SNMetamorph
8d0209b122
engine: server: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
0d2552c3f6
engine: server: prevent DoS through master server query
2022-08-17 21:23:08 +03:00
b3c9637422
engine: server: send server info to all master servers
2022-08-17 21:18:16 +03:00
SNMetamorph
cf84ad12f1
engine: server: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2022-07-10 18:28:06 +03:00
5524aaae1e
engine: server: fix server dll leak when no map was loaded
2022-06-12 03:07:09 +03:00
5e4996b119
engine: server: fix bot count
2022-05-28 22:16:08 +03:00
SNMetamorph
22815d2784
engine: server: sv_main: added status line for dedicated server console
2022-04-06 15:17:15 +03:00
2fa964e939
engine: server: restore sv_trace_messages from old engine
2022-01-27 03:32:52 +03:00
d9fd6aa05c
engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
2021-10-27 19:40:05 +03:00
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
2021-10-03 04:38:05 +03:00
SNMetamorph
75e80bc2ff
engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate
2021-05-30 09:40:03 +03:00
f5e400de69
server: fix wrong xashid key on server, it's uuid now
2021-03-28 01:57:40 +03:00
9c9953bb60
server: fix some cvars being registered incorrectly or not registered at all
2021-03-27 23:23:37 +03:00
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
ce1fc386a2
engine: server: reformat SV_Init
2020-05-02 19:14:23 +03:00
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
2020-05-02 19:08:43 +03:00
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
531c6cc375
engine: server: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
a0cbac4fc7
engine: server: use generic SV_RejectConnection instead of directly sending errormsg
2019-07-13 20:59:43 +03:00
83953c7fb3
Port ip filter and partially useragent from old engine.
2019-07-09 03:48:09 +03:00
b797e0af1a
Merge 4483 update
2019-05-25 02:44:24 +03:00
c215b89923
Apply 4483 update
2019-05-19 15:01:23 +03:00
491188a0f3
Merge branch 'original'
2018-10-04 14:27:14 +07:00
5c738b3402
Apply 4253 update
2018-10-04 13:08:48 +07:00
2edbcb996d
Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
2018-06-19 16:59:53 +03:00
1e7f9d00c3
Apply 4150 update
2018-06-19 16:22:30 +03:00
ec6bfa2421
Let server physics simulate even when there is no players(GoldSrc behaviour)
2018-05-03 17:53:49 +03:00
0681209114
Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
2018-05-01 17:30:33 +03:00
efe8ddf151
Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
2018-04-23 23:07:54 +03:00
e8d13cd0d5
Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions
2018-04-23 21:36:33 +03:00
8704c07e4b
Merge branch 'original'
2018-04-21 13:44:06 +00:00
ab0bcc55f8
Apply Apr20 update
2018-04-21 08:06:55 +00:00
314a6deba9
Remove gamedir[] from engine-side gameinfo_t
2018-04-21 01:22:00 +03:00
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
2018-04-13 19:23:45 +03:00