mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 11:19:59 +01:00
543 lines
12 KiB
C++
543 lines
12 KiB
C++
/*
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VFileSystem009.h - C++ interface for filesystem_stdio
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Copyright (C) 2022-2023 Xash3D FWGS contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include <stdarg.h>
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#include ALLOCA_H
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#include "crtlib.h"
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#include "filesystem.h"
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#include "filesystem_internal.h"
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#include "VFileSystem009.h"
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#include "common/com_strings.h"
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#if __cplusplus < 201103L
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#define override
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#define nullptr NULL
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#endif
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// GoldSrc Directories and ID
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// GAME gamedir
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// GAMECONFIG gamedir (rodir integration?)
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// GAMEDOWNLOAD gamedir_downloads (gamedir/downloads for us)
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// GAME_FALLBACK liblist.gam's fallback_dir
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// ROOT and BASE rootdir
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// PLATFORM platform
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// CONFIG platform/config
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// This is a macro because pointers returned by alloca
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// shouldn't leave current scope
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#define FixupPath( var, str ) \
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const size_t var ## _size = Q_strlen(( str )) + 1; \
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char * const var = static_cast<char *>( alloca( var ## _size )); \
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CopyAndFixSlashes( var, ( str ), var ## _size )
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static inline bool IsIdGamedir( const char *id )
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{
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return !Q_strcmp( id, "GAME" ) ||
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!Q_strcmp( id, "GAMECONFIG" ) ||
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!Q_strcmp( id, "GAMEDOWNLOAD" );
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}
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static inline const char *IdToDir( char *dir, size_t size, const char *id )
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{
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if( !Q_strcmp( id, "GAME" ))
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return GI->gamefolder;
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if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
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{
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Q_snprintf( dir, size, "%s/downloaded", GI->gamefolder );
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return dir;
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}
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if( !Q_strcmp( id, "GAMECONFIG" ))
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return fs_writepath->filename; // full path here so it's totally our write allowed directory
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if( !Q_strcmp( id, "PLATFORM" ))
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return "platform"; // stub
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if( !Q_strcmp( id, "CONFIG" ))
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return "platform/config"; // stub
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// ROOT || BASE
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return fs_rootdir; // give at least root directory
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}
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static inline void CopyAndFixSlashes( char *p, const char *in, size_t size )
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{
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Q_strncpy( p, in, size );
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COM_FixSlashes( p );
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}
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class CXashFS : public IVFileSystem009
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{
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private:
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class CSearchState
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{
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public:
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CSearchState( CSearchState **head, search_t *search ) :
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next( *head ),
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search( search ),
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index( 0 ),
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handle( *head ? ( *head )->handle + 1 : 0 )
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{
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*head = this;
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}
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~CSearchState()
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{
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Mem_Free( search );
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}
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CSearchState *next;
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search_t *search;
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int index;
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FileFindHandle_t handle;
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};
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CSearchState *searchHead;
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CSearchState *GetSearchStateByHandle( FileFindHandle_t handle )
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{
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for( CSearchState *state = searchHead; state; state = state->next )
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{
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if( state->handle == handle )
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return state;
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}
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Con_DPrintf( "Can't find search state by handle %d\n", handle );
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return nullptr;
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}
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public:
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CXashFS() : searchHead( nullptr )
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{
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}
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void RemoveAllSearchPaths() override
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{
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FS_ClearSearchPath();
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}
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void AddSearchPath( const char *path, const char *id ) override
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{
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FixupPath( p, path );
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FS_AddGameDirectory( p, FS_CUSTOM_PATH );
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}
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void AddSearchPathNoWrite( const char *path, const char *id ) override
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{
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FixupPath( p, path );
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FS_AddGameDirectory( p, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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}
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bool RemoveSearchPath( const char *id ) override
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{
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// TODO:
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return true;
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}
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void RemoveFile( const char *path, const char *id ) override
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{
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char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
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FS_Delete( fullpath ); // FS_Delete is aware of slashes
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}
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void CreateDirHierarchy( const char *path, const char *id ) override
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{
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char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
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FS_CreatePath( fullpath ); // FS_CreatePath is aware of slashes
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}
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bool FileExists( const char *path ) override
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{
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FixupPath( p, path );
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return FS_FileExists( p, false );
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}
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bool IsDirectory( const char *path ) override
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{
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FixupPath( p, path );
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return FS_SysFolderExists( p );
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}
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FileHandle_t Open( const char *path, const char *mode, const char *id ) override
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{
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file_t *fd;
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FixupPath( p, path );
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fd = FS_Open( p, mode, IsIdGamedir( id ));
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return fd;
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}
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void Close( FileHandle_t handle ) override
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{
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FS_Close( static_cast<file_t *>( handle ));
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}
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void Seek( FileHandle_t handle, int offset, FileSystemSeek_t whence ) override
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{
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int whence_ = SEEK_SET;
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switch( whence )
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{
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case FILESYSTEM_SEEK_HEAD:
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whence_ = SEEK_SET;
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break;
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case FILESYSTEM_SEEK_CURRENT:
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whence_ = SEEK_CUR;
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break;
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case FILESYSTEM_SEEK_TAIL:
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whence_ = SEEK_END;
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break;
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}
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FS_Seek( static_cast<file_t *>( handle ), offset, whence_ );
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}
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unsigned int Tell( FileHandle_t handle ) override
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{
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return FS_Tell( static_cast<file_t *>( handle ));
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}
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unsigned int Size( FileHandle_t handle ) override
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{
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return static_cast<file_t *>( handle )->real_length;
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}
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unsigned int Size( const char *path ) override
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{
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FixupPath( p, path );
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return FS_FileSize( p, false );
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}
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long int GetFileTime( const char *path ) override
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{
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FixupPath( p, path );
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return FS_FileTime( p, false );
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}
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long int GetFileModificationTime( const char *path )
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{
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// TODO: properly reverse-engineer this
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FixupPath( p, path );
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return FS_FileTime( p, false );
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}
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void FileTimeToString( char *p, int size, long int time ) override
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{
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const time_t curtime = time;
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char *buf = ctime( &curtime );
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Q_strncpy( p, buf, size );
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}
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bool IsOk( FileHandle_t handle ) override
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{
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return !FS_Eof( static_cast<file_t *>( handle ));
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}
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void Flush( FileHandle_t handle ) override
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{
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FS_Flush( static_cast<file_t *>( handle ));
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}
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bool EndOfFile( FileHandle_t handle ) override
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{
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return FS_Eof( static_cast<file_t *>( handle ));
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}
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int Read( void *buf, int size, FileHandle_t handle ) override
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{
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return FS_Read( static_cast<file_t *>( handle ), buf, size );
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}
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int Write( const void *buf, int size, FileHandle_t handle ) override
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{
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return FS_Write( static_cast<file_t *>( handle ), buf, size );
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}
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char *ReadLine( char *buf, int size, FileHandle_t handle ) override
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{
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const int c = FS_Gets( static_cast<file_t *>( handle ), buf, size );
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return c >= 0 ? buf : nullptr;
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}
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int FPrintf( FileHandle_t handle, char *fmt, ... ) override
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{
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va_list ap;
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int ret;
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va_start( ap, fmt );
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ret = FS_VPrintf( static_cast<file_t *>( handle ), fmt, ap );
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va_end( ap );
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return ret;
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}
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void *GetReadBuffer( FileHandle_t, int *size, bool ) override
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{
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// deprecated by Valve
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*size = 0;
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return nullptr;
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}
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void ReleaseReadBuffer( FileHandle_t, void * ) override
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{
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// deprecated by Valve
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return;
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}
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const char *FindFirst( const char *pattern, FileFindHandle_t *handle, const char *id ) override
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{
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CSearchState *state;
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search_t *search;
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if( !handle || !pattern )
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return nullptr;
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FixupPath( p, pattern );
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search = FS_Search( p, true, IsIdGamedir( id ));
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if( !search )
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return nullptr;
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state = new CSearchState( &searchHead, search );
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*handle = state->handle;
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return state->search->filenames[0];
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}
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const char *FindNext( FileFindHandle_t handle ) override
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{
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CSearchState *state = GetSearchStateByHandle( handle );
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if( !state )
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return nullptr;
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if( state->index + 1 >= state->search->numfilenames )
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return nullptr;
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return state->search->filenames[++state->index];
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}
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bool FindIsDirectory( FileFindHandle_t handle ) override
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{
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CSearchState *state = GetSearchStateByHandle( handle );
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if( !state )
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return false;
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if( state->index >= state->search->numfilenames )
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return false;
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return IsDirectory( state->search->filenames[state->index] );
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}
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void FindClose( FileFindHandle_t handle ) override
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{
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CSearchState *prev;
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CSearchState *i;
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for( prev = nullptr, i = searchHead;
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i != nullptr && i->handle != handle;
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prev = i, i = i->next );
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if( i == nullptr )
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{
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Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle );
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return;
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}
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if( prev != nullptr )
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prev->next = i->next;
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else
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searchHead = i->next;
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delete i;
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}
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const char *GetLocalPath( const char *name, char *buf, int size ) override
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{
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const char *fullpath;
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if( !name )
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return nullptr;
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FixupPath( p, name );
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#if !XASH_WIN32
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if( p[0] == '/' )
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#else
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if( Q_strchr( p, ':' ))
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#endif
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{
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Q_strncpy( buf, p, size );
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return buf;
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}
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fullpath = FS_GetDiskPath( p, false );
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if( !fullpath )
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return nullptr;
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Q_strncpy( buf, fullpath, size );
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return buf;
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}
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char *ParseFile( char *buf, char *token, bool *quoted ) override
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{
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qboolean qquoted;
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char *p;
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p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, nullptr, &qquoted );
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if( quoted )
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*quoted = qquoted;
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return p;
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}
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bool FullPathToRelativePath( const char *path, char *out ) override
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{
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if( !COM_CheckString( path ))
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{
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*out = 0;
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return false;
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}
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FixupPath( p, path );
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return FS_FullPathToRelativePath( out, p, 512 );
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}
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bool GetCurrentDirectory( char *p, int size ) override
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{
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Q_strncpy( p, fs_rootdir, size );
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return true;
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}
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void PrintOpenedFiles() override
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{
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// we don't track this yet
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return;
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}
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void SetWarningFunc( void (*)( const char *, ... )) override
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{
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// TODO:
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return;
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}
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void SetWarningLevel( FileWarningLevel_t ) override
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{
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// TODO:
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return;
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}
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int SetVBuf( FileHandle_t handle, char *buf, int mode, long int size ) override
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{
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// TODO:
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return 0;
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}
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void GetInterfaceVersion( char *p, int size ) override
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{
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Q_strncpy( p, "Stdio", size );
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}
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bool AddPackFile( const char *path, const char *id ) override
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{
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char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
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const char *ext = COM_FileExtension( path );
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IdToDir( dir, sizeof( dir ), id );
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", dir, path );
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COM_FixSlashes( fullpath );
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for( const fs_archive_t *archive = g_archives; archive->ext; archive++ )
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{
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if( archive->type == SEARCHPATH_PAK && !Q_stricmp( ext, archive->ext ))
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return FS_AddArchive_Fullpath( archive, fullpath, FS_CUSTOM_PATH );
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}
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return false;
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}
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FileHandle_t OpenFromCacheForRead( const char *path , const char *mode, const char *id ) override
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{
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FixupPath( p, path );
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return FS_OpenReadFile( p, mode, IsIdGamedir( id ));
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}
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// stubs
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void Mount() override {}
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void Unmount() override {}
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void GetLocalCopy( const char * ) override {}
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void LogLevelLoadStarted( const char * ) override {}
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void LogLevelLoadFinished( const char * ) override {}
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void CancelWaitForResources( WaitForResourcesHandle_t ) override {}
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int HintResourceNeed( const char *, int ) override { return 0; }
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WaitForResourcesHandle_t WaitForResources( const char * ) override { return 0; }
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int PauseResourcePreloading() override { return 0; }
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int ResumeResourcePreloading() override { return 0; }
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bool IsAppReadyForOfflinePlay( int ) override { return true; }
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bool IsFileImmediatelyAvailable( const char * ) override { return true; }
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bool GetWaitForResourcesProgress( WaitForResourcesHandle_t, float *pProgress, bool *pOverride ) override
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{
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if( pProgress )
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*pProgress = 0;
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if( pOverride )
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*pOverride = true;
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return false;
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}
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} g_VFileSystem009;
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extern "C" void EXPORT *CreateInterface( const char *interface, int *retval )
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{
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if( !Q_strcmp( interface, FILESYSTEM_INTERFACE_VERSION ))
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{
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if( retval )
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*retval = 0;
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return &g_VFileSystem009;
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}
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if( !Q_strcmp( interface, FS_API_CREATEINTERFACE_TAG ))
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{
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static fs_api_t copy = { 0 }; // return a copy, to disallow overriding
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memcpy( ©, &g_api, sizeof( copy ));
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if( retval )
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*retval = 0;
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return ©
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}
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if( retval )
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*retval = 1;
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return nullptr;
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}
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