Commit Graph

1275 Commits

Author SHA1 Message Date
787d3bc5dd engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
49a65edfc3 engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2023-01-05 06:09:10 +03:00
4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
51b5d7a41d engine: host: ensure we always have right slashes under Windows 2023-01-04 19:39:52 +03:00
80507b2eca engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
ed47346ef1 engine: crashhandler: fix _GNU_SOURCE redefined warning 2023-01-04 17:54:45 +03:00
d047dfc319 engine: add few lines in mod_bmodel back, got removed in previous commits accidentally 2023-01-03 18:26:18 +03:00
13ed2742b2 engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check 2023-01-03 07:50:50 +03:00
df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2023-01-03 04:01:53 +03:00
c1287b3950 engine: client: speed up reconnect for legacy servers 2023-01-03 03:19:46 +03:00
e621c98602 engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2022-12-30 02:06:15 +03:00
eb7eb4acbc engine: client: cl_scrn: minor refactoring 2022-12-30 01:58:26 +03:00
e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2022-12-30 01:57:10 +03:00
52061621ac engine: client: do not let client.dll overwrite usercmd that's was read from demo 2022-12-27 23:10:11 +03:00
41aa867a21 engine: common: don't try to delete now non-existing config file after backing up 2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b engine: server: Fix broken description for saves. 2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83 filesystem: fix lseek for mpg123 2022-12-24 22:02:58 +03:00
Andrey Akhmichin
444e08f59a engine: common: simplify strings operations. 2022-12-21 03:26:41 +03:00
Andrey Akhmichin
9450c08eec engine: server: simplify strings operations. 2022-12-21 03:26:11 +03:00
Andrey Akhmichin
f4fb8b4ac2 engine: client: simplify strings operation. 2022-12-20 16:07:34 +03:00
Andrey Akhmichin
0d5cd89144 engine: client: Fix access to uninitialized variable. 2022-12-20 16:06:41 +03:00
Andrey Akhmichin
e273e09fc9 engine: platform: win32: simplify strings operations. 2022-12-20 16:06:25 +03:00
327017421c
engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems 2022-12-19 18:38:49 +03:00
f3400c983e engine: network: fix address comparator 2022-12-15 12:25:03 +03:00
754d55beef engine: common: fix for HLBSP extended clipnodes hack when BSP2 support is enabled 2022-12-13 11:34:42 +03:00
cd813bbfbe engine: server: do not apply sound precache check for sentences, as they may start with 0 index 2022-12-13 11:12:08 +03:00
07afbd64d4 engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing 2022-12-13 10:54:06 +03:00
af7d6f6fa8 engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged 2022-12-12 08:18:00 +03:00
cb0f513bf0 engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data 2022-12-12 08:14:01 +03:00
a3ef6c955c engine: don't double register rcon_password cvar 2022-12-12 08:13:24 +03:00
60e7a7aa23 engine: server: set correct flags for rcon_ cvars on server 2022-12-12 08:05:55 +03:00
e1431e1040 engine: server: add rcon_enable cvar to control whether server should accept remote commands 2022-12-12 08:02:56 +03:00
9e54ddfd55 engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2022-12-12 06:31:54 +03:00
fe9ed0ac9b engine: client: gameui: add new NET_CompareAdrSort function to menu API 2022-12-12 06:30:47 +03:00
18c94b6ec4 engine: common: add network address comparator function 2022-12-12 06:30:47 +03:00
SNMetamorph
b1d910a3a5 engine: client: fixed connection hang when all resources downloaded (fix #829) 2022-12-09 19:20:53 +03:00
SNMetamorph
840283d6e5 engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
SNMetamorph
d72481e5ac engine: netchan: fixed downloading files output directory 2022-12-09 19:20:53 +03:00
SNMetamorph
dbe9309475 engine: netchan: fixed wrong compressed file size calculation 2022-12-09 19:20:53 +03:00
d50ed1c087 engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore 2022-12-08 05:44:17 +03:00
e48133bf4b engine: server: fix sv_log output for enttools usage 2022-12-08 05:40:36 +03:00
ea3bfd969c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00
7469d6a248 engine: server: implement server-to-master challenge extension, to secure server from IP spoofing 2022-12-07 23:39:57 +03:00
859f36afce engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2022-12-07 23:14:34 +03:00
436a788ac8 engine: client: disable FPS counter by default 2022-12-07 21:54:23 +03:00