Ivan Avdeev
9116b0268e
vk: scale metalness/roughness textures by m/r values in material
...
fixes #342
2023-04-12 11:57:07 -07:00
Ivan Avdeev
51318fc77f
vk: read alpha for material base_color, fixes #308
2023-04-12 11:57:07 -07:00
Alibek Omarov
4d4162336a
engine: common: mod_bmodel: apply code style fixes to match existing code, for consistency
2023-04-11 03:11:23 +03:00
Jonathan Poncelet
372514151d
engine: common: mod_bmodel: Fixed default texture name check
...
REF_DEFAULT_TEXTURE defines the canonical name, so is used
instead of a string literal.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
6c9ce478a9
engine: common: mod_bmodel: Fixed Con_Printf warnings
...
Some formatting characters did not match up with their
values.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
78555ab125
engine: common: mod_bmodel: Tidied texture loading procedure
2023-04-11 01:41:20 +03:00
Ivan Avdeev
139807a559
vk: profiler: add device/driver info
2023-04-10 12:05:35 -07:00
Ivan Avdeev
c917c7a818
vk: profiler: move graphs a bit lower
2023-04-10 10:24:57 -07:00
Ivan Avdeev
93153dd87e
vk: profiler: tame the gpu scopes ladder
2023-04-10 10:24:57 -07:00
Ivan Avdeev
084874c5c8
vk: profiler: add gpu scopes for staging uploads
2023-04-10 10:24:57 -07:00
Ivan Avdeev
a38f990ef5
vk: attempt to fix 32 bit build
2023-04-10 10:24:57 -07:00
Ivan 'provod' Avdeev
fdab0f7536
vk: fix windows compilation
2023-04-10 10:24:57 -07:00
Ivan Avdeev
92ce698292
vk: profiler: cover staging with combuf scopes; add build_as time
2023-04-10 10:24:57 -07:00
Ivan Avdeev
f6201e460f
vk: profiler: register gpu scopes as metrics for graph purposes
2023-04-10 10:24:57 -07:00
Ivan Avdeev
6d43e02dd3
vk: profiler: draw internal gpu side frame structure
2023-04-10 10:24:57 -07:00
Ivan Avdeev
1bf6f6ee74
vk: profiler: extract gpu timestamps in a generic manner
2023-04-10 10:24:57 -07:00
Ivan Avdeev
73a6cf596a
vk: init combuf
...
it does just work lol
2023-04-10 10:24:57 -07:00
Ivan Avdeev
4bd62ccbc0
[draft] vk: start refactoring commandbuffer/gpu profiler
...
Consolidate VkCommandBuffer management into a single entity. (somewhat
done for framectl, not done for staging)
Make sure that we pass enough metadata to be able to timestamp scopes in
cmdbuf.
It does compile, but it won't work: not all init code paths are used.
Also, there are many changes, so other failure modes are totally
possible.
2023-04-10 10:24:57 -07:00
Andrey Akhmichin
f2c671d809
utils: mdldec: Fix typo.
2023-04-10 01:03:52 +03:00
Alibek Omarov
4bce193645
mainui: update
2023-04-03 06:45:05 +03:00
Alibek Omarov
129de871e3
engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason
2023-04-03 06:22:55 +03:00
Alibek Omarov
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2023-04-03 06:04:48 +03:00
Alibek Omarov
cee3757e6f
engine: common: hpak: add hpak deletion in validate function
2023-04-03 06:04:18 +03:00
Alibek Omarov
12ed092446
engine: client: register VGui surface cvars
2023-04-03 06:03:29 +03:00
Alibek Omarov
2fb19a0cfd
public: matrixlib: cleanup unused functions
2023-04-03 05:14:59 +03:00
Alibek Omarov
79624fa400
ref: gl: cleanup unused functions
2023-04-03 05:09:33 +03:00
Alibek Omarov
550ced9c36
ref: gl: cleanup unused functions in frustum
2023-04-03 05:05:32 +03:00
Alibek Omarov
fd795d5612
ref: soft: cleanup unused functions
2023-04-03 04:57:41 +03:00
Alibek Omarov
dc0982932b
engine: common: sequence: static-ize private functions
2023-04-03 04:33:19 +03:00
Alibek Omarov
5d387101b9
engine: client: remove unused Key_IsBind
2023-04-03 04:33:19 +03:00
Alibek Omarov
eef1e1868a
engine: common: remove unused BaseCmd_Replace
2023-04-03 04:33:19 +03:00
Alibek Omarov
4005ef831a
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
2023-04-03 04:33:19 +03:00
Alibek Omarov
b0c71c598f
engine: common: remove unused Mod_AmbientLevels
2023-04-03 04:33:19 +03:00
Alibek Omarov
d7848b7b8d
engine: client: efx: remove unused CL_FreeParticle
2023-04-03 04:33:19 +03:00
Alibek Omarov
9cdce1ce69
engine: network: remove unused MSG_Read/WriteBitFloat
2023-04-03 04:17:54 +03:00
Alibek Omarov
84edd9d0c4
engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles
2023-04-03 04:17:02 +03:00
Alibek Omarov
d8355a651f
engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
2023-04-03 04:12:47 +03:00
Alibek Omarov
004ac8105e
engine: common: identification: static-ize all functions
2023-04-03 04:04:25 +03:00
Alibek Omarov
2e8ab13242
engine: client: fix parsing svc_spawnentity on old protocol
2023-04-03 03:56:31 +03:00
Alibek Omarov
27d9fc0afe
engine: client: sound: remove unused functions
2023-04-03 03:55:57 +03:00
Alibek Omarov
192d510924
engine: client: remove unused function CL_FreeEntity and everything that used it
2023-04-03 03:55:57 +03:00
Alibek Omarov
3614cfa878
engine: client: avi: remove unused function
2023-04-03 03:55:57 +03:00
Alibek Omarov
12efcf1c44
engine: network: remove some totally ununsed functions
2023-04-03 03:13:50 +03:00
Alibek Omarov
a8de11643c
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2023-04-03 03:13:33 +03:00
Alibek Omarov
597027277c
engine: server: remove some totally unused functions
2023-04-03 03:12:52 +03:00
Alibek Omarov
48988e66bd
engine: client: fix missing HTTP_ResetProcessState call
2023-04-03 03:11:39 +03:00
Alibek Omarov
37e3cf7e86
public: crtlib: remove unused functions
2023-04-03 02:46:23 +03:00
Alibek Omarov
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2023-04-03 00:57:47 +03:00
Alibek Omarov
93a7ccd14f
engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value
2023-04-03 00:15:35 +03:00
Alibek Omarov
892e5c59eb
engine: server: convert public_server cvar to static allocation
2023-04-02 22:48:47 +03:00