engine: host: execute server.cfg right before main loop starts

This commit is contained in:
Alibek Omarov 2020-05-02 19:26:19 +03:00
parent ce1fc386a2
commit 9b22149509

View File

@ -1086,8 +1086,15 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
oldtime = Sys_DoubleTime() - 0.1;
if( Host_IsDedicated() && GameState->nextstate == STATE_RUNFRAME )
{
Con_Printf( "type 'map <mapname>' to run server... (TAB-autocomplete is working too)\n" );
// execute server.cfg after commandline
// so we have a chance to set servercfgfile
Cbuf_AddText( va( "exec %s\n", Cvar_VariableString( "servercfgfile" )));
Cbuf_Execute();
}
// main window message loop
while( !host.crashed )
{