182d8edb42
engine: wscript: define enabled renderers as macros
2023-03-24 01:50:53 +03:00
762e4da7a0
wscript: generic refactoring
...
* Add RefDll class to aid in enabling renderers, creating help options, etc
* Fix optimization flags and werrors are being added twice
* Rewrite if not win32: if elif elif into a set of elifs
* Remove mandatory=True in checks, as it's a default option
2023-03-24 01:50:21 +03:00
098c4c009b
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
2023-03-21 05:16:07 +03:00
f8cf2c8953
scripts: continious_upload: retry if upload failed
2023-03-21 05:15:30 +03:00
cc6838ec97
scripts: gha: psvita: try to fix vitaGL dependency fetching
2023-03-21 04:32:37 +03:00
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2023-03-21 04:25:32 +03:00
3949422430
scripts: gha: psvita: fix HLSDK branches names, as all needed PSVita changes have been merged to hlsdk-portable
2023-03-20 18:14:51 +03:00
2c8488f07a
scripts: gha: psvita: disable SINGLE_THREADED_GC for vitaGL as it was fixed in upstream (thanks, @fgsfds)
2023-03-20 18:05:24 +03:00
1df1fc32df
scripts: gha: psvita: lock vitaGL revision, use --depth=1 in git clone
2023-03-20 18:05:24 +03:00
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
2023-03-20 16:29:43 +03:00
SNMetamorph
68be8157ea
engine: common: soundlib: added Sound_SupportedFileFormat function
2023-03-20 16:29:43 +03:00
ea2a8b6785
3rdparty: update submodules (extras, mainui, opus)
2023-03-20 16:03:36 +03:00
8c80d3b85d
engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue
2023-03-18 20:34:30 +03:00
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
...
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
d085c5a843
ref: gl: gl_cull: remove thirdperson check, as it handled in client instead
2023-03-15 06:29:29 +03:00
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2023-03-15 06:28:20 +03:00
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2023-03-15 04:58:33 +03:00
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2023-03-15 04:58:00 +03:00
774ced312f
wscript: enforce -Werror=strict-aliasing
2023-03-14 21:29:35 +03:00
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2023-03-14 21:29:35 +03:00
d4610e30fd
engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
885cda971d
engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
ef0b227967
ref: gl: alias: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
19a785a98a
public: mathlib: convert rsqrt to use float_bits_t union
2023-03-14 21:29:35 +03:00
b96bfcfe7a
public: mathlib: convert FloatToHalf and HalfToFloat to use float_bits_t union
2023-03-14 21:29:35 +03:00
412c635499
public: add float_bits_t union to access float as 32-bit signed or unsigned integer
2023-03-14 21:29:35 +03:00
da5ec56567
engine: common: con_utils: fix const qualifier discard in Con_CheckName
2023-03-14 00:35:07 +03:00
e664e80b27
engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
2023-03-13 06:25:57 +03:00
d177b6f528
engine: cvar: consolidate auto description for GLCONFIG cvars
...
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2023-03-13 06:22:54 +03:00
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2023-03-13 06:16:17 +03:00
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2023-03-13 06:15:45 +03:00
116a605248
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2023-03-13 06:08:36 +03:00
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2023-03-13 06:03:44 +03:00
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
b12b2aaf79
engine: common: cmd: add Cbuf_AddTextf wrapper
2023-03-13 05:28:53 +03:00
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2023-03-13 05:19:32 +03:00
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
fb2ba6a6e2
engine: common: net_buffer: add MSG_WriteStringf wrapper
2023-03-13 05:12:46 +03:00
fb6e310eab
public: move va() function back to engine, it's not recommended to use in shared modules
2023-03-13 02:44:59 +03:00
bcbd1a59c6
engine: common: base_cmd: add a simple benchmark within basecmd_test command
2023-03-13 02:40:48 +03:00
8e45a43ad2
engine: common: base_cmd: alphabetically order inserts for faster lookups
2023-03-13 02:39:54 +03:00
115ed82c19
engine: common: base_cmd: static-ize internal fuctions
2023-03-13 02:39:02 +03:00
5c1e06ae74
public: crclib: optimize COM_HashKey, implement typical djb hashing as this function is used for hashtables with string lookup
2023-03-13 02:37:19 +03:00
SNMetamorph
f9205825b6
engine: platform: sdl: fixed psvita & nswitch platform initializing
2023-03-12 16:09:20 +03:00
Andrey Akhmichin
9040c34f48
ref: gl: replace va function calls.
2023-03-11 17:56:05 +03:00
Andrey Akhmichin
9e9703e6de
engine: common: imagelib: replace va function calls.
2023-03-11 17:37:16 +03:00