Ivan 'provod' Avdeev
0573186334
rt: upload dirty light clusters; use them in shaders
...
known issues:
- -vkvalidate performance is bad, as it has to validate dozens-hundreds of buffer uploads
- still doesn't solve the case where entire map ends up being updated
2023-02-05 23:35:08 -08:00
634574f249
engine: platform: sdl: don't enable text mode with cursor???
2023-02-06 00:29:14 +03:00
fgsfds
f782d444a8
engine: platform: posix: don't redefine _GNU_SOURCE
2023-02-06 00:05:41 +03:00
fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2023-02-06 00:05:32 +03:00
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2023-02-06 00:05:28 +03:00
fgsfds
15ba932046
engine: server: add sv_autosave cvar
...
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
b73c16c216
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 23:51:48 +03:00
fgsfds
0ba4ef678c
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 03:39:32 +01:00
fgsfds
919d510f63
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-05 02:37:40 +01:00
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2023-02-05 02:29:22 +01:00
87c307f47e
scripts: flatpak: install vgui
2023-02-05 04:27:58 +03:00
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2023-02-05 02:26:48 +01:00
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2023-02-05 02:26:17 +01:00
fgsfds
f87863b8bc
nswitch: always enable console
2023-02-05 02:18:11 +01:00
fgsfds
25fb89f717
nswitch: don't redefine O_BINARY
2023-02-05 02:16:56 +01:00
fgsfds
36e7856b9c
don't redefine _GNU_SOURCE
2023-02-05 02:16:38 +01:00
34b0cdc125
scripts: flatpak: use relative paths as RoDir doesn't allow absolute paths for now
2023-02-05 04:13:45 +03:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
a610b1545b
scripts: flatpak: check .local directory for steam library
2023-02-05 03:44:58 +03:00
30b698067a
scripts: flatpak: allow easy debugger attach
2023-02-05 03:25:07 +03:00
f63f1a0dc6
scripts: flatpak: add another default Steam library path
2023-02-05 02:43:36 +03:00
9cb867a7d4
filesystem: wad: print errno if wad can't be opened
2023-02-05 02:42:35 +03:00
00ddd95c27
scripts: flatpak: try to add ourselves to desktop menu entries
2023-02-05 02:25:21 +03:00
0ffd1b9ff1
github: try to enable building flatpak bundle
2023-02-05 00:40:08 +03:00
2109d49aa3
ci: disable xash-extras fetching, it's a submodule now
2023-02-05 00:06:19 +03:00
f910f4896c
engine: client: font: finally add support for tab character in engine
2023-02-04 22:53:10 +03:00
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2023-02-04 21:59:46 +03:00
Ivan Avdeev
5da5a1bc94
rt: collect stats on dirty light cells
2023-02-04 10:32:27 -08:00
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
ba6dd3c751
engine: client: font: fix another inverted check
2023-02-04 21:23:51 +03:00
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2023-02-04 20:58:33 +03:00
2225915702
engine: client: font: fix CL_DrawStringLen
2023-02-04 20:54:17 +03:00
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
Ivan Avdeev
18a7c61505
#411 Trace alpha masked and transparent surfaces
...
Tracing alpha masked shadows is now extremely expensive, fps is roughly cut in half :(
Will need to address it separately
2023-02-03 12:22:43 -08:00
Ivan 'provod' Avdeev
51641234ab
rt: fixup additive color
2023-02-03 12:00:29 -08:00
Ivan 'provod' Avdeev
de6da4f03f
rt: add additive transparency
...
known issues:
- colors are incorrect (probably because of kusok.color having the wrong value)
- mixes weirdly with denoiser
2023-02-03 11:52:39 -08:00
Ivan 'provod' Avdeev
c615b9355a
rt: only do alpha test shadows after opaque geometry
...
this honestly barely helps ;_;
2023-02-03 11:00:34 -08:00
Ivan 'provod' Avdeev
8ec8502a53
rt: unify shadowed with shadowedSky
2023-02-03 10:18:17 -08:00
82b6da493a
wscript: enforce GCC suspicious sizeof operations warnings as errors
2023-02-03 18:51:50 +03:00
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
Ivan Avdeev
3ebfb72819
fix linux linking
2023-02-02 11:07:41 -08:00
Ivan 'provod' Avdeev
395d5c4fcb
rt: add alpha test for primary ray and for shadows
...
shadows are particularly slow
2023-02-02 10:22:52 -08:00
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
Ivan Avdeev
00732cd0c1
Merge pull request #410 from LifeKILLED/test-motion-vectors
...
Test motion vectors
2023-02-01 14:38:52 -08:00