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rt: increase kusochki limit to 32768, fix #85
boot_camp worldmodel has ~11k surfaces, which means it will need at least 22k kusochki for 1:1 static:dynamic split.
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@ -5,7 +5,7 @@
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#include "vk_const.h"
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#define MAX_ACCELS 2048
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#define MAX_KUSOCHKI 16384
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#define MAX_KUSOCHKI 32768
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#define MODEL_CACHE_SIZE 1024
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#include "shaders/ray_interop.h"
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