Ivan 'provod' Avdeev
74e7a00604
rtx: add AS memory and models validation
...
also fix new map cache cleanup
2021-05-26 10:55:46 -07:00
Ivan 'provod' Avdeev
ad2405547b
rtx: rename model creation and move tlas creation
2021-05-26 09:35:36 -07:00
Ivan 'provod' Avdeev
44909ccbe5
rtx: improve render-ray interop
...
make a vk_ray_model_t that stores everything ray-tracing related, and can also be cached directly
2021-05-24 11:14:03 -07:00
Ivan 'provod' Avdeev
35275e0916
add aftermath sdk for gpu dump generation
...
unfortunately, it's not very helpful tho
2021-05-22 14:01:43 -07:00
Ivan 'provod' Avdeev
6614a6935b
add debug names to various objects
2021-05-17 10:36:40 -07:00
Ivan 'provod' Avdeev
ddd7403bd0
rtx: implement draft blas caching
...
It still crashes on some maps, tho
2021-05-17 09:24:15 -07:00
Ivan 'provod' Avdeev
fb05afb24c
rtx: don't recreate tlas on every frame. improve fps
2021-05-10 09:17:03 -07:00
Ivan 'provod' Avdeev
5ddeb6853d
rtx: fix corrupted geometry
...
TLAS creation pattern ended up allocating memory in a temporary region. It was later reused for BLAS data, and subsequently corrupted by TLAS rebuild.
Also fixed memory leak, added freeze-models command, added model debug code into shaders, etc.
2021-05-08 14:34:42 -07:00
Ivan 'provod' Avdeev
be42bd29a5
add ring temp allocator logic
2021-05-03 11:17:01 -07:00
Ivan 'provod' Avdeev
819540d5ec
rtx: move descset stuff into vk_descriptor
2021-05-01 11:48:24 -07:00
Ivan 'provod' Avdeev
9e8ca13dcc
rtx: add studio models
...
but they crash a lot kek
2021-04-24 12:53:42 -07:00
Ivan 'provod' Avdeev
e522acf8b3
rtx: add textures
2021-04-22 10:45:38 -07:00
Ivan 'provod' Avdeev
b1f85a05a4
rtx: make light clusters grid-based
2021-04-16 11:43:37 -07:00
Ivan 'provod' Avdeev
28f2c06bdb
rtx: cache and destroy model blases
...
Unfortunately Xash3D doesn't allow us to destroy models properly.
It doesn't call Mod_ProcessRenderData for all brush models (only map).
And by the time we get into R_Shutdown all models are already gone, so
we can't enumerate and destroy them properly.
2021-04-13 10:46:33 -07:00
Ivan 'provod' Avdeev
01e6a267d5
rtx: fix toilet crash
...
Toilet contained brush model with presumably water surfaces which
were not loaded due to how we treat surface flags. That ended up
creating a model with no geometries, which is just rude.
We don't try to render those kind of models now.
2021-04-13 10:13:17 -07:00
Ivan 'provod' Avdeev
ad7b210228
rtx: improve surface lights
...
use bsp/pvs-based visibility data for acceleration:
+ fps 5 -> 60
- correctness: some areas have too many lights, which ends up culling visible ones too
also fix shadow artefacts
2021-04-12 11:07:41 -07:00
Ivan 'provod' Avdeev
0407f12638
rtx: read kusochki data, add dynamic lights back
...
also add fps
2021-04-10 12:46:37 -07:00
Ivan 'provod' Avdeev
573c291cef
rtx: fix tlas rebuild
2021-04-10 10:58:46 -07:00
Ivan 'provod' Avdeev
3a8f2ebc45
rtx: build blas and tlas only once
2021-04-09 14:59:04 -07:00
Ivan 'provod' Avdeev
af5e20269d
add persistent model api and use it for brushes
...
this needed for better rtx blas management
2021-04-07 12:11:20 -07:00
Ivan Avdeev
39a5568614
rtx: wip bake lighting data using bsp/pvs
2021-03-28 13:52:25 -07:00
Ivan Avdeev
014925b3d4
fix linux build
2021-03-20 16:21:26 -07:00
Ivan 'provod' Avdeev
0b9ec7ee42
rtx: sample previous frame to get a naive blurry denoiser
2021-03-20 13:42:15 -07:00
Ivan 'provod' Avdeev
1b73a509e6
rtx: sample emissive surfaces as lights
...
this is done incorrectly, and also needs lots of culling and optimization
2021-03-20 12:34:34 -07:00
Ivan 'provod' Avdeev
3045c6ea1f
rtx: render into fixed 720p framebuffer then upscale
...
help with perf stability
2021-03-20 11:15:57 -07:00
Ivan 'provod' Avdeev
d6c56d4e1b
rtx: add emissive surfaces/textures
...
This is a massive hack, because we hardcoded some valve/lights.rad file
right into vk_rtx.c, and this is most certainly is not correct data. We
expect maps to have more custom rad file entries.
TODO: consult https://github.com/MaestroFenix/Half-Life-Resized-Maps
Also, emissive surfaces are no importance sampled, so it's noise fest.
2021-03-17 09:15:33 -07:00
Ivan 'provod' Avdeev
b81a36a850
rtx: make beams emissive
2021-03-15 10:49:45 -07:00
Ivan 'provod' Avdeev
aab15ff366
rtx: fix AS allocation memory corruption; dev-localize buffers
2021-03-15 10:23:26 -07:00
Ivan 'provod' Avdeev
581f1eed0d
rtx: add vk_rtx_bounces cvar to control ray bounces count
2021-03-15 09:44:15 -07:00
Ivan 'provod' Avdeev
a04b367a32
rtx: use model matrices to open doors and move wagonchik
2021-03-13 14:31:48 -08:00
Ivan 'provod' Avdeev
a039e7e5ae
rtx: add vk_rtx_reload command to reload rtx.comp.psv shader
...
This allows faster shader iterations. Do `bind z vk_rtx_reload`.
Still need to recompile the shader outside xash process manually.
2021-03-13 12:29:17 -08:00
Ivan 'provod' Avdeev
e235c97be9
rtx: make soft shadows by random sampling dlight surface
...
it includes bad random function, bad sampling strategy, bad performance,
etc
but it works somewhat
2021-03-10 13:04:11 -08:00
Ivan 'provod' Avdeev
6d1dac453e
rtx: add dynamic lights
...
no shadows and such stuff yet
2021-03-10 09:38:06 -08:00
Ivan 'provod' Avdeev
77288a205b
rtx: read vertex normals according to isec indexes
...
Had to align vec3 fields of vk_vertex_t.
2021-03-08 12:09:11 -08:00
Ivan 'provod' Avdeev
cbed97948c
add preliminary support for dlights
...
Move descriptors away from vk_core
Add UBO for dlights
Add test lighting in brush shader
Add brush normals
2021-03-06 16:40:35 -08:00
Ivan 'provod' Avdeev
28cdeaeb1d
propagate proj/view matrices to rtx shader
...
And get RTX picture we deserve (i.e. glitchy and incorrect).
Will fix later.
2021-03-03 11:58:40 -08:00
Ivan 'provod' Avdeev
e0ee4b756b
rtx: make it draw yellow screen
...
this basically checks that acceleration structurs are building without
any vulkan errors (we still don't know whether they are bulding with
correct geometry though).
we also have compute shader pipeline ready for ray tracing (yay)
but it doesn't do any raytracing yet
2021-03-01 11:22:58 -08:00
Ivan Avdeev
5e3010489b
rtx: blindly add tlas and compute rendering
...
it's unknown whether it works at all
no real ray tracing yet
2021-03-01 10:52:08 -08:00
Ivan 'provod' Avdeev
c77f39e353
rtx: fix blas creation validation/memory errors
2021-02-27 15:40:57 -08:00
Ivan Avdeev
9954288450
rtx: add blas building skeleton
2021-02-27 13:43:49 -08:00