Commit Graph

138 Commits

Author SHA1 Message Date
Alibek Omarov 0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods 2023-10-22 17:49:52 +03:00
Alibek Omarov ca134a85ee engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 2023-06-30 02:51:47 +03:00
Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 2023-06-20 14:19:44 +03:00
Alibek Omarov 6a1f96a2c6 engine: always unlink variables and commands BEFORE all pointers to them would be lost 2023-05-27 21:52:58 +03:00
Alibek Omarov 3918bcd71c engine: client: move console cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov 1ee01163b7 engine: client: move scrn cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov d9cbf1fa89 engine: client: move input cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov 04107d384e engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE 2023-05-15 02:11:44 +03:00
Alibek Omarov 377dd9a255 engine: client: bring back NetAPI infostring options, as they conform to the API definitions 2023-05-14 12:24:40 +03:00
Alibek Omarov de1e53311a engine: client: cl_game: static-ize engine functions in client API 2023-05-14 12:10:14 +03:00
Alibek Omarov b16fa8eddc public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2023-04-26 05:20:45 +03:00
Alibek Omarov b72033eb74 engine: client: fix master server query through NetAPI 2023-04-23 22:05:11 +03:00
Alibek Omarov 398cec626e engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility 2023-04-19 17:54:28 +03:00
Alibek Omarov 1affc36f06 engine: client: more accurate ScreenShake implementation, thanks @vasiavasiavasia95 for sharing it 2023-04-18 17:28:27 +03:00
Alibek Omarov 101a7a1240 engine: client: try to fix random crash in CL_ClearWorld when using legacy protocol 2023-04-15 04:08:40 +03:00
Alibek Omarov 192d510924 engine: client: remove unused function CL_FreeEntity and everything that used it 2023-04-03 03:55:57 +03:00
Alibek Omarov dca637d4bb engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2023-03-21 04:25:32 +03:00
Alibek Omarov 1630d87c0d engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod 2023-03-15 04:58:33 +03:00
Alibek Omarov 3a956a1ad3 engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails 2023-03-15 04:58:00 +03:00
Alibek Omarov 9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2023-03-13 06:03:44 +03:00
Alibek Omarov 7e9d46689c engine: client: fix multiline CenterPrint 2023-02-24 19:46:02 +03:00
Alibek Omarov f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2023-02-11 06:50:46 +03:00
Alibek Omarov c0fa91bec9 engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
Alibek Omarov fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2023-02-04 20:58:33 +03:00
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager
* wire hud_fontscale so HUD font scaling can be used independently from
  hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
  SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov 6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2023-01-30 23:17:53 +03:00
Alibek Omarov 84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov 500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
This reverts commit a6475f530b.
2023-01-18 19:21:51 +03:00
Alibek Omarov a6475f530b engine: get rid of MSG_BigShort, use htons instead, since network headers are always included 2023-01-14 10:58:04 +03:00
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
Alibek Omarov a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2023-01-05 06:09:10 +03:00
Alibek Omarov e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2022-12-30 01:57:10 +03:00
Andrey Akhmichin f4fb8b4ac2 engine: client: simplify strings operation. 2022-12-20 16:07:34 +03:00
Alibek Omarov 9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
Alibek Omarov c9e4e62474 engine: client: allow IPv6 in NetAPI 2022-12-01 00:35:05 +03:00
Alibek Omarov c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2022-11-14 20:12:10 +03:00
SNMetamorph ae94a6aeba engine: client: fixed client VGUI API shutdown 2022-11-14 20:09:20 +03:00
Alibek Omarov e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2022-11-14 20:08:01 +03:00
Alibek Omarov d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2022-11-12 16:35:18 +03:00
Alibek Omarov 3e9f2df2bf engine: client: fix incorrect mark for ConsolePrint notifications 2022-08-25 21:21:22 +03:00
Alibek Omarov 7341a6b020 engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... ) 2022-08-25 18:22:43 +03:00
Alibek Omarov 314672d82c engine: client: fix invalid playerinfo being accessed by renderer 2022-08-13 01:29:45 +03:00
Alibek Omarov 5350d88f57 public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2022-07-26 03:17:11 +03:00
SNMetamorph 8f91830997 engine: added changeport parameter for NET_Config 2022-07-10 18:28:06 +03:00
Alibek Omarov 6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
higher part used for client sprites
map overview sprites are loaded as normal models

thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
SNMetamorph fef0993f54 engine: client: cl_game: fixed hudGetModelByIndex function in client API (fix #518) 2022-06-15 13:53:53 +03:00