SNMetamorph
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c366e25a10
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ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
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2021-11-23 05:17:19 +03:00 |
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9d826016b0
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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7f6395fa7d
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ref: display transformation API
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2019-10-31 01:36:07 +07:00 |
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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d5b6ccb3e2
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ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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2019-04-11 22:19:08 +07:00 |
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aabf5f5621
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ref: remove convar_t from renderer, disable engine-related definitions in mod_local
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2019-03-16 18:15:05 +07:00 |
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57320c0c25
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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2019-03-16 11:58:44 +07:00 |
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e5000742f1
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ref: context creating prototype, not working yet
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2019-03-16 05:15:32 +03:00 |
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574f03c139
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ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
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2019-02-24 18:45:44 +03:00 |
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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2019-02-23 21:49:46 +03:00 |
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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960e46c564
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engine: adapt engine code to new platform backends system
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2018-10-22 00:27:52 +03:00 |
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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2018-04-29 09:21:23 +03:00 |
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fc7ed1ab75
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Add SDL video backend
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2018-04-17 03:44:17 +03:00 |
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