1.0 KiB
1.0 KiB
Frame structure wrt calls from the engine
- (eng) SCR_UpdateScreen()
- (eng) V_PreRender()
- (ref) R_BeginFrame()
- (eng) V_RenderView()
- (ref) GL_BackendStartFrame() -- ref_gl only sets speeds string to empty here
- (eng) loop over ref_params_t views
- (ref) GL_RenderFrame()
- (eng) ??? SV_DrawDebugTriangles()
- (eng) loop over ref_params_t views
- (ref) GL_BackendEndFrame() -- ref_gl only produces speeds string here
- (ref) GL_BackendStartFrame() -- ref_gl only sets speeds string to empty here
- (eng) V_PostRender()
- (ref) R_AllowFog(), R_Set2DMode(true)
- (ref) R_DrawTileClear() x N
- (vgui) Paint() -> ???
- (eng) SCR_RSpeeds()
- (ref) R_SpeedsMessage()
- (eng) CL_DrawString() ...
- (ref) GL_SetRenderMode()
- (ref) RefGetParm() for texture resolution
- (ref) Color4ub()
- (ref) R_DrawStretchPic()
- (ref) GL_SetRenderMode()
- (eng) SRC_DrawNetGraph()
- (ref) many TriApi calls -- 2D usage of triapi. we were not ready for this (maybe track R_Set2DMode()?)
- (ref) R_ShowTextures() kekw
- (ref) VID_ScreenShot()
- (ref) R_AllowFog(true)
- (ref) R_EndFrame()
- (eng) V_PreRender()