mirror of
https://github.com/FWGS/xash3d-fwgs
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817 lines
17 KiB
C
817 lines
17 KiB
C
/*
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gl_warp.c - sky and water polygons
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "gl_local.h"
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#include "wadfile.h"
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#define SKYCLOUDS_QUALITY 12
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#define MAX_CLIP_VERTS 128 // skybox clip vertices
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#define TURBSCALE ( 256.0f / ( M_PI2 ))
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static const int r_skyTexOrder[SKYBOX_MAX_SIDES] = { 0, 2, 1, 3, 4, 5 };
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static const vec3_t skyclip[SKYBOX_MAX_SIDES] =
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{
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{ 1, 1, 0 },
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{ 1, -1, 0 },
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{ 0, -1, 1 },
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{ 0, 1, 1 },
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{ 1, 0, 1 },
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{ -1, 0, 1 }
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};
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// 1 = s, 2 = t, 3 = 2048
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static const int st_to_vec[SKYBOX_MAX_SIDES][3] =
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{
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{ 3, -1, 2 },
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{ -3, 1, 2 },
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{ 1, 3, 2 },
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{ -1, -3, 2 },
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{ -2, -1, 3 }, // 0 degrees yaw, look straight up
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{ 2, -1, -3 } // look straight down
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};
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// s = [0]/[2], t = [1]/[2]
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static const int vec_to_st[SKYBOX_MAX_SIDES][3] =
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{
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{ -2, 3, 1 },
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{ 2, 3, -1 },
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{ 1, 3, 2 },
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{ -1, 3, -2 },
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{ -2, -1, 3 },
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{ -2, 1, -3 }
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};
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// speed up sin calculations
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static float r_turbsin[] =
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{
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#include "warpsin.h"
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};
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#define RIPPLES_CACHEWIDTH_BITS 7
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#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
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#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
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#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH )
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#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 )
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STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" );
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static struct
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{
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double time;
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double oldtime;
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short *curbuf, *oldbuf;
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short buf[2][RIPPLES_TEXSIZE];
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qboolean update;
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uint32_t texture[RIPPLES_TEXSIZE];
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int gl_texturenum;
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int rippletexturenum;
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float texturescale; // not all textures are 128x128, scale the texcoords down
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} g_ripple;
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static void DrawSkyPolygon( int nump, vec3_t vecs )
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{
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int i, j, axis;
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float s, t, dv, *vp;
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vec3_t v, av;
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// decide which face it maps to
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VectorClear( v );
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for( i = 0, vp = vecs; i < nump; i++, vp += 3 )
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VectorAdd( vp, v, v );
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av[0] = fabs( v[0] );
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av[1] = fabs( v[1] );
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av[2] = fabs( v[2] );
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if( av[0] > av[1] && av[0] > av[2] )
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axis = (v[0] < 0) ? 1 : 0;
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else if( av[1] > av[2] && av[1] > av[0] )
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axis = (v[1] < 0) ? 3 : 2;
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else axis = (v[2] < 0) ? 5 : 4;
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// project new texture coords
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for( i = 0; i < nump; i++, vecs += 3 )
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{
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j = vec_to_st[axis][2];
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dv = (j > 0) ? vecs[j-1] : -vecs[-j-1];
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if( dv == 0.0f ) continue;
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j = vec_to_st[axis][0];
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s = (j < 0) ? -vecs[-j-1] / dv : vecs[j-1] / dv;
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j = vec_to_st[axis][1];
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t = (j < 0) ? -vecs[-j-1] / dv : vecs[j-1] / dv;
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if( s < RI.skyMins[0][axis] ) RI.skyMins[0][axis] = s;
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if( t < RI.skyMins[1][axis] ) RI.skyMins[1][axis] = t;
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if( s > RI.skyMaxs[0][axis] ) RI.skyMaxs[0][axis] = s;
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if( t > RI.skyMaxs[1][axis] ) RI.skyMaxs[1][axis] = t;
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}
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}
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/*
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==============
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ClipSkyPolygon
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==============
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*/
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static void ClipSkyPolygon( int nump, vec3_t vecs, int stage )
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{
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const float *norm;
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float *v, d, e;
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qboolean front, back;
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float dists[MAX_CLIP_VERTS + 1];
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int sides[MAX_CLIP_VERTS + 1];
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vec3_t newv[2][MAX_CLIP_VERTS + 1];
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int newc[2];
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int i, j;
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if( nump > MAX_CLIP_VERTS )
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gEngfuncs.Host_Error( "%s: MAX_CLIP_VERTS\n", __func__ );
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loc1:
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if( stage == 6 )
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{
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// fully clipped, so draw it
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DrawSkyPolygon( nump, vecs );
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return;
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}
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front = back = false;
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norm = skyclip[stage];
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for( i = 0, v = vecs; i < nump; i++, v += 3 )
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{
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d = DotProduct( v, norm );
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if( d > ON_EPSILON )
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{
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front = true;
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sides[i] = SIDE_FRONT;
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}
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else if( d < -ON_EPSILON )
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{
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back = true;
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sides[i] = SIDE_BACK;
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}
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else
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{
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sides[i] = SIDE_ON;
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}
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dists[i] = d;
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}
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if( !front || !back )
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{
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// not clipped
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stage++;
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goto loc1;
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}
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// clip it
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sides[i] = sides[0];
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dists[i] = dists[0];
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VectorCopy( vecs, ( vecs + ( i * 3 )));
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newc[0] = newc[1] = 0;
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for( i = 0, v = vecs; i < nump; i++, v += 3 )
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{
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switch( sides[i] )
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{
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case SIDE_FRONT:
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VectorCopy( v, newv[0][newc[0]] );
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newc[0]++;
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break;
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case SIDE_BACK:
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VectorCopy( v, newv[1][newc[1]] );
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newc[1]++;
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break;
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case SIDE_ON:
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VectorCopy( v, newv[0][newc[0]] );
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newc[0]++;
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VectorCopy( v, newv[1][newc[1]] );
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newc[1]++;
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break;
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}
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if( sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i] )
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continue;
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d = dists[i] / ( dists[i] - dists[i+1] );
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for( j = 0; j < 3; j++ )
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{
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e = v[j] + d * ( v[j+3] - v[j] );
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newv[0][newc[0]][j] = e;
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newv[1][newc[1]][j] = e;
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}
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newc[0]++;
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newc[1]++;
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}
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// continue
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ClipSkyPolygon( newc[0], newv[0][0], stage + 1 );
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ClipSkyPolygon( newc[1], newv[1][0], stage + 1 );
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}
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static void MakeSkyVec( float s, float t, int axis )
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{
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int j, k, farclip;
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vec3_t v, b;
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farclip = RI.farClip;
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b[0] = s * (farclip >> 1);
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b[1] = t * (farclip >> 1);
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b[2] = (farclip >> 1);
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for( j = 0; j < 3; j++ )
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{
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k = st_to_vec[axis][j];
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v[j] = (k < 0) ? -b[-k-1] : b[k-1];
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v[j] += RI.cullorigin[j];
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}
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// avoid bilerp seam
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s = (s + 1.0f) * 0.5f;
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t = (t + 1.0f) * 0.5f;
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s = bound( 1.0f / 512.0f, s, 511.0f / 512.0f );
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t = bound( 1.0f / 512.0f, t, 511.0f / 512.0f );
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t = 1.0f - t;
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pglTexCoord2f( s, t );
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pglVertex3fv( v );
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}
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/*
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==============
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R_ClearSkyBox
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==============
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*/
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void R_ClearSkyBox( void )
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{
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int i;
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for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
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{
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RI.skyMins[0][i] = RI.skyMins[1][i] = 9999999.0f;
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RI.skyMaxs[0][i] = RI.skyMaxs[1][i] = -9999999.0f;
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}
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}
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/*
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=================
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R_AddSkyBoxSurface
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=================
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*/
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void R_AddSkyBoxSurface( msurface_t *fa )
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{
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vec3_t verts[MAX_CLIP_VERTS];
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glpoly2_t *p;
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float *v;
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int i;
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if( FBitSet( tr.world->flags, FWORLD_SKYSPHERE ) && fa->polys && !FBitSet( tr.world->flags, FWORLD_CUSTOM_SKYBOX ))
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{
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glpoly2_t *p = fa->polys;
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// draw the sky poly
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pglBegin( GL_POLYGON );
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for( i = 0, v = p->verts[0]; i < p->numverts; i++, v += VERTEXSIZE )
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{
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pglTexCoord2f( v[3], v[4] );
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pglVertex3fv( v );
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}
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pglEnd ();
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}
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// calculate vertex values for sky box
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for( p = fa->polys; p; p = p->next )
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{
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for( i = 0; i < p->numverts; i++ )
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VectorSubtract( p->verts[i], RI.cullorigin, verts[i] );
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ClipSkyPolygon( p->numverts, verts[0], 0 );
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}
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}
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/*
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==============
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R_UnloadSkybox
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Unload previous skybox
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==============
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*/
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void R_UnloadSkybox( void )
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{
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int i;
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// release old skybox
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for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
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{
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if( !tr.skyboxTextures[i] ) continue;
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GL_FreeTexture( tr.skyboxTextures[i] );
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}
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tr.skyboxbasenum = SKYBOX_BASE_NUM; // set skybox base (to let some mods load hi-res skyboxes)
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memset( tr.skyboxTextures, 0, sizeof( tr.skyboxTextures ));
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ClearBits( tr.world->flags, FWORLD_CUSTOM_SKYBOX );
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}
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/*
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==============
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R_DrawSkybox
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==============
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*/
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void R_DrawSkyBox( void )
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{
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int i;
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RI.isSkyVisible = true;
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// don't fogging skybox (this fix old Half-Life bug)
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if( !RI.fogSkybox ) R_AllowFog( false );
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if( RI.fogEnabled )
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pglFogf( GL_FOG_DENSITY, RI.fogDensity * 0.5f );
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pglDisable( GL_BLEND );
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pglDisable( GL_ALPHA_TEST );
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
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{
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if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
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continue;
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if( tr.skyboxTextures[r_skyTexOrder[i]] )
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GL_Bind( XASH_TEXTURE0, tr.skyboxTextures[r_skyTexOrder[i]] );
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else GL_Bind( XASH_TEXTURE0, tr.grayTexture ); // stub
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pglBegin( GL_QUADS );
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MakeSkyVec( RI.skyMins[0][i], RI.skyMins[1][i], i );
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MakeSkyVec( RI.skyMins[0][i], RI.skyMaxs[1][i], i );
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MakeSkyVec( RI.skyMaxs[0][i], RI.skyMaxs[1][i], i );
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MakeSkyVec( RI.skyMaxs[0][i], RI.skyMins[1][i], i );
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pglEnd();
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}
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if( !RI.fogSkybox )
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R_AllowFog( true );
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if( RI.fogEnabled )
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pglFogf( GL_FOG_DENSITY, RI.fogDensity );
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R_LoadIdentity();
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}
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//==============================================================================
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//
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// RENDER CLOUDS
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//
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//==============================================================================
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/*
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==============
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R_CloudVertex
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==============
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*/
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static void R_CloudVertex( float s, float t, int axis, vec3_t v )
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{
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int j, k, farclip;
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vec3_t b;
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farclip = RI.farClip;
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b[0] = s * (farclip >> 1);
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b[1] = t * (farclip >> 1);
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b[2] = (farclip >> 1);
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for( j = 0; j < 3; j++ )
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{
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k = st_to_vec[axis][j];
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v[j] = (k < 0) ? -b[-k-1] : b[k-1];
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v[j] += RI.cullorigin[j];
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}
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}
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/*
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=============
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R_CloudTexCoord
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=============
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*/
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static void R_CloudTexCoord( const vec3_t v, float speed, float *s, float *t )
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{
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float length, speedscale;
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vec3_t dir;
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speedscale = gp_cl->time * speed;
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speedscale -= (int)speedscale & ~127;
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VectorSubtract( v, RI.vieworg, dir );
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dir[2] *= 3.0f; // flatten the sphere
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length = VectorLength( dir );
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length = 6.0f * 63.0f / length;
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*s = ( speedscale + dir[0] * length ) * (1.0f / 128.0f);
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*t = ( speedscale + dir[1] * length ) * (1.0f / 128.0f);
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}
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/*
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===============
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R_CloudDrawPoly
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===============
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*/
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static void R_CloudDrawPoly( const float *verts )
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{
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const float *v;
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float s, t;
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int i;
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GL_SetRenderMode( kRenderNormal );
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GL_Bind( XASH_TEXTURE0, tr.solidskyTexture );
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pglBegin( GL_QUADS );
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for( i = 0, v = verts; i < 4; i++, v += VERTEXSIZE )
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{
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R_CloudTexCoord( v, 8.0f, &s, &t );
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pglTexCoord2f( s, t );
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pglVertex3fv( v );
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}
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pglEnd();
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GL_SetRenderMode( kRenderTransTexture );
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GL_Bind( XASH_TEXTURE0, tr.alphaskyTexture );
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pglBegin( GL_QUADS );
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for( i = 0, v = verts; i < 4; i++, v += VERTEXSIZE )
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{
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R_CloudTexCoord( v, 16.0f, &s, &t );
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pglTexCoord2f( s, t );
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pglVertex3fv( v );
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}
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pglEnd();
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pglDisable( GL_BLEND );
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}
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/*
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==============
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R_CloudRenderSide
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==============
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*/
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static void R_CloudRenderSide( int axis )
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{
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vec3_t verts[4];
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float final_verts[4][VERTEXSIZE];
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float di, qi, dj, qj;
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vec3_t vup, vright;
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vec3_t temp, temp2;
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int i, j;
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R_CloudVertex( -1.0f, -1.0f, axis, verts[0] );
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R_CloudVertex( -1.0f, 1.0f, axis, verts[1] );
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R_CloudVertex( 1.0f, 1.0f, axis, verts[2] );
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R_CloudVertex( 1.0f, -1.0f, axis, verts[3] );
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VectorSubtract( verts[2], verts[3], vup );
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VectorSubtract( verts[2], verts[1], vright );
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di = SKYCLOUDS_QUALITY;
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qi = 1.0f / di;
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dj = (axis < 4) ? di * 2 : di; //subdivide vertically more than horizontally on skybox sides
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qj = 1.0f / dj;
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for( i = 0; i < di; i++ )
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{
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for( j = 0; j < dj; j++ )
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{
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if( i * qi < RI.skyMins[0][axis] / 2 + 0.5f - qi
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|| i * qi > RI.skyMaxs[0][axis] / 2 + 0.5f
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|| j * qj < RI.skyMins[1][axis] / 2 + 0.5f - qj
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|| j * qj > RI.skyMaxs[1][axis] / 2 + 0.5f )
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continue;
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VectorScale( vright, qi * i, temp );
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VectorScale( vup, qj * j, temp2 );
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VectorAdd( temp, temp2, temp );
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VectorAdd( verts[0], temp, final_verts[0] );
|
|
|
|
VectorScale( vup, qj, temp );
|
|
VectorAdd( final_verts[0], temp, final_verts[1] );
|
|
|
|
VectorScale( vright, qi, temp );
|
|
VectorAdd( final_verts[1], temp, final_verts[2] );
|
|
|
|
VectorAdd( final_verts[0], temp, final_verts[3] );
|
|
|
|
R_CloudDrawPoly( final_verts[0] );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
R_DrawClouds
|
|
|
|
Quake-style clouds
|
|
==============
|
|
*/
|
|
void R_DrawClouds( void )
|
|
{
|
|
int i;
|
|
|
|
RI.isSkyVisible = true;
|
|
|
|
if( RI.fogEnabled )
|
|
pglFogf( GL_FOG_DENSITY, RI.fogDensity * 0.25f );
|
|
pglDepthFunc( GL_GEQUAL );
|
|
pglDepthMask( GL_FALSE );
|
|
|
|
for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
|
{
|
|
if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
|
|
continue;
|
|
R_CloudRenderSide( i );
|
|
}
|
|
|
|
pglDepthFunc( GL_LEQUAL );
|
|
pglDepthMask( GL_TRUE );
|
|
|
|
if( RI.fogEnabled )
|
|
pglFogf( GL_FOG_DENSITY, RI.fogDensity );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
EmitWaterPolys
|
|
|
|
Does a water warp on the pre-fragmented glpoly_t chain
|
|
=============
|
|
*/
|
|
void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
|
{
|
|
float *v, nv, waveHeight;
|
|
float s, t, os, ot;
|
|
glpoly2_t *p;
|
|
int i;
|
|
|
|
const qboolean useQuads = FBitSet( warp->flags, SURF_DRAWTURB_QUADS ) && glConfig.context == CONTEXT_TYPE_GL;
|
|
|
|
if( !warp->polys ) return;
|
|
|
|
// set the current waveheight
|
|
if( warp->polys->verts[0][2] >= RI.vieworg[2] )
|
|
waveHeight = -RI.currententity->curstate.scale;
|
|
else waveHeight = RI.currententity->curstate.scale;
|
|
|
|
// reset fog color for nonlightmapped water
|
|
GL_ResetFogColor();
|
|
|
|
if( useQuads )
|
|
pglBegin( GL_QUADS );
|
|
|
|
for( p = warp->polys; p; p = p->next )
|
|
{
|
|
if( reverse )
|
|
v = p->verts[0] + ( p->numverts - 1 ) * VERTEXSIZE;
|
|
else v = p->verts[0];
|
|
|
|
if( !useQuads )
|
|
pglBegin( GL_POLYGON );
|
|
|
|
for( i = 0; i < p->numverts; i++ )
|
|
{
|
|
if( waveHeight )
|
|
{
|
|
nv = r_turbsin[(int)(gp_cl->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
|
|
nv = (r_turbsin[(int)(v[0] * 5.0f + gp_cl->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
|
|
nv = nv * waveHeight + v[2];
|
|
}
|
|
else nv = v[2];
|
|
|
|
os = v[3];
|
|
ot = v[4];
|
|
|
|
if( !r_ripple.value )
|
|
{
|
|
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
|
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
|
}
|
|
else
|
|
{
|
|
s = os / g_ripple.texturescale;
|
|
t = ot / g_ripple.texturescale;
|
|
}
|
|
|
|
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
|
t *= ( 1.0f / SUBDIVIDE_SIZE );
|
|
|
|
pglTexCoord2f( s, t );
|
|
pglVertex3f( v[0], v[1], nv );
|
|
|
|
if( reverse )
|
|
v -= VERTEXSIZE;
|
|
else v += VERTEXSIZE;
|
|
}
|
|
|
|
if( !useQuads )
|
|
pglEnd();
|
|
}
|
|
|
|
if( useQuads )
|
|
pglEnd();
|
|
|
|
GL_SetupFogColorForSurfaces();
|
|
}
|
|
|
|
/*
|
|
============================================================
|
|
|
|
HALF-LIFE SOFTWARE WATER
|
|
|
|
============================================================
|
|
*/
|
|
void R_ResetRipples( void )
|
|
{
|
|
g_ripple.curbuf = g_ripple.buf[0];
|
|
g_ripple.oldbuf = g_ripple.buf[1];
|
|
g_ripple.time = g_ripple.oldtime = gp_cl->time - 0.1;
|
|
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
|
|
}
|
|
|
|
void R_InitRipples( void )
|
|
{
|
|
rgbdata_t pic = { 0 };
|
|
|
|
pic.width = pic.height = RIPPLES_CACHEWIDTH;
|
|
pic.depth = 1;
|
|
pic.flags = IMAGE_HAS_COLOR;
|
|
pic.buffer = (byte *)g_ripple.texture;
|
|
pic.type = PF_RGBA_32;
|
|
pic.size = sizeof( g_ripple.texture );
|
|
pic.numMips = 1;
|
|
memset( pic.buffer, 0, pic.size );
|
|
|
|
g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP|TF_ALLOW_NEAREST );
|
|
}
|
|
|
|
static void R_SwapBufs( void )
|
|
{
|
|
short *tempbufp = g_ripple.curbuf;
|
|
g_ripple.curbuf = g_ripple.oldbuf;
|
|
g_ripple.oldbuf = tempbufp;
|
|
}
|
|
|
|
static void R_SpawnNewRipple( int x, int y, short val )
|
|
{
|
|
#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 ))
|
|
g_ripple.oldbuf[PIXEL( x, y )] += val;
|
|
|
|
val >>= 2;
|
|
g_ripple.oldbuf[PIXEL( x + 1, y )] += val;
|
|
g_ripple.oldbuf[PIXEL( x - 1, y )] += val;
|
|
g_ripple.oldbuf[PIXEL( x, y + 1 )] += val;
|
|
g_ripple.oldbuf[PIXEL( x, y - 1 )] += val;
|
|
#undef PIXEL
|
|
}
|
|
|
|
static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
|
|
{
|
|
size_t i = 0;
|
|
const int w = RIPPLES_CACHEWIDTH;
|
|
const int m = RIPPLES_TEXSIZE_MASK;
|
|
|
|
for( i = w; i < m + w; i++, pbuf++ )
|
|
{
|
|
*pbuf = (
|
|
( (int)oldbuf[( i - ( w * 2 )) & m]
|
|
+ (int)oldbuf[( i - ( w + 1 )) & m]
|
|
+ (int)oldbuf[( i - ( w - 1 )) & m]
|
|
+ (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf;
|
|
|
|
*pbuf -= ( *pbuf >> 6 );
|
|
}
|
|
}
|
|
|
|
static int MostSignificantBit( unsigned int v )
|
|
{
|
|
#if __GNUC__
|
|
return 31 - __builtin_clz( v );
|
|
#else
|
|
int i;
|
|
for( i = 0, v >>= 1; v; v >>= 1, i++ );
|
|
return i;
|
|
#endif
|
|
}
|
|
|
|
void R_AnimateRipples( void )
|
|
{
|
|
double frametime = gp_cl->time - g_ripple.time;
|
|
|
|
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
|
|
|
|
if( !g_ripple.update )
|
|
return;
|
|
|
|
g_ripple.time = gp_cl->time;
|
|
|
|
R_SwapBufs();
|
|
|
|
if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value )
|
|
{
|
|
int x, y, val;
|
|
|
|
g_ripple.oldtime = g_ripple.time;
|
|
|
|
x = rand() & 0x7fff;
|
|
y = rand() & 0x7fff;
|
|
val = rand() & 0x3ff;
|
|
|
|
R_SpawnNewRipple( x, y, val );
|
|
}
|
|
|
|
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
|
|
}
|
|
|
|
void R_UploadRipples( texture_t *image )
|
|
{
|
|
gl_texture_t *glt;
|
|
uint32_t *pixels;
|
|
int wbits, wmask, wshft;
|
|
int y;
|
|
|
|
// discard unuseful textures
|
|
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
|
|
{
|
|
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
|
return;
|
|
}
|
|
|
|
glt = R_GetTexture( image->gl_texturenum );
|
|
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
|
|
{
|
|
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
|
return;
|
|
}
|
|
|
|
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
|
|
|
// no updates this frame
|
|
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
|
|
return;
|
|
|
|
g_ripple.gl_texturenum = image->gl_texturenum;
|
|
if( r_ripple.value == 1.0f )
|
|
{
|
|
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
|
|
}
|
|
else
|
|
{
|
|
g_ripple.texturescale = 1.0f;
|
|
}
|
|
|
|
|
|
pixels = (uint32_t *)glt->original->buffer;
|
|
wbits = MostSignificantBit( image->width );
|
|
wshft = 7 - wbits;
|
|
wmask = image->width - 1;
|
|
|
|
for( y = 0; y < image->height; y++ )
|
|
{
|
|
int ry = y << ( 7 + wshft );
|
|
int x;
|
|
|
|
for( x = 0; x < image->width; x++ )
|
|
{
|
|
int rx = x << wshft;
|
|
int val = g_ripple.curbuf[ry + rx] >> 4;
|
|
|
|
int py = (y - val) & wmask;
|
|
int px = (x + val) & wmask;
|
|
int p = ( py << wbits ) + px;
|
|
|
|
g_ripple.texture[(y << wbits) + x] = pixels[p];
|
|
}
|
|
}
|
|
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
|
|
}
|