vk: attenuate flashlight
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@ -772,7 +772,7 @@ static int addSpotLight( const vk_light_entity_t *le, float radius, float solid_
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void RT_LightAddFlashlight(const struct cl_entity_s *ent, qboolean local_player ) {
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void RT_LightAddFlashlight(const struct cl_entity_s *ent, qboolean local_player ) {
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// parameters
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// parameters
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const float hack_attenuation = 0.1;
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const float hack_attenuation = 0.1f / 25.f;
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float radius = 1.0;
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float radius = 1.0;
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// TODO: better tune it
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// TODO: better tune it
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const float _cone = 10.0;
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const float _cone = 10.0;
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