glColor4ubv
#define pglColor4ui glColor4ui
#define pglColor4uiv glColor4uiv
#define pglColor4us glColor4us
#define pglColor4usv glColor4usv
#define pglColorMask glColorMask
#define pglColorMaterial glColorMaterial
#define pglColorPointer glColorPointer
#define pglCopyPixels glCopyPixels
#define pglCopyTexImage1D glCopyTexImage1D
#define pglCopyTexImage2D glCopyTexImage2D
#define pglCopyTexSubImage1D glCopyTexSubImage1D
#define pglCopyTexSubImage2D glCopyTexSubImage2D
#define pglCullFace glCullFace
#define pglDeleteLists glDeleteLists
#define pglDeleteTextures glDeleteTextures
#define pglDepthFunc glDepthFunc
#define pglDepthMask glDepthMask
#define pglDepthRange glDepthRange
#define pglDisable glDisable
#define pglDisableClientState glDisableClientState
#define pglDrawArrays glDrawArrays
#define pglDrawBuffer glDrawBuffer
#define pglDrawElements glDrawElements
#define pglDrawPixels glDrawPixels
#define pglEdgeFlag glEdgeFlag
#define pglEdgeFlagPointer glEdgeFlagPointer
#define pglEdgeFlagv glEdgeFlagv
#define pglEnable glEnable
#define pglEnableClientState glEnableClientState
#define pglEnd glEnd
#define pglEndList glEndList
#define pglEvalCoord1d glEvalCoord1d
#define pglEvalCoord1dv glEvalCoord1dv
#define pglEvalCoord1f glEvalCoord1f
#define pglEvalCoord1fv glEvalCoord1fv
#define pglEvalCoord2d glEvalCoord2d
#define pglEvalCoord2dv glEvalCoord2dv
#define pglEvalCoord2f glEvalCoord2f
#define pglEvalCoord2fv glEvalCoord2fv
#define pglEvalMesh1 glEvalMesh1
#define pglEvalMesh2 glEvalMesh2
#define pglEvalPoint1 glEvalPoint1
#define pglEvalPoint2 glEvalPoint2
#define pglFeedbackBuffer glFeedbackBuffer
#define pglFinish glFinish
#define pglFlush glFlush
#define pglFogf glFogf
#define pglFogfv glFogfv
#define pglFogi glFogi
#define pglFogiv glFogiv
#define pglFrontFace glFrontFace
#define pglFrustum glFrustum
#define pglGenTextures glGenTextures
#define pglGetBooleanv glGetBooleanv
#define pglGetClipPlane glGetClipPlane
#define pglGetDoublev glGetDoublev
#define pglGetFloatv glGetFloatv
#define pglGetIntegerv glGetIntegerv
#define pglGetLightfv glGetLightfv
#define pglGetLightiv glGetLightiv
#define pglGetMapdv glGetMapdv
#define pglGetMapfv glGetMapfv
#define pglGetMapiv glGetMapiv
#define pglGetMaterialfv glGetMaterialfv
#define pglGetMaterialiv glGetMaterialiv
#define pglGetPixelMapfv glGetPixelMapfv
#define pglGetPixelMapuiv glGetPixelMapuiv
#define pglGetPixelMapusv glGetPixelMapusv
#define pglGetPointerv glGetPointerv
#define pglGetPolygonStipple glGetPolygonStipple
#define pglGetTexEnvfv glGetTexEnvfv
#define pglGetTexEnviv glGetTexEnviv
#define pglGetTexGendv glGetTexGendv
#define pglGetTexGenfv glGetTexGenfv
#define pglGetTexGeniv glGetTexGeniv
#define pglGetTexImage glGetTexImage
#define pglGetTexLevelParameterfv glGetTexLevelParameterfv
#define pglGetTexLevelParameteriv glGetTexLevelParameteriv
#define pglGetTexParameterfv glGetTexParameterfv
#define pglGetTexParameteriv glGetTexParameteriv
#define pglHint glHint
#define pglIndexMask glIndexMask
#define pglIndexPointer glIndexPointer
#define pglIndexd glIndexd
#define pglIndexdv glIndexdv
#define pglIndexf glIndexf
#define pglIndexfv glIndexfv
#define pglIndexi glIndexi
#define pglIndexiv glIndexiv
#define pglIndexs glIndexs
#define pglIndexsv glIndexsv
#define pglIndexub glIndexub
#define pglIndexubv glIndexubv
#define pglInitNames glInitNames
#define pglInterleavedArrays glInterleavedArrays
#define pglLightModelf glLightModelf
#define pglLightModelfv glLightModelfv
#define pglLightModeli glLightModeli
#define pglLightModeliv glLightModeliv
#define pglLightf glLightf
#define pglLightfv glLightfv
#define pglLighti glLighti
#define pglLightiv glLightiv
#define pglLineStipple glLineStipple
#define pglLineWidth glLineWidth
#define pglListBase glListBase
#define pglLoadIdentity glLoadIdentity
#define pglLoadMatrixd glLoadMatrixd
#define pglLoadMatrixf glLoadMatrixf
#define pglLoadName glLoadName
#define pglLogicOp glLogicOp
#define pglMap1d glMap1d
#define pglMap1f glMap1f
#define pglMap2d glMap2d
#define pglMap2f glMap2f
#define pglMapGrid1d glMapGrid1d
#define pglMapGrid1f glMapGrid1f
#define pglMapGrid2d glMapGrid2d
#define pglMapGrid2f glMapGrid2f
#define pglMaterialf glMaterialf
#define pglMaterialfv glMaterialfv
#define pglMateriali glMateriali
#define pglMaterialiv glMaterialiv
#define pglMatrixMode glMatrixMode
#define pglMultMatrixd glMultMatrixd
#define pglMultMatrixf glMultMatrixf
#define pglNewList glNewList
#define pglNormal3b glNormal3b
#define pglNormal3bv glNormal3bv
#define pglNormal3d glNormal3d
#define pglNormal3dv glNormal3dv
#define pglNormal3f glNormal3f
#define pglNormal3fv glNormal3fv
#define pglNormal3i glNormal3i
#define pglNormal3iv glNormal3iv
#define pglNormal3s glNormal3s
#define pglNormal3sv glNormal3sv
#define pglNormalPointer glNormalPointer
#define pglOrtho glOrtho
#define pglPassThrough glPassThrough
#define pglPixelMapfv glPixelMapfv
#define pglPixelMapuiv glPixelMapuiv
#define pglPixelMapusv glPixelMapusv
#define pglPixelStoref glPixelStoref
#define pglPixelStorei glPixelStorei
#define pglPixelTransferf glPixelTransferf
#define pglPixelTransferi glPixelTransferi
#define pglPixelZoom glPixelZoom
#define pglPointSize glPointSize
#define pglPolygonMode glPolygonMode
#define pglPolygonOffset glPolygonOffset
#define pglPolygonStipple glPolygonStipple
#define pglPopAttrib glPopAttrib
#define pglPopClientAttrib glPopClientAttrib
#define pglPopMatrix glPopMatrix
#define pglPopName glPopName
#define pglPushAttrib glPushAttrib
#define pglPushClientAttrib glPushClientAttrib
#define pglPushMatrix glPushMatrix
#define pglPushName glPushName
#define pglRasterPos2d glRasterPos2d
#define pglRasterPos2dv glRasterPos2dv
#define pglRasterPos2f glRasterPos2f
#define pglRasterPos2fv glRasterPos2fv
#define pglRasterPos2i glRasterPos2i
#define pglRasterPos2iv glRasterPos2iv
#define pglRasterPos2s glRasterPos2s
#define pglRasterPos2sv glRasterPos2sv
#define pglRasterPos3d glRasterPos3d
#define pglRasterPos3dv glRasterPos3dv
#define pglRasterPos3f glRasterPos3f
#define pglRasterPos3fv glRasterPos3fv
#define pglRasterPos3i glRasterPos3i
#define pglRasterPos3iv glRasterPos3iv
#define pglRasterPos3s glRasterPos3s
#define pglRasterPos3sv glRasterPos3sv
#define pglRasterPos4d glRasterPos4d
#define pglRasterPos4dv glRasterPos4dv
#define pglRasterPos4f glRasterPos4f
#define pglRasterPos4fv glRasterPos4fv
#define pglRasterPos4i glRasterPos4i
#define pglRasterPos4iv glRasterPos4iv
#define pglRasterPos4s glRasterPos4s
#define pglRasterPos4sv glRasterPos4sv
#define pglReadBuffer glReadBuffer
#define pglReadPixels glReadPixels
#define pglRectd glRectd
#define pglRectdv glRectdv
#define pglRectf glRectf
#define pglRectfv glRectfv
#define pglRecti glRecti
#define pglRectiv glRectiv
#define pglRects glRects
#define pglRectsv glRectsv
#define pglRotated glRotated
#define pglRotatef glRotatef
#define pglScaled glScaled
#define pglScalef glScalef
#define pglScissor glScissor
#define pglSelectBuffer glSelectBuffer
#define pglShadeModel glShadeModel
#define pglStencilFunc glStencilFunc
#define pglStencilMask glStencilMask
#define pglStencilOp glStencilOp
#define pglTexCoord1d glTexCoord1d
#define pglTexCoord1dv glTexCoord1dv
#define pglTexCoord1f glTexCoord1f
#define pglTexCoord1fv glTexCoord1fv
#define pglTexCoord1i glTexCoord1i
#define pglTexCoord1iv glTexCoord1iv
#define pglTexCoord1s glTexCoord1s
#define pglTexCoord1sv glTexCoord1sv
#define pglTexCoord2d glTexCoord2d
#define pglTexCoord2dv glTexCoord2dv
#define pglTexCoord2f glTexCoord2f
#define pglTexCoord2fv glTexCoord2fv
#define pglTexCoord2i glTexCoord2i
#define pglTexCoord2iv glTexCoord2iv
#define pglTexCoord2s glTexCoord2s
#define pglTexCoord2sv glTexCoord2sv
#define pglTexCoord3d glTexCoord3d
#define pglTexCoord3dv glTexCoord3dv
#define pglTexCoord3f glTexCoord3f
#define pglTexCoord3fv glTexCoord3fv
#define pglTexCoord3i glTexCoord3i
#define pglTexCoord3iv glTexCoord3iv
#define pglTexCoord3s glTexCoord3s
#define pglTexCoord3sv glTexCoord3sv
#define pglTexCoord4d glTexCoord4d
#define pglTexCoord4dv glTexCoord4dv
#define pglTexCoord4f glTexCoord4f
#define pglTexCoord4fv glTexCoord4fv
#define pglTexCoord4i glTexCoord4i
#define pglTexCoord4iv glTexCoord4iv
#define pglTexCoord4s glTexCoord4s
#define pglTexCoord4sv glTexCoord4sv
#define pglTexCoordPointer glTexCoordPointer
#define pglTexEnvf glTexEnvf
#define pglTexEnvfv glTexEnvfv
#define pglTexEnvi glTexEnvi
#define pglTexEnviv glTexEnviv
#define pglTexGend glTexGend
#define pglTexGendv glTexGendv
#define pglTexGenf glTexGenf
#define pglTexGenfv glTexGenfv
#define pglTexGeni glTexGeni
#define pglTexGeniv glTexGeniv
#define pglTexImage1D glTexImage1D
#define pglTexImage2D glTexImage2D
#define pglTexParameterf glTexParameterf
#define pglTexParameterfv glTexParameterfv
#define pglTexParameteri glTexParameteri
#define pglTexParameteriv glTexParameteriv
#define pglTexSubImage1D glTexSubImage1D
#define pglTexSubImage2D glTexSubImage2D
#define pglTranslated glTranslated
#define pglTranslatef glTranslatef
#define pglVertex2d glVertex2d
#define pglVertex2dv glVertex2dv
#define pglVertex2f glVertex2f
#define pglVertex2fv glVertex2fv
#define pglVertex2i glVertex2i
#define pglVertex2iv glVertex2iv
#define pglVertex2s glVertex2s
#define pglVertex2sv glVertex2sv
#define pglVertex3d glVertex3d
#define pglVertex3dv glVertex3dv
#define pglVertex3f glVertex3f
#define pglVertex3fv glVertex3fv
#define pglVertex3i glVertex3i
#define pglVertex3iv glVertex3iv
#define pglVertex3s glVertex3s
#define pglVertex3sv glVertex3sv
#define pglVertex4d glVertex4d
#define pglVertex4dv glVertex4dv
#define pglVertex4f glVertex4f
#define pglVertex4fv glVertex4fv
#define pglVertex4i glVertex4i
#define pglVertex4iv glVertex4iv
#define pglVertex4s glVertex4s
#define pglVertex4sv glVertex4sv
#define pglVertexPointer glVertexPointer
#define pglViewport glViewport
#define pglPointParameterfEXT glPointParameterfEXT
#define pglPointParameterfvEXT glPointParameterfvEXT
#define pglLockArraysEXT glLockArraysEXT
#define pglUnlockArraysEXT glUnlockArraysEXT
#define pglActiveTextureARB glActiveTextureARB
#define pglClientActiveTextureARB glClientActiveTextureARB
#define pglGetCompressedTexImage glGetCompressedTexImage
#define pglDrawRangeElements glDrawRangeElements
#define pglDrawRangeElementsEXT glDrawRangeElementsEXT
#define pglDrawElements glDrawElements
#define pglVertexPointer glVertexPointer
#define pglNormalPointer glNormalPointer
#define pglColorPointer glColorPointer
#define pglTexCoordPointer glTexCoordPointer
#define pglArrayElement glArrayElement
#define pglMultiTexCoord1f glMultiTexCoord1f
#define pglMultiTexCoord2f glMultiTexCoord2f
#define pglMultiTexCoord3f glMultiTexCoord3f
#define pglMultiTexCoord4f glMultiTexCoord4f
#define pglActiveTexture glActiveTexture
#define pglClientActiveTexture glClientActiveTexture
#define pglCompressedTexImage3DARB glCompressedTexImage3DARB
#define pglCompressedTexImage2DARB glCompressedTexImage2DARB
#define pglCompressedTexImage1DARB glCompressedTexImage1DARB
#define pglCompressedTexSubImage3DARB glCompressedTexSubImage3DARB
#define pglCompressedTexSubImage2DARB glCompressedTexSubImage2DARB
#define pglCompressedTexSubImage1DARB glCompressedTexSubImage1DARB
#define pglDeleteObjectARB glDeleteObjectARB
#define pglGetHandleARB glGetHandleARB
#define pglDetachObjectARB glDetachObjectARB
#define pglCreateShaderObjectARB glCreateShaderObjectARB
#define pglShaderSourceARB glShaderSourceARB
#define pglCompileShaderARB glCompileShaderARB
#define pglCreateProgramObjectARB glCreateProgramObjectARB
#define pglAttachObjectARB glAttachObjectARB
#define pglLinkProgramARB glLinkProgramARB
#define pglUseProgramObjectARB glUseProgramObjectARB
#define pglValidateProgramARB glValidateProgramARB
#define pglBindProgramARB glBindProgramARB
#define pglDeleteProgramsARB glDeleteProgramsARB
#define pglGenProgramsARB glGenProgramsARB
#define pglProgramStringARB glProgramStringARB
#define pglProgramEnvParameter4fARB glProgramEnvParameter4fARB
#define pglProgramLocalParameter4fARB glProgramLocalParameter4fARB
#define pglUniform1fARB glUniform1fARB
#define pglUniform2fARB glUniform2fARB
#define pglUniform3fARB glUniform3fARB
#define pglUniform4fARB glUniform4fARB
#define pglUniform1iARB glUniform1iARB
#define pglUniform2iARB glUniform2iARB
#define pglUniform3iARB glUniform3iARB
#define pglUniform4iARB glUniform4iARB
#define pglUniform1fvARB glUniform1fvARB
#define pglUniform2fvARB glUniform2fvARB
#define pglUniform3fvARB glUniform3fvARB
#define pglUniform4fvARB glUniform4fvARB
#define pglUniform1ivARB glUniform1ivARB
#define pglUniform2ivARB glUniform2ivARB
#define pglUniform3ivARB glUniform3ivARB
#define pglUniform4ivARB glUniform4ivARB
#define pglUniformMatrix2fvARB glUniformMatrix2fvARB
#define pglUniformMatrix3fvARB glUniformMatrix3fvARB
#define pglUniformMatrix4fvARB glUniformMatrix4fvARB
#define pglGetObjectParameterfvARB glGetObjectParameterfvARB
#define pglGetObjectParameterivARB glGetObjectParameterivARB
#define pglGetInfoLogARB glGetInfoLogARB
#define pglGetAttachedObjectsARB glGetAttachedObjectsARB
#define pglGetUniformLocationARB glGetUniformLocationARB
#define pglGetActiveUniformARB glGetActiveUniformARB
#define pglGetUniformfvARB glGetUniformfvARB
#define pglGetUniformivARB glGetUniformivARB
#define pglGetShaderSourceARB glGetShaderSourceARB
#define pglPolygonStipple glPolygonStipple
#define pglTexImage3D glTexImage3D
#define pglTexSubImage3D glTexSubImage3D
#define pglCopyTexSubImage3D glCopyTexSubImage3D
#define pglBlendEquationEXT glBlendEquationEXT
#define pglStencilOpSeparate glStencilOpSeparate
#define pglStencilFuncSeparate glStencilFuncSeparate
#define pglActiveStencilFaceEXT glActiveStencilFaceEXT
#define pglVertexAttribPointerARB glVertexAttribPointerARB
#define pglEnableVertexAttribArrayARB glEnableVertexAttribArrayARB
#define pglDisableVertexAttribArrayARB glDisableVertexAttribArrayARB
#define pglBindAttribLocationARB glBindAttribLocationARB
#define pglGetActiveAttribARB glGetActiveAttribARB
#define pglGetAttribLocationARB glGetAttribLocationARB
#define pglBindFragDataLocation glBindFragDataLocation
#define pglVertexAttrib2fARB glVertexAttrib2fARB
#define pglVertexAttrib2fvARB glVertexAttrib2fvARB
#define pglVertexAttrib3fvARB glVertexAttrib3fvARB
#define pglBindBufferARB glBindBufferARB
#define pglDeleteBuffersARB glDeleteBuffersARB
#define pglGenBuffersARB glGenBuffersARB
#define pglIsBufferARB glIsBufferARB
#define pglMapBufferARB glMapBufferARB
#define pglUnmapBufferARB glUnmapBufferARB
#define pglBufferDataARB glBufferDataARB
#define pglBufferSubDataARB glBufferSubDataARB
#define pglGenQueriesARB glGenQueriesARB
#define pglDeleteQueriesARB glDeleteQueriesARB
#define pglIsQueryARB glIsQueryARB
#define pglBeginQueryARB glBeginQueryARB
#define pglEndQueryARB glEndQueryARB
#define pglGetQueryivARB glGetQueryivARB
#define pglGetQueryObjectivARB glGetQueryObjectivARB
#define pglGetQueryObjectuivARB glGetQueryObjectuivARB
#define pglDebugMessageControlARB glDebugMessageControlARB
#define pglDebugMessageInsertARB glDebugMessageInsertARB
#define pglDebugMessageCallbackARB glDebugMessageCallbackARB
#define pglGetDebugMessageLogARB glGetDebugMessageLogARB
#define pglIsRenderbuffer glIsRenderbuffer
#define pglBindRenderbuffer glBindRenderbuffer
#define pglDeleteRenderbuffers glDeleteRenderbuffers
#define pglGenRenderbuffers glGenRenderbuffers
#define pglRenderbufferStorage glRenderbufferStorage
#define pglRenderbufferStorageMultisample glRenderbufferStorageMultisample
#define pglGetRenderbufferParameteriv glGetRenderbufferParameteriv
#define pglIsFramebuffer glIsFramebuffer
#define pglBindFramebuffer glBindFramebuffer
#define pglDeleteFramebuffers glDeleteFramebuffers
#define pglGenFramebuffers glGenFramebuffers
#define pglCheckFramebufferStatus glCheckFramebufferStatus
#define pglFramebufferTexture1D glFramebufferTexture1D
#define pglFramebufferTexture2D glFramebufferTexture2D
#define pglFramebufferTexture3D glFramebufferTexture3D
#define pglFramebufferTextureLayer glFramebufferTextureLayer
#define pglFramebufferRenderbuffer glFramebufferRenderbuffer
#define pglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv
#define pglBlitFramebuffer glBlitFramebuffer
#define pglDrawBuffersARB glDrawBuffersARB
#define pglGenerateMipmap glGenerateMipmap
#define pglBindVertexArray glBindVertexArray
#define pglDeleteVertexArrays glDeleteVertexArrays
#define pglGenVertexArrays glGenVertexArrays
#define pglIsVertexArray glIsVertexArray
#define pglSwapInterval glSwapInterval
#endif
#endif//GL_EXPORT_H