mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-24 09:45:47 +01:00
271 lines
12 KiB
C
271 lines
12 KiB
C
/*
|
|
render_api.h - Xash3D extension for client interface
|
|
Copyright (C) 2011 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#ifndef RENDER_API_H
|
|
#define RENDER_API_H
|
|
|
|
#include "lightstyle.h"
|
|
#include "dlight.h"
|
|
|
|
#define CL_RENDER_INTERFACE_VERSION 37 // Xash3D 1.0
|
|
#define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals
|
|
|
|
// render info parms
|
|
#define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum
|
|
#define PARM_TEX_HEIGHT 2 // otherwise it's not used
|
|
#define PARM_TEX_SRC_WIDTH 3
|
|
#define PARM_TEX_SRC_HEIGHT 4
|
|
#define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num
|
|
#define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky
|
|
#define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128
|
|
#define PARM_TEX_TARGET 8
|
|
#define PARM_TEX_TEXNUM 9
|
|
#define PARM_TEX_FLAGS 10
|
|
#define PARM_TEX_DEPTH 11 // 3D texture depth or 2D array num layers
|
|
//reserved
|
|
#define PARM_TEX_GLFORMAT 13 // get a texture GL-format
|
|
#define PARM_TEX_ENCODE 14 // custom encoding for DXT image
|
|
#define PARM_TEX_MIPCOUNT 15 // count of mipmaps (0 - autogenerated, 1 - disabled of mipmapping)
|
|
#define PARM_BSP2_SUPPORTED 16 // tell custom renderer what engine is support BSP2 in this build
|
|
#define PARM_SKY_SPHERE 17 // sky is quake sphere ?
|
|
#define PARAM_GAMEPAUSED 18 // game is paused
|
|
#define PARM_MAP_HAS_DELUXE 19 // map has deluxedata
|
|
#define PARM_MAX_ENTITIES 20
|
|
#define PARM_WIDESCREEN 21
|
|
#define PARM_FULLSCREEN 22
|
|
#define PARM_SCREEN_WIDTH 23
|
|
#define PARM_SCREEN_HEIGHT 24
|
|
#define PARM_CLIENT_INGAME 25
|
|
#define PARM_FEATURES 26 // same as movevars->features
|
|
#define PARM_ACTIVE_TMU 27 // for debug
|
|
#define PARM_LIGHTSTYLEVALUE 28 // second arg is stylenum
|
|
#define PARM_MAX_IMAGE_UNITS 29
|
|
#define PARM_CLIENT_ACTIVE 30
|
|
#define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change
|
|
#define PARM_DEDICATED_SERVER 32
|
|
#define PARM_SURF_SAMPLESIZE 33 // lightmap resolution per face (second arg interpret as facenumber)
|
|
#define PARM_GL_CONTEXT_TYPE 34 // opengl or opengles
|
|
#define PARM_GLES_WRAPPER 35 //
|
|
#define PARM_STENCIL_ACTIVE 36
|
|
#define PARM_WATER_ALPHA 37
|
|
|
|
// skybox ordering
|
|
enum
|
|
{
|
|
SKYBOX_RIGHT = 0,
|
|
SKYBOX_BACK,
|
|
SKYBOX_LEFT,
|
|
SKYBOX_FORWARD,
|
|
SKYBOX_UP,
|
|
SKYBOX_DOWN,
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
TF_COLORMAP = 0, // just for tabulate source
|
|
TF_NEAREST = (1<<0), // disable texfilter
|
|
TF_KEEP_SOURCE = (1<<1), // some images keep source
|
|
TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20
|
|
TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA
|
|
TF_ALLOW_EMBOSS = (1<<4), // Allow emboss-mapping for this image
|
|
TF_RECTANGLE = (1<<5), // this is GL_TEXTURE_RECTANGLE
|
|
TF_CUBEMAP = (1<<6), // it's cubemap texture
|
|
TF_DEPTHMAP = (1<<7), // custom texture filter used
|
|
TF_QUAKEPAL = (1<<8), // image has an quake1 palette
|
|
TF_LUMINANCE = (1<<9), // force image to grayscale
|
|
TF_SKYSIDE = (1<<10), // this is a part of skybox
|
|
TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range
|
|
TF_NOMIPMAP = (1<<12), // don't build mips for this image
|
|
TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture
|
|
TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels)
|
|
TF_NORMALMAP = (1<<15), // is a normalmap
|
|
TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture)
|
|
TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures)
|
|
// reserved
|
|
TF_BORDER = (1<<19), // zero clamp for projected textures
|
|
TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
|
|
TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
|
|
TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C
|
|
// reserved
|
|
// reserved
|
|
TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage
|
|
TF_ARB_FLOAT = (1<<26), // float textures
|
|
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
|
|
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
|
|
} texFlags_t;
|
|
|
|
typedef enum
|
|
{
|
|
CONTEXT_TYPE_GL = 0,
|
|
CONTEXT_TYPE_GLES_1_X,
|
|
CONTEXT_TYPE_GLES_2_X
|
|
} gl_context_type_t;
|
|
|
|
typedef enum
|
|
{
|
|
GLES_WRAPPER_NONE = 0, // native GLES
|
|
GLES_WRAPPER_NANOGL, // used on GLES platforms
|
|
GLES_WRAPPER_WES, // used on GLES platforms
|
|
} gles_wrapper_t;
|
|
|
|
// 30 bytes here
|
|
typedef struct modelstate_s
|
|
{
|
|
short sequence;
|
|
short frame; // 10 bits multiple by 4, should be enough
|
|
byte blending[2];
|
|
byte controller[4];
|
|
byte poseparam[16];
|
|
byte body;
|
|
byte skin;
|
|
short scale; // model scale (multiplied by 16)
|
|
} modelstate_t;
|
|
|
|
typedef struct decallist_s
|
|
{
|
|
vec3_t position;
|
|
char name[64];
|
|
short entityIndex;
|
|
byte depth;
|
|
byte flags;
|
|
float scale;
|
|
|
|
// this is the surface plane that we hit so that
|
|
// we can move certain decals across
|
|
// transitions if they hit similar geometry
|
|
vec3_t impactPlaneNormal;
|
|
|
|
modelstate_t studio_state; // studio decals only
|
|
} decallist_t;
|
|
|
|
struct ref_viewpass_s;
|
|
|
|
typedef struct render_api_s
|
|
{
|
|
// Get renderer info (doesn't changes engine state at all)
|
|
int (*RenderGetParm)( int parm, int arg ); // generic
|
|
void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
|
|
void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha );
|
|
lightstyle_t* (*GetLightStyle)( int number );
|
|
dlight_t* (*GetDynamicLight)( int number );
|
|
dlight_t* (*GetEntityLight)( int number );
|
|
byte (*LightToTexGamma)( byte color ); // software gamma support
|
|
float (*GetFrameTime)( void );
|
|
|
|
// Set renderer info (tell engine about changes)
|
|
void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel
|
|
void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged
|
|
int (*R_FatPVS)( const float *org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis );
|
|
void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities
|
|
|
|
// Texture tools
|
|
int (*GL_FindTexture)( const char *name );
|
|
const char* (*GL_TextureName)( unsigned int texnum );
|
|
const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL
|
|
int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags );
|
|
int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
|
int (*GL_LoadTextureArray)( const char **names, int flags );
|
|
int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
|
void (*GL_FreeTexture)( unsigned int texnum );
|
|
|
|
// Decals manipulating (draw & remove)
|
|
void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa );
|
|
float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount );
|
|
void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only)
|
|
|
|
// AVIkit support
|
|
void *(*AVI_LoadVideo)( const char *filename, qboolean load_audio );
|
|
int (*AVI_GetVideoInfo)( void *Avi, long *xres, long *yres, float *duration );
|
|
long (*AVI_GetVideoFrameNumber)( void *Avi, float time );
|
|
byte *(*AVI_GetVideoFrame)( void *Avi, long frame );
|
|
void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data );
|
|
void (*AVI_FreeVideo)( void *Avi );
|
|
int (*AVI_IsActive)( void *Avi );
|
|
void (*AVI_StreamSound)( void *Avi, int entnum, float fvol, float attn, float synctime );
|
|
void (*AVI_Reserved0)( void ); // for potential interface expansion without broken compatibility
|
|
void (*AVI_Reserved1)( void );
|
|
|
|
// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
|
|
void (*GL_Bind)( int tmu, unsigned int texnum );
|
|
void (*GL_SelectTexture)( int tmu );
|
|
void (*GL_LoadTextureMatrix)( const float *glmatrix );
|
|
void (*GL_TexMatrixIdentity)( void );
|
|
void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units
|
|
void (*GL_TexGen)( unsigned int coord, unsigned int mode );
|
|
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
|
|
void (*GL_TexCoordArrayMode)( unsigned int texmode );
|
|
void* (*GL_GetProcAddress)( const char *name );
|
|
void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
|
|
void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility
|
|
void (*GL_Reserved1)( void );
|
|
|
|
// Misc renderer functions
|
|
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
|
|
void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // store skybox into gfx\env folder
|
|
int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load
|
|
colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec );
|
|
struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
|
|
const struct ref_overview_s *( *GetOverviewParms )( void );
|
|
const char *( *GetFileByIndex )( int fileindex );
|
|
void (*R_Reserved0)( void ); // for potential interface expansion without broken compatibility
|
|
void (*R_Reserved1)( void );
|
|
|
|
// static allocations
|
|
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
|
|
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
|
|
|
|
// engine utils (not related with render API but placed here)
|
|
char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly );
|
|
unsigned int (*pfnFileBufferCRC32)( const void *buffer, const int length );
|
|
int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare );
|
|
void (*Host_Error)( const char *error, ... ); // cause Host Error
|
|
void* ( *pfnGetModel )( int modelindex );
|
|
float (*pfnTime)( void ); // Sys_DoubleTime
|
|
void (*Cvar_Set)( const char *name, const char *value );
|
|
void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents)
|
|
void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random
|
|
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37
|
|
} render_api_t;
|
|
|
|
// render callbacks
|
|
typedef struct render_interface_s
|
|
{
|
|
int version;
|
|
// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer)
|
|
int (*GL_RenderFrame)( const struct ref_viewpass_s *rvp );
|
|
// build all the lightmaps on new level or when gamma is changed
|
|
void (*GL_BuildLightmaps)( void );
|
|
// setup map bounds for ortho-projection when we in dev_overview mode
|
|
void (*GL_OrthoBounds)( const float *mins, const float *maxs );
|
|
// prepare studio decals for save
|
|
int (*R_CreateStudioDecalList)( decallist_t *pList, int count );
|
|
// clear decals by engine request (e.g. for demo recording or vid_restart)
|
|
void (*R_ClearStudioDecals)( void );
|
|
// grab r_speeds message
|
|
qboolean (*R_SpeedsMessage)( char *out, size_t size );
|
|
// alloc or destroy model custom data
|
|
void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer );
|
|
// alloc or destroy entity custom data
|
|
void (*R_ProcessEntData)( qboolean allocate );
|
|
// get visdata for current frame from custom renderer
|
|
byte* (*Mod_GetCurrentVis)( void );
|
|
// tell the renderer what new map is started
|
|
void (*R_NewMap)( void );
|
|
// clear the render entities before each frame
|
|
void (*R_ClearScene)( void );
|
|
} render_interface_t;
|
|
|
|
#endif//RENDER_API_H
|