Ivan 'provod' Avdeev
1ebc1d207c
rt: commoditize setting material mode
...
Known issues:
- Breaks sprite glow for some reason.
2023-04-27 10:59:38 -07:00
Ivan 'provod' Avdeev
5b370509fe
rt: group Material and ModelMetadata in Kusok
...
They have mismatching frequencies. ModelMetadata should be per-Model, there should be only a few dozen of these.
There maybe hundreds (or even thousands) of materials, but one material can be still referenced by many kusochki.
This only moves fields into new structs, which still belong to Kusok. The real extraction will happen later, see #52 .
2023-04-27 10:59:38 -07:00
Ivan Avdeev
935c2e7f5e
rt: remove a bunch of extra material flags
...
These are either unused, or their meaning can be recovered through other
means.
2023-04-21 23:34:27 -07:00
Ivan Avdeev
41b033efbd
vk: comment various material-related things
...
This is in preparation for #460
2023-04-21 23:34:27 -07:00
Ivan Avdeev
e9f15edbd5
vk: fix refercing func_wall ents by indexes; only model names work
2023-04-19 20:25:00 -07:00
Ivan Avdeev
d7660cf358
vk: patch func_wall ents by their index, not model name
...
Note that referencing them by ent->index inside the engine is not
possible, as this index is not stable enough.
2023-04-19 20:25:00 -07:00
Ivan Avdeev
ca2a794341
vk: patch func_wall model/ents visible offsets
...
Fixes #335
Patching is still done using "model" key, using "_xvk_ent_id" needs
complete overhaul of how patching is done
2023-04-19 20:25:00 -07:00
Ivan Avdeev
7c6e22bb2c
rt: extract basic func_wall patching support from PR #506
...
That PR has more stuff in it which we decided to drop.
This commit only contains:
- Detection of func_wall models, and adding their lights as static
(fixes #415 ).
- Patching func_wall models offsets, #335 . Does not yet patch them
visually, but patches their light sources. Will be addressed in next
commits. Patching is done via model name, not entity id, also will be
fixed.
- Does not address culling (#118 ). This is the part dropped from the PR.
Needs different approach. TBD
2023-04-19 20:25:00 -07:00
Ivan Avdeev
cfddb75bc5
rt: remove freeze_models functionality ( #513 )
...
It's been obsolete and broken for many months now.
Fixes #509
2023-04-15 10:51:34 -07:00
Ivan Avdeev
b4dde5bafd
rt: don't cull c/cw triangles to fix shadow leaks ( #508 )
...
de_cbble contains a bunch of floating boxes, which makes sunlight leak if internal back-facing surfaces are culled.
Generally, we should not be culling ray traced triangles (unless absolutely necessary for correctness), as it makes the shader perform additional unnecessary checks.
Try disabling culling universally and see whether it breaks anything.
Fixes #507
2023-04-15 09:44:04 -07:00
Ivan Avdeev
2dd4059704
vk: fix func_wall surface patching
...
Non-worldmodel models were using incorrect surface indexes when asking
for surface patches.
2023-04-14 10:08:40 -07:00
Ivan Avdeev
b894337d0e
vk: fix validation errors for empty combufs
2023-04-13 11:03:36 -07:00
Ivan Avdeev
1b0c8c763e
vk: slightly improve texcoord patching
...
Now _xvk_tex_offset and _xvk_tex_scale can be used independently to
offset or scale texture coordinates for given surface list.
2023-04-13 11:03:36 -07:00
Ivan Avdeev
b5e5d699bc
vk: deduplicate map (re)loading code
2023-04-13 11:03:36 -07:00
Ivan Avdeev
b3ffd911bb
vk: allow dynamic surface/material patching
...
Refactor NewMap and patch loading a bit.
2023-04-13 11:03:36 -07:00
Ivan Avdeev
90591cfb3d
vk: add patching props for surface texture coordinates
2023-04-12 11:57:07 -07:00
Ivan Avdeev
1fd9e49f63
vk: add normal_scale to materials
2023-04-12 11:57:07 -07:00
Ivan Avdeev
9116b0268e
vk: scale metalness/roughness textures by m/r values in material
...
fixes #342
2023-04-12 11:57:07 -07:00
Ivan Avdeev
51318fc77f
vk: read alpha for material base_color, fixes #308
2023-04-12 11:57:07 -07:00
Ivan Avdeev
139807a559
vk: profiler: add device/driver info
2023-04-10 12:05:35 -07:00
Ivan Avdeev
c917c7a818
vk: profiler: move graphs a bit lower
2023-04-10 10:24:57 -07:00
Ivan Avdeev
93153dd87e
vk: profiler: tame the gpu scopes ladder
2023-04-10 10:24:57 -07:00
Ivan Avdeev
084874c5c8
vk: profiler: add gpu scopes for staging uploads
2023-04-10 10:24:57 -07:00
Ivan Avdeev
a38f990ef5
vk: attempt to fix 32 bit build
2023-04-10 10:24:57 -07:00
Ivan 'provod' Avdeev
fdab0f7536
vk: fix windows compilation
2023-04-10 10:24:57 -07:00
Ivan Avdeev
92ce698292
vk: profiler: cover staging with combuf scopes; add build_as time
2023-04-10 10:24:57 -07:00
Ivan Avdeev
f6201e460f
vk: profiler: register gpu scopes as metrics for graph purposes
2023-04-10 10:24:57 -07:00
Ivan Avdeev
6d43e02dd3
vk: profiler: draw internal gpu side frame structure
2023-04-10 10:24:57 -07:00
Ivan Avdeev
1bf6f6ee74
vk: profiler: extract gpu timestamps in a generic manner
2023-04-10 10:24:57 -07:00
Ivan Avdeev
73a6cf596a
vk: init combuf
...
it does just work lol
2023-04-10 10:24:57 -07:00
Ivan Avdeev
4bd62ccbc0
[draft] vk: start refactoring commandbuffer/gpu profiler
...
Consolidate VkCommandBuffer management into a single entity. (somewhat
done for framectl, not done for staging)
Make sure that we pass enough metadata to be able to timestamp scopes in
cmdbuf.
It does compile, but it won't work: not all init code paths are used.
Also, there are many changes, so other failure modes are totally
possible.
2023-04-10 10:24:57 -07:00
Ivan Avdeev
5c7bd9d285
vk: profiler: add low/hi watermarks for frame time graph
2023-03-29 11:59:22 -07:00
Ivan Avdeev
cea37acfd2
vk: profiler: add width, and other improvements
...
- r_speeds_graphs_width now can be used to limit graphs width
- tweak layout slightly
- improve range printing based on metric semantic
2023-03-29 11:59:22 -07:00
Ivan 'provod' Avdeev
b5dfef5574
vk: profiler: scale graphs properly
...
respect dpi scale
2023-03-29 11:59:22 -07:00
Ivan Avdeev
adab64b797
vk: profiler: make graphs thin, add background
2023-03-29 11:59:22 -07:00
Ivan Avdeev
33aa4bc259
vk: profiler: add cvar for selecting metrics to plot
...
also:
- invert graphs
- add text labels
- fix vertical gaps
2023-03-29 11:59:22 -07:00
Ivan Avdeev
af96609c04
vk: profiler: automatic graph range
2023-03-29 11:59:22 -07:00
Ivan Avdeev
2b2e69da72
vk: profiler: start implementing universal metric graphs
2023-03-29 11:59:22 -07:00
Ivan Avdeev
8afd23a2d4
vk: profiler: clear metrics explicitly
2023-03-25 12:03:41 -07:00
Ivan Avdeev
1ae3ae4774
vk: profiler: register scopes and cpu/frame/gpu times as metrics
...
Make all the numbers we show as universal metrics
2023-03-25 12:03:41 -07:00
Ivan Avdeev
89f49276a5
vk: profiler: add beams count metric
2023-03-25 12:03:41 -07:00
Ivan Avdeev
68761fbbbb
vk: profiler: add sprites count metric
2023-03-25 12:03:41 -07:00
Ivan Avdeev
2976f753e1
vk: profiler: add more lights metrics
2023-03-25 12:03:41 -07:00
Ivan Avdeev
2db83a22a5
vk: profiler: add studio models count metric
2023-03-25 12:03:41 -07:00
Ivan Avdeev
f2ebcd663b
vk: profiler: explicit metric types; also more metrics
2023-03-25 12:03:41 -07:00
Ivan Avdeev
8ecfae5bf0
vk: profiler: simplify metric registration
2023-03-25 12:03:41 -07:00
Ivan Avdeev
cdc2a1258a
vk: profiler: add staging stats
2023-03-25 12:03:41 -07:00
Ivan Avdeev
3b47c7315a
vk: profiler: add dynamic model count
2023-03-25 12:03:41 -07:00
Ivan Avdeev
160a69d2cc
vk: profiler: add BLAS stats
2023-03-25 12:03:41 -07:00
Ivan Avdeev
e0e9305628
vk: profiler: add a way to add arbitrary metrics to profiler
2023-03-25 12:03:41 -07:00