2022-05-30 22:04:19 +02:00
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#include "vk_overlay.h"
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2021-01-13 20:54:34 +01:00
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2021-01-16 22:22:31 +01:00
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#include "vk_buffer.h"
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2021-01-13 20:54:34 +01:00
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#include "vk_core.h"
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#include "vk_common.h"
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#include "vk_textures.h"
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2021-01-18 19:54:48 +01:00
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#include "vk_framectl.h"
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2021-01-18 22:33:22 +01:00
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#include "vk_renderstate.h"
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2021-01-23 22:23:25 +01:00
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#include "vk_pipeline.h"
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2021-03-07 01:40:35 +01:00
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#include "vk_descriptor.h"
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2021-01-13 20:54:34 +01:00
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#include "com_strings.h"
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#include "eiface.h"
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typedef struct vertex_2d_s {
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float x, y;
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float u, v;
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2021-01-18 22:33:22 +01:00
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color_rgba8_t color;
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2021-01-13 20:54:34 +01:00
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} vertex_2d_t;
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2021-01-17 02:02:43 +01:00
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// TODO should these be dynamic?
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2021-04-24 21:53:42 +02:00
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#define MAX_PICS 16384
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2022-05-30 21:47:20 +02:00
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#define MAX_VERTICES (MAX_PICS * 6)
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2021-04-24 21:53:42 +02:00
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#define MAX_BATCHES 256
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2021-01-16 22:22:31 +01:00
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2022-05-30 21:47:20 +02:00
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typedef struct {
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uint32_t vertex_offset, vertex_count;
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int texture;
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int blending_mode;
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} batch_t;
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2021-01-18 22:33:22 +01:00
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static struct {
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2021-01-23 22:23:25 +01:00
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VkPipelineLayout pipeline_layout;
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VkPipeline pipelines[kRenderTransAdd + 1];
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2021-01-16 22:22:31 +01:00
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vk_buffer_t pics_buffer;
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2022-06-26 09:52:22 +02:00
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r_flipping_buffer_t pics_buffer_alloc;
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2022-05-30 21:47:20 +02:00
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qboolean exhausted_this_frame;
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2021-01-16 22:22:31 +01:00
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2022-05-30 21:47:20 +02:00
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batch_t batch[MAX_BATCHES];
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int batch_count;
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2021-01-17 02:02:43 +01:00
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2021-01-16 22:22:31 +01:00
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// TODO texture bindings?
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} g2d;
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2022-05-30 21:47:20 +02:00
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static vertex_2d_t* allocQuadVerts(int blending_mode, int texnum) {
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2022-06-26 09:52:22 +02:00
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const uint32_t pics_offset = R_FlippingBuffer_Alloc(&g2d.pics_buffer_alloc, 6, 1);
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2022-05-30 21:47:20 +02:00
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vertex_2d_t* const ptr = ((vertex_2d_t*)(g2d.pics_buffer.mapped)) + pics_offset;
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batch_t *batch = g2d.batch + (g2d.batch_count-1);
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if (pics_offset == ALO_ALLOC_FAILED) {
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if (!g2d.exhausted_this_frame) {
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gEngine.Con_Printf(S_ERROR "2d: ran out of vertex memory\n");
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g2d.exhausted_this_frame = true;
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}
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return NULL;
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}
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if (batch->texture != texnum
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|| batch->blending_mode != blending_mode
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|| batch->vertex_offset > pics_offset) {
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if (batch->vertex_count != 0) {
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if (g2d.batch_count == MAX_BATCHES) {
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if (!g2d.exhausted_this_frame) {
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gEngine.Con_Printf(S_ERROR "2d: ran out of batch memory\n");
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g2d.exhausted_this_frame = true;
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}
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2021-02-06 22:13:08 +01:00
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return NULL;
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2021-01-17 02:02:43 +01:00
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}
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2022-05-30 21:47:20 +02:00
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++g2d.batch_count;
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batch++;
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2021-01-17 02:02:43 +01:00
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}
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2022-05-30 21:47:20 +02:00
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batch->vertex_offset = pics_offset;
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batch->vertex_count = 0;
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batch->texture = texnum;
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batch->blending_mode = blending_mode;
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2021-01-17 02:02:43 +01:00
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}
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2022-05-30 21:47:20 +02:00
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batch->vertex_count += 6;
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ASSERT(batch->vertex_count + batch->vertex_offset <= MAX_VERTICES);
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2021-02-06 22:13:08 +01:00
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return ptr;
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}
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void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
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{
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2022-05-30 22:04:19 +02:00
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vertex_2d_t *const p = allocQuadVerts(vk_renderstate.blending_mode, texnum);
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2021-02-06 22:13:08 +01:00
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if (!p) {
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2022-05-30 21:47:20 +02:00
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/* gEngine.Con_Printf(S_ERROR "VK FIXME %s(%f, %f, %f, %f, %f, %f, %f, %f, %d(%s))\n", __FUNCTION__, */
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/* x, y, w, h, s1, t1, s2, t2, texnum, findTexture(texnum)->name); */
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2021-01-16 22:22:31 +01:00
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return;
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}
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{
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2022-02-05 06:55:42 +01:00
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// TODO do this in shader bro
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2021-11-02 17:18:09 +01:00
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const float vw = vk_frame.width;
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const float vh = vk_frame.height;
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2021-01-16 22:22:31 +01:00
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const float x1 = (x / vw)*2.f - 1.f;
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const float y1 = (y / vh)*2.f - 1.f;
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const float x2 = ((x + w) / vw)*2.f - 1.f;
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const float y2 = ((y + h) / vh)*2.f - 1.f;
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2021-01-18 22:33:22 +01:00
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const color_rgba8_t color = vk_renderstate.tri_color;
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2021-01-16 22:22:31 +01:00
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2021-01-18 22:33:22 +01:00
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p[0] = (vertex_2d_t){x1, y1, s1, t1, color};
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p[1] = (vertex_2d_t){x1, y2, s1, t2, color};
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p[2] = (vertex_2d_t){x2, y1, s2, t1, color};
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p[3] = (vertex_2d_t){x2, y1, s2, t1, color};
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p[4] = (vertex_2d_t){x1, y2, s1, t2, color};
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p[5] = (vertex_2d_t){x2, y2, s2, t2, color};
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2021-01-16 22:22:31 +01:00
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}
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}
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2021-02-06 22:13:08 +01:00
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static void drawFill( float x, float y, float w, float h, int r, int g, int b, int a, int blending_mode )
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{
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const color_rgba8_t prev_color = vk_renderstate.tri_color;
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const int prev_blending = vk_renderstate.blending_mode;
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vk_renderstate.blending_mode = blending_mode;
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vk_renderstate.tri_color = (color_rgba8_t){r, g, b, a};
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R_DrawStretchPic(x, y, w, h, 0, 0, 1, 1, VK_FindTexture(REF_WHITE_TEXTURE));
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vk_renderstate.tri_color = prev_color;
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vk_renderstate.blending_mode = prev_blending;
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}
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2022-05-30 22:04:19 +02:00
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static void clearAccumulated( void ) {
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2022-06-26 09:52:22 +02:00
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R_FlippingBuffer_Flip(&g2d.pics_buffer_alloc);
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2022-05-30 21:47:20 +02:00
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g2d.batch_count = 1;
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g2d.batch[0].texture = -1;
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g2d.batch[0].vertex_offset = 0;
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2021-01-18 19:54:48 +01:00
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g2d.batch[0].vertex_count = 0;
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2022-05-30 21:47:20 +02:00
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g2d.exhausted_this_frame = false;
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2021-01-16 22:22:31 +01:00
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}
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2021-01-23 22:23:25 +01:00
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static qboolean createPipelines( void )
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2021-01-13 20:54:34 +01:00
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{
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2021-01-23 22:23:25 +01:00
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{
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/* VkPushConstantRange push_const = { */
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/* .offset = 0, */
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/* .size = sizeof(AVec3f), */
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/* .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, */
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/* }; */
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VkDescriptorSetLayout descriptor_layouts[] = {
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2021-03-07 01:40:35 +01:00
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vk_desc.one_texture_layout,
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2021-01-23 22:23:25 +01:00
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};
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VkPipelineLayoutCreateInfo plci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = ARRAYSIZE(descriptor_layouts),
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.pSetLayouts = descriptor_layouts,
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/* .pushConstantRangeCount = 1, */
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/* .pPushConstantRanges = &push_const, */
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};
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XVK_CHECK(vkCreatePipelineLayout(vk_core.device, &plci, NULL, &g2d.pipeline_layout));
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}
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{
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2021-03-13 21:29:17 +01:00
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const VkVertexInputAttributeDescription attribs[] = {
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2021-01-23 22:23:25 +01:00
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{.binding = 0, .location = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(vertex_2d_t, x)},
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{.binding = 0, .location = 1, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(vertex_2d_t, u)},
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{.binding = 0, .location = 2, .format = VK_FORMAT_R8G8B8A8_UNORM, .offset = offsetof(vertex_2d_t, color)},
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};
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2021-03-13 21:29:17 +01:00
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const vk_shader_stage_t shader_stages[] = {
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2021-01-18 22:33:22 +01:00
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{
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2021-01-23 22:23:25 +01:00
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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2021-03-13 21:29:17 +01:00
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.filename = "2d.vert.spv",
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2021-01-23 22:23:25 +01:00
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}, {
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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2021-03-13 21:29:17 +01:00
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.filename = "2d.frag.spv",
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2021-01-23 22:23:25 +01:00
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}};
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2021-03-13 21:29:17 +01:00
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vk_pipeline_graphics_create_info_t pci = {
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2021-01-23 22:23:25 +01:00
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.layout = g2d.pipeline_layout,
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.attribs = attribs,
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.num_attribs = ARRAYSIZE(attribs),
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.stages = shader_stages,
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.num_stages = ARRAYSIZE(shader_stages),
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.vertex_stride = sizeof(vertex_2d_t),
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.depthTestEnable = VK_FALSE,
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.depthWriteEnable = VK_FALSE,
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.depthCompareOp = VK_COMPARE_OP_ALWAYS,
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2021-02-06 20:07:00 +01:00
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.cullMode = VK_CULL_MODE_NONE,
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2021-01-23 22:23:25 +01:00
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};
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for (int i = 0; i < ARRAYSIZE(g2d.pipelines); ++i)
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{
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switch (i)
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{
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case kRenderNormal:
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pci.blendEnable = VK_FALSE;
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break;
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case kRenderTransColor:
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case kRenderTransTexture:
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pci.blendEnable = VK_TRUE;
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pci.colorBlendOp = VK_BLEND_OP_ADD;
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pci.srcAlphaBlendFactor = pci.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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pci.dstAlphaBlendFactor = pci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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break;
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case kRenderTransAlpha:
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pci.blendEnable = VK_FALSE;
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// FIXME pglEnable( GL_ALPHA_TEST );
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break;
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case kRenderGlow:
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case kRenderTransAdd:
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pci.blendEnable = VK_TRUE;
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pci.colorBlendOp = VK_BLEND_OP_ADD;
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pci.srcAlphaBlendFactor = pci.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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pci.dstAlphaBlendFactor = pci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
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break;
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}
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2021-03-13 21:29:17 +01:00
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g2d.pipelines[i] = VK_PipelineGraphicsCreate(&pci);
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2021-01-23 22:23:25 +01:00
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if (!g2d.pipelines[i])
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{
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// TODO complain
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return false;
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}
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2021-01-18 22:33:22 +01:00
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}
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2021-01-23 22:23:25 +01:00
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}
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return true;
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}
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2022-05-30 22:04:19 +02:00
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qboolean R_VkOverlay_Init( void ) {
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2021-01-23 22:23:25 +01:00
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if (!createPipelines())
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return false;
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2022-08-27 21:30:53 +02:00
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// TODO this doesn't need to be host visible, could use staging too
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2022-05-30 21:47:20 +02:00
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if (!VK_BufferCreate("2d pics_buffer", &g2d.pics_buffer, sizeof(vertex_2d_t) * MAX_VERTICES,
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2021-01-16 22:22:31 +01:00
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT ))
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2021-01-18 22:33:22 +01:00
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// FIXME cleanup
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2021-01-16 22:22:31 +01:00
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return false;
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2022-06-26 09:52:22 +02:00
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R_FlippingBuffer_Init(&g2d.pics_buffer_alloc, MAX_VERTICES);
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2021-01-13 20:54:34 +01:00
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return true;
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}
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2022-05-30 22:04:19 +02:00
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void R_VkOverlay_Shutdown( void ) {
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2022-01-09 20:14:44 +01:00
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VK_BufferDestroy(&g2d.pics_buffer);
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2021-01-23 22:23:25 +01:00
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for (int i = 0; i < ARRAYSIZE(g2d.pipelines); ++i)
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vkDestroyPipeline(vk_core.device, g2d.pipelines[i], NULL);
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vkDestroyPipelineLayout(vk_core.device, g2d.pipeline_layout, NULL);
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2021-01-13 20:54:34 +01:00
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}
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2022-05-30 22:04:19 +02:00
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void R_VkOverlay_DrawAndFlip( VkCommandBuffer cmdbuf ) {
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DEBUG_BEGIN(cmdbuf, "2d overlay");
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{
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const VkDeviceSize offset = 0;
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vkCmdBindVertexBuffers(cmdbuf, 0, 1, &g2d.pics_buffer.buffer, &offset);
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}
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for (int i = 0; i < g2d.batch_count && g2d.batch[i].vertex_count > 0; ++i)
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{
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vk_texture_t *texture = findTexture(g2d.batch[i].texture);
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const VkPipeline pipeline = g2d.pipelines[g2d.batch[i].blending_mode];
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if (texture->vk.descriptor)
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{
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vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, g2d.pipeline_layout, 0, 1, &texture->vk.descriptor, 0, NULL);
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vkCmdDraw(cmdbuf, g2d.batch[i].vertex_count, 1, g2d.batch[i].vertex_offset, 0);
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} // FIXME else what?
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}
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DEBUG_END(cmdbuf);
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clearAccumulated();
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}
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void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
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|
{
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PRINT_NOT_IMPLEMENTED();
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}
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void R_DrawTileClear( int texnum, int x, int y, int w, int h )
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|
{
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|
PRINT_NOT_IMPLEMENTED_ARGS("%s", findTexture(texnum)->name );
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}
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void CL_FillRGBA( float x, float y, float w, float h, int r, int g, int b, int a )
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|
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|
{
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|
drawFill(x, y, w, h, r, g, b, a, kRenderTransAdd);
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}
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void CL_FillRGBABlend( float x, float y, float w, float h, int r, int g, int b, int a )
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|
|
{
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|
|
drawFill(x, y, w, h, r, g, b, a, kRenderTransColor);
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|
}
|