30 lines
1.0 KiB
Markdown
30 lines
1.0 KiB
Markdown
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# Frame structure wrt calls from the engine
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- (eng) SCR_UpdateScreen()
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- (eng) V_PreRender()
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- **(ref) R_BeginFrame()**
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- (eng) V_RenderView()
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- **(ref) GL_BackendStartFrame()** -- ref_gl only sets speeds string to empty here
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- (eng) loop over ref_params_t views
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- **(ref) GL_RenderFrame()**
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- (eng) ??? SV_DrawDebugTriangles()
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- **(ref) GL_BackendEndFrame()** -- ref_gl only produces speeds string here
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- (eng) V_PostRender()
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- **(ref) R_AllowFog(), R_Set2DMode(true)**
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- **(ref) R_DrawTileClear()** x N
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- (vgui) Paint() -> ???
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- (eng) SCR_RSpeeds()
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- **(ref) R_SpeedsMessage()**
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- (eng) CL_DrawString() ...
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- **(ref) GL_SetRenderMode()**
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- **(ref) RefGetParm()** for texture resolution
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- **(ref) Color4ub()**
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- **(ref) R_DrawStretchPic()**
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- (eng) SRC_DrawNetGraph()
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- **(ref) many TriApi calls** -- 2D usage of triapi. we were not ready for this (maybe track R_Set2DMode()?)
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- **(ref) R_ShowTextures()** kekw
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- **(ref) VID_ScreenShot()**
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- **(ref) R_AllowFog(true)**
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- **(ref) R_EndFrame()**
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