xash3d-fwgs/ref/vk/NOTES.md

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# Frame structure wrt calls from the engine
- (eng) SCR_UpdateScreen()
- (eng) V_PreRender()
- **(ref) R_BeginFrame()**
- (eng) V_RenderView()
- **(ref) GL_BackendStartFrame()** -- ref_gl only sets speeds string to empty here
- (eng) loop over ref_params_t views
- **(ref) GL_RenderFrame()**
- (eng) ??? SV_DrawDebugTriangles()
- **(ref) GL_BackendEndFrame()** -- ref_gl only produces speeds string here
- (eng) V_PostRender()
- **(ref) R_AllowFog(), R_Set2DMode(true)**
- **(ref) R_DrawTileClear()** x N
- (vgui) Paint() -> ???
- (eng) SCR_RSpeeds()
- **(ref) R_SpeedsMessage()**
- (eng) CL_DrawString() ...
- **(ref) GL_SetRenderMode()**
- **(ref) RefGetParm()** for texture resolution
- **(ref) Color4ub()**
- **(ref) R_DrawStretchPic()**
- (eng) SRC_DrawNetGraph()
- **(ref) many TriApi calls** -- 2D usage of triapi. we were not ready for this (maybe track R_Set2DMode()?)
- **(ref) R_ShowTextures()** kekw
- **(ref) VID_ScreenShot()**
- **(ref) R_AllowFog(true)**
- **(ref) R_EndFrame()**