mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 05:29:51 +01:00
30 lines
1.1 KiB
Markdown
30 lines
1.1 KiB
Markdown
|
---
|
||
|
name: Visual glitches report
|
||
|
about: Something doesn't look right
|
||
|
title: ''
|
||
|
labels: bug, ray tracing, visual bug
|
||
|
assignees: ''
|
||
|
|
||
|
---
|
||
|
|
||
|
Note that:
|
||
|
- this is only for Vulkan/Ray tracing renderer. Prior to submitting anything here make sure that the game looks correct with native GL renderer (`-ref gl`).
|
||
|
- the renderer is WIP so there are way too many known visual bugs. Make sure to search issues first for it is very likely that we already know about it.
|
||
|
- Traditional rasterizer is not being actively maintained, so visual glitches in that won't be addressed for a while (unless they stall rt renderer progress).
|
||
|
|
||
|
**To reproduce**
|
||
|
1. Map name or attached save file
|
||
|
2. Steps to do (e.g. go to a specific room and perform some action)
|
||
|
|
||
|
**Screenshots**
|
||
|
1. The thing that looks wrong
|
||
|
2. How it's supposed to look, e.g.:
|
||
|
- screenshot from the same angle made using vanilla GL renderer
|
||
|
- screenshot from a production ready PBR/RT renderer of a similar scene with similar materials and lighting parameters.
|
||
|
|
||
|
**Moar context**
|
||
|
- Commit hash
|
||
|
- OS
|
||
|
- GPU vendor and model
|
||
|
- Driver version
|