Commit Graph

41 Commits

Author SHA1 Message Date
f55ef63e26 ref: optimize R_LightLambert function
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
79624fa400 ref: gl: cleanup unused functions 2023-04-03 05:09:33 +03:00
550ced9c36 ref: gl: cleanup unused functions in frustum 2023-04-03 05:05:32 +03:00
fd795d5612 ref: soft: cleanup unused functions 2023-04-03 04:57:41 +03:00
67903b55cc ref: soft: adapt to RefAPI 4 changes 2023-03-28 21:34:43 +03:00
55bf0e8a53 ref: gl: adapt to RefAPI 4 changes 2023-03-28 20:45:26 +03:00
8bb5ec5e26 ref: remove renderer description export, it's unused now 2023-03-24 02:54:14 +03:00
d085c5a843 ref: gl: gl_cull: remove thirdperson check, as it handled in client instead 2023-03-15 06:29:29 +03:00
ef0b227967 ref: gl: alias: fix strict aliasing by converting it to use float_bits_t union 2023-03-14 21:29:35 +03:00
Andrey Akhmichin
9040c34f48 ref: gl: replace va function calls. 2023-03-11 17:56:05 +03:00
Andrey Akhmichin
af5c74981b ref: soft: replace va function calls. 2023-03-11 15:31:17 +03:00
fgsfds
70a73e47a7 psvita: use crtlib where possible 2023-03-11 07:09:19 +03:00
fgsfds
0d04c20578 ref: gl: psvita: skip deleting the shaders since glDeleteProgram can block for a long time 2023-03-11 07:09:19 +03:00
fgsfds
fad506ef03 ref: gl: vgl_shim: remove normal support, it's not necessary 2023-03-11 07:09:19 +03:00
fgsfds
9150bbdfd8 ref: gl: psvita: remove the GL_CheckExtension hack 2023-03-11 07:09:19 +03:00
fgsfds
aa4e2f0ae4 ref: gl: psvita: use Cvar_FullSet to disable r_studio_drawelements 2023-03-11 07:09:19 +03:00
fgsfds
2bacc91922 ref: gl: move vgl_shim to ref/gl 2023-03-11 07:09:19 +03:00
fgsfds
82cfd3ecc3 ref: gl: psvita: revert arrayverts change, it doesn't matter that much 2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977 ref: gl: add immediate mode shim for psvita 2023-03-11 07:09:18 +03:00
fgsfds
9cf6e421cb ref: gl: psvita: force-enable NPOT textures 2023-03-11 07:09:18 +03:00
fgsfds
34dd52ca90 ref: gl: trust the GL_EXTENSIONS string on psvita 2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
12154de6f5 ref: soft: fix -Wsequence-point 2023-02-06 16:42:09 +03:00
ced6e8869a ref: fix chrome texture being misaligned 2023-02-01 04:55:47 +03:00
74ce7e9b10 ref: don't apply rendercolor to studio models where it's not needed 2023-01-13 15:25:58 +03:00
c6bfc82019 ref: soft: implement screenshots 2023-01-05 07:09:23 +03:00
4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
Andrey Akhmichin
7555fefc18 ref: gl: simplify strings operations. 2022-12-20 16:11:21 +03:00
fd3c5e8384 ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs 2022-12-08 06:50:12 +03:00
406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2022-12-05 11:59:29 +03:00
SNMetamorph
3bd8ad50d2 ref: gl: fixed crash when opening "Customize" menu 2022-11-21 22:52:27 +03:00
88045ce3be ref: gl: link liblog for Android 2022-11-17 01:08:11 +03:00
76d0608ee1 ref: fix beams end point 2022-11-16 22:54:07 +03:00
b1e2e84a11 wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once 2022-09-10 22:52:52 +03:00
12a6088912 ref: gl: move GLES wrappers libraries to 3rdparty folder 2022-09-10 22:52:52 +03:00
fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
327eb330ed ref: gl: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
dedc144b8b ref: soft: convert to include targets usage 2022-09-10 22:52:52 +03:00
6d37398fad ref: gl: convert to include targets usage 2022-09-10 22:52:52 +03:00
61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00