mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-27 04:11:08 +01:00
Alibek Omarov
d2a8cfe614
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
3172 lines
76 KiB
C
3172 lines
76 KiB
C
/*
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cl_parse.c - parse a message received from the server
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Copyright (C) 2008 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "net_encode.h"
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#include "particledef.h"
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#include "cl_tent.h"
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#include "shake.h"
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#include "hltv.h"
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#include "input.h"
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int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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/*
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===============
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CL_UserMsgStub
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Default stub for missed callbacks
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===============
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*/
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int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
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{
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return 1;
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}
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/*
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==================
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CL_ParseViewEntity
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==================
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*/
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void CL_ParseViewEntity( sizebuf_t *msg )
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{
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cl.viewentity = MSG_ReadWord( msg );
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// check entity bounds in case we want
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// to use this directly in clgame.entities[] array
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cl.viewentity = bound( 0, cl.viewentity, clgame.maxEntities - 1 );
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}
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/*
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==================
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CL_ParseSoundPacket
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==================
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*/
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void CL_ParseSoundPacket( sizebuf_t *msg )
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{
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vec3_t pos;
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int chan, sound;
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float volume, attn;
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int flags, pitch, entnum;
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sound_t handle = 0;
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flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
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sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
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chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
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if( FBitSet( flags, SND_VOLUME ))
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volume = (float)MSG_ReadByte( msg ) / 255.0f;
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else volume = VOL_NORM;
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if( FBitSet( flags, SND_ATTENUATION ))
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attn = (float)MSG_ReadByte( msg ) / 64.0f;
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else attn = ATTN_NONE;
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if( FBitSet( flags, SND_PITCH ))
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pitch = MSG_ReadByte( msg );
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else pitch = PITCH_NORM;
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// entity reletive
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entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
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// positioned in space
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MSG_ReadVec3Coord( msg, pos );
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if( FBitSet( flags, SND_SENTENCE ))
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{
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char sentenceName[32];
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if( FBitSet( flags, SND_SEQUENCE ))
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Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS );
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else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
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handle = S_RegisterSound( sentenceName );
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}
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else handle = cl.sound_index[sound]; // see precached sound
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if( !cl.audio_prepped )
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return; // too early
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// g-cont. sound and ambient sound have only difference with channel
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if( chan == CHAN_STATIC )
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{
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S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
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}
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else
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{
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S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
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}
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}
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/*
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==================
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CL_ParseRestoreSoundPacket
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==================
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*/
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void CL_ParseRestoreSoundPacket( sizebuf_t *msg )
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{
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vec3_t pos;
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int chan, sound;
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float volume, attn;
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int flags, pitch, entnum;
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double samplePos, forcedEnd;
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int wordIndex;
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sound_t handle = 0;
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flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
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sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
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chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
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if( flags & SND_VOLUME )
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volume = (float)MSG_ReadByte( msg ) / 255.0f;
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else volume = VOL_NORM;
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if( flags & SND_ATTENUATION )
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attn = (float)MSG_ReadByte( msg ) / 64.0f;
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else attn = ATTN_NONE;
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if( flags & SND_PITCH )
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pitch = MSG_ReadByte( msg );
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else pitch = PITCH_NORM;
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// entity reletive
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entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
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// positioned in space
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MSG_ReadVec3Coord( msg, pos );
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if( flags & SND_SENTENCE )
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{
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char sentenceName[32];
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if( flags & SND_SEQUENCE )
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Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound + MAX_SOUNDS );
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else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
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handle = S_RegisterSound( sentenceName );
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}
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else handle = cl.sound_index[sound]; // see precached sound
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wordIndex = MSG_ReadByte( msg );
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// 16 bytes here
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MSG_ReadBytes( msg, &samplePos, sizeof( samplePos ));
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MSG_ReadBytes( msg, &forcedEnd, sizeof( forcedEnd ));
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if( !cl.audio_prepped )
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return; // too early
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S_RestoreSound( pos, entnum, chan, handle, volume, attn, pitch, flags, samplePos, forcedEnd, wordIndex );
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}
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/*
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==================
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CL_ParseServerTime
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==================
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*/
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void CL_ParseServerTime( sizebuf_t *msg )
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{
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double dt;
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cl.mtime[1] = cl.mtime[0];
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cl.mtime[0] = MSG_ReadFloat( msg );
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if( cls.demoplayback == DEMO_QUAKE1 )
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return; // don't mess the time
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if( cl.maxclients == 1 )
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cl.time = cl.mtime[0];
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dt = cl.time - cl.mtime[0];
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if( fabs( dt ) > cl_clockreset->value ) // 0.1 by default
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{
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cl.time = cl.mtime[0];
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cl.timedelta = 0.0f;
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}
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else if( dt != 0.0 )
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{
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cl.timedelta = dt;
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}
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if( cl.oldtime > cl.time )
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cl.oldtime = cl.time;
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}
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/*
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==================
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CL_ParseSignon
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==================
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*/
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void CL_ParseSignon( sizebuf_t *msg )
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{
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int i = MSG_ReadByte( msg );
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if( i <= cls.signon )
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{
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Con_Reportf( S_ERROR "received signon %i when at %i\n", i, cls.signon );
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CL_Disconnect();
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return;
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}
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cls.signon = i;
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CL_SignonReply();
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}
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/*
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==================
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CL_ParseMovevars
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==================
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*/
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void CL_ParseMovevars( sizebuf_t *msg )
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{
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Delta_InitClient (); // finalize client delta's
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MSG_ReadDeltaMovevars( msg, &clgame.oldmovevars, &clgame.movevars );
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// water alpha is not allowed
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if( !FBitSet( world.flags, FWORLD_WATERALPHA ))
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clgame.movevars.wateralpha = 1.0f;
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// update sky if changed
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if( Q_strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped )
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ref.dllFuncs.R_SetupSky( clgame.movevars.skyName );
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memcpy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t ));
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clgame.entities->curstate.scale = clgame.movevars.waveHeight;
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// keep features an actual!
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clgame.oldmovevars.features = clgame.movevars.features = host.features;
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}
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/*
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==================
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CL_ParseParticles
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==================
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*/
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void CL_ParseParticles( sizebuf_t *msg )
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{
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vec3_t org, dir;
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int i, count, color;
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float life;
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MSG_ReadVec3Coord( msg, org );
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for( i = 0; i < 3; i++ )
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dir[i] = MSG_ReadChar( msg ) * 0.0625f;
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count = MSG_ReadByte( msg );
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color = MSG_ReadByte( msg );
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if( count == 255 ) count = 1024;
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life = MSG_ReadByte( msg ) * 0.125f;
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if( life != 0.0f && count == 1 )
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{
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particle_t *p;
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p = R_AllocParticle( NULL );
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if( !p ) return;
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p->die += life;
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p->color = color;
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p->type = pt_static;
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VectorCopy( org, p->org );
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VectorCopy( dir, p->vel );
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}
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else R_RunParticleEffect( org, dir, color, count );
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}
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/*
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==================
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CL_ParseStaticEntity
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static client entity
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==================
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*/
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void CL_ParseStaticEntity( sizebuf_t *msg )
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{
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int i, newnum;
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entity_state_t from, to;
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cl_entity_t *ent;
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memset( &from, 0, sizeof( from ));
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newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
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MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] );
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i = clgame.numStatics;
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if( i >= MAX_STATIC_ENTITIES )
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{
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Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
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return;
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}
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ent = &clgame.static_entities[i];
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clgame.numStatics++;
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// all states are same
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ent->baseline = ent->curstate = ent->prevstate = to;
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ent->index = 0; // static entities doesn't has the numbers
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// statics may be respawned in game e.g. for demo recording
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if( cls.state == ca_connected || cls.state == ca_validate )
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ent->trivial_accept = INVALID_HANDLE;
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// setup the new static entity
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VectorCopy( ent->curstate.origin, ent->origin );
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VectorCopy( ent->curstate.angles, ent->angles );
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ent->model = CL_ModelHandle( to.modelindex );
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ent->curstate.framerate = 1.0f;
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CL_ResetLatchedVars( ent, true );
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if( ent->curstate.rendermode == kRenderNormal && ent->model != NULL )
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{
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// auto 'solid' faces
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if( FBitSet( ent->model->flags, MODEL_TRANSPARENT ) && Host_IsQuakeCompatible( ))
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{
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ent->curstate.rendermode = kRenderTransAlpha;
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ent->curstate.renderamt = 255;
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}
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}
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R_AddEfrags( ent ); // add link
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}
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/*
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==================
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CL_WeaponAnim
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Set new weapon animation
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==================
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*/
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void CL_WeaponAnim( int iAnim, int body )
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{
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cl_entity_t *view = &clgame.viewent;
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cl.local.weaponstarttime = 0.0f;
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cl.local.weaponsequence = iAnim;
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view->curstate.framerate = 1.0f;
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view->curstate.body = body;
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#if 0 // g-cont. for GlowShell testing
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view->curstate.renderfx = kRenderFxGlowShell;
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view->curstate.rendercolor.r = 255;
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view->curstate.rendercolor.g = 128;
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view->curstate.rendercolor.b = 0;
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view->curstate.renderamt = 150;
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#endif
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}
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/*
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==================
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CL_ParseStaticDecal
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==================
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*/
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void CL_ParseStaticDecal( sizebuf_t *msg )
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{
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vec3_t origin;
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int decalIndex, entityIndex, modelIndex;
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cl_entity_t *ent = NULL;
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float scale;
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int flags;
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MSG_ReadVec3Coord( msg, origin );
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decalIndex = MSG_ReadWord( msg );
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entityIndex = MSG_ReadShort( msg );
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if( entityIndex > 0 )
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modelIndex = MSG_ReadWord( msg );
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else modelIndex = 0;
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flags = MSG_ReadByte( msg );
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scale = (float)MSG_ReadWord( msg ) / 4096.0f;
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CL_FireCustomDecal( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, origin, flags, scale );
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}
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/*
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==================
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CL_ParseSoundFade
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==================
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*/
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void CL_ParseSoundFade( sizebuf_t *msg )
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{
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float fadePercent, fadeOutSeconds;
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float holdTime, fadeInSeconds;
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fadePercent = (float)MSG_ReadByte( msg );
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holdTime = (float)MSG_ReadByte( msg );
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fadeOutSeconds = (float)MSG_ReadByte( msg );
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fadeInSeconds = (float)MSG_ReadByte( msg );
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S_FadeClientVolume( fadePercent, fadeOutSeconds, holdTime, fadeInSeconds );
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}
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/*
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==================
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CL_RequestMissingResources
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==================
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*/
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qboolean CL_RequestMissingResources( void )
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{
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resource_t *p;
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if( !cls.dl.doneregistering && ( cls.dl.custom || cls.state == ca_validate ))
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{
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p = cl.resourcesneeded.pNext;
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if( p == &cl.resourcesneeded )
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{
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cls.dl.doneregistering = true;
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host.downloadcount = 0;
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cls.dl.custom = false;
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}
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else if( !FBitSet( p->ucFlags, RES_WASMISSING ))
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{
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CL_MoveToOnHandList( cl.resourcesneeded.pNext );
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return true;
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}
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}
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return false;
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}
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void CL_BatchResourceRequest( qboolean initialize )
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{
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byte data[MAX_INIT_MSG];
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resource_t *p, *n;
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sizebuf_t msg;
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MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
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// client resources is not precached by server
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if( initialize ) CL_AddClientResources();
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for( p = cl.resourcesneeded.pNext; p && p != &cl.resourcesneeded; p = n )
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{
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n = p->pNext;
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if( !FBitSet( p->ucFlags, RES_WASMISSING ))
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{
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CL_MoveToOnHandList( p );
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continue;
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}
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if( cls.state == ca_active && !cl_download_ingame.value )
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{
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Con_Printf( "skipping in game download of %s\n", p->szFileName );
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CL_MoveToOnHandList( p );
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continue;
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}
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switch( p->type )
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{
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case t_sound:
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if( !CL_CheckFile( &msg, p ))
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break;
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CL_MoveToOnHandList( p );
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break;
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case t_skin:
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CL_MoveToOnHandList( p );
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break;
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case t_model:
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if( !CL_CheckFile( &msg, p ))
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break;
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CL_MoveToOnHandList( p );
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break;
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case t_decal:
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if( !HPAK_GetDataPointer( CUSTOM_RES_PATH, p, NULL, NULL ))
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{
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if( !FBitSet( p->ucFlags, RES_REQUESTED ))
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{
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string filename;
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Q_snprintf( filename, sizeof( filename ), "!MD5%s", MD5_Print( p->rgucMD5_hash ));
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MSG_BeginClientCmd( &msg, clc_stringcmd );
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MSG_WriteString( &msg, va( "dlfile %s", filename ));
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SetBits( p->ucFlags, RES_REQUESTED );
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}
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break;
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}
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CL_MoveToOnHandList( p );
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break;
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case t_generic:
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if( !COM_IsSafeFileToDownload( p->szFileName ))
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{
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CL_RemoveFromResourceList( p );
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Mem_Free( p );
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break;
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}
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if( !CL_CheckFile( &msg, p ))
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break;
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CL_MoveToOnHandList( p );
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break;
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case t_eventscript:
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if( !CL_CheckFile( &msg, p ))
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break;
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CL_MoveToOnHandList( p );
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break;
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case t_world:
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ASSERT( 0 );
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break;
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}
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}
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if( cls.state != ca_disconnected )
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{
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if( !cl.downloadUrl[0] && !MSG_GetNumBytesWritten( &msg ) && CL_PrecacheResources( ))
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{
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CL_RegisterResources( &msg );
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}
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if( cl.downloadUrl[0] && host.downloadcount == 0 && CL_PrecacheResources( ) )
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{
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CL_RegisterResources( &msg );
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}
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Netchan_CreateFragments( &cls.netchan, &msg );
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Netchan_FragSend( &cls.netchan );
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}
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}
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int CL_EstimateNeededResources( void )
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{
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resource_t *p;
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int nTotalSize = 0;
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for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
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{
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|
switch( p->type )
|
|
{
|
|
case t_sound:
|
|
if( p->szFileName[0] != '*' && !FS_FileExists( va( "%s%s", DEFAULT_SOUNDPATH, p->szFileName ), false ) )
|
|
{
|
|
SetBits( p->ucFlags, RES_WASMISSING );
|
|
nTotalSize += p->nDownloadSize;
|
|
}
|
|
break;
|
|
case t_model:
|
|
if( p->szFileName[0] != '*' && !FS_FileExists( p->szFileName, false ) )
|
|
{
|
|
SetBits( p->ucFlags, RES_WASMISSING );
|
|
nTotalSize += p->nDownloadSize;
|
|
}
|
|
break;
|
|
case t_skin:
|
|
case t_generic:
|
|
case t_eventscript:
|
|
if( !FS_FileExists( p->szFileName, false ) )
|
|
{
|
|
SetBits( p->ucFlags, RES_WASMISSING );
|
|
nTotalSize += p->nDownloadSize;
|
|
}
|
|
break;
|
|
case t_decal:
|
|
if( FBitSet( p->ucFlags, RES_CUSTOM ))
|
|
{
|
|
SetBits( p->ucFlags, RES_WASMISSING );
|
|
nTotalSize += p->nDownloadSize;
|
|
}
|
|
break;
|
|
case t_world:
|
|
ASSERT( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return nTotalSize;
|
|
}
|
|
|
|
void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom )
|
|
{
|
|
resourceinfo_t ri;
|
|
|
|
if( COM_CheckString( pszMessage ))
|
|
Con_DPrintf( "%s", pszMessage );
|
|
|
|
cls.dl.nTotalSize = COM_SizeofResourceList( &cl.resourcesneeded, &ri );
|
|
cls.dl.nTotalToTransfer = CL_EstimateNeededResources();
|
|
|
|
if( bCustom )
|
|
{
|
|
cls.dl.custom = true;
|
|
}
|
|
else
|
|
{
|
|
cls.state = ca_validate;
|
|
cls.dl.custom = false;
|
|
}
|
|
|
|
cls.dl.doneregistering = false;
|
|
cls.dl.fLastStatusUpdate = host.realtime;
|
|
cls.dl.nRemainingToTransfer = cls.dl.nTotalToTransfer;
|
|
memset( cls.dl.rgStats, 0, sizeof( cls.dl.rgStats ));
|
|
cls.dl.nCurStat = 0;
|
|
|
|
CL_BatchResourceRequest( !bCustom );
|
|
}
|
|
|
|
customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
|
|
{
|
|
customization_t *pList;
|
|
|
|
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
|
|
{
|
|
if( pList->resource.type == type )
|
|
return pList;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
|
|
{
|
|
customization_t *pList;
|
|
customization_t *pNext;
|
|
|
|
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
|
|
{
|
|
pNext = pList->pNext;
|
|
|
|
if( pRemove != pList )
|
|
continue;
|
|
|
|
if( pList->bInUse && pList->pBuffer )
|
|
Mem_Free( pList->pBuffer );
|
|
|
|
if( pList->bInUse && pList->pInfo )
|
|
{
|
|
if( pList->resource.type == t_decal )
|
|
{
|
|
if( cls.state == ca_active )
|
|
ref.dllFuncs.R_DecalRemoveAll( pList->nUserData1 );
|
|
FS_FreeImage( pList->pInfo );
|
|
}
|
|
}
|
|
|
|
cl.players[nPlayerNum].customdata.pNext = pNext;
|
|
Mem_Free( pList );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseCustomization
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseCustomization( sizebuf_t *msg )
|
|
{
|
|
customization_t *pExistingCustomization;
|
|
customization_t *pList;
|
|
qboolean bFound;
|
|
resource_t *pRes;
|
|
int i;
|
|
|
|
i = MSG_ReadByte( msg );
|
|
if( i >= MAX_CLIENTS )
|
|
Host_Error( "Bogus player index during customization parsing.\n" );
|
|
|
|
pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
|
pRes->type = MSG_ReadByte( msg );
|
|
|
|
Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName ));
|
|
pRes->nIndex = MSG_ReadShort( msg );
|
|
pRes->nDownloadSize = MSG_ReadLong( msg );
|
|
pRes->ucFlags = MSG_ReadByte( msg ) & ~RES_WASMISSING;
|
|
pRes->pNext = pRes->pPrev = NULL;
|
|
|
|
if( FBitSet( pRes->ucFlags, RES_CUSTOM ))
|
|
MSG_ReadBytes( msg, pRes->rgucMD5_hash, 16 );
|
|
pRes->playernum = i;
|
|
|
|
if( !cl_allow_download.value )
|
|
{
|
|
Con_DPrintf( "Refusing new resource, cl_allow_download set to 0\n" );
|
|
Mem_Free( pRes );
|
|
return;
|
|
}
|
|
|
|
if( cls.state == ca_active && !cl_download_ingame.value )
|
|
{
|
|
Con_DPrintf( "Refusing new resource, cl_download_ingame set to 0\n" );
|
|
Mem_Free( pRes );
|
|
return;
|
|
}
|
|
|
|
pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
|
|
|
|
if( pExistingCustomization )
|
|
CL_RemoveCustomization( i, pExistingCustomization );
|
|
bFound = false;
|
|
|
|
for( pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
|
|
{
|
|
if( !memcmp( pList->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 ))
|
|
{
|
|
bFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( HPAK_GetDataPointer( CUSTOM_RES_PATH, pRes, NULL, NULL ))
|
|
{
|
|
qboolean bError = false;
|
|
|
|
if( !bFound )
|
|
{
|
|
pList = &cl.players[pRes->playernum].customdata;
|
|
|
|
if( !COM_CreateCustomization( pList, pRes, pRes->playernum, FCUST_FROMHPAK, NULL, NULL ))
|
|
bError = true;
|
|
}
|
|
else
|
|
{
|
|
Con_DPrintf( "Duplicate resource ignored for local client\n" );
|
|
}
|
|
|
|
if( bError ) Con_DPrintf( "Error loading customization\n" );
|
|
Mem_Free( pRes );
|
|
}
|
|
else
|
|
{
|
|
SetBits( pRes->ucFlags, RES_WASMISSING );
|
|
CL_AddToResourceList( pRes, &cl.resourcesneeded );
|
|
Con_Printf( "Requesting %s from server\n", pRes->szFileName );
|
|
CL_StartResourceDownloading( "Custom resource propagation...\n", true );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseResourceRequest
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseResourceRequest( sizebuf_t *msg )
|
|
{
|
|
byte buffer[MAX_INIT_MSG];
|
|
int i, arg, nStartIndex;
|
|
sizebuf_t sbuf;
|
|
|
|
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
|
|
|
|
arg = MSG_ReadLong( msg );
|
|
nStartIndex = MSG_ReadLong( msg );
|
|
|
|
if( cl.servercount != arg )
|
|
return;
|
|
|
|
if( nStartIndex < 0 && nStartIndex > cl.num_resources )
|
|
return;
|
|
|
|
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
|
|
MSG_WriteShort( &sbuf, cl.num_resources );
|
|
|
|
for( i = nStartIndex; i < cl.num_resources; i++ )
|
|
{
|
|
MSG_WriteString( &sbuf, cl.resourcelist[i].szFileName );
|
|
MSG_WriteByte( &sbuf, cl.resourcelist[i].type );
|
|
MSG_WriteShort( &sbuf, cl.resourcelist[i].nIndex );
|
|
MSG_WriteLong( &sbuf, cl.resourcelist[i].nDownloadSize );
|
|
MSG_WriteByte( &sbuf, cl.resourcelist[i].ucFlags );
|
|
|
|
if( FBitSet( cl.resourcelist[i].ucFlags, RES_CUSTOM ))
|
|
MSG_WriteBytes( &sbuf, cl.resourcelist[i].rgucMD5_hash, 16 );
|
|
}
|
|
|
|
if( MSG_GetNumBytesWritten( &sbuf ) > 0 )
|
|
{
|
|
Netchan_CreateFragments( &cls.netchan, &sbuf );
|
|
Netchan_FragSend( &cls.netchan );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_CreateCustomizationList
|
|
|
|
loading custom decal for self
|
|
==================
|
|
*/
|
|
void CL_CreateCustomizationList( void )
|
|
{
|
|
resource_t *pResource;
|
|
player_info_t *pPlayer;
|
|
int i;
|
|
|
|
pPlayer = &cl.players[cl.playernum];
|
|
pPlayer->customdata.pNext = NULL;
|
|
|
|
for( i = 0; i < cl.num_resources; i++ )
|
|
{
|
|
pResource = &cl.resourcelist[i];
|
|
|
|
if( !COM_CreateCustomization( &pPlayer->customdata, pResource, cl.playernum, 0, NULL, NULL ))
|
|
Con_Printf( "problem with client customization %s, ignoring...", pResource->szFileName );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseFileTransferFailed
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseFileTransferFailed( sizebuf_t *msg )
|
|
{
|
|
const char *name = MSG_ReadString( msg );
|
|
|
|
if( !cls.demoplayback )
|
|
CL_ProcessFile( false, name );
|
|
}
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
SERVER CONNECTING MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
/*
|
|
==================
|
|
CL_ParseServerData
|
|
==================
|
|
*/
|
|
void CL_ParseServerData( sizebuf_t *msg )
|
|
{
|
|
char gamefolder[MAX_QPATH];
|
|
qboolean background;
|
|
int i;
|
|
|
|
Con_Reportf( "Serverdata packet received.\n" );
|
|
cls.timestart = Sys_DoubleTime();
|
|
|
|
cls.demowaiting = false; // server is changed
|
|
|
|
// wipe the client_t struct
|
|
if( !cls.changelevel && !cls.changedemo )
|
|
CL_ClearState ();
|
|
cls.state = ca_connected;
|
|
|
|
// parse protocol version number
|
|
i = MSG_ReadLong( msg );
|
|
|
|
if( i != PROTOCOL_VERSION )
|
|
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
|
|
|
|
cl.servercount = MSG_ReadLong( msg );
|
|
cl.checksum = MSG_ReadLong( msg );
|
|
cl.playernum = MSG_ReadByte( msg );
|
|
cl.maxclients = MSG_ReadByte( msg );
|
|
clgame.maxEntities = MSG_ReadWord( msg );
|
|
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
|
|
clgame.maxModels = MSG_ReadWord( msg );
|
|
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING );
|
|
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
|
|
background = MSG_ReadOneBit( msg );
|
|
Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_QPATH );
|
|
host.features = (uint)MSG_ReadLong( msg );
|
|
|
|
// receive the player hulls
|
|
for( i = 0; i < MAX_MAP_HULLS * 3; i++ )
|
|
{
|
|
host.player_mins[i/3][i%3] = MSG_ReadChar( msg );
|
|
host.player_maxs[i/3][i%3] = MSG_ReadChar( msg );
|
|
}
|
|
|
|
if( clgame.maxModels > MAX_MODELS )
|
|
Con_Printf( S_WARN "server model limit is above client model limit %i > %i\n", clgame.maxModels, MAX_MODELS );
|
|
|
|
// Re-init hud video, especially if we changed game directories
|
|
clgame.dllFuncs.pfnVidInit();
|
|
|
|
if( Con_FixedFont( ))
|
|
{
|
|
// seperate the printfs so the server message can have a color
|
|
Con_Print( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" );
|
|
Con_Print( va( "%c%s\n\n", 2, clgame.maptitle ));
|
|
}
|
|
|
|
// multiplayer game?
|
|
if( cl.maxclients > 1 )
|
|
{
|
|
// allow console in multiplayer games
|
|
host.allow_console = true;
|
|
|
|
// loading user settings
|
|
CSCR_LoadDefaultCVars( "user.scr" );
|
|
|
|
if( r_decals->value > mp_decals.value )
|
|
Cvar_SetValue( "r_decals", mp_decals.value );
|
|
}
|
|
else Cvar_Reset( "r_decals" );
|
|
|
|
// set the background state
|
|
if( cls.demoplayback && ( cls.demonum != -1 ))
|
|
{
|
|
// re-init mouse
|
|
host.mouse_visible = false;
|
|
cl.background = true;
|
|
}
|
|
else cl.background = background;
|
|
|
|
if( cl.background ) // tell the game parts about background state
|
|
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
|
|
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
|
|
|
|
if( !cls.changelevel )
|
|
{
|
|
// continue playing if we are changing level
|
|
S_StopBackgroundTrack ();
|
|
}
|
|
|
|
if( !cls.changedemo )
|
|
UI_SetActiveMenu( cl.background );
|
|
else if( !cls.demoplayback )
|
|
Key_SetKeyDest( key_menu );
|
|
|
|
// don't reset cursor in background mode
|
|
if( cl.background )
|
|
IN_MouseRestorePos();
|
|
|
|
// will be changed later
|
|
cl.viewentity = cl.playernum + 1;
|
|
gameui.globals->maxClients = cl.maxclients;
|
|
Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle ));
|
|
|
|
if( !cls.changelevel && !cls.changedemo )
|
|
CL_InitEdicts (); // re-arrange edicts
|
|
|
|
// get splash name
|
|
if( cls.demoplayback && ( cls.demonum != -1 ))
|
|
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", cls.demoname, refState.wideScreen ? "16x9" : "4x3" ));
|
|
else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" ));
|
|
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
|
|
|
|
if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
|
|
{
|
|
if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true ))
|
|
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
|
|
cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
|
|
}
|
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ )
|
|
COM_ClearCustomizationList( &cl.players[i].customdata, true );
|
|
CL_CreateCustomizationList();
|
|
|
|
// request resources from server
|
|
CL_ServerCommand( true, "sendres %i\n", cl.servercount );
|
|
|
|
memset( &clgame.movevars, 0, sizeof( clgame.movevars ));
|
|
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
|
|
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint ));
|
|
cl.video_prepped = false;
|
|
cl.audio_prepped = false;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseClientData
|
|
===================
|
|
*/
|
|
void CL_ParseClientData( sizebuf_t *msg )
|
|
{
|
|
float parsecounttime;
|
|
int i, j, command_ack;
|
|
clientdata_t *from_cd, *to_cd;
|
|
weapon_data_t *from_wd, *to_wd;
|
|
weapon_data_t nullwd[64];
|
|
clientdata_t nullcd;
|
|
frame_t *frame;
|
|
int idx;
|
|
|
|
// This is the last movement that the server ack'd
|
|
command_ack = cls.netchan.incoming_acknowledged;
|
|
|
|
// this is the frame update that this message corresponds to
|
|
i = cls.netchan.incoming_sequence;
|
|
|
|
// did we drop some frames?
|
|
if( i > cl.last_incoming_sequence + 1 )
|
|
{
|
|
// mark as dropped
|
|
for( j = cl.last_incoming_sequence + 1; j < i; j++ )
|
|
{
|
|
if( cl.frames[j & CL_UPDATE_MASK].receivedtime >= 0.0 )
|
|
{
|
|
cl.frames[j & CL_UPDATE_MASK].receivedtime = -1.0f;
|
|
cl.frames[j & CL_UPDATE_MASK].latency = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
cl.parsecount = i; // ack'd incoming messages.
|
|
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
|
|
frame = &cl.frames[cl.parsecountmod]; // frame at index.
|
|
|
|
frame->time = cl.mtime[0]; // mark network received time
|
|
frame->receivedtime = host.realtime; // time now that we are parsing.
|
|
|
|
memset( &frame->graphdata, 0, sizeof( netbandwidthgraph_t ));
|
|
|
|
// send time for that frame.
|
|
parsecounttime = cl.commands[command_ack & CL_UPDATE_MASK].senttime;
|
|
|
|
// current time that we got a response to the command packet.
|
|
cl.commands[command_ack & CL_UPDATE_MASK].receivedtime = host.realtime;
|
|
|
|
if( cl.last_command_ack != -1 )
|
|
{
|
|
int last_predicted;
|
|
clientdata_t *pcd, *ppcd;
|
|
entity_state_t *ps, *pps;
|
|
weapon_data_t *wd, *pwd;
|
|
|
|
if( !cls.spectator )
|
|
{
|
|
last_predicted = ( cl.last_incoming_sequence + ( command_ack - cl.last_command_ack )) & CL_UPDATE_MASK;
|
|
|
|
pps = &cl.predicted_frames[last_predicted].playerstate;
|
|
pwd = cl.predicted_frames[last_predicted].weapondata;
|
|
ppcd = &cl.predicted_frames[last_predicted].client;
|
|
|
|
ps = &frame->playerstate[cl.playernum];
|
|
wd = frame->weapondata;
|
|
pcd = &frame->clientdata;
|
|
}
|
|
else
|
|
{
|
|
ps = &cls.spectator_state.playerstate;
|
|
pps = &cls.spectator_state.playerstate;
|
|
pcd = &cls.spectator_state.client;
|
|
ppcd = &cls.spectator_state.client;
|
|
wd = cls.spectator_state.weapondata;
|
|
pwd = cls.spectator_state.weapondata;
|
|
}
|
|
|
|
clgame.dllFuncs.pfnTxferPredictionData( ps, pps, pcd, ppcd, wd, pwd );
|
|
}
|
|
|
|
// do this after all packets read for this frame?
|
|
cl.last_command_ack = cls.netchan.incoming_acknowledged;
|
|
cl.last_incoming_sequence = cls.netchan.incoming_sequence;
|
|
|
|
if( !cls.demoplayback )
|
|
{
|
|
// calculate latency of this frame.
|
|
// sent time is set when usercmd is sent to server in CL_Move
|
|
// this is the # of seconds the round trip took.
|
|
float latency = host.realtime - parsecounttime;
|
|
|
|
// fill into frame latency
|
|
frame->latency = latency;
|
|
|
|
// negative latency makes no sense. Huge latency is a problem.
|
|
if( latency >= 0.0f && latency <= 2.0f )
|
|
{
|
|
// drift the average latency towards the observed latency
|
|
// if round trip was fastest so far, just use that for latency value
|
|
// otherwise, move in 1 ms steps toward observed channel latency.
|
|
if( latency < cls.latency )
|
|
cls.latency = latency;
|
|
else cls.latency += 0.001f; // drift up, so corrections are needed
|
|
}
|
|
}
|
|
else
|
|
{
|
|
frame->latency = 0.0f;
|
|
}
|
|
|
|
// clientdata for spectators ends here
|
|
if( cls.spectator )
|
|
{
|
|
cl.local.health = 1;
|
|
return;
|
|
}
|
|
|
|
to_cd = &frame->clientdata;
|
|
to_wd = frame->weapondata;
|
|
|
|
// clear to old value before delta parsing
|
|
if( MSG_ReadOneBit( msg ))
|
|
{
|
|
int delta_sequence = MSG_ReadByte( msg );
|
|
|
|
from_cd = &cl.frames[delta_sequence & CL_UPDATE_MASK].clientdata;
|
|
from_wd = cl.frames[delta_sequence & CL_UPDATE_MASK].weapondata;
|
|
}
|
|
else
|
|
{
|
|
memset( &nullcd, 0, sizeof( nullcd ));
|
|
memset( nullwd, 0, sizeof( nullwd ));
|
|
from_cd = &nullcd;
|
|
from_wd = nullwd;
|
|
}
|
|
|
|
MSG_ReadClientData( msg, from_cd, to_cd, cl.mtime[0] );
|
|
|
|
for( i = 0; i < 64; i++ )
|
|
{
|
|
// check for end of weapondata (and clientdata_t message)
|
|
if( !MSG_ReadOneBit( msg )) break;
|
|
|
|
// read the weapon idx
|
|
idx = MSG_ReadUBitLong( msg, cls.legacymode ? MAX_LEGACY_WEAPON_BITS : MAX_WEAPON_BITS );
|
|
|
|
MSG_ReadWeaponData( msg, &from_wd[idx], &to_wd[idx], cl.mtime[0] );
|
|
}
|
|
|
|
// make a local copy of physinfo
|
|
Q_strncpy( cls.physinfo, frame->clientdata.physinfo, sizeof( cls.physinfo ));
|
|
|
|
cl.local.maxspeed = frame->clientdata.maxspeed;
|
|
cl.local.pushmsec = frame->clientdata.pushmsec;
|
|
cl.local.weapons = frame->clientdata.weapons;
|
|
cl.local.health = frame->clientdata.health;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
void CL_ParseBaseline( sizebuf_t *msg )
|
|
{
|
|
int i, newnum;
|
|
entity_state_t nullstate;
|
|
qboolean player;
|
|
cl_entity_t *ent;
|
|
|
|
Delta_InitClient (); // finalize client delta's
|
|
|
|
memset( &nullstate, 0, sizeof( nullstate ));
|
|
|
|
while( 1 )
|
|
{
|
|
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
|
if( newnum == LAST_EDICT ) break; // end of baselines
|
|
player = CL_IsPlayerIndex( newnum );
|
|
|
|
if( newnum >= clgame.maxEntities )
|
|
Host_Error( "CL_AllocEdict: no free edicts\n" );
|
|
|
|
ent = CL_EDICT_NUM( newnum );
|
|
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
|
|
ent->index = newnum;
|
|
|
|
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
|
|
}
|
|
|
|
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
|
|
|
|
for( i = 0; i < cl.instanced_baseline_count; i++ )
|
|
{
|
|
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
|
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseLightStyle
|
|
================
|
|
*/
|
|
void CL_ParseLightStyle( sizebuf_t *msg )
|
|
{
|
|
int style;
|
|
const char *s;
|
|
float f;
|
|
|
|
style = MSG_ReadByte( msg );
|
|
s = MSG_ReadString( msg );
|
|
f = MSG_ReadFloat( msg );
|
|
|
|
CL_SetLightstyle( style, s, f );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseSetAngle
|
|
|
|
set the view angle to this absolute value
|
|
================
|
|
*/
|
|
void CL_ParseSetAngle( sizebuf_t *msg )
|
|
{
|
|
cl.viewangles[0] = MSG_ReadBitAngle( msg, 16 );
|
|
cl.viewangles[1] = MSG_ReadBitAngle( msg, 16 );
|
|
cl.viewangles[2] = MSG_ReadBitAngle( msg, 16 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseAddAngle
|
|
|
|
add the view angle yaw
|
|
================
|
|
*/
|
|
void CL_ParseAddAngle( sizebuf_t *msg )
|
|
{
|
|
pred_viewangle_t *a;
|
|
float delta_yaw;
|
|
|
|
delta_yaw = MSG_ReadBitAngle( msg, 16 );
|
|
#if 0
|
|
cl.viewangles[YAW] += delta_yaw;
|
|
return;
|
|
#endif
|
|
// update running counter
|
|
cl.addangletotal += delta_yaw;
|
|
|
|
// select entry into circular buffer
|
|
cl.angle_position = (cl.angle_position + 1) & ANGLE_MASK;
|
|
a = &cl.predicted_angle[cl.angle_position];
|
|
|
|
// record update
|
|
a->starttime = cl.mtime[0];
|
|
a->total = cl.addangletotal;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseCrosshairAngle
|
|
|
|
offset crosshair angles
|
|
================
|
|
*/
|
|
void CL_ParseCrosshairAngle( sizebuf_t *msg )
|
|
{
|
|
cl.crosshairangle[0] = MSG_ReadChar( msg ) * 0.2f;
|
|
cl.crosshairangle[1] = MSG_ReadChar( msg ) * 0.2f;
|
|
cl.crosshairangle[2] = 0.0f; // not used for screen space
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseRestore
|
|
|
|
reading decals, etc.
|
|
================
|
|
*/
|
|
void CL_ParseRestore( sizebuf_t *msg )
|
|
{
|
|
string filename;
|
|
int i, mapCount;
|
|
char *pMapName;
|
|
|
|
// mapname.HL2
|
|
Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename ));
|
|
mapCount = MSG_ReadByte( msg );
|
|
|
|
// g-cont. acutally in Xash3D this does nothing.
|
|
// decals already restored on a server, and correctly transferred through levels
|
|
// but i'm leave this message for backward compatibility
|
|
for( i = 0; i < mapCount; i++ )
|
|
{
|
|
pMapName = MSG_ReadString( msg );
|
|
Con_Printf( "Loading decals from %s\n", pMapName );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_RegisterUserMessage
|
|
|
|
register new user message or update existing
|
|
================
|
|
*/
|
|
void CL_RegisterUserMessage( sizebuf_t *msg )
|
|
{
|
|
char *pszName;
|
|
int svc_num, size, bits;
|
|
|
|
svc_num = MSG_ReadByte( msg );
|
|
|
|
if( cls.legacymode )
|
|
{
|
|
size = MSG_ReadByte( msg );
|
|
bits = 8;
|
|
}
|
|
else
|
|
{
|
|
size = MSG_ReadWord( msg );
|
|
bits = 16;
|
|
}
|
|
|
|
pszName = MSG_ReadString( msg );
|
|
|
|
// important stuff
|
|
if( size == ( BIT( bits ) - 1 ) )
|
|
size = -1;
|
|
svc_num = bound( 0, svc_num, 255 );
|
|
|
|
CL_LinkUserMessage( pszName, svc_num, size );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_RegisterUserMessage
|
|
|
|
register new user message or update existing
|
|
================
|
|
*/
|
|
/*
|
|
void CL_LegacyRegisterUserMessage( sizebuf_t *msg )
|
|
{
|
|
char *pszName;
|
|
int svc_num, size;
|
|
|
|
svc_num = MSG_ReadByte( msg );
|
|
size = MSG_ReadByte( msg );
|
|
pszName = MSG_ReadString( msg );
|
|
|
|
// important stuff
|
|
if( size == 0xFF ) size = -1;
|
|
svc_num = bound( 0, svc_num, 255 );
|
|
|
|
CL_LinkUserMessage( pszName, svc_num, size );
|
|
}
|
|
*/
|
|
/*
|
|
================
|
|
CL_UpdateUserinfo
|
|
|
|
collect userinfo from all players
|
|
================
|
|
*/
|
|
void CL_UpdateUserinfo( sizebuf_t *msg )
|
|
{
|
|
int slot, id;
|
|
qboolean active;
|
|
player_info_t *player;
|
|
|
|
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
|
|
|
if( slot >= MAX_CLIENTS )
|
|
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
|
|
|
|
id = MSG_ReadLong( msg ); // unique user ID
|
|
player = &cl.players[slot];
|
|
active = MSG_ReadOneBit( msg ) ? true : false;
|
|
|
|
if( active )
|
|
{
|
|
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo ));
|
|
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
|
|
Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
|
|
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
|
|
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
|
|
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
|
|
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
|
|
|
|
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t ));
|
|
}
|
|
else memset( player, 0, sizeof( *player ));
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseResource
|
|
|
|
downloading and precache resource in-game
|
|
==============
|
|
*/
|
|
void CL_ParseResource( sizebuf_t *msg )
|
|
{
|
|
resource_t *pResource;
|
|
|
|
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
|
pResource->type = MSG_ReadUBitLong( msg, 4 );
|
|
|
|
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
|
|
pResource->nIndex = MSG_ReadUBitLong( msg, MAX_MODEL_BITS );
|
|
pResource->nDownloadSize = MSG_ReadSBitLong( msg, 24 );
|
|
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING;
|
|
|
|
if( FBitSet( pResource->ucFlags, RES_CUSTOM ))
|
|
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ));
|
|
|
|
if( MSG_ReadOneBit( msg ))
|
|
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ));
|
|
|
|
CL_AddToResourceList( pResource, &cl.resourcesneeded );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_UpdateUserPings
|
|
|
|
collect pings and packet lossage from clients
|
|
================
|
|
*/
|
|
void CL_UpdateUserPings( sizebuf_t *msg )
|
|
{
|
|
int i, slot;
|
|
player_info_t *player;
|
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ )
|
|
{
|
|
if( !MSG_ReadOneBit( msg )) break; // end of message
|
|
|
|
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
|
|
|
if( slot >= MAX_CLIENTS )
|
|
Host_Error( "CL_ParseServerMessage: svc_pings > MAX_CLIENTS\n" );
|
|
|
|
player = &cl.players[slot];
|
|
player->ping = MSG_ReadUBitLong( msg, 12 );
|
|
player->packet_loss = MSG_ReadUBitLong( msg, 7 );
|
|
}
|
|
}
|
|
|
|
void CL_SendConsistencyInfo( sizebuf_t *msg )
|
|
{
|
|
qboolean user_changed_diskfile;
|
|
vec3_t mins, maxs;
|
|
string filename;
|
|
CRC32_t crcFile;
|
|
byte md5[16];
|
|
consistency_t *pc;
|
|
int i;
|
|
|
|
if( !cl.need_force_consistency_response )
|
|
return;
|
|
cl.need_force_consistency_response = false;
|
|
|
|
MSG_BeginClientCmd( msg, clc_fileconsistency );
|
|
|
|
for( i = 0; i < cl.num_consistency; i++ )
|
|
{
|
|
pc = &cl.consistency_list[i];
|
|
|
|
user_changed_diskfile = false;
|
|
MSG_WriteOneBit( msg, 1 );
|
|
MSG_WriteUBitLong( msg, pc->orig_index, MAX_MODEL_BITS );
|
|
|
|
if( pc->issound )
|
|
Q_snprintf( filename, sizeof( filename ), "%s%s", DEFAULT_SOUNDPATH, pc->filename );
|
|
else Q_strncpy( filename, pc->filename, sizeof( filename ));
|
|
|
|
if( Q_strstr( filename, "models/" ))
|
|
{
|
|
CRC32_Init( &crcFile );
|
|
CRC32_File( &crcFile, filename );
|
|
crcFile = CRC32_Final( crcFile );
|
|
user_changed_diskfile = !Mod_ValidateCRC( filename, crcFile );
|
|
}
|
|
|
|
switch( pc->check_type )
|
|
{
|
|
case force_exactfile:
|
|
MD5_HashFile( md5, filename, NULL );
|
|
pc->value = *(int *)md5;
|
|
|
|
if( user_changed_diskfile )
|
|
MSG_WriteUBitLong( msg, 0, 32 );
|
|
else MSG_WriteUBitLong( msg, pc->value, 32 );
|
|
break;
|
|
case force_model_samebounds:
|
|
case force_model_specifybounds:
|
|
if( !Mod_GetStudioBounds( filename, mins, maxs ))
|
|
Host_Error( "unable to find %s\n", filename );
|
|
if( user_changed_diskfile )
|
|
ClearBounds( maxs, mins ); // g-cont. especially swapped
|
|
MSG_WriteBytes( msg, mins, 12 );
|
|
MSG_WriteBytes( msg, maxs, 12 );
|
|
break;
|
|
default:
|
|
Host_Error( "Unknown consistency type %i\n", pc->check_type );
|
|
break;
|
|
}
|
|
}
|
|
|
|
MSG_WriteOneBit( msg, 0 );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_RegisterResources
|
|
|
|
Clean up and move to next part of sequence.
|
|
==================
|
|
*/
|
|
void CL_RegisterResources( sizebuf_t *msg )
|
|
{
|
|
model_t *mod;
|
|
int i;
|
|
|
|
if( cls.dl.custom || ( cls.signon == SIGNONS && cls.state == ca_active ) )
|
|
{
|
|
cls.dl.custom = false;
|
|
return;
|
|
}
|
|
|
|
if( !cls.demoplayback )
|
|
CL_SendConsistencyInfo( msg );
|
|
|
|
// All done precaching.
|
|
cl.worldmodel = CL_ModelHandle( 1 ); // get world pointer
|
|
|
|
if( cl.worldmodel && cl.maxclients > 0 )
|
|
{
|
|
ASSERT( clgame.entities != NULL );
|
|
clgame.entities->model = cl.worldmodel;
|
|
|
|
if( !cl.video_prepped && !cl.audio_prepped )
|
|
{
|
|
Con_Printf( "Setting up renderer...\n" );
|
|
|
|
// load tempent sprites (glowshell, muzzleflashes etc)
|
|
CL_LoadClientSprites ();
|
|
|
|
// invalidate all decal indexes
|
|
memset( cl.decal_index, 0, sizeof( cl.decal_index ));
|
|
cl.video_prepped = true;
|
|
cl.audio_prepped = true;
|
|
|
|
CL_ClearWorld ();
|
|
|
|
// tell rendering system we have a new set of models.
|
|
ref.dllFuncs.R_NewMap ();
|
|
|
|
CL_SetupOverviewParams();
|
|
|
|
// release unused SpriteTextures
|
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
|
|
{
|
|
if( mod->needload == NL_UNREFERENCED && COM_CheckString( mod->name ))
|
|
Mod_FreeModel( mod );
|
|
}
|
|
|
|
Mod_FreeUnused ();
|
|
|
|
if( host_developer.value <= DEV_NONE )
|
|
Con_ClearNotify(); // clear any lines of console text
|
|
|
|
// done with all resources, issue prespawn command.
|
|
// Include server count in case server disconnects and changes level during d/l
|
|
MSG_BeginClientCmd( msg, clc_stringcmd );
|
|
MSG_WriteString( msg, va( "spawn %i", cl.servercount ));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf( S_ERROR "client world model is NULL\n" );
|
|
CL_Disconnect();
|
|
}
|
|
}
|
|
|
|
void CL_ParseConsistencyInfo( sizebuf_t *msg )
|
|
{
|
|
int lastcheck;
|
|
int delta;
|
|
int i;
|
|
int isdelta;
|
|
resource_t *pResource;
|
|
resource_t *skip_crc_change;
|
|
int skip;
|
|
consistency_t *pc;
|
|
byte nullbuffer[32];
|
|
|
|
memset( nullbuffer, 0, 32 );
|
|
|
|
cl.need_force_consistency_response = MSG_ReadOneBit( msg );
|
|
pResource = cl.resourcesneeded.pNext;
|
|
|
|
if( !cl.need_force_consistency_response )
|
|
return;
|
|
|
|
skip_crc_change = NULL;
|
|
lastcheck = 0;
|
|
|
|
while( MSG_ReadOneBit( msg ))
|
|
{
|
|
isdelta = MSG_ReadOneBit( msg );
|
|
|
|
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck;
|
|
else delta = MSG_ReadUBitLong( msg, MAX_MODEL_BITS );
|
|
|
|
skip = delta - lastcheck;
|
|
|
|
for( i = 0; i < skip; i++ )
|
|
{
|
|
if( pResource != skip_crc_change && Q_strstr( pResource->szFileName, "models/" ))
|
|
Mod_NeedCRC( pResource->szFileName, false );
|
|
pResource = pResource->pNext;
|
|
}
|
|
|
|
if( cl.num_consistency >= MAX_MODELS )
|
|
Host_Error( "CL_CheckConsistency: MAX_MODELS limit exceeded (%d)\n", MAX_MODELS );
|
|
|
|
pc = &cl.consistency_list[cl.num_consistency];
|
|
cl.num_consistency++;
|
|
|
|
memset( pc, 0, sizeof( consistency_t ));
|
|
pc->filename = pResource->szFileName;
|
|
pc->issound = (pResource->type == t_sound);
|
|
pc->orig_index = delta;
|
|
pc->value = 0;
|
|
|
|
if( pResource->type == t_model && memcmp( nullbuffer, pResource->rguc_reserved, 32 ))
|
|
pc->check_type = pResource->rguc_reserved[0];
|
|
|
|
skip_crc_change = pResource;
|
|
lastcheck = delta;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseResourceList
|
|
|
|
==============
|
|
*/
|
|
void CL_ParseResourceList( sizebuf_t *msg )
|
|
{
|
|
resource_t *pResource;
|
|
int i, total;
|
|
|
|
total = MSG_ReadUBitLong( msg, MAX_RESOURCE_BITS );
|
|
|
|
for( i = 0; i < total; i++ )
|
|
{
|
|
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
|
|
pResource->type = MSG_ReadUBitLong( msg, 4 );
|
|
|
|
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
|
|
pResource->nIndex = MSG_ReadUBitLong( msg, MAX_MODEL_BITS );
|
|
pResource->nDownloadSize = MSG_ReadSBitLong( msg, 24 );
|
|
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING;
|
|
|
|
if( FBitSet( pResource->ucFlags, RES_CUSTOM ))
|
|
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ));
|
|
|
|
if( MSG_ReadOneBit( msg ))
|
|
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ));
|
|
|
|
CL_AddToResourceList( pResource, &cl.resourcesneeded );
|
|
}
|
|
|
|
CL_ParseConsistencyInfo( msg );
|
|
|
|
CL_StartResourceDownloading( "Verifying and downloading resources...\n", false );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseVoiceInit
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseVoiceInit( sizebuf_t *msg )
|
|
{
|
|
// TODO: ???
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseVoiceData
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseVoiceData( sizebuf_t *msg )
|
|
{
|
|
// TODO: ???
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseResLocation
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseResLocation( sizebuf_t *msg )
|
|
{
|
|
char *data = MSG_ReadString( msg );
|
|
char token[256];
|
|
|
|
if( Q_strlen( data ) > 256 )
|
|
{
|
|
Con_Printf( S_ERROR "Resource location too long!\n" );
|
|
return;
|
|
}
|
|
|
|
while( ( data = COM_ParseFile( data, token ) ) )
|
|
{
|
|
Con_Reportf( "Adding %s as download location\n", token );
|
|
|
|
if( !cl.downloadUrl[0] )
|
|
Q_strncpy( cl.downloadUrl, token, sizeof( token ) );
|
|
|
|
HTTP_AddCustomServer( token );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseHLTV
|
|
|
|
spectator message (hltv)
|
|
sended from game.dll
|
|
==============
|
|
*/
|
|
void CL_ParseHLTV( sizebuf_t *msg )
|
|
{
|
|
switch( MSG_ReadByte( msg ))
|
|
{
|
|
case HLTV_ACTIVE:
|
|
cl.proxy_redirect = true;
|
|
cls.spectator = true;
|
|
break;
|
|
case HLTV_STATUS:
|
|
MSG_ReadLong( msg );
|
|
MSG_ReadShort( msg );
|
|
MSG_ReadWord( msg );
|
|
MSG_ReadLong( msg );
|
|
MSG_ReadLong( msg );
|
|
MSG_ReadWord( msg );
|
|
break;
|
|
case HLTV_LISTEN:
|
|
cls.signon = SIGNONS;
|
|
NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
|
|
// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
|
|
SCR_EndLoadingPlaque();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseDirector
|
|
|
|
spectator message (director)
|
|
sended from game.dll
|
|
==============
|
|
*/
|
|
void CL_ParseDirector( sizebuf_t *msg )
|
|
{
|
|
int iSize = MSG_ReadByte( msg );
|
|
byte pbuf[256];
|
|
|
|
// parse user message into buffer
|
|
MSG_ReadBytes( msg, pbuf, iSize );
|
|
clgame.dllFuncs.pfnDirectorMessage( iSize, pbuf );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseScreenShake
|
|
|
|
Set screen shake
|
|
==============
|
|
*/
|
|
void CL_ParseScreenShake( sizebuf_t *msg )
|
|
{
|
|
clgame.shake.amplitude = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
|
clgame.shake.duration = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
|
clgame.shake.frequency = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<8));
|
|
clgame.shake.time = cl.time + max( clgame.shake.duration, 0.01f );
|
|
clgame.shake.next_shake = 0.0f; // apply immediately
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseScreenFade
|
|
|
|
Set screen fade
|
|
==============
|
|
*/
|
|
void CL_ParseScreenFade( sizebuf_t *msg )
|
|
{
|
|
float duration, holdTime;
|
|
screenfade_t *sf = &clgame.fade;
|
|
float flScale;
|
|
|
|
duration = (float)MSG_ReadWord( msg );
|
|
holdTime = (float)MSG_ReadWord( msg );
|
|
sf->fadeFlags = MSG_ReadShort( msg );
|
|
flScale = ( sf->fadeFlags & FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
|
|
|
|
sf->fader = MSG_ReadByte( msg );
|
|
sf->fadeg = MSG_ReadByte( msg );
|
|
sf->fadeb = MSG_ReadByte( msg );
|
|
sf->fadealpha = MSG_ReadByte( msg );
|
|
sf->fadeSpeed = 0.0f;
|
|
sf->fadeEnd = duration * flScale;
|
|
sf->fadeReset = holdTime * flScale;
|
|
|
|
// calc fade speed
|
|
if( duration > 0 )
|
|
{
|
|
if( sf->fadeFlags & FFADE_OUT )
|
|
{
|
|
if( sf->fadeEnd )
|
|
{
|
|
sf->fadeSpeed = -(float)sf->fadealpha / sf->fadeEnd;
|
|
}
|
|
|
|
sf->fadeEnd += cl.time;
|
|
sf->fadeReset += sf->fadeEnd;
|
|
}
|
|
else
|
|
{
|
|
if( sf->fadeEnd )
|
|
{
|
|
sf->fadeSpeed = (float)sf->fadealpha / sf->fadeEnd;
|
|
}
|
|
|
|
sf->fadeReset += cl.time;
|
|
sf->fadeEnd += sf->fadeReset;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseCvarValue
|
|
|
|
Find the client cvar value
|
|
and sent it back to the server
|
|
==============
|
|
*/
|
|
void CL_ParseCvarValue( sizebuf_t *msg )
|
|
{
|
|
const char *cvarName = MSG_ReadString( msg );
|
|
convar_t *cvar = Cvar_FindVar( cvarName );
|
|
|
|
// build the answer
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue );
|
|
MSG_WriteString( &cls.netchan.message, cvar ? cvar->string : "Not Found" );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseCvarValue2
|
|
|
|
Find the client cvar value
|
|
and sent it back to the server
|
|
==============
|
|
*/
|
|
void CL_ParseCvarValue2( sizebuf_t *msg )
|
|
{
|
|
int requestID = MSG_ReadLong( msg );
|
|
const char *cvarName = MSG_ReadString( msg );
|
|
convar_t *cvar = Cvar_FindVar( cvarName );
|
|
|
|
// build the answer
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue2 );
|
|
MSG_WriteLong( &cls.netchan.message, requestID );
|
|
MSG_WriteString( &cls.netchan.message, cvarName );
|
|
|
|
if( cvar )
|
|
{
|
|
// cheater can change value ignoring Cvar_Set so we responce incorrect value
|
|
if( cvar->value != Q_atof( cvar->string ))
|
|
MSG_WriteString( &cls.netchan.message, va( "%s (%g)", cvar->string, cvar->value ));
|
|
else MSG_WriteString( &cls.netchan.message, cvar->string );
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteString( &cls.netchan.message, "Not Found" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_DispatchUserMessage
|
|
|
|
Dispatch user message by engine request
|
|
==============
|
|
*/
|
|
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
int i;
|
|
|
|
if( !COM_CheckString( pszName ))
|
|
return false;
|
|
|
|
for( i = 0; i < MAX_USER_MESSAGES; i++ )
|
|
{
|
|
// search for user message
|
|
if( !Q_strcmp( clgame.msg[i].name, pszName ))
|
|
break;
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES )
|
|
{
|
|
Con_DPrintf( S_ERROR "UserMsg: bad message %s\n", pszName );
|
|
return false;
|
|
}
|
|
|
|
if( clgame.msg[i].func )
|
|
{
|
|
clgame.msg[i].func( pszName, iSize, pbuf );
|
|
}
|
|
else
|
|
{
|
|
Con_DPrintf( S_ERROR "UserMsg: No pfn %s %d\n", clgame.msg[i].name, clgame.msg[i].number );
|
|
clgame.msg[i].func = CL_UserMsgStub; // throw warning only once
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseUserMessage
|
|
|
|
handles all user messages
|
|
==============
|
|
*/
|
|
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
|
|
{
|
|
byte pbuf[MAX_USERMSG_LENGTH];
|
|
int i, iSize;
|
|
|
|
// NOTE: any user message is really parse at engine, not in client.dll
|
|
if( svc_num <= svc_lastmsg || svc_num > ( MAX_USER_MESSAGES + svc_lastmsg ))
|
|
{
|
|
// out or range
|
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < MAX_USER_MESSAGES; i++ )
|
|
{
|
|
// search for user message
|
|
if( clgame.msg[i].number == svc_num )
|
|
break;
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES ) // probably unregistered
|
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
|
|
|
|
// NOTE: some user messages handled into engine
|
|
if( !Q_strcmp( clgame.msg[i].name, "ScreenShake" ))
|
|
{
|
|
CL_ParseScreenShake( msg );
|
|
return;
|
|
}
|
|
else if( !Q_strcmp( clgame.msg[i].name, "ScreenFade" ))
|
|
{
|
|
CL_ParseScreenFade( msg );
|
|
return;
|
|
}
|
|
|
|
iSize = clgame.msg[i].size;
|
|
|
|
// message with variable sizes receive an actual size as first byte
|
|
if( iSize == -1 )
|
|
{
|
|
if( cls.legacymode )
|
|
iSize = MSG_ReadByte( msg );
|
|
else iSize = MSG_ReadWord( msg );
|
|
}
|
|
|
|
if( iSize >= MAX_USERMSG_LENGTH )
|
|
{
|
|
Msg("WTF??? %d %d\n", i, svc_num );
|
|
return;
|
|
}
|
|
|
|
// parse user message into buffer
|
|
MSG_ReadBytes( msg, pbuf, iSize );
|
|
|
|
if( cl_trace_messages->value )
|
|
{
|
|
Con_Reportf( "^3USERMSG %s SIZE %i SVC_NUM %i\n",
|
|
clgame.msg[i].name, iSize, clgame.msg[i].number );
|
|
}
|
|
|
|
if( clgame.msg[i].func )
|
|
{
|
|
clgame.msg[i].func( clgame.msg[i].name, iSize, pbuf );
|
|
|
|
#ifdef HACKS_RELATED_HLMODS
|
|
// run final credits for Half-Life because hl1 doesn't have call END_SECTION
|
|
if( !Q_stricmp( clgame.msg[i].name, "HudText" ) && !Q_stricmp( GI->gamefolder, "valve" ))
|
|
{
|
|
// it's a end, so we should run credits
|
|
if( !Q_strcmp( (char *)pbuf, "END3" ))
|
|
Host_Credits();
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
Con_DPrintf( S_ERROR "UserMsg: No pfn %s %d\n", clgame.msg[i].name, clgame.msg[i].number );
|
|
clgame.msg[i].func = CL_UserMsgStub; // throw warning only once
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
ACTION MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
|
|
dispatch messages
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
|
|
{
|
|
size_t bufStart, playerbytes;
|
|
int cmd, param1, param2;
|
|
int old_background;
|
|
const char *s;
|
|
|
|
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
|
|
CL_Parse_Debug( true ); // begin parsing
|
|
|
|
if( normal_message )
|
|
{
|
|
// assume no entity/player update this packet
|
|
if( cls.state == ca_active )
|
|
{
|
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
|
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
|
|
}
|
|
else
|
|
{
|
|
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
|
|
}
|
|
}
|
|
|
|
// parse the message
|
|
while( 1 )
|
|
{
|
|
if( MSG_CheckOverflow( msg ))
|
|
{
|
|
Host_Error( "CL_ParseServerMessage: overflow!\n" );
|
|
return;
|
|
}
|
|
|
|
// mark start position
|
|
bufStart = MSG_GetNumBytesRead( msg );
|
|
|
|
// end of message (align bits)
|
|
if( MSG_GetNumBitsLeft( msg ) < 8 )
|
|
break;
|
|
|
|
cmd = MSG_ReadServerCmd( msg );
|
|
|
|
// record command for debugging spew on parse problem
|
|
CL_Parse_RecordCommand( cmd, bufStart );
|
|
|
|
// other commands
|
|
switch( cmd )
|
|
{
|
|
case svc_bad:
|
|
Host_Error( "svc_bad\n" );
|
|
break;
|
|
case svc_nop:
|
|
// this does nothing
|
|
break;
|
|
case svc_disconnect:
|
|
CL_Drop ();
|
|
Host_AbortCurrentFrame ();
|
|
break;
|
|
case svc_event:
|
|
CL_ParseEvent( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_changing:
|
|
old_background = cl.background;
|
|
if( MSG_ReadOneBit( msg ))
|
|
{
|
|
cls.changelevel = true;
|
|
S_StopAllSounds( true );
|
|
|
|
Con_Printf( "Server changing, reconnecting\n" );
|
|
|
|
if( cls.demoplayback )
|
|
{
|
|
SCR_BeginLoadingPlaque( cl.background );
|
|
cls.changedemo = true;
|
|
}
|
|
|
|
CL_ClearState ();
|
|
CL_InitEdicts (); // re-arrange edicts
|
|
}
|
|
else Con_Printf( "Server disconnected, reconnecting\n" );
|
|
|
|
if( cls.demoplayback )
|
|
{
|
|
cl.background = (cls.demonum != -1) ? true : false;
|
|
cls.state = ca_connected;
|
|
}
|
|
else
|
|
{
|
|
// g-cont. local client skip the challenge
|
|
if( SV_Active( ))
|
|
cls.state = ca_disconnected;
|
|
else cls.state = ca_connecting;
|
|
cl.background = old_background;
|
|
cls.connect_time = MAX_HEARTBEAT;
|
|
}
|
|
break;
|
|
case svc_setview:
|
|
CL_ParseViewEntity( msg );
|
|
break;
|
|
case svc_sound:
|
|
CL_ParseSoundPacket( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_time:
|
|
CL_ParseServerTime( msg );
|
|
break;
|
|
case svc_print:
|
|
Con_Printf( "%s", MSG_ReadString( msg ));
|
|
break;
|
|
case svc_stufftext:
|
|
s = MSG_ReadString( msg );
|
|
#ifdef HACKS_RELATED_HLMODS
|
|
// dsiable Cry Of Fear antisave protection
|
|
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
|
|
break; // too early
|
|
#endif
|
|
Cbuf_AddText( s );
|
|
break;
|
|
case svc_setangle:
|
|
CL_ParseSetAngle( msg );
|
|
break;
|
|
case svc_serverdata:
|
|
Cbuf_Execute(); // make sure any stuffed commands are done
|
|
CL_ParseServerData( msg );
|
|
break;
|
|
case svc_lightstyle:
|
|
CL_ParseLightStyle( msg );
|
|
break;
|
|
case svc_updateuserinfo:
|
|
CL_UpdateUserinfo( msg );
|
|
break;
|
|
case svc_deltatable:
|
|
Delta_ParseTableField( msg );
|
|
break;
|
|
case svc_clientdata:
|
|
CL_ParseClientData( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_resource:
|
|
CL_ParseResource( msg );
|
|
break;
|
|
case svc_pings:
|
|
CL_UpdateUserPings( msg );
|
|
break;
|
|
case svc_particle:
|
|
CL_ParseParticles( msg );
|
|
break;
|
|
case svc_restoresound:
|
|
CL_ParseRestoreSoundPacket( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStaticEntity( msg );
|
|
break;
|
|
case svc_event_reliable:
|
|
CL_ParseReliableEvent( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_spawnbaseline:
|
|
CL_ParseBaseline( msg );
|
|
break;
|
|
case svc_temp_entity:
|
|
CL_ParseTempEntity( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_setpause:
|
|
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
|
|
break;
|
|
case svc_signonnum:
|
|
CL_ParseSignon( msg );
|
|
break;
|
|
case svc_centerprint:
|
|
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
|
|
break;
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
break;
|
|
case svc_finale:
|
|
CL_ParseFinaleCutscene( msg, 2 );
|
|
break;
|
|
case svc_cdtrack:
|
|
param1 = MSG_ReadByte( msg );
|
|
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
|
|
param2 = MSG_ReadByte( msg );
|
|
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
|
|
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
|
|
break;
|
|
case svc_restore:
|
|
CL_ParseRestore( msg );
|
|
break;
|
|
case svc_cutscene:
|
|
CL_ParseFinaleCutscene( msg, 3 );
|
|
break;
|
|
case svc_weaponanim:
|
|
param1 = MSG_ReadByte( msg ); // iAnim
|
|
param2 = MSG_ReadByte( msg ); // body
|
|
CL_WeaponAnim( param1, param2 );
|
|
break;
|
|
case svc_bspdecal:
|
|
CL_ParseStaticDecal( msg );
|
|
break;
|
|
case svc_roomtype:
|
|
param1 = MSG_ReadShort( msg );
|
|
Cvar_SetValue( "room_type", param1 );
|
|
break;
|
|
case svc_addangle:
|
|
CL_ParseAddAngle( msg );
|
|
break;
|
|
case svc_usermessage:
|
|
CL_RegisterUserMessage( msg );
|
|
break;
|
|
case svc_packetentities:
|
|
playerbytes = CL_ParsePacketEntities( msg, false );
|
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
|
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
|
|
break;
|
|
case svc_deltapacketentities:
|
|
playerbytes = CL_ParsePacketEntities( msg, true );
|
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
|
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
|
|
break;
|
|
case svc_choke:
|
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true;
|
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0;
|
|
break;
|
|
case svc_resourcelist:
|
|
CL_ParseResourceList( msg );
|
|
break;
|
|
case svc_deltamovevars:
|
|
CL_ParseMovevars( msg );
|
|
break;
|
|
case svc_resourcerequest:
|
|
CL_ParseResourceRequest( msg );
|
|
break;
|
|
case svc_customization:
|
|
CL_ParseCustomization( msg );
|
|
break;
|
|
case svc_crosshairangle:
|
|
CL_ParseCrosshairAngle( msg );
|
|
break;
|
|
case svc_soundfade:
|
|
CL_ParseSoundFade( msg );
|
|
break;
|
|
case svc_filetxferfailed:
|
|
CL_ParseFileTransferFailed( msg );
|
|
break;
|
|
case svc_hltv:
|
|
CL_ParseHLTV( msg );
|
|
break;
|
|
case svc_director:
|
|
CL_ParseDirector( msg );
|
|
break;
|
|
case svc_voiceinit:
|
|
CL_ParseVoiceInit( msg );
|
|
break;
|
|
case svc_voicedata:
|
|
CL_ParseVoiceData( msg );
|
|
break;
|
|
case svc_resourcelocation:
|
|
CL_ParseResLocation( msg );
|
|
break;
|
|
case svc_querycvarvalue:
|
|
CL_ParseCvarValue( msg );
|
|
break;
|
|
case svc_querycvarvalue2:
|
|
CL_ParseCvarValue2( msg );
|
|
break;
|
|
default:
|
|
CL_ParseUserMessage( msg, cmd );
|
|
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
}
|
|
}
|
|
|
|
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
|
|
CL_Parse_Debug( false ); // done
|
|
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
if( !cls.demoplayback )
|
|
{
|
|
if( cls.demorecording && !cls.demowaiting )
|
|
{
|
|
CL_WriteDemoMessage( false, cls.starting_count, msg );
|
|
}
|
|
else if( cls.state != ca_active )
|
|
{
|
|
CL_WriteDemoMessage( true, cls.starting_count, msg );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
void CL_LegacyParseBaseline( sizebuf_t *msg )
|
|
{
|
|
int i, newnum;
|
|
entity_state_t nullstate;
|
|
qboolean player;
|
|
cl_entity_t *ent;
|
|
|
|
Delta_InitClient (); // finalize client delta's
|
|
|
|
memset( &nullstate, 0, sizeof( nullstate ));
|
|
|
|
newnum = MSG_ReadWord( msg );
|
|
player = CL_IsPlayerIndex( newnum );
|
|
|
|
if( newnum >= clgame.maxEntities )
|
|
Host_Error( "CL_AllocEdict: no free edicts\n" );
|
|
|
|
ent = CL_EDICT_NUM( newnum );
|
|
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
|
|
ent->index = newnum;
|
|
|
|
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseServerData
|
|
==================
|
|
*/
|
|
void CL_ParseLegacyServerData( sizebuf_t *msg )
|
|
{
|
|
string gamefolder;
|
|
qboolean background;
|
|
int i;
|
|
|
|
Con_Reportf( "Legacy serverdata packet received.\n" );
|
|
|
|
cls.timestart = Sys_DoubleTime();
|
|
|
|
cls.demowaiting = false; // server is changed
|
|
//clgame.load_sequence++; // now all hud sprites are invalid
|
|
|
|
// wipe the client_t struct
|
|
if( !cls.changelevel && !cls.changedemo )
|
|
CL_ClearState ();
|
|
cls.state = ca_connected;
|
|
|
|
// parse protocol version number
|
|
i = MSG_ReadLong( msg );
|
|
//cls.serverProtocol = i;
|
|
|
|
if( i != 48 )
|
|
Host_Error( "Server uses invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
|
|
|
|
cl.servercount = MSG_ReadLong( msg );
|
|
cl.checksum = MSG_ReadLong( msg );
|
|
cl.playernum = MSG_ReadByte( msg );
|
|
cl.maxclients = MSG_ReadByte( msg );
|
|
clgame.maxEntities = MSG_ReadWord( msg );
|
|
clgame.maxEntities = bound( 600, clgame.maxEntities, 4096 );
|
|
clgame.maxModels = 512;
|
|
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING );
|
|
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
|
|
background = MSG_ReadOneBit( msg );
|
|
Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_STRING );
|
|
host.features = (uint)MSG_ReadLong( msg );
|
|
|
|
// Re-init hud video, especially if we changed game directories
|
|
clgame.dllFuncs.pfnVidInit();
|
|
|
|
if( Con_FixedFont( ))
|
|
{
|
|
// seperate the printfs so the server message can have a color
|
|
Con_Print( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" );
|
|
Con_Print( va( "%c%s\n\n", 2, clgame.maptitle ));
|
|
}
|
|
|
|
// multiplayer game?
|
|
if( cl.maxclients > 1 )
|
|
{
|
|
// allow console in multiplayer games
|
|
host.allow_console = true;
|
|
|
|
// loading user settings
|
|
CSCR_LoadDefaultCVars( "user.scr" );
|
|
|
|
if( r_decals->value > mp_decals.value )
|
|
Cvar_SetValue( "r_decals", mp_decals.value );
|
|
}
|
|
else Cvar_Reset( "r_decals" );
|
|
|
|
// set the background state
|
|
if( cls.demoplayback && ( cls.demonum != -1 ))
|
|
{
|
|
// re-init mouse
|
|
host.mouse_visible = false;
|
|
cl.background = true;
|
|
}
|
|
else cl.background = background;
|
|
|
|
if( cl.background ) // tell the game parts about background state
|
|
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
|
|
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
|
|
|
|
if( !cls.changelevel )
|
|
{
|
|
// continue playing if we are changing level
|
|
S_StopBackgroundTrack ();
|
|
}
|
|
|
|
if( !cls.changedemo )
|
|
UI_SetActiveMenu( cl.background );
|
|
else if( !cls.demoplayback )
|
|
Key_SetKeyDest( key_menu );
|
|
|
|
// don't reset cursor in background mode
|
|
if( cl.background )
|
|
IN_MouseRestorePos();
|
|
|
|
// will be changed later
|
|
cl.viewentity = cl.playernum + 1;
|
|
gameui.globals->maxClients = cl.maxclients;
|
|
Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle ));
|
|
|
|
if( !cls.changelevel && !cls.changedemo )
|
|
CL_InitEdicts (); // re-arrange edicts
|
|
|
|
// get splash name
|
|
if( cls.demoplayback && ( cls.demonum != -1 ))
|
|
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", cls.demoname, refState.wideScreen ? "16x9" : "4x3" ));
|
|
else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" ));
|
|
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
|
|
|
|
if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
|
|
{
|
|
if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true ))
|
|
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
|
|
cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
|
|
}
|
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ )
|
|
COM_ClearCustomizationList( &cl.players[i].customdata, true );
|
|
CL_CreateCustomizationList();
|
|
|
|
memset( &clgame.movevars, 0, sizeof( clgame.movevars ));
|
|
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
|
|
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint ));
|
|
cl.video_prepped = false;
|
|
cl.audio_prepped = false;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseStaticEntity
|
|
|
|
static client entity
|
|
==================
|
|
*/
|
|
void CL_LegacyParseStaticEntity( sizebuf_t *msg )
|
|
{
|
|
int i;
|
|
entity_state_t state;
|
|
cl_entity_t *ent;
|
|
|
|
memset( &state, 0, sizeof( state ));
|
|
state.modelindex = MSG_ReadShort( msg );
|
|
state.sequence = MSG_ReadByte( msg );
|
|
state.frame = MSG_ReadByte( msg );
|
|
state.colormap = MSG_ReadWord( msg );
|
|
state.skin = MSG_ReadByte( msg );
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
state.origin[i] = MSG_ReadCoord( msg );
|
|
state.angles[i] = MSG_ReadBitAngle( msg, 16 );
|
|
}
|
|
|
|
state.rendermode = MSG_ReadByte( msg );
|
|
|
|
if( state.rendermode != kRenderNormal )
|
|
{
|
|
state.renderamt = MSG_ReadByte( msg );
|
|
state.rendercolor.r = MSG_ReadByte( msg );
|
|
state.rendercolor.g = MSG_ReadByte( msg );
|
|
state.rendercolor.b = MSG_ReadByte( msg );
|
|
state.renderfx = MSG_ReadByte( msg );
|
|
}
|
|
|
|
i = clgame.numStatics;
|
|
if( i >= MAX_STATIC_ENTITIES )
|
|
{
|
|
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
|
|
return;
|
|
}
|
|
|
|
ent = &clgame.static_entities[i];
|
|
clgame.numStatics++;
|
|
|
|
// all states are same
|
|
ent->baseline = ent->curstate = ent->prevstate = state;
|
|
ent->index = 0; // static entities doesn't has the numbers
|
|
|
|
// statics may be respawned in game e.g. for demo recording
|
|
if( cls.state == ca_connected || cls.state == ca_validate )
|
|
ent->trivial_accept = INVALID_HANDLE;
|
|
|
|
// setup the new static entity
|
|
VectorCopy( ent->curstate.origin, ent->origin );
|
|
VectorCopy( ent->curstate.angles, ent->angles );
|
|
ent->model = CL_ModelHandle( state.modelindex );
|
|
ent->curstate.framerate = 1.0f;
|
|
CL_ResetLatchedVars( ent, true );
|
|
|
|
if( ent->curstate.rendermode == kRenderNormal && ent->model != NULL )
|
|
{
|
|
// auto 'solid' faces
|
|
if( FBitSet( ent->model->flags, MODEL_TRANSPARENT ) && Host_IsQuakeCompatible( ))
|
|
{
|
|
ent->curstate.rendermode = kRenderTransAlpha;
|
|
ent->curstate.renderamt = 255;
|
|
}
|
|
}
|
|
|
|
R_AddEfrags( ent ); // add link
|
|
}
|
|
|
|
|
|
|
|
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
|
|
{
|
|
vec3_t pos;
|
|
int chan, sound;
|
|
float volume, attn;
|
|
int flags, pitch, entnum;
|
|
sound_t handle = 0;
|
|
|
|
flags = MSG_ReadWord( msg );
|
|
if( flags & SND_LEGACY_LARGE_INDEX )
|
|
{
|
|
sound = MSG_ReadWord( msg );
|
|
flags &= ~SND_LEGACY_LARGE_INDEX;
|
|
}
|
|
else
|
|
sound = MSG_ReadByte( msg );
|
|
chan = MSG_ReadByte( msg );
|
|
|
|
if( FBitSet( flags, SND_VOLUME ))
|
|
volume = (float)MSG_ReadByte( msg ) / 255.0f;
|
|
else volume = VOL_NORM;
|
|
|
|
if( FBitSet( flags, SND_ATTENUATION ))
|
|
attn = (float)MSG_ReadByte( msg ) / 64.0f;
|
|
else attn = ATTN_NONE;
|
|
|
|
if( FBitSet( flags, SND_PITCH ))
|
|
pitch = MSG_ReadByte( msg );
|
|
else pitch = PITCH_NORM;
|
|
|
|
// entity reletive
|
|
entnum = MSG_ReadWord( msg );
|
|
|
|
// positioned in space
|
|
MSG_ReadVec3Coord( msg, pos );
|
|
|
|
if( FBitSet( flags, SND_SENTENCE ))
|
|
{
|
|
char sentenceName[32];
|
|
|
|
//if( FBitSet( flags, SND_SEQUENCE ))
|
|
//Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS );
|
|
//else
|
|
Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
|
|
|
|
handle = S_RegisterSound( sentenceName );
|
|
}
|
|
else handle = cl.sound_index[sound]; // see precached sound
|
|
|
|
if( !cl.audio_prepped )
|
|
return; // too early
|
|
|
|
// g-cont. sound and ambient sound have only difference with channel
|
|
if( is_ambient )
|
|
{
|
|
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
|
|
}
|
|
else
|
|
{
|
|
S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
|
|
}
|
|
}
|
|
/*
|
|
================
|
|
CL_PrecacheSound
|
|
|
|
prceache sound from server
|
|
================
|
|
*/
|
|
void CL_LegacyPrecacheSound( sizebuf_t *msg )
|
|
{
|
|
int soundIndex;
|
|
|
|
soundIndex = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
|
|
|
|
if( soundIndex < 0 || soundIndex >= MAX_SOUNDS )
|
|
Host_Error( "CL_PrecacheSound: bad soundindex %i\n", soundIndex );
|
|
|
|
Q_strncpy( cl.sound_precache[soundIndex], MSG_ReadString( msg ), sizeof( cl.sound_precache[0] ));
|
|
|
|
// when we loading map all resources is precached sequentially
|
|
//if( !cl.audio_prepped ) return;
|
|
|
|
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
|
|
}
|
|
|
|
void CL_LegacyPrecacheModel( sizebuf_t *msg )
|
|
{
|
|
int modelIndex;
|
|
string model;
|
|
|
|
modelIndex = MSG_ReadUBitLong( msg, MAX_LEGACY_MODEL_BITS );
|
|
|
|
if( modelIndex < 0 || modelIndex >= MAX_MODELS )
|
|
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex );
|
|
|
|
Q_strncpy( model, MSG_ReadString( msg ), MAX_STRING );
|
|
//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
|
|
|
|
// when we loading map all resources is precached sequentially
|
|
//if( !cl.video_prepped ) return;
|
|
if( modelIndex == 1 && !cl.worldmodel )
|
|
{
|
|
CL_ClearWorld ();
|
|
|
|
cl.models[modelIndex] = cl.worldmodel = Mod_LoadWorld( model, true );
|
|
return;
|
|
|
|
}
|
|
|
|
//Mod_RegisterModel( cl.model_precache[modelIndex], modelIndex );
|
|
|
|
cl.models[modelIndex] = Mod_ForName( model, false, false );
|
|
cl.nummodels = Q_max( cl.nummodels, modelIndex );
|
|
}
|
|
|
|
void CL_LegacyPrecacheEvent( sizebuf_t *msg )
|
|
{
|
|
int eventIndex;
|
|
|
|
eventIndex = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
|
|
|
|
if( eventIndex < 0 || eventIndex >= MAX_EVENTS )
|
|
Host_Error( "CL_PrecacheEvent: bad eventindex %i\n", eventIndex );
|
|
|
|
Q_strncpy( cl.event_precache[eventIndex], MSG_ReadString( msg ), sizeof( cl.event_precache[0] ));
|
|
|
|
// can be set now
|
|
CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex );
|
|
}
|
|
|
|
|
|
void CL_LegacyUpdateUserinfo( sizebuf_t *msg )
|
|
{
|
|
int slot, id = 0;
|
|
qboolean active;
|
|
player_info_t *player;
|
|
|
|
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
|
|
|
if( slot >= MAX_CLIENTS )
|
|
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
|
|
|
|
//id = MSG_ReadLong( msg ); // unique user ID
|
|
player = &cl.players[slot];
|
|
active = MSG_ReadOneBit( msg ) ? true : false;
|
|
|
|
if( active )
|
|
{
|
|
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo ));
|
|
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
|
|
Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
|
|
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
|
|
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
|
|
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
|
|
//MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
|
|
|
|
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t ));
|
|
}
|
|
else memset( player, 0, sizeof( *player ));
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseResourceList
|
|
|
|
==============
|
|
*/
|
|
void CL_LegacyParseResourceList( sizebuf_t *msg )
|
|
{
|
|
int i = 0;
|
|
|
|
static struct
|
|
{
|
|
int rescount;
|
|
int restype[MAX_RESOURCES];
|
|
char resnames[MAX_RESOURCES][CS_SIZE];
|
|
} reslist;
|
|
memset( &reslist, 0, sizeof( reslist ));
|
|
|
|
reslist.rescount = MSG_ReadWord( msg ) - 1;
|
|
|
|
for( i = 0; i < reslist.rescount; i++ )
|
|
{
|
|
reslist.restype[i] = MSG_ReadWord( msg );
|
|
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), CS_SIZE );
|
|
}
|
|
|
|
if( CL_IsPlaybackDemo() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
host.downloadcount = 0;
|
|
|
|
for( i = 0; i < reslist.rescount; i++ )
|
|
{
|
|
const char *path;
|
|
|
|
if( reslist.restype[i] == t_sound )
|
|
path = va( "sound/%s", reslist.resnames[i] );
|
|
else path = reslist.resnames[i];
|
|
|
|
if( FS_FileExists( path, false ))
|
|
continue; // already exists
|
|
|
|
host.downloadcount++;
|
|
HTTP_AddDownload( path, -1, true );
|
|
}
|
|
|
|
if( !host.downloadcount )
|
|
{
|
|
MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
MSG_WriteString( &cls.netchan.message, "continueloading" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseLegacyServerMessage
|
|
|
|
dispatch messages
|
|
=====================
|
|
*/
|
|
void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
|
{
|
|
size_t bufStart, playerbytes;
|
|
int cmd, param1, param2;
|
|
int old_background;
|
|
const char *s;
|
|
|
|
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
|
|
CL_Parse_Debug( true ); // begin parsing
|
|
|
|
if( normal_message )
|
|
{
|
|
// assume no entity/player update this packet
|
|
if( cls.state == ca_active )
|
|
{
|
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
|
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
|
|
}
|
|
else
|
|
{
|
|
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
|
|
}
|
|
}
|
|
|
|
// parse the message
|
|
while( 1 )
|
|
{
|
|
if( MSG_CheckOverflow( msg ))
|
|
{
|
|
Host_Error( "CL_ParseServerMessage: overflow!\n" );
|
|
return;
|
|
}
|
|
|
|
// mark start position
|
|
bufStart = MSG_GetNumBytesRead( msg );
|
|
|
|
// end of message (align bits)
|
|
if( MSG_GetNumBitsLeft( msg ) < 8 )
|
|
break;
|
|
|
|
cmd = MSG_ReadServerCmd( msg );
|
|
|
|
// record command for debugging spew on parse problem
|
|
CL_Parse_RecordCommand( cmd, bufStart );
|
|
|
|
// other commands
|
|
switch( cmd )
|
|
{
|
|
case svc_bad:
|
|
Host_Error( "svc_bad\n" );
|
|
break;
|
|
case svc_nop:
|
|
// this does nothing
|
|
break;
|
|
case svc_disconnect:
|
|
CL_Drop ();
|
|
Host_AbortCurrentFrame ();
|
|
break;
|
|
case svc_legacy_event:
|
|
CL_ParseEvent( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_legacy_changing:
|
|
old_background = cl.background;
|
|
if( MSG_ReadOneBit( msg ))
|
|
{
|
|
cls.changelevel = true;
|
|
S_StopAllSounds( true );
|
|
|
|
Con_Printf( "Server changing, reconnecting\n" );
|
|
|
|
if( cls.demoplayback )
|
|
{
|
|
SCR_BeginLoadingPlaque( cl.background );
|
|
cls.changedemo = true;
|
|
}
|
|
|
|
CL_ClearState ();
|
|
CL_InitEdicts (); // re-arrange edicts
|
|
}
|
|
else Con_Printf( "Server disconnected, reconnecting\n" );
|
|
|
|
if( cls.demoplayback )
|
|
{
|
|
cl.background = (cls.demonum != -1) ? true : false;
|
|
cls.state = ca_connected;
|
|
}
|
|
else
|
|
{
|
|
// g-cont. local client skip the challenge
|
|
if( SV_Active( ))
|
|
cls.state = ca_disconnected;
|
|
else cls.state = ca_connecting;
|
|
cl.background = old_background;
|
|
cls.connect_time = MAX_HEARTBEAT;
|
|
}
|
|
break;
|
|
case svc_setview:
|
|
CL_ParseViewEntity( msg );
|
|
break;
|
|
case svc_sound:
|
|
CL_LegacyParseSoundPacket( msg, false );
|
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_legacy_ambientsound:
|
|
CL_LegacyParseSoundPacket( msg, true );
|
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
|
|
break;
|
|
case svc_time:
|
|
CL_ParseServerTime( msg );
|
|
break;
|
|
case svc_print:
|
|
Con_Printf( "%s", MSG_ReadString( msg ));
|
|
break;
|
|
case svc_stufftext:
|
|
s = MSG_ReadString( msg );
|
|
#ifdef HACKS_RELATED_HLMODS
|
|
// dsiable Cry Of Fear antisave protection
|
|
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
|
|
break; // too early
|
|
#endif
|
|
|
|
Con_Reportf( "Stufftext: %s", s );
|
|
Cbuf_AddText( s );
|
|
break;
|
|
case svc_setangle:
|
|
CL_ParseSetAngle( msg );
|
|
break;
|
|
case svc_serverdata:
|
|
Cbuf_Execute(); // make sure any stuffed commands are done
|
|
CL_ParseLegacyServerData( msg );
|
|
break;
|
|
case svc_lightstyle:
|
|
CL_ParseLightStyle( msg );
|
|
break;
|
|
case svc_updateuserinfo:
|
|
CL_LegacyUpdateUserinfo( msg );
|
|
break;
|
|
case svc_deltatable:
|
|
Delta_ParseTableField( msg );
|
|
break;
|
|
case svc_clientdata:
|
|
CL_ParseClientData( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_resource:
|
|
CL_ParseResource( msg );
|
|
break;
|
|
case svc_pings:
|
|
CL_UpdateUserPings( msg );
|
|
break;
|
|
case svc_particle:
|
|
CL_ParseParticles( msg );
|
|
break;
|
|
case svc_restoresound:
|
|
CL_ParseRestoreSoundPacket( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStaticEntity( msg );
|
|
break;
|
|
case svc_event_reliable:
|
|
CL_ParseReliableEvent( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_spawnbaseline:
|
|
CL_LegacyParseBaseline( msg );
|
|
break;
|
|
case svc_temp_entity:
|
|
CL_ParseTempEntity( msg );
|
|
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
case svc_setpause:
|
|
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
|
|
break;
|
|
case svc_signonnum:
|
|
CL_ParseSignon( msg );
|
|
break;
|
|
case svc_centerprint:
|
|
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
|
|
break;
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
break;
|
|
case svc_legacy_modelindex:
|
|
CL_LegacyPrecacheModel( msg );
|
|
|
|
break;
|
|
case svc_legacy_soundindex:
|
|
CL_LegacyPrecacheSound( msg );
|
|
break;
|
|
case svc_cdtrack:
|
|
param1 = MSG_ReadByte( msg );
|
|
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
|
|
param2 = MSG_ReadByte( msg );
|
|
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
|
|
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
|
|
break;
|
|
case svc_restore:
|
|
CL_ParseRestore( msg );
|
|
break;
|
|
case svc_legacy_eventindex:
|
|
//CL_ParseFinaleCutscene( msg, 3 );
|
|
CL_LegacyPrecacheEvent(msg);
|
|
break;
|
|
case svc_weaponanim:
|
|
param1 = MSG_ReadByte( msg ); // iAnim
|
|
param2 = MSG_ReadByte( msg ); // body
|
|
CL_WeaponAnim( param1, param2 );
|
|
break;
|
|
case svc_bspdecal:
|
|
CL_ParseStaticDecal( msg );
|
|
break;
|
|
case svc_roomtype:
|
|
param1 = MSG_ReadShort( msg );
|
|
Cvar_SetValue( "room_type", param1 );
|
|
break;
|
|
case svc_addangle:
|
|
CL_ParseAddAngle( msg );
|
|
break;
|
|
case svc_usermessage:
|
|
CL_RegisterUserMessage( msg );
|
|
break;
|
|
case svc_packetentities:
|
|
playerbytes = CL_ParsePacketEntities( msg, false );
|
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
|
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
|
|
break;
|
|
case svc_deltapacketentities:
|
|
playerbytes = CL_ParsePacketEntities( msg, true );
|
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
|
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
|
|
break;
|
|
case svc_legacy_chokecount:
|
|
{
|
|
int i, j;
|
|
i = MSG_ReadByte( msg );
|
|
j = cls.netchan.incoming_acknowledged - 1;
|
|
for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- )
|
|
{
|
|
if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 )
|
|
{
|
|
cl.frames[j & CL_UPDATE_MASK].choked = true;
|
|
cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0;
|
|
i--;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true;
|
|
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0;
|
|
break;
|
|
case svc_resourcelist:
|
|
CL_LegacyParseResourceList( msg );
|
|
break;
|
|
case svc_deltamovevars:
|
|
CL_ParseMovevars( msg );
|
|
break;
|
|
case svc_resourcerequest:
|
|
CL_ParseResourceRequest( msg );
|
|
break;
|
|
case svc_customization:
|
|
CL_ParseCustomization( msg );
|
|
break;
|
|
case svc_crosshairangle:
|
|
CL_ParseCrosshairAngle( msg );
|
|
break;
|
|
case svc_soundfade:
|
|
CL_ParseSoundFade( msg );
|
|
break;
|
|
case svc_filetxferfailed:
|
|
CL_ParseFileTransferFailed( msg );
|
|
break;
|
|
case svc_hltv:
|
|
CL_ParseHLTV( msg );
|
|
break;
|
|
case svc_director:
|
|
CL_ParseDirector( msg );
|
|
break;
|
|
case svc_voiceinit:
|
|
CL_ParseVoiceInit( msg );
|
|
break;
|
|
case svc_voicedata:
|
|
CL_ParseVoiceData( msg );
|
|
break;
|
|
case svc_resourcelocation:
|
|
CL_ParseResLocation( msg );
|
|
break;
|
|
case svc_querycvarvalue:
|
|
CL_ParseCvarValue( msg );
|
|
break;
|
|
case svc_querycvarvalue2:
|
|
CL_ParseCvarValue2( msg );
|
|
break;
|
|
default:
|
|
CL_ParseUserMessage( msg, cmd );
|
|
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
}
|
|
}
|
|
|
|
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
|
|
CL_Parse_Debug( false ); // done
|
|
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
if( !cls.demoplayback )
|
|
{
|
|
if( cls.demorecording && !cls.demowaiting )
|
|
{
|
|
CL_WriteDemoMessage( false, cls.starting_count, msg );
|
|
}
|
|
else if( cls.state != ca_active )
|
|
{
|
|
CL_WriteDemoMessage( true, cls.starting_count, msg );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_LegacyPrecache_f( void )
|
|
{
|
|
int spawncount, i;
|
|
model_t *mod;
|
|
|
|
if( !cls.legacymode )
|
|
return;
|
|
|
|
spawncount = Q_atoi( Cmd_Argv( 1 ));
|
|
|
|
Con_Printf( "Setting up renderer...\n" );
|
|
|
|
// load tempent sprites (glowshell, muzzleflashes etc)
|
|
CL_LoadClientSprites ();
|
|
|
|
// invalidate all decal indexes
|
|
memset( cl.decal_index, 0, sizeof( cl.decal_index ));
|
|
cl.video_prepped = true;
|
|
cl.audio_prepped = true;
|
|
if( clgame.entities )
|
|
clgame.entities->model = cl.worldmodel;
|
|
|
|
// tell rendering system we have a new set of models.
|
|
ref.dllFuncs.R_NewMap ();
|
|
|
|
CL_SetupOverviewParams();
|
|
|
|
// release unused SpriteTextures
|
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
|
|
{
|
|
if( mod->needload == NL_UNREFERENCED && COM_CheckString( mod->name ))
|
|
Mod_FreeModel( mod );
|
|
}
|
|
|
|
// Mod_FreeUnused ();
|
|
|
|
if( host_developer.value <= DEV_NONE )
|
|
Con_ClearNotify(); // clear any lines of console text
|
|
|
|
// done with all resources, issue prespawn command.
|
|
// Include server count in case server disconnects and changes level during d/l
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
|
|
MSG_WriteString( &cls.netchan.message, va( "begin %i", spawncount ));
|
|
cls.signon = SIGNONS;
|
|
}
|
|
|
|
void CL_LegacyUpdateInfo( void )
|
|
{
|
|
if( !cls.legacymode )
|
|
return;
|
|
|
|
if( cls.state != ca_active )
|
|
return;
|
|
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_legacy_userinfo );
|
|
MSG_WriteString( &cls.netchan.message, cls.userinfo );
|
|
}
|
|
|
|
qboolean CL_LegacyMode( void )
|
|
{
|
|
return cls.legacymode;
|
|
}
|