Add issues templates
Allow automatic label assignment from external reporters, fix #81
This commit is contained in:
parent
dc3e75bd44
commit
e094a67931
|
@ -0,0 +1,23 @@
|
|||
---
|
||||
name: Crash report
|
||||
about: The renderer crashed. Let us know
|
||||
title: ''
|
||||
labels: bug, crash
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
Note that this is only for Vulkan/Ray tracing renderer. Prior to submitting anything here make sure that the game does not crash with native GL renderer (`-ref gl`).
|
||||
|
||||
**To Reproduce**
|
||||
1. Map name or attached save file
|
||||
2. Actions to perform (e.g. go to that room and do this; screenshots appreciated)
|
||||
|
||||
**Artifacts**
|
||||
E.g. attach last few lines of logs (it may be an assert that's informative).
|
||||
|
||||
**Moar context:**
|
||||
- Commit hash of the build
|
||||
- OS
|
||||
- GPU vendor and model
|
||||
- Driver version
|
|
@ -0,0 +1,29 @@
|
|||
---
|
||||
name: Visual glitches report
|
||||
about: Something doesn't look right
|
||||
title: ''
|
||||
labels: bug, ray tracing, visual bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
Note that:
|
||||
- this is only for Vulkan/Ray tracing renderer. Prior to submitting anything here make sure that the game looks correct with native GL renderer (`-ref gl`).
|
||||
- the renderer is WIP so there are way too many known visual bugs. Make sure to search issues first for it is very likely that we already know about it.
|
||||
- Traditional rasterizer is not being actively maintained, so visual glitches in that won't be addressed for a while (unless they stall rt renderer progress).
|
||||
|
||||
**To reproduce**
|
||||
1. Map name or attached save file
|
||||
2. Steps to do (e.g. go to a specific room and perform some action)
|
||||
|
||||
**Screenshots**
|
||||
1. The thing that looks wrong
|
||||
2. How it's supposed to look, e.g.:
|
||||
- screenshot from the same angle made using vanilla GL renderer
|
||||
- screenshot from a production ready PBR/RT renderer of a similar scene with similar materials and lighting parameters.
|
||||
|
||||
**Moar context**
|
||||
- Commit hash
|
||||
- OS
|
||||
- GPU vendor and model
|
||||
- Driver version
|
Loading…
Reference in New Issue