Add issues templates

Allow automatic label assignment from external reporters, fix #81
This commit is contained in:
Ivan Avdeev 2021-11-21 23:23:48 -08:00 committed by GitHub
parent dc3e75bd44
commit e094a67931
2 changed files with 52 additions and 0 deletions

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.github/ISSUE_TEMPLATE/crash-report.md vendored Normal file
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---
name: Crash report
about: The renderer crashed. Let us know
title: ''
labels: bug, crash
assignees: ''
---
Note that this is only for Vulkan/Ray tracing renderer. Prior to submitting anything here make sure that the game does not crash with native GL renderer (`-ref gl`).
**To Reproduce**
1. Map name or attached save file
2. Actions to perform (e.g. go to that room and do this; screenshots appreciated)
**Artifacts**
E.g. attach last few lines of logs (it may be an assert that's informative).
**Moar context:**
- Commit hash of the build
- OS
- GPU vendor and model
- Driver version

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---
name: Visual glitches report
about: Something doesn't look right
title: ''
labels: bug, ray tracing, visual bug
assignees: ''
---
Note that:
- this is only for Vulkan/Ray tracing renderer. Prior to submitting anything here make sure that the game looks correct with native GL renderer (`-ref gl`).
- the renderer is WIP so there are way too many known visual bugs. Make sure to search issues first for it is very likely that we already know about it.
- Traditional rasterizer is not being actively maintained, so visual glitches in that won't be addressed for a while (unless they stall rt renderer progress).
**To reproduce**
1. Map name or attached save file
2. Steps to do (e.g. go to a specific room and perform some action)
**Screenshots**
1. The thing that looks wrong
2. How it's supposed to look, e.g.:
- screenshot from the same angle made using vanilla GL renderer
- screenshot from a production ready PBR/RT renderer of a similar scene with similar materials and lighting parameters.
**Moar context**
- Commit hash
- OS
- GPU vendor and model
- Driver version