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25c0557f7f
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engine: platform: sdl: fix building with SDL1.2
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2021-11-27 05:26:09 +03:00 |
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SNMetamorph
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f726793711
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engine: client: cl_main: fixed compilation error
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2021-11-23 13:10:39 +03:00 |
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1944f48516
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engine: common: allow unlimited commands for unprivileged mode at this time to not break mods like GGM
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2021-11-23 05:23:38 +03:00 |
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992bcd89ef
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engine: add cmd and cvar tests for privileged mode
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2021-11-23 05:23:38 +03:00 |
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2356bc9905
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engine: client: escape keybindings and rcon commands
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2021-11-23 05:23:38 +03:00 |
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9159d406e3
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engine: client: fix #673
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2021-11-23 05:23:38 +03:00 |
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508eb7ab5f
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engine: restore command escaping
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2021-11-23 05:23:38 +03:00 |
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1de1852409
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engine: client: fix build after merging into one ParseCvarValue function
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2021-11-23 05:23:38 +03:00 |
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664506f79e
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engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
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2021-11-23 05:23:38 +03:00 |
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06eb6838a9
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engine: client: protect protected, privileged and server only cvars from server query
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2021-11-23 05:23:38 +03:00 |
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f2a9f805b8
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engine: client: redefine some cvars as filterable
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2021-11-23 05:23:38 +03:00 |
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c6648a69ba
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engine: client: protect messagemode from command injection too
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2021-11-23 05:23:38 +03:00 |
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3203d9a043
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engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
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2021-11-23 05:23:38 +03:00 |
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8599119c8d
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engine: add filterable flag support for cvars and cmds
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2021-11-23 05:23:38 +03:00 |
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36702aafe7
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engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
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2021-11-23 05:23:38 +03:00 |
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b93938956e
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engine: allow exec command with config filenames whitelist
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2021-11-23 05:23:38 +03:00 |
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c96f10d40b
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engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
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2021-11-23 05:23:38 +03:00 |
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8a9231628e
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engine: restrict potentially harmful or related to user settings engine cvars
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2021-11-23 05:23:38 +03:00 |
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66d66eb835
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common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags
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2021-11-23 05:23:38 +03:00 |
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9a4dec64f9
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engine: describe protected and privileged cvars
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2021-11-23 05:23:38 +03:00 |
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94dc74a37f
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engine: restrict potentially harmful engine commands
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2021-11-23 05:23:38 +03:00 |
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b24c1a51d3
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engine: try to mitigate outdated client.dll vulnerabilities
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2021-11-23 05:23:38 +03:00 |
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c79a649d97
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engine: client: implement pfnFilteredClientCmd
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2021-11-23 05:23:38 +03:00 |
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f9d1d14848
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engine: disable filtered command buffer for dedicated
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2021-11-23 05:23:38 +03:00 |
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1a1d81de62
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engine: add stuffcmd filtering, not wired to ClientCmd yet
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2021-11-23 05:23:38 +03:00 |
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SNMetamorph
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c366e25a10
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ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
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2021-11-23 05:17:19 +03:00 |
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8ab97fbbf0
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engine: client: Add svc_exec support (#671)
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
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2021-11-14 00:55:15 +03:00 |
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39893609fd
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engine: touch: cosmetical touch code refactoring
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2021-11-10 01:06:56 +03:00 |
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b9901bcb70
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engine: client: forgot to register s_warn_late_precache cvar
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2021-11-01 14:49:30 +06:00 |
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6571c78ed4
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engine: client: hide late precache warning under s_warn_late_precache cvar
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
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2021-10-31 21:06:54 +06:00 |
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efc156fcf5
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engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one
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2021-10-30 21:49:27 +06:00 |
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e8cd6e9d65
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engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support
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2021-10-27 20:59:02 +03:00 |
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d9fd6aa05c
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engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
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2021-10-27 19:40:05 +03:00 |
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Владислав Сухов
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1042291ad6
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client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
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2021-10-25 00:48:36 +06:00 |
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Владислав Сухов
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c9e4912a2a
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client: backport con_fontnum from old engine
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2021-10-12 13:43:23 +03:00 |
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621399c49b
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engine: add safe ParseFile to client MobilityAPI
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2021-10-08 17:31:32 +03:00 |
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f3fedbfdba
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engine: add safe ParseFile to menu extended API
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2021-10-08 17:31:32 +03:00 |
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29a8bfb1dc
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engine: common: fix ParseFile calls
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2021-10-08 17:31:32 +03:00 |
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004e190435
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engine: common: test ParseFile length return value
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2021-10-08 17:31:32 +03:00 |
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a8c877c841
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engine: server: fix ParseFile calls
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2021-10-08 17:31:32 +03:00 |
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4ba95277b9
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engine: client: fix ParseFile calls
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2021-10-08 17:31:32 +03:00 |
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9e5d5e0ea3
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public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
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2021-10-08 17:31:32 +03:00 |
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a235bec5f1
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engine: introduce COM_ParseFileSafe, add tests
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2021-10-08 17:31:32 +03:00 |
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a3a8acfe6c
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engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
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2021-10-04 05:43:35 +03:00 |
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9e4e9cab04
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engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
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2021-10-04 05:43:35 +03:00 |
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SNMetamorph
|
e4ad8def0d
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engine: filesystem: fixed current directory changing for Windows
|
2021-10-03 12:28:59 +03:00 |
|
SNMetamorph
|
ec95948b69
|
engine: server: implemented instant game library loading
|
2021-10-03 04:38:05 +03:00 |
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08c04200fb
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engine: use GCC provided offsetof implementation
|
2021-10-03 04:26:22 +03:00 |
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91f845c335
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engine: client: fix paused icon drawn when levelshots are disabled
|
2021-09-30 16:43:21 +03:00 |
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3b933eabf5
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engine: make test assert failure more pretty
|
2021-09-30 15:59:14 +03:00 |
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